30 September 2014, 3PM
The opening image was built on a server by S8.Zephyr and posted to the official forums. It’s a good example of the difference player-created landmarks can make. No-one will miss the giant Space Invader, especially with the torches glowing in its eye sockets.
Of course, it’s also someone’s home. As is this:
A number of questions are raised by that enormous, glowing “Fuck You”: is it a specific insult, or should we all, collectively, feel insulted? What's it like living in a house that could also be considered a breach of the peace? Thanks to Gachl for discovering it.
It used to be campfires that people could exploit for fun and profit, but we stomped out their ability to be stacked to the moon a good while ago. Furnaces are basically big campfires, so it’s only expected that they have lots of exploits for people to take advantage of. And being Rust, they’ve done so in spectacular fashion.
Rust forum user Raidenz spent four hours making a house of furnaces, building what he considered to be an unraidable shell around his base. Though the piles of protective smelters aren’t the prettiest, I can’t help but wish I’d seen them burning in the night. Anyway, Raidenz’s unraidable Base was raided in the time it took him to upload this video.
On the official Seattle server, milkman2040 discovered that you could stack furnaces and use them as a staircase to the top of the server? Why? Because it’s there, that’s why. Their line of hot, sexy stone could be seen for miles.
Where are people getting all these furnaces from?
If cheap simulation games have taught me anything, it's that people like building bridges. If Rust has taught me anything, it's that people can make amazing things from the building tools. This was inevitable, really. The players on the Washington server have recorded the lengths you need to go to to build a bridge. It's not easy, as it involves getting wet and building up from the riverbed, but the results are lovely and homely.
It was so nice that builder VincentD90 started building a little community around it, and then, well, Rust happened:
I built a settlement around the bridge and we named it Bridgeville, then some marauders came and killed us all. I had good armor and a gun but there were too many of them. Such is the story of Rust though. I'll be back after they update it some more.
Such is Rust.
Looking to move from Legacy to Experimental--where the streets are paved with C4 and you can call in an airdrop just by wishing really really hard--then the Rustafied site is an excellent place to visit before you do. It’s like having a conversation with a friend who plays Rust and who knows everything. The guides don’t just drop stats on you, but they also suggest the best route to take in-game. Need to know how to build, how to find friends, etc? This is a great resource, full of practical tips.
This fine pistol features the ability to aim down the sight and blow a hole in the guy in front of you immediately. If you played Legacy, you're familiar with the hand cannon. This is not that. Unlike it's delayed firing uncle, this bad boy fires immediately and doesn't fuck around with reloading. It has a beautiful feel and rewarding sound when fired. Mind the time between shots (about 3 seconds). This is the pistol to own.
Don't make a shotgun.
Guns do not need to be reloaded at the moment.
Bolt and Eoka work pretty well all around. If you're strapping up, I'd recommend one or both of them.
I think "Don't make a shotgun" is advice we can all agree on. Though I'm sure the star of the next section agrees.
Because we don't actually make guns, when concept art becomes an in-game model, there will occasionally be a fudged detail here or there. After all, gaming is an illusion, a sleight of hand, a suggestion; the real-world takes a back-seat to other concerns. But people are passionate about lots of things, particularly firearms, and Redditor flatlander5000 had a strong reaction to some of the work we put in the game.
I really enjoy Rust and I love seeing all the new updates and concepts that are coming out but if there is one thing that I cannot stand its the firearm concept art. I understand that it's a game and it's somewhat unrealistic but the firearms just blow it out of the water. What made me boil over was the subgun concepts that I saw yesterday. I saw it and I found myself saying that "it's shit -- that would never work without shooting a bolt 50mph into a person's face" and "WTF? THERE'S NOT EVEN AN EJECTION PORT ON ANY OF THESE" that made me go out the next day and buy a pipe and a end cap and start making a realistic subgun design for Rust.
He spent some time with a 3D modelling program and lengths of pipe. This is the result of a quick bit of work. The rubber bands are obviously there instead of more complete metal work.
Hmm. I love the passion, but please: no more guns! Make a furnace, or a lantern, or a shack. Anything but real-world scary things that scare me.
Do you have something about Rust you want to share? We have a dedicated forum post, or you can post in the Reddit thread. I also poke around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. I can't respond to everything, but I read every comment and take it all in. Just be nice.
Ahem. For whatever reason, this is pretty high in the Steam Community, and it comes along just as I was considering ending the post on a fun gif. What a lovely coincidence.
Thanks for sharing, GT4tube.
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