10 February 2015, 4PM
Once again, Frank Walls on the Facepunch forum has crafted a lovely bit of art that I'm stealing for the header. It's more than fan art: in this case it's a concept for a bridge leading to (or away from) Rust islands. This is pretty good piece of concept art: it's a structure that players could use in game as a platform to fight on, defend, and perhaps even build on; it's also telling a story, as you can see the bridge existed out at sea, creating a deeper mystery about Rust's purpose just by placing a structure a certain way on a beach. Where did that bridge lead to?
Leon Garoux responded to the artwork with an interesting suggestion about weathering monuments:
However, either with the use of heavy explosives, which should require a ton of teamwork, or through the use of a weather system, where enough heavy weather would wear away at the structural integrity, the bridge would eventually collapse.
After collapsing, the bridge would mostly turn to rubble, although overhangs would be created from the debris and the standing pillars, allowing for smaller bases to be built.
What a neat concept. And it's all the better for it being inspired from within the community.
Keeping with the nautical theme, the wonderfully named Blizz_Dubblefriss on Reddit spent a few days working on a port. The two day build started out as a bridge, then a castle, but a small error changed Blizz's building plans. Instead he ended up crafting a port, complete with (static) boats and neat little touches like furnaces placed only on stone to prevent fires.
If you can hear creaking, it's sadly Blizz's computer struggling to keep up with his massive structure. Even at the lowest graphics setting, he could only manage 8fps. He suffered for his art. Blizz actually made this on the Intoxicated Sandbox server, a modded server where you don't really need to worry about being killed or running out of wood. It's a good place to test out ideas, too.
With the addition of C4 back into Rust, the idea of peace and calm on the servers will soon be a distant, ear-ringing memory. You can't unpop that cork. So watch this video by Treboras, and lament it as a Rust that no longer exists.
He also made this video without once getting his skull split open. Truly it was a bygone age, the likes of which we'll never see again.
Adventure is a core part of Rust, even if it makes survival a tougher prospect. That's why everything you see is accessible (apart from the moon). Travelling to somewhere because it exists is a perfectly valid reason for doing something, and there's nothing more obvious on a Rust server than the largest mountain. y0himba on the Facepunch forums has issued a challenge of sorts about doing that and documenting it for others to see.
On each and every seed there is a super high peak, taller than the rest. The challenge: Get to the top, post a video or screenshots showing how you got there and the beautiful view. Build if you want to, or just get there, but post your screenies and vids! This one took two of us an hour to get to the top, 1,000 stack limit so we had to go back and forth for wood while building. Jumping, stairs, cupboards, boxes and blocks were used on the foundations to boost to the next spot level enough to stand on our build on.
This isn't idle chat: he did this already on a server, claiming the peak as his own. I personally don't think you should let him get away with it, and if you see a mountain-peak home it is your right as a Newman to break into it.
I want to see more of this sort of thing. Off you go.
Redditor PotatoWedgeAntilles is proud of his cave. I know because he made a thread about it on the subreddit, and you don't do that without wanting to boast. And, to be fair, it is a fine cave build.
Caves are interesting challenges for builders: they're natural gathering areas for people, so if you want to claim one you need to be capable of plugging up the entrance. PWA's snug front-end to his cave was just the first step, and the rest made use of the cave's space. I've been on lots of servers, and almost all the cave builds I've seen have actually just been houses set in the cave; this one uses the cave's shape and space really well.
The Playrustpublic has a plan that I can thoroughly get behind: it has started a Wiki to document the events that shape the server, making the actions of the players a permanent addition to the server's lore. It's something I covered the Rust Factions server doing, and it was a thoroughly remarkable thing to explore.
Ruigi, a member of the server and previously one of Rust Factions freindly-ish faces, has already begun the process. Here's some screenshots of the server's builds.
The return of the Church of Cage? I hope the Travoltans take note.
Think you're working on something awesome? Tell me all about it. There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. We also have a dedicated site for suggestions and bug reporting.
I can't respond to everything, but I read every comment and take it all in.
If you want to follow this project you can sign up to the mailing list.
We'll only update you about this project, we won't spam you about other stuff or sell your email address.