07 April 2015, 3PM
Signs add a lot to Rust, but I didn't think that would bring about the sort of role-playing you can see in the header image. MadMaxGamer once again wowed reddit (and us) by building an oil tanker named the 'The Exxon Rustez'. Until recently, such a build would only reflect the shape of the inspiration, and maybe have a few neatly suggestive boxes, furnaces, and lanterns to add atmosphere. But MMG decided that signs could be used to add some features, including a wheel, a speedometer, a phone, and a 'seaman disposal plank'. The 'a' there is very important.
My hope is that other people are inspired by this and makes amazing things. I tried to make a stack of signs look like a child's drawing of a house, but totally failed. If you manage that, let me know. I'll post it and take all the credit.
How does a casino work in Rust, you're almost certainly asking yourself? Well, first you convert your currency (in-game resources) to charcoal (casino resources), and then:
There will be a chest for each available seat that is locked with a key. (One for the dealer and one for the player at that seat) This is for bidding and money exchange between that player and the dealer and to prevent tampering from spectators or other players. Once the player acknowledges he received the key, the game begins! The player will place a bid into the chest and the cards will be dealt. (I'm running a casino simulator to make things quicker than me shuffling decks irl) For RR, because it's a altered version of actual roulette, I'm using a randomized number site that rolls the desired range of numbers.
A bigger, better casino is planned post-wipe. I hope they have good security, because I love me some charcoal.
One of my favourite things about Rust is how you're never very far away from a Frank Walls comment, often supported by art. The new signs got him thinking about their usage. He thinks that with a few tweaks (namely the ability to attach a sign to a post and ram it into the ground) that we could have a 'Wanted' system.
But how would you prove you pulled off the kill? Frank images the skull being proof:
We have the signs, but we have no proof if we actually killed someone. We can't bring them back dead or alive. However, if when you killed someone their name was attached to their skull you could prove you did the deed! There would of course be ways of gaming the system, but that's life in the world of Rust!
Hmm. If only there was some way of taking a photograph of the bounty in-game...
My final sign post (pun!) for now is this scene Chase Sherman discovered during a playthrough. Someone has gone full-on movie serial killer with them.
We don't know who made that, and frankly I don't want to know. My life was better before I ever looked at it.
Boris the Blade returns with another slice of Rust machinima. This time detailing a raid on a base, and there's nothing else I want to add. Just watch it in 1080p, because it deserves it. It's pretty amazing.
That really, really made me want to gather a group together and go on a raid.
Rust needn't be terrifying. In fact, there's something to be said for making buildings welcoming and homely. Sure, there's two sets of tougher building tiers above stone, but if you build an armoured house you're basically challenging the wider world of Rust to attack. So why not make your buildings more bucolic?
That's what FunkyUncle did with Oak Creek, his welcoming village on the Rustholeumhuffers server. It's relaxing, with boardwalks, housing provided for those who need it, and even streets and lighting. When the wipe comes this Thursday, this will be a proper loss to Rust.
What an amazing scene. I visited and looked around, and ended up wanting to move in and be a productive and helpful member of society. That's quite a feat in Rust.
Think you're working on something awesome? Tell me all about it. Right now I'm particularly interested to know if where you come from influences your building style. Let me know.
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