Jojo Barajas is responsible for the header image. I can't tell you how relieved I am that his gun is only made of wood and cardboard, and that Rust's aesthetic means it has a smiley face on it. It will never be confused with a real weapon with a smiley on it. Jojo said: "When I first saw the weapons in Rust I thought that it would be really cool if someone made them in real life. After looking on the web and not really finding any thing like that, I decided to take that as a challenge and make one myself. After three days of cutting wood, gluing cardboard, and painting and staining, I finally finished. I would really appreciate it if you guys took a look at it and tell me how I did."
Well, Jojo: it's at the top of the site. I think that means you did very well. Next time feel free to document the whole process, as I'd love to see it come together.
Jojo wasn't the only one feeling gunspired this week. Freelance 3D artist Robert Allsopp took to his 3D sculpting software to craft a 'Rust inspired gun'. 30 hours later--I hope it was split into chunks, with plenty of toilet breaks and other distractions--he'd made this:
If that gallery isn't enough, you can take a look at a full model of it here. You can rotate and zoom, which is better than not being able to do that. If the embed gives you trouble, you can play with it on the site.
What is it about guns that makes people want to make them?
The Caretaker remains one of the most enduring bits of Rust concept art. Despite being almost a year old, the art regularly inspires people to make their own interpretation. That's what Joachim Gerber has started out doing. He posted a peek at his 3D model of the 2D art on the Rust forums. He hopes to rig and texture it, and maybe even animate it. Have a peek.
He's not shared anything else of it, but if it's anything like the stuff on his DeviantArt page, I can't wait.
I'm largely sharing this for the aesthetics, and because it's the first stuff we've had from mega-builder GrymThor in quite a while. Grym's buildings always skirted the edge of plausibility, and his newest treehouse might only work as long as the game's stability system allows it. But it looks so nice that I had to share.
Here's how to make it.
It's nice to see something on the Rust landscape that's not armoured nor surrounded by spikes and corpses.
I've been keeping track of the Battle Royale server mod because the large-scale deathmatch challenge seemed like a good fit for Rust. It's turning out that way. Just like last time, Youtuber Holdacious stepped up again to test out the mod, and managed to finally score a win.
The mod now has servers in lots of different countries. Here's the IPs you need to join: just cut and paste the command into Rust's F1 console.
Intoxicated Battle Royale Alpha - US #1
client.connect seattle.intoxicated.co.za:27101
Intoxicated Battle Royale Alpha - EU #1
client.connect frankfurt.intoxicated.co.za:27101
Intoxicated Battle Royale Alpha - ZA #1
client.connect rust.intoxicated.co.za:27121
I'm going to pop on sometime this week; if you kill me, make sure to gloat about it.
Oddly, Vertiigo's most endearing quality is his willingness to hold a grudge. If he could let go, a lot of the tension would probably vanish from his videos; instead we peek into the brain of someone waiting for the perfect moment to enact revenge.
Not only is his target in this video another Youtuber, but it's Ser Winter, who we covered in the previous update. Vertiigo is now so famous on servers that he has to hide who he is, and he can't even use voice chat or people will know who he is. Will he gain revenge on the man who previously launched a cowardly attack on Vertiigo's empire?
There's something very Vonnegut about Vertiigo's struggle to remain with the man he feels compelled to kill. Also, he made it to 30k Youtube subs!
Well done, dude.
Think you're working on something awesome? Tell me all about it. Now's the time to share your base designs, or get into the growing Raid Cam business.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.
I can't respond to everything, but I read every comment and take it all in.