23 February 2016, 4PM
I am a hypocrite. Whenever someone makes a gun or other weapon from Rust in the real world, I panic and flap and beg you not to do it again, largely because guns are scary. And yet, when someone does it, I also get very excited and can't wait to tell everyone. That's why the top image is just a gun, because what you're looking at is a 3D printed, hand-painted, non-working replica of the Rust AK. It is wonderful. Here's how it came to be, who's responsible, and how you could make one of these of your own.
Pavel Konstantinov of MyMiniFactory and 3D artist Sergey Kolesnik hatched the plan after seeing the concept art of the gun on the Rust site. Pavel told me: "I loved your concepts on Trello, and this was the one I was dreamed of seeing in real life. It happened to be that I joined the 3D printing industry and this is where I realized I could organize something like this. I told Sergey about it, he was inspired by your concepts and decided to make a present for the whole Rust Community."
"The guy does things like this to sell, but he was inspired a lot by the Rust AK47 and created it [the files] for free for the Rust community. This is truly amazing to get such a quality work for free for everyone."
Sergey created 21 files and uploaded them to MyMiniFactory specifically for 3D printing. Pavel took it from there: "What we did here at MyMiniFactory was 3D print it, assemble it, and Sarah Wade hand-painted it to make it physical. The file is free and tested for printing now, so any enthusiast could print it at home or find someone to print it (though it would need finishing, assembling and painting)."
Printing took around 40 hours for the 21 parts, and painting was around 8-9 hours. It was well worth it.
It looks so good that we have to ask if there's anything else in the pipeline? According to Pavel: "Absolutely. I know Sergey Kolesnik was interested creating Salvaged Axe for the community if there would be a positive reaction to AK47."
I think that's almost certainly going to happen. Thanks to all involved.
A new Vertiigo series! It's been fun watching him develop from what was basically a crazed, revenge-driven noob into someone a bit more thoughtful. At least for a bit. He's now so well known he can no longer enter a server and remain anonymous if he speaks, which eventually means trouble will arrive. Though I'm not even certain that he needs to speak for chaos to erupt. The guy's a magnet for it.
He lasted a few minutes before the voices started telling him to do bad things, again. Take care, Vert.
Here's a neat idea for a server: Ages of Rust is a server that structures the obtainable technology into eras. Server owner Titus told me how it works: "We restrict blueprints and item spawns for each age. The server starts in the Stone age, a dark period where only basic technology is available. Every 3-4 days, the server will cycle into a new age, bringing new blueprints and items with it."
To join, press F1 and cut and paste this: client.connect 184.108.40.206:31716
Droden Gaming's land mine kill is a tactic I've used before, but with snap traps and not a mine. The fact it takes almost a minute to set-up makes it almost unbearably tense.
The unironic use of "get rekt" saddens me.
So that hammer deploy animation was a big hit, huh?
We know you all secretly want more revolutions.
Think you're working on something awesome? Tell me all about it. Now's the time to share your base designs, or get into the growing Raid Cam business, or show off a game-mode from your server, or if your server has an interesting theme.
There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well.
I can't respond to everything, but I read every comment and take it all in.
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