Due to the exploits, bugs and oversights, we had people reaching level 50+ in a matter of hours, fully unlocking all equipment and running around the server with C4 and AK47s. Now that we’ve patched all the exploits and nerfed some of the XP gains any ‘regular’ player--or someone just joining the server--would have to compete against that, and we don’t think that’s fair. Also, we have no way of tracking the speed at which players are legitimately earning XP and leveling up, so we can’t really make any adjustments in the future based on this XP cycle. Because of these problems, we’ve made the decision to wipe the game and start fresh. This also includes a map wipe to remove the stacks of AK47s and other items being hoarded that would provide an unfair advantage to everyone starting new.
I know this sucks and I’m really sorry, but we need to get it out of the way now so we can improve the game. I want everyone to know that this is absolutely not standard practice and we never intended for XP to wipe at a frequency higher than blueprints. Please understand this was not supposed to happen for months, and as I expressed
on reddit, I’d like to extend my sincere apologies to you all. These things do happen from time to time, and it’s part of the reason why we still have the Early Access tag on the game, but we will do our best in the future to mitigate any situations like this arising again.
That being said, we have added a way for server owners to backup and restore their XP database, effectively giving them the option to skip an XP wipe like this one.
Server owners can update their servers, and then take the following action to restore the XP database and savegame in the server folder:
- Rename “xp3.db” to “xp4.db”
- Rename “UserPersistence.db” to “user4.db”
- Rename “0.sav” in the “save/Procedural Map_3000_1234” folder to “proceduralmap.3000.1234.132.sav” and move it to the server folder such that it’s next to the “xp4.db” and “user4.db” files
Note that in this example 3000 is the world size and 1234 is the world seed. The number 132 is our current internal savegame protocol, which is the same for every server after the update.