Update!

We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.

16 October 2015
October 16 2015
  • new

    Added SaveList diagnostics to dump command

  • new

    Added in game bug reporter (F7)

  • new

    Added grass.displace (1|0)

  • new

    Added network cache (better server performance)

  • new

    Added bullet ricochet sounds

  • new

    Added small stash dig sound

  • new

    Added building upgrade sounds

  • new

    Added large wood gate sounds

  • new

    Added prefab preprocessing step to loading screen (prefabwarmup 1|0)

  • new

    Added mesh batching to pumpjack and quarry

  • new

    Added diagnostics to server spawn handler report

  • new

    Added socket mod names to the socket placement fail messages

  • new

    Added test radiation zone to CraggyIsland

  • new

    Added seasonal lanterns

  • new

    Added shadow settings to options menu

  • fixed

    Fixed phantom playermodels

  • fixed

    Fixed NRE when using give commands

  • fixed

    Fixed EAC errors

  • fixed

    Fixed pool sometimes not setting recycled pointer to null

  • fixed

    Fixed doors not shutting clientside on first use

  • fixed

    Fixed random “Look rotation viewing vector is zero” warnings

  • fixed

    Fixed DDraw shader (old one was deprecated in Unity 5.2)

  • fixed

    Fixed foundation pickaxe exploit

  • fixed

    Fixed rocket and grenade damage against structures

  • fixed

    Fixed mining quarry / pump jack sounds not turning off properly

  • fixed

    Fixed mining quarry / pump jack sound pitch modifiers not being applied

  • fixed

    Fixed radiation overlay never stopping its most recent sound

  • fixed

    Fixed barricade / spikes / compound wall damage trigger effects

  • fixed

    Fixed barricade placement on terrain being a pain in the ass

  • fixed

    Fixed lantern sound errors

  • fixed

    Fixed lantern spawning in the lit state

  • fixed

    Fixed various sound issues when using prefab pooling

  • fixed

    Fixed various sound issues related to voice limiting

  • fixed

    Fixed grass hovering slightly above ground

  • fixed

    Fixed forest grass texture stretching

  • fixed

    Fixed supply signal effect instantiation errors

  • fixed

    Fixed sound template serialization errors

  • fixed

    Fixed various inaccurate building deploy volumes

  • fixed

    Fixed building part rotation exploits

  • fixed

    Fixed foundation cupboard exploits

  • fixed

    Fixed server side batched colliders not refreshing after building part rotation

  • fixed

    Fixed client not updating building block grades / protection properties locally

  • fixed

    Fixed various building stability weirdnesses

  • fixed

    Fixed furnace light shadows not fading out

  • fixed

    Fixed potential NREs in server RPCs

  • fixed

    Fixed trees being impossible to gather from if not standing at their base

  • fixed

    Fixed certain situations that could spawn incorrect decals / particles

  • fixed

    Fixed server DDOS by creating RPC errors

  • fixed

    Fixed stability not always updating when placing new blocks

  • fixed

    Fixed UI disappearing after pressing F4 or F9

  • updated

    Rivers match ocean

  • updated

    Fogged rivers and lakes

  • updated

    Reduced the likelyhood of being kicked by VAC timeouts

  • updated

    Improved SQLite performance

  • updated

    Improved AI performance, allocations

  • updated

    New construction sounds

  • updated

    New melee cloth impact sounds

  • updated

    New melee grass impact sounds

  • updated

    Salvaged icepick deploy sound polish pass

  • updated

    Super distant gunshot sound polish pass

  • updated

    Rock sound doesn’t sound as much like a landslide

  • updated

    New survey charge sounds

  • updated

    Console text only refreshes if the console is visible

  • updated

    Console receives messages that have been logged before it has been opened

  • updated

    Ambient sounds load in a background thread

  • updated

    LOD grid no longer logs errors when objects move their cell

  • updated

    Switched building colliders to the new, more accurate collision system

  • updated

    Enabled server side collider batching by default

  • updated

    Switched server side line of sight / distance checks to the entity API

  • updated

    Updated EAC

  • updated

    Invalidate network cache properly when looting

  • updated

    server.save ccommand does a clean save (skips caching)

  • updated

    Server shutdown saves skip caching

  • updated

    Moved F2 options menu to main menu

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