288 Commits by 12 Authors. 4,704 files added, 380 deleted, 176 moved.
23 July 2018
Alistair McFarlane
Hapis MT progress/hapis_puzzles_and_polish
progress backup/hapis_puzzles_and_polish
Alex Webster
super rough placeholder anims, initial setup of vm prefab & animator, parameters/compound bow vm
André Straubmeier
Merge from main/procgen_native
20 July 2018
Maurino Berry
missing file
fixed bug with plant age disappearing display plant yield
Pål Trefall
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs./bandit_town
Damian Lazarski
Composter mesh and textures
Alistair McFarlane
Network++
Network++release
Diogo Teixeira
Added runtime rust/standard impostor shader/impostors
19 July 2018
Maurino Berry
This commit has been marked private, so it is hidden
compile fix
aiming at plants now shows a bunch of information about their state
skin approval
removed debug logs/rhib_event
Thomas Butters
compound bow, lods and prefab
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This commit has been marked private, so it is hidden
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
Diogo Teixeira
Grabbed relevant materials from 27740
Enabled gpu instancing on a few hundred materials/bandit_town
Fixed and optimized volume bounds att calculation/bandit_town
18 July 2018
Diogo Teixeira
Merge from main/bandit_town
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background/bandit_town
Maurino Berry
ocean paths are now optimized and smoothed ocean paths now shrinkwrap to the island based on depth and distance from terrain two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)/rhib_event
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
17 July 2018
Maurino Berry
ocean pathfinding/coastline path generation wip/rhib_event
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This commit has been marked private, so it is hidden
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
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This commit has been marked private, so it is hidden
André Straubmeier
Noise native entry point updates/procgen_native
Merge from main/procgen_native
Diogo Teixeira
Removed atmos volume global settings; only fade in/out of volumes now Moved fadeout duration to atmos volumes Added fog clipping outside atmos volumes (edge attenuation coming next) Moved OBB shader testing code to own cginc Updated main camera prefab/bandit_town
Fixed occasional ConsoleUI-related NRE in edit-mode/bandit_town
Play mode skip fog volume fade when sleeping to handle spawn inside/outside Edit mode skip fog volume fade on startup / entering edit-view/bandit_town
16 July 2018
Maurino Berry
rhib fuel/engine functionality rhib editor collision fixes/rhib_event
This commit has been marked private, so it is hidden
Diogo Teixeira
Switched to scene camera activating fog, instead of main/bandit_town
Damian Lazarski
Fixed dredge rotation in bandit town/bandit_town
Swamps a, b, c fog settings/bandit_town
Added new door Various visual tweaks to the fog Fixed chair pivots Fixed dredge mesh and colliders/bandit_town
André Straubmeier
Rolling back 27718 due to scene crash (unity_2018.2.0)
Merge from unity_2018.2.0
Merge from main/unity_2018.2.0
Monument biome transfer/bandit_town
Subtracted 27668 due to regressions (might have to look into a different workaround)
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This commit has been marked private, so it is hidden
Vincent Mayeur
fixed swamp trees incorrectly baked imposters/bandit_town
bandit town biome mask transfer tweaks/bandit_town
swamps biome mask transfer tweaks/bandit_town
Thomas Butters
alternative red door for bandit town/bandit_town
15 July 2018
Damian Lazarski
Wooden chairs prefabs/LOD/col/bandit_town
Vincent Mayeur
fog tweaks/bandit_town
tweaks/bandit_town
swamps sulfur spawners, new fog script added to scenes/bandit_town
Added dead log spawners to swamps for wood/bandit_town
swamp hero trees final models/colliders/prefab setup + billboards/bandit_town
14 July 2018
Vincent Mayeur
updated reeds billboards/bandit_town
Swamps progress backup/bandit_town
Swamps progress backup/bandit_town
Swamps progress backup/bandit_town
Diogo Teixeira
Changed fog volume renderer default mode to exp; updated main camera prefab/bandit_town
Damian Lazarski
Manifest update/bandit_town
Bandit town painted building topology/bandit_town
Bandit town progress/bandit_town
13 July 2018
Damian Lazarski
Bandit town fog color/bandit_town
Maurino Berry
This commit has been marked private, so it is hidden
Diogo Teixeira
Changed fog volume color to color over day time gradient/bandit_town
Potential fix for silly macOS+AMD MRT blending bug/unity_2018.2.0
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Fixed water level not disabled when ocean not instanced/unity_2018.2.0
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This commit has been marked private, so it is hidden
Thomas Butters
Various chip stacks/bandit_town
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets. Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes./bandit_town
Vincent Mayeur
Swamps progress backup/bandit_town
Pål Trefall
Added monument navmesh and npc spawner prefab to Bandit Town./bandit_town
This commit has been marked private, so it is hidden
First pass over npc spawners at bandit town (prefab only)./bandit_town
André Straubmeier
More regression fixes from 27668
Fixed corpse warnings / NREs from 27668
12 July 2018
Diogo Teixeira
Added atmospheric volume renderer to main camera/bandit_town
Added sample volume to bandit_town/bandit_town
Improved volume blending Chaned scene view blending reference to main camera/bandit_town
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties/bandit_town
This commit has been marked private, so it is hidden
Added sample fog volume on bandit town/bandit_town
Merge from fogvolume/bandit_town
Merge from main/bandit_town
Reverted unused changes/bandit_town/fogvolume
Merge from main/bandit_town/fogvolume
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances/bandit_town/fogvolume
André Straubmeier
Fixed held entities inside unsaved item containers leaking on server restart
Fixed ambience emitter memory leak + pooling error
Alistair McFarlane
merge from main/hapis_puzzles_and_polish
progress backup/hapis_puzzles_and_polish
Damian Lazarski
Bandit town navmesh models for wooden walkways/bandit_town
11 July 2018
Diogo Teixeira
ST shader fix/unity_2018.2.0
Damian Lazarski
Bandit town heightmap tweaks/bandit_town
Added prevent building volume/bandit_town
Raised wooden walkways to prevent water splashing effects when walking/bandit_town
Adjusted LOD distances Added light LOD scripts to light sources Removed excess foliage Tweaked swamp topology/bandit_town
André Straubmeier
Unity 2018.2.0/unity_2018.2.0
Updated Rust.FileSystem to be in line with Rust.World
10 July 2018
Diogo Teixeira
Fixed recurrent GC alloc in AO2
Added coverage query ability to specify radius in world space Fixed incorrect visibility for team labels
Maurino Berry
you are here marker always displays ontop of team markers
Damian Lazarski
Optimizations/bandit_town
Progress/bandit_town
Optimized LOD distances on various props/bandit_town
Progress backup/bandit_town
Added shopfronts to swamp cabins Added candles and dressing props/bandit_town
Vincent Mayeur
removing unused file/bandit_town
Swamp_c dressing progress/bandit_town
Swamp_a dressing progress/bandit_town
Swamp_a dressing progress/bandit_town
Swamp scenes progress Swamp_b dressing/bandit_town
swamp hero trees models/LODs/bandit_town
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This commit has been marked private, so it is hidden
9 July 2018
Maurino Berry
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fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot) Added team member names overtop of map indicators fixed compass strip being blurry on low detail settings
Alistair McFarlane
This commit has been marked private, so it is hidden
disabled compass mipmap again
Thomas Butters
alternative material for clothes on clothing line for some variety./bandit_town
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods./bandit_town
Shelves 2, 3 and 3v2 have 150% size increase/bandit_town
Old shelves and variations, prefabs, collision meshes./bandit_town
André Straubmeier
Merge from mainrelease
SDK bundle lookup table fix
Include empty prefabs in preview prefab creation
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Diogo Teixeira
Merge from main/bandit_town/fogvolume
Damian Lazarski
Swamp cabins dressing update/bandit_town
Wooden cabin dressing/bandit_town
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Vincent Mayeur
Swamps hero trees whitebox/bandit_town
8 July 2018
André Straubmeier
SDK bundle progress
Temporarily subtracting 27609 again Added debug.puzzleprefabrespawn
Prefab scene
Alistair McFarlane
merge from mainrelease
Switches no longer show health info
6 July 2018
Maurino Berry
updated compass strip
Alistair McFarlane
merge from mainrelease
This commit has been marked private, so it is hidden
Thomas Butters
moved black bin model to appropriate models folder and created collision mesh for it./bandit_town
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder./bandit_town
Vincent Mayeur
Propagating fixes to splat automation from bandit town to swamps scenes swamp_c terrain sculpting and splats/bandit_town
Texture polish to reeds and water lilies after feedback/bandit_town
5 July 2018
Alistair McFarlane
This commit has been marked private, so it is hidden
merge from mainrelease
merge from mainrelease
merge from mainrelease
network++
Phrases
Damian Lazarski
Bandit town progress and fixes/bandit_town
Swamp cabin dressing progress/bandit_town
Updated all wooden walkways with LODs and ropes. Updated cabin scene/bandit_town
Progress backup / walkway LODs/bandit_town
Maurino Berry
network fix
final team fix RE disconnections skin approval
jackhammer spam fix
NRE fix
cheaper jackhammer at vending machine
slight height modification of dots fixed new nametags not showing up in debug mode
fixed team map markers not being cleared after leaving team
jackhammer has less durability fixed nametags disappearing when really close to players at certain angles fixed streamer mode not working on new nametags/map
rhib stuff
jackhammer worldmodel network++
exploit fix manifest phrases
spelling fixes
fixed invite spam
reduced lerp time of nametags
slightly larger nametags slightly less offset nametags
jackhammer final implementation jackhammer available in tool crates rarely and for sale at tool VM in compound
merge into main
wip, nre fix/Drill_vm_dev
merge from main/Drill_vm_dev
jackhammer first pass/Drill_vm_dev
75 scrap to research watchtower
watch tower is researchable watchtower cost increased
more NRE fixes clear pending team if acceptance fails
hide accept team panel when accepted
NRE fix
watchtower deployable teamui fix
Alex Webster
removed jackhammer screenshake
Jackhammer - Improved responsiveness, added deploy sounds, added slight screen shake during attack
c4 skeleton error fix
Vincent Mayeur
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix/bandit_town
Diogo Teixeira
Fixed losing map after changing water quality
Updated/fixed global fog support in water shaders Atmosphere volumes (wip)/bandit_town/fogvolume
Fixed NRE in scene-view camera components (editor-only)
André Straubmeier
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn Fixed small IO entity system protobuf server memory leaks and GC churn
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Thomas Butters
plant pot fbx update with collision meshes/bandit_town
plant pot fbx fixes and moved them to the appropriate folder/bandit_town
basic washing line 1.5m and 3m + other fbx moves./bandit_town
towel and jumper fbx fixes + moved some files to appropriate model folder/bandit_town
tshirt fbx update/bandit_town
Sofa prefab, collision and LODs + pattern variant./bandit_town
4 July 2018
Maurino Berry
compile fixes manifest
typo
buckle up - merge into main
phrases/ScreenspaceNametags
fixed max range for teammates/ScreenspaceNametags
compile fixes/ScreenspaceNametags
network++/ScreenspaceNametags
merge from main/ScreenspaceNametags
promote to leader functionality convar to disable teams (maxteamsize = 0) proper invite text and notification finalized UI art team members show up on map skin approval fixed drink/eat not always working bug removed 950 debug.log calls profiling/ScreenspaceNametags
added team invite/disband/accept/reject/create team functionality must be standing next to a player to invite them ( +use on them ) teams save/load properly added UI for team actions new nametags for non team members have occlusion by solid objects/ScreenspaceNametags
André Straubmeier
Subtracting 27533 & 27534
Build test
Prefab stuff for Rust.World
Damian Lazarski
Watchtower gibs
Wooden sign prefab/bandit_town
Bandit town progress backup/bandit_town
Merge from main/bandit_town
Progress backup/bandit_town
Updated wooden walkways and cabins with new textures and meshes Updated spawn.v2 prefab to enable trees spawning in the swamp/bandit_town
Diogo Teixeira
Merge from bandit_town/bandit_town/fogvolume
Rebaked reeds billboards/bandit_town
Alex Webster
skinning tweaks/Drill_vm_dev
jackhammer anims & controller updates/Drill_vm_dev
c4 updates merge from New c4 branch
Vincent Mayeur
swamp_b terrain sculpting + automated splats/bandit_town
swamp_a fully automated splat painting test splat files/bandit_town
swamp_a initial terrain sculpt backup/bandit_town
swamp_a, b, c baseline scene files/bandit_town
Thomas Butters
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)/bandit_town
wall light pivot fix/bandit_town
kettle/milkchurn/moonshine bottle pivots fix/bandit_town
plant fbx resized 200% and pivots fixed/bandit_town
Alex Rehberg
RHIB engine sounds
3 July 2018
Diogo Teixeira
Merge from main/bandit_town
This commit has been marked private, so it is hidden
Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
Nuked deprecated metas
Merging global fixes from bandit_town
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)/bandit_town
Fixed potential NRE in water culling volumes/bandit_town
Fixed imposter baking bounds failing in certain cases (e.g. reeds)/bandit_town
Alistair McFarlane
Research table looting exploit fix (attempt two) Can place storage boxes under research table again
Save++ Network++
more fixes for wooden sign placement
Fixed small signs breaking when upgrading / rotating wall Small signs can be placed on shelves
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
Alex Webster
updated viewmodel with toms new c4 model updated deployed, world and entity prefabs tweaked entity holdtype positioning tweaked hand position on anims to avoid wire clipping thumb removed additional c4 model prefab/New C4
Thomas Butters
individual book prefabs. no lods, 100 triangles and under for each.
old book materials and textures + 4 pile variations.
Vincent Mayeur
Scene2Prefab
merge from main/bandit_town
water lilies for swamps and lakes (models/textures/prefabs)/bandit_town
merge from procmap_puzzles_polish
André Straubmeier
New skin cache version (force-refresh normal maps)
SocketMod_AreaCheck tweaks for Alistair
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2 July 2018
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Alex Webster
merge from main/New C4
Updated jackhammer anims, viewmodel prefab scaling/Drill_vm_dev
André Straubmeier
This commit has been marked private, so it is hidden
FileSystem rewrite for Rust.World
Added prefab list asset for world SDK
Alistair McFarlane
Fixed passing loot through walls using research table exploit
vending machine rotate exploit fix