238 Commits by 24 Authors. 3,010 files added, 74 deleted, 17 moved.
12 November 2018
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Alex Webster
Added anim events for wire renderer visibility
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
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Thomas Butters
Metal Rowboat, materials textures, gibs and lods
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Maurino Berry
merge into main
protocol++/electric_batteries
compile fixes/electric_batteries
battery progress/electric_batteries
battery progress/electric_batteries
11 November 2018
Maurino Berry
missing files/electric_batteries
added power counter added solar panels added batteries/electric_batteries
missing icon
compile fix
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Diogo Teixeira
Merge from main/water4
Further optimized gerstner GPU wave sampling Added optimized CPU sampler based on new implementation Added gerstner wave fade out to shore Added deep sea gerstner wave crest foam Update water system prefab w/ pre-generated wave data Fixed potential worldpos interpolator recision issue in water shaders Tweaked ocean material/water4
10 November 2018
Maurino Berry
WireTool lookat info
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Client NRE fix
comiple fix
compile fix skin approval
9 November 2018
Maurino Berry
merge into main
merge from main/electricity
max line nodes/electricity
protocol++/electricity
merge from cline_merge/electricity
merge from base/electricity/cline_merge
visible connection lines/electricity/cline_merge
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Alex Webster
anim updates/electricity
updated wire anims & animator/electricity
André Straubmeier
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)/electricity
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)/electricity
Optimized IOEntity.UpdateFromInput/electricity
Diogo Teixeira
Rewrote and optimized gerstner wave simulation Properly integrated into ocean displacement and normals/water4
8 November 2018
Maurino Berry
wiretool functionality/electricity
derp, camera enabled on ingameUI/electricity
wiretool ui/electricity
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more cleanup/electricity
code cleanup/electricity
frame budgeting defaults to 1ms/frame for IOEntities/electricity
total revamp of electricity to be one directional and throttled on the server/electricity
Alex Webster
vm wire proto/electricity
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André Straubmeier
Removed unused method from BaseEntity (accidentally added in 29904)
Particle effects that are spawned via the effect library switch their simulation space according to their parent
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Alistair McFarlane
Cherry picking 29836, 29839, 29840, 29846, 29850, 29881release
7 November 2018
Damian Lazarski
Electric cable model and textures/electricity
André Straubmeier
Entities can have child entities in their hierarchy
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Maurino Berry
force toggle timers with 2nd power input compile fix always toggle detector state even with no power/electricity
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller/electricity
6 November 2018
Maurino Berry
AND/OR/Timer/Splitter deployables/electricity
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wire tool clear functionality/electricity
IOEntity destruction node recalculation wiretool disables used input/outputs on menu/electricity
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André Straubmeier
Fixed missing Profiler.EndSample in TeamUpdate
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation
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5 November 2018
Maurino Berry
electricity propagation fixes/electricity
player deployables and wire entity baseline/electricity
Vincent Mayeur
merge from main/oil_rig
Updated HAB prefab with gibbable script on deflated balloon
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
Fixed HAB basket gibs using balloon gibs
Diogo Teixeira
Nuked unused meta
Added normal offset control to rust/std+wind shader variants
Merge from main/water4
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André Straubmeier
Exposed NPC vending machines to SDK prefab list
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Damian Lazarski
Fix roof colider issue inside the cargo ship interior
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Alistair McFarlane
merge from mainrelease
4 November 2018
Maurino Berry
missing files/underwear
underwear censorship work/underwear
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Alistair McFarlane
merge from mainrelease
3 November 2018
Vincent Mayeur
oilrig progress backup/oil_rig
Maurino Berry
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2 November 2018
Alistair McFarlane
merge from mainrelease
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André Straubmeier
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
Skin bundle update
Fixed foot IK when crouching
Maurino Berry
missing i ons
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Thomas Butters
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
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1 November 2018
Alex Rehberg
Cargo ship waves don’t play when you’re below deck
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Cargo ship ambience zones for below deck areas Cargo ship water level rumble doesn’t play when you’re below deck
server compile fix
HAB burner sounds SAM site movement sounds
Maurino Berry
cargo ship save/load fix
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sam radius adjustment
skin approval removed halloween sounds
merge into main
wetsuit rad protection lowered (51 rad fix) charitable rust jug colors + desc phrases network++/prepatch_fixes_2
adjust waterplanemask height to be just above water fixed thrown items properly in cargo hold/prepatch_fixes_2
merge from wakefix/prepatch_fixes_2
potential fix for LOS issues with sam sites fix for cargo ship parenting below hull fix for always layout 1 on cargo ship removed debug.logs on samsite/prepatch_fixes_2
look rotation error fix
merge into main
cargo ship has random layouts cargo ship has 3 loot rounds notified by horn sam site no longer stackable sam site no longer placable on people sam site only requires hqm to repair sam site much cheaper to buy sam rockets more expensive can no longer shoot through sam bottom network++/alternate_cargo_ships
round progress/alternate_cargo_ships
fixed wake showing in cargo ship hull fixed ambient light in cargo ship hull/alternate_cargo_ships
alternate cargo ship spawn fixed LOD issues with cargo ship set 2/alternate_cargo_ships
André Straubmeier
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)
Forgotten files
Fixed HAB falling out of the sky on server restart
Fixed foot IK in HAB
Dropped items now inherit parent velocity When parenting an entity with a rigidbody, automatically adjust its velocity to local space DroppedItem and TimedExplosive are flagged as physics driven (better interpolation) Hot air balloon parenting trigger ignores debris and ragdoll layers (for now, since the collider also ignores them)
Diogo Teixeira
Merge from main/water4
Modified shader Particles/Additive (Soft) fade to ignore water surface/wakefix
Alistair McFarlane
merge from mainrelease
merge from mainrelease
phrases
Slightly lowered parent trigger on cargo ship (fix for dropping items in cargo hold)
merge from mainrelease
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taylorreynolds
Jumpsuit viewmodel model/prefab/Jumpsuit
Jumpsuit world model & lods Jumpsuit Model tweaks/Jumpsuit
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Vincent Mayeur
Fixed a corrupted texture's alpha channel
fixed bulkframes prevent movement cargo ship style2
oilrig progress backup/oil_rig
oilrig progress backup + air vent passages/oil_rig
SAM Site yaw model tweak
SAM Site model/guide/collider tweaks - closing off base
merge from main/oil_rig
Damian Lazarski
Additional bounce lights inside the hold interior
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Thomas Butters
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Petur Agust
More/militarytunnel_lighting