163 Commits by 14 Authors. 5,206 files added, 28 deleted, 79 moved.
14 August 2018
Damian Lazarski
Cargo ship hull progress/cargo_ship
Cargo ship hull vertex paint v2/cargo_ship
Cargo ship hull vertex paint/cargo_ship
Maurino Berry
This commit has been marked private, so it is hidden
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
This commit has been marked private, so it is hidden
André Straubmeier
inventory.give takes item condition as an optional third parameter
Vincent Mayeur
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door/cargo_ship
hidden
This commit has been marked private, so it is hidden
hidden
This commit has been marked private, so it is hidden
13 August 2018
Damian Lazarski
Cargo ship hull progress/cargo_ship
Vincent Mayeur
crew building exterior/cargo_ship
André Straubmeier
Eliminated GC from TOD image effects
Diogo Teixeira
This commit has been marked private, so it is hidden
hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
12 August 2018
Maurino Berry
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
eliminated GC allocs from nametags
Diogo Teixeira
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
11 August 2018
Diogo Teixeira
Merge from main/bandit_town_performance
André Straubmeier
Cherry picking 28046 & 28047release
Cherry picking 28048release
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
10 August 2018
Maurino Berry
This commit has been marked private, so it is hidden
UpdateColor NRE fix
nametag perf test
Alistair McFarlane
cherrypicking 28044release
progress backup/hapis10
Damian Lazarski
Cargo ship hull progress/cargo_ship
André Straubmeier
Cherry picking all skin & bundle changesrelease
Skin update
Fixed skins still downloading even if shipped with the game (regression from 28022)
Diogo Teixeira
Added culling.debug filtering by camera culling mask and debug layer filter
9 August 2018
Diogo Teixeira
Fixed imposter billboard orientation in shadow pass
Merge from main/bandit_town_performance
Merge from bandit_perf
Disabled mv on clothes lowest lods/bandit_town_performance
Subtract 28014, not necessary in this case/bandit_town_performance
Disabled mv on skin and hair lowest lods Patched obj mv fix to ignore non-object gen/bandit_town_performance
Disabled mv+shadows on weapon worldmodels lowest lod/bandit_town_performance
Disabled motion vectors and shadow casting on weapon entities lowest lod/bandit_town_performance
Alistair McFarlane
Updated all Hapis old caves, tunnels and sewers to use culling volumes/hapis10
Damian Lazarski
Cargo ship hull progress backup/cargo_ship
Added an additonal LOD level to wooden cabins Removed gaps between planks on LOD2/bandit_town_performance
Added static lanterns next to shopkeepers/bandit_town_performance
Maurino Berry
skin approval
This commit has been marked private, so it is hidden
Vincent Mayeur
crew building exterior progress backup/cargo_ship
crew building exterior progress backup/cargo_ship
André Straubmeier
Cherry picking 27985release
Cherry picking 28003release
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
Underwater crates sync position
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
Compile fix
Rebundling textures so future additions only require 1-2 bundles to be changed
Pål Trefall
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
8 August 2018
Damian Lazarski
Enabled shadow casting on LOD2 for wooden cabins only/bandit_town_performance
Added batching to wooden cabins Disabled shadows on LOD1 and LOD2 on several objects in the bandit town Disabled particle fog/bandit_town_performance
Cargo ship hull progress/cargo_ship
Cargo ship hull progress/cargo_ship
Alistair McFarlane
Artic forest tweaks/hapis10
Maurino Berry
fixed boats decaying while in use
André Straubmeier
Cherry picking audio fixesrelease
Skin update
This commit has been marked private, so it is hidden
Updated skin icons
Vincent Mayeur
crew building exterior wip/cargo_ship
hidden
This commit has been marked private, so it is hidden
7 August 2018
André Straubmeier
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
Fixed build server moving texture bundles to wrong folder when using -buildTo
Include skins in main install
Removed asset bundle splitting, see if that works
Maurino Berry
This commit has been marked private, so it is hidden
Vincent Mayeur
crew building exterior [greybox end]/cargo_ship
crew building WIP/cargo_ship
Damian Lazarski
Cargo ship hull progress/cargo_ship
Cargo ship hull and scene progress/cargo_ship
Thomas Butters
changed size of L96 normals
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8x scope, materials, prefab and collision mesh
Alex Rehberg
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
6 August 2018
Alex Rehberg
Ambience fix for real this time
Pål Trefall
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
5 August 2018
Vincent Mayeur
Fixed RHIB glitchy visuals under shader level 300
3 August 2018
Alex Rehberg
Potential ambience fix #2
This commit has been marked private, so it is hidden
Potential ambience fix
Alistair McFarlane
Fixed RHIB disappearing on server restarts
merge from mainrelease
André Straubmeier
This commit has been marked private, so it is hidden
Vincent Mayeur
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
Sheet metal door script export fuckup, fixed
progress backup crew building/cargo_ship
hidden
This commit has been marked private, so it is hidden
Pål Trefall
Improved long range shooting AI for bandit guards.
2 August 2018
Pål Trefall
Added some extra safety checks around NPC sensor loading.
reverted bad aiId.
Minor tweak to junkpile scientists.
Some bandit guards should never move. Bandit town scene2prefab.
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
Adjusted some NPC health values.
André Straubmeier
Fixed palms not avoiding lakes
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
Alistair McFarlane
merge from mainrelease
merge from prepatch_fixes
scene2prefab
merge from mainrelease
This commit has been marked private, so it is hidden
Maurino Berry
yield % indicates scale of fruit as well as amount fixed fruit not appearing on plants fixed plant skin colliders being too small for plant info/prepatch_fixes
fixed rhib storage and clipping issues rhib steering wheel turns removed trout from food vendor, now sells tuna cans instead netwrok++/prepatch_fixes
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
green keycard buy price reduced to 15 scrap
merge into main protocol++
fuel area fix/rhib_event
rhib spawns/rhib_event
merge from main/rhib_event
hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
Thomas Butters
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
Diogo Teixeira
Added combinedfog support to all relevant particle shaders/combinedfog
Refactored fog to combine atmospheric scattering and fog volumes (clean+opt) Added combined fog support for transparent surfaces Removed height density bounds from atmosphere volumes inspector/combinedfog
1 August 2018
Maurino Berry
updated bandit town vendor names updated bandit town black market/weapon vendor crude now buys 1 scrap for 6 instead of 10 extra pickles
static map puzzle fix
modified scale of bigwheel
fixed big wheel spin speed updated bandit town with vendors + public works/save166
humanoid vendor functionality bandit town sell orders/save166
Pål Trefall
Reduce janky movement for bandit guards when they lose sight of their target.
Tweak to boar topology preference.
Bandit town scene2prefab/bandit_town_tweaks
Added more bandit guard spawns to bandit town./bandit_town_tweaks
Generated console system
Convars for bandit hostility settings.
Animal roaming improvements.
Fixed melee attacks registering in AI as the weapon being initiator, not the player. Improved hostility reaction for guards in bandit town.
André Straubmeier
Merge from bandit_town_tweaks
Reapplied terrain anchor tweaks/bandit_town_tweaks
Merge from main/bandit_town_tweaks
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments/bandit_town_tweaks
This commit has been marked private, so it is hidden
Fixed some spawn issues with the bandit town Network++ Save++
Bundles
Damian Lazarski
Changed water body coliders to cylinders/bandit_town_tweaks
Swamp_c made splats less circular/bandit_town_tweaks
Bandit town scene to prefab Swamp cabins scene to prefab Made splats around the bandit town less circular/bandit_town_tweaks
Fix for one of the lanterns blocking the path in abandoned cabins
Manifest
Updated wooden cabins Added static metal shopfront
Fixed bigwheel being too massive
Added AddToWaterMap script to waterbodies in swamps and bandit town
Fixed rocking chair position in the bandit town Fixed typo in the abandoned cabins scene
Cargo ship progress backup/cargo_ship
Manifest update
Alistair McFarlane
This commit has been marked private, so it is hidden
Phrases
Hapis ocean tweaks for better underwater vegetation placement
network++
merge from save166
merge save166 to main
Alex Webster
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
Vincent Mayeur
removed clone entry in foliage.v1/save166