540 Commits by 14 Authors. 5,561 files added, 753 deleted, 84 moved.
31 January 2018
Pål Trefall
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume./save156
Updated Scientist spawn points for Military Tunnel./save156
NPC cover points for Military Tunnel./save156
Maurino Berry
rebuilt plugins/save156
This commit has been marked private, so it is hidden
finishing touches on water well disabled pressure system/save156/mergeugh
water well progress/save156
updated water well monuments with working well prefabs/save156
merge from watewell/save156
merge from save156/waterwell
water well functionality/waterwell
waterwell baseline/waterwell
André Straubmeier
Cherry picking 25161/save156
Merge from main/save156
Tweaked water well terrain adjustments/save156
Removed fog from scene view/save156
Adjusted water well spawn rules/save156
Better safe than sorry/save156
Correctly call OnSendNetworkUpdate when spawning static map entities/save156
Added yuge rocks to hilltops (proof of concept)/save156
Added hilltop topology/save156
Wall frames provide identical stability to walls/save156
Alistair McFarlane
Hapis water well placement tweaks/save156
Hapis Island water wells/save156
Updated Savas KOTH Tier 1 2 3 loot tables More resources in construction loot box (Savas KOTH)/save156
Hapis Island loot tweaks (smaller monuments have slightly less spawns) Hapis Island old cave lighting Hapis Island Site A tweaks/save156
Hapis bug fixes/save156
Added static recycler to Savas KOTH Tweaked Savas Junkpile & barrel spawn locations/save156
Vincent Mayeur
water_well_d blocking volumes fixes/save156
more doodling~~/visuals_experimental
some fixes to water wells gas station decor workbench looks decayed fixed packed material for potted plant not displaying correctly masked/save156
backup ocean / skydome doodling/visuals_experimental
Damian Lazarski
Ice lakes / removed trucks to prevent exploits/save156
Mining quarry A / fixed a uniform dirt circle around the monument/save156
New trees / improved douglas firs snow variants / adjusted LOD distances/tree_revamp
Diogo Teixeira
Simplified base color mask mixing/hair_caps
Updated skin hair test scene Disabled compression on test mesh/hair_caps
Garry Newman
Image storage to database
Updated Facepunch.Steamworks
Matt Isaac
added skinhairtest unity scene with skinhair cap and test head/hair_caps
holmzy
Phrases
Recycler loot panel text updated
gooseman
This commit has been marked private, so it is hidden
added relaxed gun pose for scientists fixed some minor glitches with 3rd person attack animations
30 January 2018
Pål Trefall
Patrol points prefab update for Military Tunnel. NavMesh now take transparent layer into account when baking (fences)./save156
Merged from main/save156
NPCs can now use patrol points.
This commit has been marked private, so it is hidden
Merged from AI branch.
Merged from main/ai_behaviour_8
This commit has been marked private, so it is hidden
NPCs now break down barricades that stand in their way./ai_behaviour_8
Damian Lazarski
New trees / polish / prefab settings / LOD distances / snow variants/tree_revamp
Diogo Teixeira
This commit has been marked private, so it is hidden
First pass single frame imposter runtime and tools/tree_revamp
Merge from main/tree_revamp
Replaced skin hair masks with multi-param packed map; added toggle for feature/hair_caps
Merge from main/hair_caps
Matt Isaac
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures/hair_caps
André Straubmeier
Rivers are no longer green
Removed support socket from floor prefab/save156
Removed support socket type/save156
Removed pillar building block (how much outrage could this possibly cause?)/save156
Why do you hate me Plastic/save156
Significantly more cliffs and hills/save156
Alex Webster
vm admire updates
Vincent Mayeur
added recycler to junkyard/save156
static building parts fix/save156
merge from Mini water well monuments/save156
merge from MT level design/save156
various fixes/MT_monument_cover_pass
Maurino Berry
cloth collection tutorial sleeping bag tutorial
spear craft tutorial convar and menu option to disable game tips
29 January 2018
Pål Trefall
NPCs now open doors/ai_behaviour_8
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them./ai_behaviour_8
Updated manifest/ai_behaviour_7
Code gen/ai_behaviour_7
Merged back in subtracted AI changes./ai_behaviour_7
André Straubmeier
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland/save156
Rolling back BaseProjectile to before goosey's changes
Trying to untangle merge / subtract garbage
Vincent Mayeur
various fixes/MT_monument_cover_pass
merge from main/MT_monument_cover_pass
Progress backup/MT_monument_cover_pass
Progress backup/MT_monument_cover_pass
Diogo Teixeira
This commit has been marked private, so it is hidden
Alistair McFarlane
Updated keylock phrases to reflect a key is no longer required Phrases
28 January 2018
André Straubmeier
Committing v_semi_pistol reload meta file since nobody else is
Fixed editor decal error
Merge from network_lerp_2
CodeGen/network_lerp_2
Merge from main/network_lerp_2
Subtracting 25071
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)/network_lerp_2
gooseman
fix for worldmodels not animating when reloading.
27 January 2018
André Straubmeier
Subtracting 25069
Tweak/network_lerp_2
Disabled life story (temporary client crash hotfix) Network++
Progress/network_lerp_2
gooseman
fix for 3rd person reload animations not playing
26 January 2018
Damian Lazarski
Douglas Fir snow variants/tree_revamp
Pine trees / better snow textures/tree_revamp
André Straubmeier
Progress/network_lerp_2
Progress/network_lerp_2
Merge from mainrelease
Diogo Teixeira
Added optional dual masked hair layers to core/skin shader/hair_caps
Removed unused skin shader variations/hair_caps
Merge from main/hair_caps
Reflective normal flip for foliage two-sided lighting/tree_revamp
This commit has been marked private, so it is hidden
Merge from main/tree_revamp
Matt Isaac
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system./hair_caps
working on new strands and materials/textures/hair_caps
Vincent Mayeur
backup/MT_monument_cover_pass
backup/MT_monument_cover_pass
Pål Trefall
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
Alistair McFarlane
Minor Hapis Island fix
25 January 2018
Damian Lazarski
Pine trees snow biome variants/tree_revamp
Maurino Berry
This commit has been marked private, so it is hidden
merge into main
updated planters with new models and fixed darkening of the wood/failmerge
merge from main/failmerge
skin approval fixed bullets causing harvest tips to show/failmerge
SMG costs reduced Machette is default blueprint, required WB1 removed wood cost from sleeping bag/sheet metal door removed paper, note/building plan requires wood added more loading tips added voice chat tip phrases
arrow gametip fix
how to use bow tip how to drink from lakes/river tip cannot harvest tip pickle icon
Vincent Mayeur
Planters soil is a separate renderer
backup/MT_monument_cover_pass
Progress backup/MT_monument_cover_pass
André Straubmeier
New network interpolation and extrapolation/network_lerp_2
This commit has been marked private, so it is hidden
Added printpos / printrot / printeyes server console commands
Diogo Teixeira
Fixed mesh decals sometimes losing refl probe Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
Fixed hair specular and roughness naming/hair_caps
Pål Trefall
Merged from ai branch
This commit has been marked private, so it is hidden
Merged from main/ai_behaviour_6
Removed Population from Scientist./ai_behaviour_6
Merged from ai branch
Some switch compile fixes/ai_behaviour_5
Merged from main/ai_behaviour_5
Some minor tweaks to Scientist behaviour./ai_behaviour_5
Alex Webster
Admire updates
Alistair McFarlane
Phrases
protocol++
Alex Rehberg
Third person sounds for water bucket, bottle, jug, and bota bag. New flare sounds Survey charge fuse sound and deploy sound polish Medical Syringe sound polish and third person sounds Third person planner deploy sound Ambience level tweaks Lower global voice limit on gunshots (scientist spam gun perf)
24 January 2018
Maurino Berry
cleanup compile error
added 15 loading menu tips added no build zone tip added how to open build options tip added hammer upgrade tip
added place sleepingbag tip added how to throw tip added how to retrieve thrown items tip
merge into main
merge from main/tipmerge
added tooCold tip added tooHot tip added radiation tip added remove radiation tip/tipmerge
fixed hydration + calories stats being padded by respawn fixed ConsumeFood tip Fixed healAtCampfire tip
torch tip NRE fix
Added torch equip/ignite tip Added comfort explaination tip added consume food/water tip Added campfire heal tip translate mouse0 etc to "left mouse" in game tips
Pål Trefall
Fix overhead when waking up a lot of dormant agents./ai_behaviour_5
AI behaviour tweaks./ai_behaviour_5
Merged from main/ai_behaviour_5
More on scientist behaviour./ai_behaviour_5
Scientist behaviour improvements. More on cover points./ai_behaviour_5
André Straubmeier
Added netgraph.categoryfilter and netgraph.objectfilter Only track network packet stats if netgraph is enabled
Removed some dev convars that were all broken / unused
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
Removed itemoutline test convar (showoutlines still exists)
Changed default server.metabolismtick to one second
Changed reflection probe time slicing to "individual faces"
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Eliminated GC allocs from crafting UI
Fixed NRE in PlayerMetabolism
Damian Lazarski
Adjusted mipmap coverage to improve tree density at long distances/tree_revamp
Pine trees LOD polish and settings/tree_revamp
Pine tree LOD polish and settings/tree_revamp
Douglas Fir LOD polish and settings/tree_revamp
Diogo Teixeira
This commit has been marked private, so it is hidden
Caching hair set morphs on startup
Fixed all morph cache GC allocs when sources are cached Disabled morph cache data compression; traded for perf Reduced morph cache mesh instantiation/copy overhead
Reduced lodcomp OnVisibilityChanged overhead Top hiz downscale (testing)
Alex Webster
updated admires
Vincent Mayeur
Progress backup/MT_monument_cover_pass
Progress backup/MT_monument_cover_pass
Alistair McFarlane
Hapis layer fixes
23 January 2018
Pål Trefall
Merged from main/ai_behaviour_5
Improvements to scientist behaviour./ai_behaviour_5
More Scientist AI/ai_behaviour_5
Merged from main/ai_behaviour_5
More work on scientists./ai_behaviour_5
Procedural cover point improvements. More work on scientist behaviour./ai_behaviour_5
Diogo Teixeira
Shaved most GC allocs in hair setup and morph cache
Alistair McFarlane
Ensure players always spawn on beach (Savas island)
André Straubmeier
Eliminated GC from QuickCraft.Rebuild
Added metabolismtick convar (time inbetween metabolism updates)
Added itemoutline convar
Fixed NRE in PlayerModel.DoAimingSounds
Added sendnetworkupdate admin console command (useful for testing)
Subtracting 24967
Removed some debugging shit
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Shutdown EAC after disconnecting from the server (crash on exit)
Dispose ambience culling group in OnApplicationQuit
Damian Lazarski
Douglas Fir LODs/tree_revamp
Vincent Mayeur
merge from junkyard fixes
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard/junkyard_heli_fixes
water_well_e - polish pass/water_well_smalluments
gooseman
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
updated special fx for a bunch of weapons
Maurino Berry
compile fix
22 January 2018
Maurino Berry
added tree minigame help added ore minigame help planters now show hydration level via darker soil (once again)
skin approval
André Straubmeier
More tests for "crash on exit"
More tests for "crash on exit"
More tests for "crash on exit"
Skip OnDisable / OnDestroy in a bunch of plugin components
Cleanup
Another attempt at fixing "crash on exit"
Skip nearly all OnDisable / OnDestroy when closing the game
Fixed memory leak in SellOrderEntry (vending machine UI)
Subtracting 24934
Test for "crash on exit"
Don't do anything when calling del without arguments
Testing something to fix "crash on exit"
Pål Trefall
More on scientist behaviour./ai_behaviour_5
Missed one/ai_behaviour_5
Work on scientist behaviour./ai_behaviour_5
Damian Lazarski
Pine trees LODs/tree_revamp
Vincent Mayeur
progress/water_well_smalluments
water_well_e scene progress backup/water_well_smalluments
Water_well_e mini scene wip/water_well_smalluments
Visual polish - bug fixing/water_well_smalluments
merge from main/water_well_smalluments
Garry Newman
Potentially fixed bandana crafting issues
Fixed banned user check being slow with 20,000 banned users
Merge from /sqlite
Use db for blueprints and deathlog storage/sqlite
Sqlite Tests Sqlite Libraries/sqlite
Bare bones/sqlite
Alistair McFarlane
Added simple collider to wind generator so it can be removed by admins using ent kill
19 January 2018
André Straubmeier
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
Whoops, physics.minsteps fix
Better client side lower limit for physics.steps and physics.minsteps
Pål Trefall
More NPC work.
Attempt at Scientist LOS fix.
Vincent Mayeur
water_well_d scene fixes / quasi final state/water_well_smalluments
water_well_d scene detail pass/water_well_smalluments
Alistair McFarlane
potential fix for report cheat web browser opening when typing in chat
18 January 2018
Pål Trefall
npc spawning tweaks.
Fixed scientist burst shooting.
Fix Scientist disabling.
Scientist convar tweak
Tweaked human navmesh settings to generate better navmesh.
If scientists are disabled, don't bake monument navmeshes.
Added slight delay between acquiring a target the first time and firing for Scientists.
Improved ai robustness a bit.
Maurino Berry
fireball arrows slow movement
scientist loot fix
autoturret condition fix
building blocked zone around crash site halved autoturrets lose health when picked up
furnace gives off heat
can rotate workbenches with R during deployable phase
can no longer build around heli crash site
can rotate tool cupboard with hammer + priv
Garry Newman
Report/Feedback fix (fingers crossed)
Fixed debug build on staging app
Fixed shopping cart link not working
Feedback fixes, warnings when it goes wrong
Release folder locationrelease
Release VDF'srelease
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
Matt Isaac
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa/hair_caps
André Straubmeier
Fixed NRE when killed without HitInfo
Fixed NRE in voice recorder Eliminated GC alloc from voice recorder
Junkpile despawn time is constant (since it was identical on all prefabs anyhow) Junkpile despawn time is now 30 minutes (from 20 minutes)
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad
Broken icon import settings are identical to cooking, fire and loading icon import settings
Skins have OnLoaded and OnIconLoaded callbacks Added OnItemIconChanged event to item icons Show loading indicator on item icons while they're still loading Refresh item icons when their skinned icon finished loading
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
EAC SDK update + PlayerKill reporting
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
Alistair McFarlane
Phrases
Fixed Jeffreys Hapis hole
protocol++
Vincent Mayeur
water_well_d scene progress backup/water_well_smalluments
water_well_d mini monument scene backup/water_well_smalluments
Alex Webster
vm admire updates
taylorreynolds
Fixed material artifact on hazmat suit Improved glass on hazmat suit
Damian Lazarski
Increased size of prevent building volumes in military tunnels
Fixed geometry gap in military tunnels
Alex Rehberg
Third person ADS sounds have super super short range
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
17 January 2018
Pål Trefall
More flexible spawning for npcs.
More NPC improvements.
Some more AI improvements.
Fixed switch thing.
More AI improvements.
Misc AI improvements.
Maurino Berry
hazmat suit craftable hazmat icons and art updated
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
Damian Lazarski
Adjusted maximum anisotropic filtering settings of various textures
Adjusted maximum anisotropic filtering settings for tiling textures
André Straubmeier
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
When anti hack is disabled, send warning to admins whenever they connect
Unity can't resize compressed textures, so don't try to do so
Changed the way default icons are used before a skin icon is loaded because Unity
Log warning when icon dimensions on an item are off
All item icons can be up to 512x512 (+ double checked they're compressed)
Use default item icon for skinned items until the skin is loaded
Don't recalculate mips when applying skin icon (already done in native code)
Fixed bear skeleton properties referencing the prefab instead of the mesh
Vincent Mayeur
water_well_c scene final-ish progress/water_well_smalluments
water_well_c scene progress backup/water_well_smalluments
16 January 2018
Maurino Berry
fixed explosive bullets doing slightly too much damage
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
taylorreynolds
Makeshift Hazman prefab
Pål Trefall
First pass on convars for monument spawning of npcs.
More ai stweaks.
Slight improvement to AI LOS.
André Straubmeier
SwapArrows is IClientComponent
Fixed skin icons not calling apply after loading
Only cull game objects we culled components from when they don't have any children
Cleanup
Cleanup
Some more workshop skin profiling
Skin icon loading rewrite (performance, memory)
Admins can get combat log of other players
Fixed editor error from removed convars
Removed some test / debug convars that should no longer be used
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Matt Isaac
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa/hair_caps
Garry Newman
Undoing staging branch shit that we no longer need (yay)
Didn't save
Show Report Button on death screen Attacker name more faithful to ingame name on report page
Try setting the appid via SetEnv
Diogo Teixeira
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
Vincent Mayeur
water_well_c scene progress backup/water_well_smalluments
water_well_a/b backup/water_well_smalluments
Collapsed water tower structure models WIP/water_well_smalluments
water_well_c mini monument scene files prep/water_well_smalluments
gooseman
show different arrowheads for bow / crossbow ( in 3rd person )
This commit has been marked private, so it is hidden
15 January 2018
Pål Trefall
AI tweaks
Ai behaviour tweaks.
Diogo Teixeira
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
Fixed a few lift/elevator occludee bounds
Fixed foliage tinting randomization/tree_revamp
André Straubmeier
Only check workshop download status once a second
Fixed profiler sample mismatch
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
Retired "Viewmodel" layer as it is seemingly unused
This commit has been marked private, so it is hidden
Merge from weekend_branch_6
Merge from main/weekend_branch_6
Matt Isaac
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab/hair_caps
Vincent Mayeur
water_well_b mini monument progress backup/water_well_smalluments
water_well_b mini monument backup/water_well_smalluments
Garry Newman
Staging Test
Run server for staging branch if running with -staging command line
Alistair McFarlane
This commit has been marked private, so it is hidden
No more spamming shelves on roads
Jack O Lantern can no longer be placed through walls Jack O Lantern can be picked up Jack O Lantern only accepts wood
Vending machine correctly destroyed if construction below no longer exists
This commit has been marked private, so it is hidden
Damian Lazarski
Pine trees vertex color/tree_revamp
gooseman
fixed flare
14 January 2018
Damian Lazarski
Pine trees mesh and texture polish/tree_revamp
Pål Trefall
Only apply the LOS raycasts we have to apply for NPC senses.
Touch-ups on AI profiling
Adjusted scientist vision range (optimization). Tweaked spawnpoints/coverpoints (optimization).
Fixed bug causing overhead in sample circle.
gooseman
This commit has been marked private, so it is hidden
arrowheads now show up in 3rd person/arrowheads
13 January 2018
Pål Trefall
Dynamically change stopping distance of NPC based on active weapon to prevent ghosting through enemy when wielding melee weapons.
A couple more profiler hooks.
Some more profiler hooks for AI.
Profiler hooks to catch some AI overhead (navigation operator)
Reduced npc vision range (optimization)
gooseman
This commit has been marked private, so it is hidden
commiting updated flare viewmodel into the main branch
12 January 2018
Pål Trefall
merged scientists to main for testing
Some more ai tweaks/ai_behaviour_4
Merged from main/ai_behaviour_4
Another small AI Tweak./ai_behaviour_4
More Ai tuning/ai_behaviour_4
Ai tweaks/ai_behaviour_4
Loadbalanced AI senses. Misc ai behaviour tweaks./ai_behaviour_4
Some more AI tweaks./ai_behaviour_4
Merged back in subtracted ai stuff./ai_behaviour_4
Merged from main/ai_behaviour_4
Ai behaviour tweaks./ai_behaviour_4
Matt Isaac
Fixed pubic skin-hair cap floating geo and added hairstyle 02 skin-hair cap, Seems to work with no visible seams./hair_caps
André Straubmeier
Only enable client exception reporting on official servers/weekend_branch_6
Fixed ArgumentException in bloom image effect/weekend_branch_6
Fixed ArgumentException in bloom image effect/weekend_branch_6
Potentially fixed NRE in Planner.DoBuild/weekend_branch_6
Fixed outdated API usage in HttpImage/weekend_branch_6
Potentially fixed InvalidOperationException in HttpImage/weekend_branch_6
Fixed exception in Skin.FromFolder/weekend_branch_6
Implemented network stream seek/weekend_branch_6
Increased junkpile spawn attempts
Potentially fixed UnityException in AsyncTextureLoad/weekend_branch_6
Potentially fixed ArrayTypeMismatchException in HttpImage/weekend_branch_6
Fixed NRE in BasePlayer.UpdateHolsterOffsets/weekend_branch_6
Fixed NRE in CommunityEntity.AddUI/weekend_branch_6
Junkpile spawn tweaks Always show loot container health
Vincent Mayeur
water_well_b mini monument files prep/water_well_smalluments
water_well_a mini monument progress/water_well_smalluments
Added static building part prefabs water_well_a backup/progress/water_well_smalluments
11 January 2018
Maurino Berry
fire arrow bugfix
fire arrow fix
skin approval raid ability added back to arrows, but nerfed
removed raid ability from fire arrows (for now)
updated purple loot box model
fix for newly created key locks added bone arrow - make plays added fire arrow sound updates from manifest (bundle setting)
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
Diogo Teixeira
This commit has been marked private, so it is hidden
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors/tree_revamp
Added core/skin (haircap-layer) shader/hair_caps
Updated hair shader inspector/hair_caps
Updated hair spec and rough property names + values on existing materials/hair_caps
Merge from main/hair_caps
Fixed inverted brightness in skin dual layer
Matt Isaac
created new hair cap material that blends with skin, and tweaking textures and mesh/hair_caps
added female pubic hair cap with shared skin/hair material to hair_caps branch/hair_caps
André Straubmeier
This commit has been marked private, so it is hidden
Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu
Fixed "lock" game object on shopfront being on unnamed layer
Fixing a GameObjectRef (build warning)
Fixed moon brightness regression
This commit has been marked private, so it is hidden
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
Damian Lazarski
Finished pine trees LOD0 / added prefabs/tree_revamp
Alex Webster
Beancan grenade admire fix
Bone knife admire fix
vm admire updates
Vincent Mayeur
water_well_a mini monument progress backup/water_well_smalluments
water_well_a mini monument/water_well_smalluments
merge from main/building_blocks_damage
Garry Newman
Updated staging2
Alistair McFarlane
Phrases
protocol++
Hapis Sky Dome fix
Alex Rehberg
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
gooseman
fixed ch47 rotorblade spin
10 January 2018
Maurino Berry
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
key locks can always be opened by the person who placed it but you can still create keys to give to others
André Straubmeier
This commit has been marked private, so it is hidden
Cache player building privilege once a second on the client (performance)
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Damian Lazarski
Pine trees progress/tree_revamp
Douglas fir update / Added pine trees/tree_revamp
Diogo Teixeira
Skin dual layer: moved mask to uv2
Cherry picked all shader changes from main/tree_revamp
Cherry picked 24618: core/foliage valpha ao
Added edge masking control to foliage shader Cleaned up shaders using masking control
Added dual layer skin shader for testing
Garry Newman
Updated Jenkinsfile
staging2
Vincent Mayeur
more damage mask polish, damage increment is more linear/building_blocks_damage
9 January 2018
Maurino Berry
increased scientist loot
fixed scientist loot drops scientists have different colored hazmat suit
Diogo Teixeira
Fixed wood shutters, fence gate and high external walls occludees
Fixed hinged doors occludees
André Straubmeier
EAC SDK update
This commit has been marked private, so it is hidden
This commit has been marked private, so it is hidden
EAC SDK update
Road grass decor aligns to normal
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
Fixed building ID regression on newly created buildings (changeset 24670)
Alex Webster
admire updates
Vincent Mayeur
damage texture albedo, masks polish/building_blocks_damage
wood/stone/metal tier atlas mask for damage + material tweaks/building_blocks_damage
Alistair McFarlane
Minor Hapis fixes
Subtracting AI behaviour 24668, 24684 (performance issues)
Pål Trefall
Merged in from ai behaviour 3.
Some more scientist fixes./ai_behaviour_3
8 January 2018
Pål Trefall
merged from main/ai_behaviour_3
behaviour ai tweaks/ai_behaviour_3
Another stab at scientists
Misc scientist fixes/ai_behaviour_2
André Straubmeier
Facepunch.Steamworks meta files
Throw exception and fail the build when skinnable item name is incorrect
Fixed small build log typo
Fixed build warnings
Gibbable.DoPrepare error message tweaks
Moved xmas event meta file
Deleted ocean clutter prefabs (unused)
Fixed layer on elevator volumes
Optimized elevator volumes (server perf)
Any entity can use sockets, not just building blocks (presumably breaking everything)
Vincent Mayeur
top tier atlas mask for damage + material tweaks/building_blocks_damage
twig tier atlas mask for damage + material tweaks/building_blocks_damage
7 January 2018
Pål Trefall
Scene2Prefab military tunnel/ai_behaviour_2
Merged back in ai behaviour stuff./ai_behaviour_2
Merged from main/ai_behaviour_2
Optimized/fixed coverpoints/ai_behaviour_2
Alistair McFarlane
Subtracting ai behaviour 24661 24660 24659 (Server instability)
5 January 2018
Pål Trefall
more robust against NRE in ai behaviour.
Compile fixes
merged from ai behaviour
Some more ai behaviour tweaks./ai_behaviour
4 January 2018
Pål Trefall
Merged from main/ai_behaviour
AI behaviour/ai_behaviour
More work on ai behaviour./ai_behaviour
More on ai behaviour/ai_behaviour
Some more improvement to ai behaviour/ai_behaviour
More ai behaviour work/ai_behaviour
Ai behaviour work./ai_behaviour
Maurino Berry
skin approval
Alistair McFarlane
Hapis cave fix
Hapis tweak
This commit has been marked private, so it is hidden
Save++ Network++ Xmas event disabled
merge from jan_hapis_savas
Alex Rehberg
Third person melee weapon swing sounds
gooseman
tweaked animations and special fx for lr300 / m249 / m92
3 January 2018
Pål Trefall
More on ai behaviour./ai_behaviour
Ai behaviour work./ai_behaviour
More work on AI Behaviour/ai_behaviour
More on ai behaviour./ai_behaviour
Alistair McFarlane
backup/jan_hapis_savas
backup/jan_hapis_savas
Shelves correctly destroyed if construction below no longer exists
backup/jan_hapis_savas
Damian Lazarski
Douglas fir / custom vertex normal / vertex AO/tree_revamp
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture/tree_revamp
2 January 2018
Alistair McFarlane
backup/jan_hapis_savas
Backup/jan_hapis_savas
Pål Trefall
More ai behaviour/ai_behaviour
Merged from main/ai_behaviour
More work on ai behaviour./ai_behaviour
1 January 2018
Alistair McFarlane
Tool cupboard correctly destroyed if construction below no longer exists Tool cupboard can no longer be fully submerged inside world layer (rocks)
site_b spool LOD fix sewer antihack NC reject fix refinery ladder fix refinery loot tweaks fixed quarry c spool LOD fixed possible out of bounds exploit(s) site A cave no longer building blocked beached boat building block volume tweaks canyon floating spot light fix/jan_hapis_savas