424 Commits by 16 Authors. 6,629 files added, 523 deleted, 217 moved.
30 June 2018
Diogo Teixeira
fog volume wip/bandit_town/fogvolume
29 June 2018
Damian Lazarski
Bandit town scene update/bandit_town
Thomas Butters
rake model and prefab/bandit_town
handsaw prefab/bandit_town
handsaw + plant pots meta/bandit_town
plant pots plus pile variation, lods and materials (which also include rake and handsaw)/bandit_town
Pål Trefall
Generated new console commands for navmesh carve optimizations. Navmesh carve optimizations are off by default.
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
28 June 2018
Damian Lazarski
Manifest update/bandit_town
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Wooden cabins Simplified coliders Fixed wrong material on LODs/bandit_town
Alex Webster
2nd pass vm paddle anims
Diogo Teixeira
Removed some deprecated scripts
Cherry picked probex NRE fix from main/bandit_town
Thomas Butters
individual clothes prefabs. Materials and lods/bandit_town
Vincent Mayeur
river reeds popuplation tweaks/bandit_town
procmap reeds prefabs to replace temporary river prefabs/bandit_town
Reeds models/textures/materials/impostors/bandit_town
27 June 2018
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
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Damian Lazarski
Dredge dressing Ladder triggers Dredge lights/bandit_town
Tweaked swamp water material Tweaked swamp tree bark materials Made swamp trees larger/bandit_town
Maurino Berry
team creation convars tests team ui added 87 new threads on reddit RE the game being ruined/ScreenspaceNametags
Diogo Teixeira
Fixed NRE in probex
26 June 2018
Damian Lazarski
Replaced dredge with prefabs/bandit_town
Dredge LOD/COL/Prefabs/bandit_town
Painted swamp topology/bandit_town
Diogo Teixeira
Fixed post-merge proc and craggy scenes/bandit_town
Merge from main/bandit_town
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Merge from water3
Merge from main/water3
Improved river to water transitions Tweaked river hapis material foam settings Added new Ocean water body prefab to all release scenes Updated hapis water bodies to new system/water3
Cherry picked imposter bake fix from bandit_town
Fixed impostor baking for renderers with multiple submeshes/bandit_town
Disabled clipping; touched shaders/water3
Merge from main/water3
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Fixed foam computation causing gradient waves in high values; tweaked to roughly match Fixed foam modulated by reflection; white foam is white Foam in rivers now animates with waves Fixed ocean color global shader property not linear Fixed visibility toggle not working on some water bodies Added water body component to generated rivers/water3
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
Thomas Butters
antirad pills fbx prefab etc/bandit_town
various signs: metal, wood and tarp/bandit_town
various pots, kettle, moonshine bottle and milk churn/bandit_town
something went wrong with the textures being unassigned to the rocking chair composite material/bandit_town
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity/bandit_town
black bin, materials and lods like the others/bandit_town
horse yoke/bandit_town
rusty metal wheel/bandit_town
rocking chair prefab (contains material for yoke and metal wheel)/bandit_town
Vincent Mayeur
Swamp trees impostors/bandit_town
swamp population density/bandit_town
manifest/bandit_town
topology edits to craggy island/bandit_town
spawn.v2 edit/bandit_town
swamp trees population prefabs/bandit_town
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25 June 2018
Damian Lazarski
Wooden cabin material update/bandit_town
Added swamps to procedural map, added ocean/bandit_town
Bandit town dredge update/bandit_town
Dredge LODs and vertex color update/bandit_town
Alistair McFarlane
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Rework Hapis MT progress/hapis_puzzles_and_polish
merge from main/hapis_puzzles_and_polish
Pål Trefall
Attempt to optimize navmesh carving with respect to building.
Vincent Mayeur
dirtied up fusebox/procmap_puzzles_polish
electric wiring modular kit meshes/prefabs/procmap_puzzles_polish
merge from main/procmap_puzzles_polish
Diogo Teixeira
Cherry picked water3 changesets from bandit_town/water3
Merge from main/bandit_town
Merge from main/water3
Garry Newman
Nametags for all players Removed old nametags/ScreenspaceNametags
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23 June 2018
Maurino Berry
rhib uses updated passenger animation not holding invisible bench
22 June 2018
Maurino Berry
skin approval
Damian Lazarski
Dredge and bandit town scene update/bandit_town
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Pål Trefall
NPCs now respect aggression range better when receiving noise sensations.
Another fix for number of junkpile scientists that can spawn in the game at once.
Diogo Teixeira
Updated bandit town scene and prefab (swamp water)/bandit_town
Updated main camera prefab/bandit_town
Fixed edge case in edit-mode camera scripts causing error spam Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)/bandit_town
Fixed empty height slope map causing problems when terrain doesn't exist yet/bandit_town
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary/bandit_town
21 June 2018
Alistair McFarlane
Added hapis old rock cave prefab for modders working to restore old procgen maps
merge from main/hapis_puzzles_and_polish
progress backup/hapis_puzzles_and_polish
Diogo Teixeira
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed/bandit_town
Updated neutral_dungeon_lighting to latest main camera and sky dome/bandit_town
Fixed potential NRE in tod sky probex code/bandit_town
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera/bandit_town
Added SwampWater prefab/bandit_town
Merge from water3/bandit_town
Merge from main/bandit_town
Merge from main/water3
Fixed rivers not showing
Finished water refactor for the most part, w/ all new features now working Ocean, and other water bodies are now a separate game objects from Water system Water reflection probe now created at runtime Fixed probex in edit mode Fixed deferred decals adding cmdbuf multiple times Nuked deprecated script/water3
Damian Lazarski
Dredge progress/bandit_town
Progress backup/bandit_town
Bandit town / updated dredge structure/bandit_town
Alex Webster
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
Pål Trefall
Junkpile Scientists are again hostile to those that get too close. Improved range accuracy when collecting sensory data.
Added convar to enable/disable foot ik for NPCs. Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
20 June 2018
Maurino Berry
missing files
fix for weird box behavior on rhib compass no longer displays over inventory
compass button added (default c) menu options for compass off/on/toggle/hold
Alistair McFarlane
BBQ exploit fix Small refinery can no longer be fully submerge underwater
Hapis progress/hapis_puzzles_and_polish
network++
progress backup/hapis_puzzles_and_polish
André Straubmeier
Updated LZ4 (second attempt)
Subtracting 27348
Updated LZ4
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK) Moved checksum class to Facepunch.System
Cleanup
Removed bridge topology, added swamp topology
New world serialization format
Diogo Teixeira
Reduced temporal AO-related flickering
Mitigated water z-fighting on terrain near coplanar to water level
19 June 2018
Maurino Berry
merge into main
merge from main/rhib
rhib setup/rhib
merge from paddle_vm/rhib
merge from paddle_holdtype/rhib
rhib work/rhib
merge from main/rhib
Diogo Teixeira
Merge from main/water3
Damian Lazarski
Dredge texture/UV update / Added railings and hanging tires/bandit_town
Alex Webster
vm jackhammer placeholder anims vm animator and prefab setup/Drill_vm_dev
André Straubmeier
Fixed door sound effect errors on static maps
Updated native libraries
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
progress backup/hapis_puzzles_and_polish
18 June 2018
Maurino Berry
RHIB wip/rhib
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
Hapis refinery update progress backup/hapis_puzzles_and_polish
progress backup/hapis_puzzles_and_polish
Hapis refinery update work/hapis_puzzles_and_polish
merge from main/hapis_puzzles_and_polish
Diogo Teixeira
Removed MRT blending fallbacks (dx9, gl2) Enabled tod scattering in edit mode Water refactor for runtime water body instancing, dynamic changes, edit-mode support, multiple cameras (wip)/water3
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Fixed the fix and exposed some temporal params
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Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
Fixed compass modifying material asset
André Straubmeier
Refactoring
Damian Lazarski
Merge from main/bandit_town
Updated bandit town cabins/bandit_town
Alex Webster
merge from main/Drill_vm_dev
Pål Trefall
Fix a potential NRE/NavAgent error in Sensory System.
Fix Junkpile Scientists not registering with Junkpiles properly.
17 June 2018
Damian Lazarski
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene/bandit_town
André Straubmeier
Bundle loading API preparations for the world SDK
15 June 2018
Alex Webster
Paddling anims Animator parameters for sitting state blendtree holdtype setup and placeholder anims entity prefab world model prefab & setup/paddle_holdtype
merge from main/paddle_holdtype
vm paddle initial setup/paddle_vm
Vincent Mayeur
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch/procmap_puzzles_polish
Updated simple switch prefab/procmap_puzzles_polish
puzzle circuits models/textures/mats/procmap_puzzles_polish
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Maurino Berry
skin approval
14 June 2018
André Straubmeier
Unity 2018.1.4
Updated native libraries
Diogo Teixeira
First pass support for runtime instanced generic water pools
Nuked deprecated gui layer component from camera
Removed non-mrt blending path on a few shaders and water rendering
Maurino Berry
compass displays ontop of scope/binocular/helmet overlays
13 June 2018
Maurino Berry
compass updates
compass mipmaps disabled
compass updates
compass test
Alistair McFarlane
Stone world model updated
progress backup/hapis_puzzles_and_polish
Thomas Butters
removed old textures + added new, moved c4 to core shader rgba setup/New C4
Alternative C4 for alex./New C4
12 June 2018
André Straubmeier
Removed FoliageGrid.Init debug log
More refactoring
More refactoring
Some refactoring in preparation of the world SDK
Merge from main/procgen_native
Applying parts of 27017 (Terrain maps use flat arrays)
Diogo Teixeira
Subtracted 27268, 27269; needs proper fix in skin caching
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Fix for some skins showing incorrect lighting Touched relevant shaders
Thomas Butters
revised jackhammer textures after feedback and some new label geometry
Vincent Mayeur
Fixed barricades positions/procmap_puzzles_polish
Fixed trainyard rooftop exploit/procmap_puzzles_polish
Alistair McFarlane
progress backup/hapis_puzzles_and_polish
Garry Newman
Disable warning in SceneField
Updated Facepunch.Unity from Repo
11 June 2018
Diogo Teixeira
Updated ppsv2 to latest
Alistair McFarlane
subtracting 27264 so we don't have to force protocol
minor fixes started reworking of old hapis monuments/hapis_puzzles_and_polish
picking 27259 from release
Disabled forceSingleInstance (multiple servers on one box)release
holmzy
Added Fuse Box loot panel Phrases
Thomas Butters
jackhammer texture changes
removed unused textures (metalness and ao)
converted metalness to core shader using rgba setup for jackhammer
André Straubmeier
Unity 2018.1.3
Pål Trefall
Stop throwing items at Compound from causing NPCs to go crazy.
10 June 2018
Thomas Butters
jackhmmer model and lods.
Material adjustment
jackhammer textures and materials
jackhammer folders
9 June 2018
Alistair McFarlane
merge from mainrelease
Diogo Teixeira
Fix for lighting issues caused by Unity near clip bug
Removed date/time calls from base pyramid caching
André Straubmeier
Network++
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up) Added test puzzle to CraggyIsland
Fix for duplicate keycards on server restart that cannot be interacted with
Pål Trefall
Merge in Scientist MT Lab AI fixes.
Merged from main/LabAI
Maurino Berry
fixed compound vending machines having two tool machines
8 June 2018
Alistair McFarlane
Fix for corn and pumpkin default interaction
Fix for self destructing vending matchines in doorways
Fix for medkits not removing bleed effect on consume
Fixed picking hemp order menu
Reverted some spawn changes on Hapis
Another attempt at fixing Hapis loot spawn
more fixes
Hapis test
Pål Trefall
Merged from main/LabAI
MT Lab scientists now aware if they can engage a threat or not (security doors)./LabAI
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
André Straubmeier
Merge from mainrelease
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Fixed tangents on pipe_a_valve (graphics glitches) Added barrel spawner to CraggyIsland
Maurino Berry
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card readers keep door open until puzzle resets
Diogo Teixeira
Network++
Removed reflection probe from player preview
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
Vincent Mayeur
Fixed roof jump exploit at WTP
Shifted recyclers out on Powerplant and Sewer Branch
Scene2Prefab
Removed RendererBatch scripts from pipe sets
7 June 2018
Maurino Berry
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GenerateCode skin approval
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compile fix
dive sites won't despawn with players nearby
scientists drop sometimes drop green keycards
added audio to blast door and wheel
fixed puzzlereset settings not being saved
Diogo Teixeira
Touched shaders affected by refl
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
Testing skydome Reflection Mode as None
Vincent Mayeur
Some visual polish
Loot balance outside puzzles
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
removed legacy barricades in mines at MT
Fix to Powerplant puzzle flow
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
André Straubmeier
Hapis spawn group fix
Fixed grass being invisible with certain shadow mode settings
Fixed IndexOutOfRangeException on Hapis Island
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Scene2Prefab water wells
Fixed NRE on static maps (Hapis, Savas, Craggy)
Merge from mainrelease
World initialization logging tweaks
Map files contain world size so custom maps can be any size
Compile fix
Preserve custom map file name when saving to disk Fixed world cache cleanup for procedural maps
Force culture to invariant culture so console string parsing isn't fucked in some countries
Alistair McFarlane
Network++
Fixed Hapis broken industrial buildings
Network++
Pål Trefall
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Alex Rehberg
Blast door sounds
6 June 2018
Maurino Berry
missing file
diving tank can be added to vending machine blue keycard available at compound tools machine grenades should no longer go through monument walls hostile activities mark you as hostile for 30 minutes instead of 5-10 now
spas12 does 135 damage instead of 105
PuzzleReset NRE fix card readers only accept cards of the same color rather than higher tier cards keycards get 10 swipes before they become unusable
scene2prefab/Monuments_puzzles
fixed keycard colors added keycard itempickups added puzzle reset script fuses spawn in boxes and can be recycled for 20 scrap keycards spawn on desks fixed being able to drink water from rivers forever to heal, maxes out at 50% now/Monuments_puzzles
Damian Lazarski
Bandit town scene progress/bandit_town
Bandit town splat and topology update/bandit_town
Bandit town scene progress Dredge greybox Expanded swamp water area/bandit_town
Pål Trefall
Fix IsTargetDead check to account for player respawns.
NRE fix/Monuments_puzzles
Final tweaks to NPCs.
Misc NPC movement tweaks
More lost target search improvements. NPC orientation test.
Vincent Mayeur
Fixed a blocker at Trainyard main building staircase
Shifted food crate away from recycler at MT
Scene2Prefab monuments/Monuments_puzzles
changed puzzles reset time to 30 minutes/Monuments_puzzles
Fixed bypasses at WTP Fixed blocking fence gate at compound Fixed upward bypass at trainyard main building Fixed/Removed security door at airfield tower/Monuments_puzzles
Extra LOD to switch to help with readability on low settings/Monuments_puzzles
sat dish scene2prefab/Monuments_puzzles
Card reader bounds/collider deeper/Monuments_puzzles
Monuments reset procedure setup/Monuments_puzzles
T0 Monuments reset procedure setup/Monuments_puzzles
Updated barricades spawners/Monuments_puzzles
André Straubmeier
Compile fix
Fixed internal custom map URL not being set from startup parameter on the server
Fixed custom map URL not being sent to client right Fixed some URL escape issues Fixed world name being wrong in server console on custom maps Fixed demos not working on custom maps
Merge from monument_puzzles
Network++ Save++/Monuments_puzzles
Merge from main/Monuments_puzzles
Alistair McFarlane
Phrases
Diogo Teixeira
Fixed indirect lighting sometimes broken on deferred mesh decals
5 June 2018
Pål Trefall
More work on AI. Search improvements, less funky ducking, +++
Improved lost target searching. Lots of small issue fixes. Early exit from path vs euclidean distance test.
Reversed animal swimming (they still slow down in water).
Progress on improving Scientist searching for lost enemy targets.
Increased Scientist threat memory. Improved Scientist AI for unseen threats. Navigation waits for pending paths a bit better.
Updated names on scientist loadouts.
Improvements to target scoring momentum.
Improvements to animals in water.
Thomas Butters
various weapon material tweaks
Alistair McFarlane
Longer despawn timer on gunpowder and sulfur
Hapis tweaks
Maurino Berry
merge from main/Monuments_puzzles
keycard bugfixes/Monuments_puzzles
removed unuused card items/Monuments_puzzles
puzzletest update/Monuments_puzzles
keycard variants/Monuments_puzzles
card reader color coordination/Monuments_puzzles
timer bugfixes keycard implementation/Monuments_puzzles
André Straubmeier
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Compile fix
Added custom / community map support via URL Network++
Alex Webster
keycard vm updates/Monuments_puzzles
Vincent Mayeur
minor draw distance improvements/Monuments_puzzles
yes/Monuments_puzzles
Some fixes/blockers/Monuments_puzzles
Card readers glowing colors/intensity tweaks/Monuments_puzzles
Morning bag'o fixes/Monuments_puzzles
Trainyard puzzle flow improvement/Monuments_puzzles
Diogo Teixeira
This commit has been marked private, so it is hidden
4 June 2018
Diogo Teixeira
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
Pål Trefall
First pass on animals in water improvements.
Further steps toward not allowing movement while crouched for Scientists.
Second pass momentum scoring for AI targets.
First pass on target decision momentum.
Improve Scientist junkpile AI.
Reduced width of NavMeshLink across security doors for better traversal./Monuments_puzzles
Scene2Prefab/Monuments_puzzles
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager)./Monuments_puzzles
Minor tweaks to Scientist Spawner./Monuments_puzzles
Gracefully deal with IOR./Monuments_puzzles
Improvements to emitting of gun noise.
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
Vincent Mayeur
Fixes/Monuments_puzzles
Fixed issues with input slot selection on doors and timer switches/Monuments_puzzles
pipe_pole tweak/Monuments_puzzles
Scene2Prefab monuments/Monuments_puzzles
progress backup/Monuments_puzzles
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab/Monuments_puzzles
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab/Monuments_puzzles
LS progress backup - Logic for factory puzzle/Monuments_puzzles
Added more outputs to Switches prefabs/Monuments_puzzles
LS progress backup - Logic for jumping puzzle/Monuments_puzzles
merge from main/Monuments_puzzles
Adding scientists spawners specific to the lab/Monuments_puzzles
Security doors prefabs are 'isSecurityDoor' enabled/Monuments_puzzles
MT full puzzle logic pass/Monuments_puzzles
André Straubmeier
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
EAC launcher update
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Potential fix for HttpImage crash in main menu
Merge from main/procgen_native
TextureData constructor handles null/procgen_native
Terrain data transfer (monuments and mountains) is done in native code/procgen_native
Matt Isaac
fixed prop_render scripts on remaining style prefabs
fixed broken prop_renderer script on hairstyles
Alistair McFarlane
Fixed not been able to loot downed players
Hapis fixes
Garry Newman
Fixed weapon skins overriding clothing skins on viewmodels
3 June 2018
taylorreynolds
Cleaned up obsolete scuba files
Scuba gear world models
Vincent Mayeur
Powerplant, WTP, Airfield progress backup/Monuments_puzzles
Powerplant, WTP, Trainyard logic pass/Monuments_puzzles
Pål Trefall
Improved respawn handling of Scientist Spawner. Tweaked respawn rates for lab scientist spawners./Monuments_puzzles
Tweaks to scientist spawners at Lab./Monuments_puzzles
2 June 2018
Pål Trefall
More work on Doors and NavMeshLink./Monuments_puzzles
Damian Lazarski
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions/bandit_town
Maurino Berry
compile fixes for #if SERVER/Monuments_puzzles
timer bugfixes/Monuments_puzzles
1 June 2018
Maurino Berry
timer bugfix pressbutton now saves press length/Monuments_puzzles
added timer circuit/Monuments_puzzles
missing icon/Monuments_puzzles
code cleanup splitter fixes missing files/Monuments_puzzles
added AND circuit added splitter/Monuments_puzzles
debug circuit drawing/Monuments_puzzles
remove debug.logs/Monuments_puzzles
updated puzzletest scene added OR switch added temp cardreader/Monuments_puzzles
Pål Trefall
Added NavMesh Link logic to Door and the trigger box used by NPCs./Monuments_puzzles
Work on security door logic wrt NPCs./Monuments_puzzles
Alex Webster
Added keycard vm setup/Monuments_puzzles
paddle changes/paddle_holdtype
Vincent Mayeur
progress backup puzzle logic LS/Monuments_puzzles
progress backup puzzle logic MT/Monuments_puzzles
progress backup puzzle logic WTP/Monuments_puzzles
progress backup puzzle logic trainyard/Monuments_puzzles
progress backup puzzle logic airfield/Monuments_puzzles
progress backup puzzle logic powerplant/Monuments_puzzles
progress backup puzzle logic implementation/Monuments_puzzles
Alistair McFarlane
Savas offshore junpiles and dive sites
more Hapis tweaks