385 Commits by 19 Authors. 5,902 files added, 205 deleted, 437 moved.
24 September 2018
Maurino Berry
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Pål Trefall
Adjusted scientist speed a bit on Cargo Ship. Adjusted scientist waypoints a bit on Cargo Ship./cargo_ship
More AI tweaks at Cargo Ship./cargo_ship
More tweaks to AI related to Cargo Ship./cargo_ship
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Damian Lazarski
Berry bush texture and material tweaks/new_plants
Berry bush black, red and blue variants/new_plants
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23 September 2018
Pål Trefall
Improved AI Line of Sight when on the Cargo Ship./cargo_ship
22 September 2018
Damian Lazarski
Berry plant/new_plants
Pål Trefall
Improved NPC orientation when on the Cargo Ship./cargo_ship
21 September 2018
Pål Trefall
Added a constantly pathing A* scientist on the deck for testing./cargo_ship
Subtracted PlayerModel AI changes/cargo_ship
Subtractive merge of PlayerModel changes./cargo_ship/PlayerModel_AI
Fixed moving scientists not animating the movement when parented./cargo_ship
Maurino Berry
temp fix for scientist visibility/cargo_ship
Diogo Teixeira
Disabled impostor shadows (testing shadow job crash)
Merge from main/unity_2018.2.7
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20 September 2018
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Pål Trefall
More work on NPCs on cargo ships./cargo_ship
More work on NPC orientation on the cargo ship./cargo_ship
More NPC orientation fixes on Cargo Ship./cargo_ship
More work on AI orientation while on the cargo ship./cargo_ship
Fixed NRE in A* scientist's navigation./cargo_ship
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
Adjusting the cover point system to support being part of a dynamic, moving entity. Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent./cargo_ship
Corrected projectile directions for NPCs when on the Cargo Ship./cargo_ship
Maurino Berry
skin approval files
ocean path adjustments prop work/cargo_ship
prop rotation/cargo_ship
Diogo Teixeira
Attempt at fixing shadow cascade crash (RUST-197)
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André Straubmeier
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Server projectiles and thrown weapons inherit velocity from player parent/cargo_ship
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship/cargo_ship
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19 September 2018
Maurino Berry
cargo ship loot tests/cargo_ship
ambientLightLOD set to isDynamic/cargo_ship
waterline test/cargo_ship
Pål Trefall
More improvements to AI orientation when on the Cargo Ship./cargo_ship
More work on solving orientation for AI on the Cargo Ship./cargo_ship
More progress on AI heading/orientation when on the Cargo Ship./cargo_ship
PlayerGrid now lives in world space, and other world vs local space things related to AI./cargo_ship
More work on AI side./cargo_ship
Updated manifest/cargo_ship
Made AI operate in world space more correctly./cargo_ship
Fixed a couple NREs in AI.
Damian Lazarski
Added lifeboat arms to the cargo ship scene/cargo_ship
Cargo ship lifeboat arms prefabs and meshes/cargo_ship
André Straubmeier
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)/cargo_ship
Players don't inherit network group when parented/cargo_ship
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)/cargo_ship
Cherry picking 28703
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)/cargo_ship
LOD components support moving objects when isDynamic is true/cargo_ship
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18 September 2018
Maurino Berry
higher res foam texture/cargo_ship
merge from entity_parenting/cargo_ship
merge from main/cargo_ship
merge from entity_parenting/cargo_ship
Damian Lazarski
Simplified collider for the cargo ship/cargo_ship
André Straubmeier
Merge from entity_parenting
Fixed incorrect entity position relative to parent when entities are received before their parent has been received/entity_parenting
Fixed network lerp warnings being logged even with lerp.debug disabled/entity_parenting
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation/entity_parenting
Merge from entity_parenting
Manifest/entity_parenting
Merge from main/entity_parenting
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis/entity_parenting
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation/entity_parenting
Fixed ForcePositionTo issues (needs to be in world space)/entity_parenting
Player rotation correctly follows parent on both client and server/entity_parenting
Merge from main/entity_parenting
Updated output path in protobuf generate scripts
Cherry picking 28643 & 28644/entity_parenting
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents/entity_parenting
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Pål Trefall
Fixed NREs in AI.
Merged from AI branch
Fixed C/S compile issues./AI_improvements_6
Updated manifest/AI_improvements_6
Merged from main/AI_improvements_6
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh./AI_improvements_6
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17 September 2018
Maurino Berry
fixed player models being offset wrongly on parented entities/cargo_ship
viewmodel bob calculation works with parenting player model animations work with parenting/cargo_ship
merge from entity_parenting/cargo_ship
editor hack for movement/cargo_ship
merge from entity_parenting/cargo_ship
André Straubmeier
Don't kill player with parent, unparent and drop into the world instead/entity_parenting
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent/entity_parenting
Added rotation to test platform entity Fixed player controls being wrong when parent rotates/entity_parenting
Damian Lazarski
Fixed cargo_ship_hull, cargoship_turbine and cargo_ship_fin colliders/cargo_ship
Potato plant meshes/growth stages/ textures and prefabs/new_plants
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Pål Trefall
AI work in progress./AI_improvements_6
Merged from main/AI_improvements_6
More work in progress on AI./AI_improvements_6
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Alistair McFarlane
Garage door easier to open/close when placed near ladder hatch
16 September 2018
Alistair McFarlane
metal shopfront exploit fix
14 September 2018
Maurino Berry
cargotest map/cargo_ship
cargo ship movement volume/cargo_ship
merge from entity_parenting/cargo_ship
merge from main/cargo_ship
merge from main/entity_parenting
fixed player model speed being wrong when parented/entity_parenting
skin approval
wip/cargo_ship
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André Straubmeier
Merge from main/entity_parenting
Added parenting trigger Added hovering test platform entity/entity_parenting
Player movement supports parenting Network lerp supports parenting/entity_parenting
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Pål Trefall
Merged from main/AI_improvements_6
Diogo Teixeira
Updated probex with fallback multi-pass for GS-less APIs Added probex support for macOS/Metal
13 September 2018
Maurino Berry
cargo ship scientist spawn test vertex lighting on wake temp fix for cargo ship ambient lights at night/cargo_ship
merge from main/cargo_ship
fixed network rotation issues with cargo ship force highest LOD on cargo ship (testing)/cargo_ship
Pål Trefall
AI work in progress./AI_improvements_6
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Vincent Mayeur
Attempt to fix a polygon rejection error on a cargo ship collider Took the opportunity to further simplify some colliders/cargo_ship
merging fixes from the bandit town branch/save170
Resized bandit town terrain 20% bigger Rescaled all splat maps, biome maps, topologies clean terrain blend map/Swamps_water_fix
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Alex Webster
attachment position updates/newVM
Alistair McFarlane
garage door no longer blocks placing triangle floor
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Diogo Teixeira
Added Vertex Lighting toggle to Particles/Additive (Soft) shader
12 September 2018
Maurino Berry
cargo ship movement test and entity cargo ship temp sounds cargo ship wakes cargo ship pathing (OceanPatrolFar)/cargo_ship
Damian Lazarski
Split off fins and turbines from the hull mesh/cargo_ship
New hemp models/new_plants
Vincent Mayeur
Scene2Prefab Bandit town/Swamps_water_fix
Bandit town custom water surface/Swamps_water_fix
Alex Webster
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab/newVM
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taylorreynolds
Name fix for leather glove world models/Gloves
Missing burlap glove world models/Gloves
Tactical Gloves assets/Gloves
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11 September 2018
Alistair McFarlane
Subtracting 28537 (high number of crashes)release
cherry picking 28476 28481-28490 28492-28496 28500 28512 28514 28536 28534release
greatly reduced corn and pumpkin fruiting life length
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taylorreynolds
Roadsign Gloves assets/Gloves
Burlap Gloves assets/Gloves
Alex Webster
Attachements and anim event work/newVM
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Vincent Mayeur
sam site turret final files + anim and prefab setup/sam_site_turret
Maurino Berry
merge from main/cargo_ship
André Straubmeier
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Merge from unity_2018.2.7
Merge from main/unity_2018.2.7
Diogo Teixeira
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
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Pål Trefall
Fixed NRE in ReactiveAimsAtTarget.
10 September 2018
Diogo Teixeira
Enabled gfx jobs again
Fixed NRE properly this time
Fixed impostors NRE on unsupported platforms
Re-enabled impostor shadows + couple of small tweaks
Disabled impostor shadows for now; needs single-pass cascade fix
Fixed sqrt related warning in foliage billboard shader Fixed impostor shadows not showing on all cascades
André Straubmeier
Merge from main/unity_2018.2.7
Reapplying changes from unity_2018.2.0 branch/unity_2018.2.7
Unity 2018.2.7/unity_2018.2.7
Vincent Mayeur
sam site turret base files before anim/rigging/sam_site_turret
Maurino Berry
underwear test
Alex Webster
Anim events, worldmodel game prefab/newVM
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9 September 2018
Diogo Teixeira
Optimized and restored impostor shadows for primary light Updated Sky Dome prefab
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Moved impostor rendering to command buffers
8 September 2018
Alistair McFarlane
Cherry picking 28490release
Diogo Teixeira
Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
Added LightLOD to all shadow casting lights in radtown_small_3 Scene2prefab radtown_small_3
Added LightLOD to all shadow casting lights in bunker_rooms_dressing Scene2prefab bunker_rooms_dressing
Added LightLOD to all shadow casting lights in airfield Scene2prefab airfield
Added LightLOD to all shadow casting lights in water_treatment_plant Scene2prefab water_treatment_plant
Added LightLOD to all shadow casting lights in launch_site Scene2prefab launch_site
Added LightLOD to all shadow casting lights in trainyard Scene2prefab trainyard
Added LightLOD to all shadow casting lights in powerplant Scene2prefab powerplant
7 September 2018
Diogo Teixeira
Scene2prefab military tunnels
Added LightLOD to all shadow casting lights in military tunnels
Disabled shadows on military tunnel clone vat point lights
Fixed impostor sometimes sticking around after tree is killed
Alistair McFarlane
Cherry picking 28470release
Alex Webster
Updated anims & controller, added shake effect/newVM
André Straubmeier
Cherry picking 28477release
Fixed uneven camera movement due to Unity's rigidbody interpolation
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6 September 2018
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André Straubmeier
Disabled graphics jobs on staging for side by side comparison with release
Fixed missing billboard on oak_e
Fixed blueprint icon sometimes being incorrect in loot UI
ai.move is false by default in the editor
HostileNote fixes
Skin bundle update
Alistair McFarlane
merge from mainrelease
merge from mainrelease
merge from mainrelease
Network++
Pål Trefall
Minor ai balance tweak for Military Tunnel.
Small AI tweaks at Military Tunnels.
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Diogo Teixeira
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Nuked GC allocs in PostEffectsBase and ImageEffectComposite
Fixed options menu not showing on first try
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5 September 2018
Alistair McFarlane
Rowboat uses LOD Group instead of Renderer LOD
merge from mainrelease
pumpkin and corn seed yield tweaks
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
Diogo Teixeira
Changed tree impostor draw layer; now properly toggled along with trees
Fixed terrain texture earray mip generation Updated terrain texture array lods
Removed some culling related profiler samples
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
Pål Trefall
Merged from main/AI_improvements_6
Another small aim tweak to NPCs.
Tweaks to NPC aim system.
Maurino Berry
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approved update
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André Straubmeier
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
4 September 2018
Alistair McFarlane
Fixed pumpkins not showing during fruiting phase
Lower chance of getting multiple seeds from eating corn and pumpkins
health over time takes longer to convert into health
corn and pumpkin harvest time increased
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Diogo Teixeira
Fixed underwater surfaces broken by combinedfog
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Pål Trefall
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
Continuing work on AI improvements./AI_improvements_6
Damian Lazarski
Swamp and bandit town scene2prefab
Lowered LOD/culling distances on reeds and water lillies
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André Straubmeier
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
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3 September 2018
Alistair McFarlane
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
Hapis tweaks
merge hapis10 to main
André Straubmeier
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
Added camera movement inbetween physics frames (test)
Cherry picking 28408 (Network++ & Save++)
Scene2Prefab bandit town/save169
Network++ Save++/save169
Merge from main/save169
Removed Y axis camera movement smoothing (test)
Pål Trefall
Improved protection of recycler at bandit town. Scene2Prefab Bandit town.
Removed old deprecated NavMesh Grid from code.
Fixed junkpile scientists not attacking back when hurt.
2 September 2018
Pål Trefall
Scene2Prefab Military Tunnels.
Tweaked scientist HP Tweaked respawn timers at Military Tunnels. Scientists throw grenades at Military Tunnels.
Another pass over animal roaming.
Scene2prefab cargo ship/cargo_ship
Updated scientist spawns at Cargo Ship./cargo_ship
More robust line of sight sensor for Scientists./cargo_ship
1 September 2018
André Straubmeier
Subtracting 28387
Pål Trefall
Scene2Prefab cargo ship/cargo_ship
Fixed reload bug in non-moving scientists. Updated scientist spawns./cargo_ship
Scene2Prefab Cargo Ship/cargo_ship
Updated scientist spawns at Cargo Ship/cargo_ship