• botch: added LoadPeekEntityMap function which passes the ..
    6 replies, posted
[B]Revision 952[/B] [INDENT]added LoadPeekEntityMap function which passes the map container holding the original map id's for each pointer. Does nothing by default, but allows inheriting classes to access/copy off this data. input/output loading implemented. [/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/world/World/BaseEntityWorld.cpp [*]trunk/Source/world/World/BaseEntityWorld.h [/LIST] Committed By [B]Pat Glynn[/B]
I can't wait until Botch gets released. Some of the screenshots on Gwilty's blog look real cool
When/Where will it be released
[QUOTE=BallPeen;26352790]I can't wait until Botch gets released. Some of the screenshots on Gwilty's blog look real cool[/QUOTE] You mean Helk - [url]http://helkus.com/[/url]
oh haha woops my bad :3:
Is botch's camera angle stuck? All the examples made are top-down.
It's believe it's designed like that - Similar to Alien Swarm.
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