Have made the post redirect - can you let me know if it's behaving like you expect?
Yeah I can probably make it so that post links link to the moved posts. If you could post a list of your links that you want to still work, that's be great for testing. https://facepunch.com/showthread.php?t=1434585&p=46461828&viewfull=1
Yeah migrating affects your level
These forums have existed for a couple of months - maybe he's been using them? Also - I don't think everyone's profile post count is 100% accurate right now, will sort that this week.
Okay, they're still there - they just didn't get their last post date updates, so threads are ordered by when they were posted right now instead of when they were last updated. I've run another import so they should show up again soon.
Thanks - will investigate
They already should be? Do you know of a thread that hasn't moved over yet? Edit: Good catch!
Hey guys, we moved the GMod Forums over, you hate it, blah blah, we get it. Don't like the bright design? Try this. Want to migrate your old account? Try this. Is there anything we can do to make these forums better? Do you understand how to link to images, are the code tags ...
Garry's Mod Forum Switcharoo
We're not PEGI rated
If you post a Help and Support thread here you'll be banned, so don't. Help and Support forum is here: [URL]http://www.facepunch.com/forums/16[/URL] Server advertising is forbidden here, don't even think about it. Need help with lua code or addon help? Take it [url=ht...
This isn't the place for Help & Support threads. READ THE STICKY (Updated 13th August 2017)
They should make a change.org petition to make change.org change its name to thischangesnothing.org
[QUOTE=Cold Finger;44588975]I'm still unclear on how badly this affects other source games. I'm mainly only concerned about CS:GO. Would this affect the official Valve servers as well, or just the community servers?[/QUOTE] Unless they've updated or the server has it dis...
[QUOTE=zerothefallen;44586114]Did you take care of the fact they were sending .dlls and loading them? As that is most likely the worst part.[/QUOTE] No I fixed the exploit but totally left the biggest exploit in.
I have put a patch out. As far as I can tell, even though they had the ability to do potentially nastier things, they didn't actually do them. Which makes sense because their names were all over it so they'd probably have the FBI knocking on their doors. The exploit seem...
:rolleyes: This is why big companies don't keep you informed
How would it open it? Externally? Why?
It wasn't fast enough, but you're very welcome
Didn't work.. but found the real issue.. compiling.. [editline]22nd January 2014[/editline] Update is out now. Let me know if you find any other exploits -> [email]firstname.lastname@example.org[/email]
Should be fixed on dev now.. just testing.
I was speaking relatively.
Are they doing anything dodgy, like placing client-side modules that I should clean up? Like, something persistent that will still be infected after the fix? Does the exe actually do anything malicious - or is it just turning PCs into bitcoin miners?
Yeah just confirmed in Dev. Rebuilding everything. It's definitely fixed in the codebase.
Is this the exploit? [url]https://gist.github.com/HandsomeMatt/0d15546273124ff5ccf1[/url] I have fixed these exploits in the codebase (5th december). I assumed the patch went out. Does it work on dev?
[QUOTE=Winner;41443387]Why did dumb get added but not this It's the only one that can actually be used as an emoticon by users who don't visit Facepunch[/QUOTE] cuz it's pacman
This has derailed, so I'm closing it because none of you are listening. The keypoints: 1. I am not going to add a convar to allow cheaters to play on your server because this is their punishment for cheating 2. I don't care if you make some hack to let banned people join...
[QUOTE=Mors Quaedam;41380818]I'm not banned. I just disagree with people who are anti-convar. I just think server owners such as myself should have a choice over who [I]is[/I] banned from their server. If I wanted Garry to forcefully ban IDs from my servers I'd give him my ...
It's not a harsh enough punishment. They cheated - they're banned. Those are the breaks.
[QUOTE=bromvlieg;41378908]And we're the community, the people who make gamemodes and addons for [I]his game[/I]. If I host a sandbox gamemode, then a banlist of "cheaters and hackers" isn't useful at all. I'd rather turn it off to get more players. Same goes for racing games,...
Wait. I admit it. You're right. I should make my anti-cheat detect when you have the expressed permission of the server owner to use cheats. I'm gonna unban everyone now
Then install the bunnyhop script on the server?
[QUOTE=DannelorG;41375593]Punishment for cheating in a SANDBOX game not some random shooter, in other games sure there is only one reason to cheat, but in Gmod there are literally an infinite number of reasons and not all of them are there to deny players enjoyment like you ha...
[QUOTE=roxi;41375586]That is not the point. The point is you are saying what we can and can't do with our own servers. But you never comment or say why you packed the modules? Second Garry why did you not place an update change log our since you packed the modules?[/QUO...
They want the power to allow cheaters to play on their servers... but why? Because they're banned - and they're cheaters? And want to undermine their punishment?
[QUOTE=dingusnin;41375308]It seems like Garry is going through the 'Responsible game developer' stage. In fairness, There is nothing that us, As coders, Could not make an anti-cheat against. Trying to teach people through negative reinforcement is just not going to work, Peop...
[QUOTE=roxi;41375238]Why are you closing the game off to players who want to develop?[/QUOTE] Because they cheated
It makes no difference to me if server owners use some injection to turn it off. I'm not going to try to stop them, but I'm not going to add an official way to turn it off. The cheaters still can't join 99.99% of servers - so that's fine.
They're stored in server.dll
[QUOTE=BlitzkriegXX;41362159]You should do what the guys down at Bungie did with Halo. 1. Let everyone go rampant with hacking instead of banning right away and have an internal logging system to get the details of how they're bypassing it, steamID, etc. 2. Take your t...
[QUOTE=mfsinc;41347766]Isn't it the same for VAC? yet server owners are able to disable that for their own servers.[/QUOTE] I don't want to give cheaters anything. They don't deserve anything. Don't cheat.
My anti-cheat isn't an anti-cheat. It doesn't try to stop you cheating. You can bypass it easily. I don't want to stop you cheating. I want to catch you cheating - so I can ban your account.
[QUOTE=Lerpaderp;41333705]I still think it's hilariously funny how some people think that it was 'for the money'... if it was for the money, he wouldn't let you buy you and all of your backup copies for $3. Think of it as an amnesty, not being greedy. Either way, you are only ...
[QUOTE=LennyPenny;41330346]1. They didn't have any "hacky" .dll installed 1.2 They can't use a DLL if they don't have it isntalled 2. They did never load the script you posted[/QUOTE] Who didn't? No-one got banned for simply Lua scripts. I can guarantee that. Ever...
you are good
I drew a watermelon! [img]http://i.imgur.com/d1uSnn5.jpg[/img]
How would you represent a physgun in 18x18
So Steam is letting us add new emoticons for GMod. Anyone got any ideas? Or want to make some to be included? They have to be 18x18 and 54x54 I have two so far.. [img]http://i.imgur.com/1XotKgt.jpg[/img] [img]http://i.imgur.com/bt5NaF9.jpg[/img]
GMod Related Emoticons?
Aswesome, so it's cool then?
Oops, I threw another update out - what error do you get now?
Can you try joining the dev branch to see if it makes any difference?
Can you try joining the dev branch to see if it makes any difference?
What happens when you press on this first button [img]http://i.imgur.com/ZzVpEKb.jpg[/img]
Can you send the crash log? [email]email@example.com[/email]
Fun Fact: READ THE THREAD
Yeah it works - you just need to log in with an account that has permission to download them
Putting this on a the wiki would be cool :)
Development branch has moved to "dev" on the live version and the DS - this seems to have fixed a few problems with it auto updating.
[QUOTE=Lerpaderp;40916068]I thought there would be a better way than shoving 5gb of content into an addon... I guess not?[/QUOTE] What would be a better way?
[QUOTE=Lerpaderp;40915931]Garry, how do we get EP2 / EP1 content on our servers now? Should I stick to mounting it via an Addon?[/QUOTE] How did you get it there before?
[QUOTE=TrannyAlert;40915913]I verified GMOD cache about 4 times now and it still wont work. Try to join a server, it had to re-download all the fast-dl and then it said I was missing the map, which I knew I wasn't. I look in mounted games and ALL of them are crosses apar...
I dunno what do you think this could mean? "The server you are trying to connect to is running an older version of the game." Should we get Stephen Hawking to work it out for us?
Have a look on the downloads section in Steam?
[QUOTE=Verdict;40915801]Guys, how big is this update? It's been sitting for 15 minutes and has 2 percent done. My internet speed is really slow and I don't want to be sitting all night for it to finish.[/QUOTE] Stand up then [editline]5th June 2013[/editline] [QUOTE=Tedd...
On my linux test server [img]http://i.imgur.com/BMiqFj7.jpg[/img] [img]http://i.imgur.com/qvjiamX.jpg[/img] [img]http://i.imgur.com/EvGeKgB.jpg[/img]
Well that is odd, it works fine for me. What do you get if you type path in the console of the server?
what is inside E:\Gmod Servers\Gmod\cstrike\cstrike
I don't know why this would have suddenly changed - it's the same files we've been shipping forever. [editline]5th June 2013[/editline] [QUOTE=usernameinuse;40915407]Ah, my CS isn't converted. The server issue though I cannot resolve, I downloaded a fresh copy of the CS serv...
Can you run CS:Source?
Try updating the server - I pushed an update out that might fix it.
[QUOTE=NiandraLades;40915005]We thought this was the issue, but even those who have mounted it, get instant reloading and stuff like that.[/QUOTE] Look in the console - which models are erroring? It should tell you which models it cannot find. Also type PATH in the cons...
[img]http://i.imgur.com/4NstEX3.jpg[/img] One down.
Meg in the office knocked this up as an idea for one of them.. [img]http://i.imgur.com/HlHxN4P.jpg[/img]
Trading Card Ideas?
If GMod were to have trading cards - what do you think they should be? I was thinking they could be historical. Like one with the first ever ragdoll pose? One with the kliener mingebag pose? One representing it going retail? Anyone got any ideas?
[url]http://gmodwiki.net/Special:RecentChanges[/url] [url]http://wiki.garrysmod.com/page/Special:RecentChanges[/url] 'We' might prefer gmodwiki.net - but 'we' definitely don't prefer keeping it up to date?
[QUOTE=Aide;40431071]If you don't like the current one use [url]http://www.gmodwiki.com[/url] as a reference otherwise update the current one like garry said.[/QUOTE] "If you don't like how out of date this wiki is, use this even older snapshot of it"
It's a wiki - update them
[QUOTE=Big Bang;40175414]Garry, is it a competition with all gamemodes, or only gamemodes made specifically for the contest? Do we have to show you the source of the code as well?[/QUOTE] It'll be new gamemodes only - and gamemodes that have been registered in the contest....
[QUOTE=karolisoz;40170513]Criticism and feedback early on harms no one and actually does good. If the feedback is taken into account, that is. I am highly sceptical of that.[/QUOTE] Hypothetical problems aren't helpful to me. I'm not an idiot - I can see things that go ...
Once again, why don't you let me worry about that stuff.
The best gamemode is the gamemode that gets played the most. It's that simple. It doesn't matter how or why people are playing it. If they're playing it - it's a success - because that's what it was made for.
[QUOTE=Drakehawke;40169740]There are people who are going to play it because it's good and people who are going to play it because they're told to. Take any of the massive communities in GMod, the amount of people they can advertise their gamemode to is going to be much, much ...
Let us worry about how it's going to work and how people are going to cheat. The 'long gamemodes' thing argument doesn't really hold water. If a gamemode is good lots of people will be playing it. If the games are short they'll play multiple games. If it's good. Players wil...
We aren't gonna rate the gamemodes this time. The cash will be attributed by player hours. This means that gamemodes that don't ever get released, and don't ever get played won't get anything.
Or just roleplay in GMod.. what difference does it make? It's not taking away from everyone who doesn't want to play roleplay games.
No-one is forcing people to pay £200 for a gamemode. The people who buy it obviously think it's worth that - or they wouldn't buy it.
Fretta was removed in GMod13 - a lot of its components were moved into the base gamemode. We're suffering a lack of documentation right now - that's something I want to address in the next few months.
That's like being angry that someone is charging £200 for aftershave when the ingredients only cost £1. Just don't buy it, why do you care? It doesn't affect you at all. It's their property - they can do what they want with it.
How does someone charging for someone affect you? I could charge people to breathe the oxygen in my house - it doesn't affect you - why would you care?
We will be having a gamemode contest in the summer.. the and prize money is likely to be 6 figures. I want to work on improving the gamemode system - and fixing workshop integration for them before it starts. Also - lots and lots more documentation.
How do I find out which addon is using the most networked values or is there any way to increase it?
If he was hitting the limit it would say he'd hit the limit.