Thanks for posting this for me, I've had a lot of stuff going on and happening to me/family recently IRL so I've been really really busy, to the point that I can barely get involved at the moment. Thank you again to everyone who participated and watched the stream - overall i...
Stream starts tomorrow at 7 PM EST when we start judging these wonderful gamemodes! Tune in at my Twitch Channel located here: https://www.twitch.tv/nookyava Have a countdown link as well - Countdown Timer
Thanks for everyone submitting their projects! I'll post a few more details as we get closer to this weekend - but I'm potentially looking at starting judging this Friday. Please let me set this in stone first though before you set that time aside! Everything looks great and ...
We're here to help you if you have actual problems. I only see you being lazy, and expecting people to do all your work for you. You create multiple threads for the same issue if you don't get a response fast enough, or one you like (which I've banned and deleted before). You ...
We're not here to hold your hand.
Treat the last few days before the due date as your debugging period.
Way to spoil it for me! I was excited to find out what I'd be playing of yours the day it comes out. Now I know. Now I can't be spooked.
If he doesn't understand some basic things such as variables and doing if checks, I recommend he goes and looks at some tutorials.
Yes... It is in fact a thing. I'm not going to hold his hand. I've given him the tools he needs.
Well the only way you're going to learn is by breaking it apart. Do this - start over. With what I said, I'll give you a few hints. When you purchase the armor, in that function apply the variable to the player hasPurchasedArmor and set it to true. In that same function che...
Yes, provided your player object is the right player - it will save it to that specific person. Since Lua is so forgiving and lets you set a variable to literally any type it works for pretty much anything (tables, integers, strings, etc.). Then you can always access that bas...
Because you're stripping the weapon name, which won't work IIRC. You need to use the weapon's class name. Player/StripWeapon So for example from the wiki... player.GetByID( 1 ):StripWeapon( "weapon_crowbar" ) ... this uses weapon_crowbar. So provided your weapon file is ...
To be honest why does it need to be networked to the client? This value really only needs to be known by the server, so when they purchase armor just apply the variable to that specific player object. ply.hasPurchasedArmor = true Then if they try to purchase it again you ju...
Do some leg work, we're not going to spoon feed you. Literally google what Jompe recommended.
I mean it's a library that someone would have to actually learn and know how to use, so I don't see a problem with it. It's not like someone can make a gamemode just using that library and nothing else. I'm also going to require I think that if you DO use a library, you need ...
You have... Source This is not ready to be used in gamemodes yet! ... is it ready to be used in it then?
Please stay on topic. Your streams have nothing to do with the GCC
You're allowed to make whatever ideas you want/have. Just make sure you don't reuse any code or assets you created for the last time.
GmodStore Garry's Mod Gamemode Competition for the Summer of 2018 It's been almost two years since I first hosted the Winter Gamemode Competition for Garry's Mod - how time flies! I'm back again now with the competition again being hosted by GmodStore. https://media.gmodst...
[☼ Summer of 2018 ☼] GmodStore Garry's Mod Gamemode Competition
Then you didn't do it right.
You can edit the map and change the default spawn location, or have someone create a script for you that will do so.
Yes, it will, but with no set standard for models size/dimensions you're going to have to do this.
Start by giving the error, and have you tried it? We can break it down from there.
Then you'll use this ( https://wiki.darkrp.com/index.php/Functions/Player/Shared/isWanted ) and on drawing the HUD check to see if they're wanted. If so then draw whatever you want.
Difference between an argument and a discussion, but if you don't have a point to stand on that happens I suppose. Anyway it was legit asking for spoon fed code, and you gave it. Just facts.
No, you have a misconception that the "standard of coding" is low - this is not the case because of money. If anything it's because people expect to be spoonfed code, and you end up just giving them the answers. People should be expected to put some effort into solving their o...
What? No. Did you even read his original problem?
Moved to proper section seeing as this is not an Addon release.
Este foro es para Ingles solo. Usted Necesita hablar en Ingles por favor.
Post the full code. Nobody is likely to have a "ready swep to be coded" or a straight forward tutorial.
Does this use more data on the user though because it's forcing them to download additional sound files versus it being streamed like that? I would assume not since it's already streamed, but I figured I'd clarify.
You should be coming in here showing exactly what you're doing, and what you need help with. Not coming here hoping people will baby you and hold your hand.
Then go do it and stop being lazy if you can so easily do it.
There are no "magical" commands you can enter to try and lower lag. You should instead focus on the countless addons you most likely have installed and figure out which of them may be causing the lag.
Want to post some pictures perhaps?
What have you tried to do so far?
I think you're just talking about the axis - right?
I also want to add that nobody here wants to spoon feed you - so you need to put proper effort in if you want help.
You're in the fact that not everything was documented - although I've found most people have already posted about any hidden tricks which is pretty nice.
Not really. It's a well known meme that people probably use for a lot of things.
Could your unique ID for the hook already be in use?
[QUOTE=gonzalolog;52908106]Don't use while, it will crash the game, add your hook when you need to draw it and use hook.Remove to remove it from drawing[/QUOTE] Going to need some clarification on this.
You could just simply do it based on who you hit instead of on death.
[QUOTE=gonzalolog;52887767]Video is not available[/QUOTE] I'm not getting that, is it just blocked in your Country?
I'm going to close this thread. He shouldn't be expecting us to spoon-feed him and he is clearly not getting it.
We're not here to feed it to you like a baby. Put the effort in.
Try using a different port just for shits and giggles.
Moved to developer section - Brockerman when they say you're using leaked addons it's copies of paid scripts that you downloaded for free. Sometimes they're out of date/have backdoors.
So entitled, jeez.
[QUOTE=BlueSkilly;52821681]It is a map for a gamemode we're working on. As for anything that "only mappers would notice" that just doesn't make sense. There's usually a clear difference, and if for some reason there wasn't, I wouldn't post it, or I would explain what it is. ...
[QUOTE=DeDocked;52820957]So basically what your saying is I didn't set that up and that my server if trying to use both? Where do I find that file to change it? And yes I have Mysqloo installed[/QUOTE] Try contacting Billy for support.
[QUOTE=wauterboi;52818776]I think it should be fine as long as it doesn't turn into spam or doesn't appeal to Garry's Mod players. Working on a TTT map? Cool. Posting about a map that doesn't have to do with a gamemode with constant improvements that only a mappers would reall...
[QUOTE=BlueSkilly;52818328]It's Garrysmod though?[/QUOTE] There are subsections dedicated directly with modelling/mapping, whereas this megathread seems to gravitate more towards development.
[QUOTE=BlueSkilly;52818196]No? How am I acting like a big jerk?[/QUOTE] I personally don't see what you did - but please do keep mapping/modelling in their respective subforums.
[QUOTE=Shendow;52813666]Quick 3D2D poster entity I made for the FP Cinema server. [t]https://vgy.me/QYDRsP.jpg[/t] Pretty basic, may or may not work with PermaProps You can get it here: [url]https://github.com/Shendow/poster[/url][/QUOTE] Really like the idea! One n...
[QUOTE=G4MB!T;52807695]Do you make your addons with your alchemy table?[/QUOTE] Exactly - I transmute shitty addons into ones made by me (so really they're still shite)
Been awhile since I've posted my own content - but I'm going to be getting back into working on my addons. [t]http://waifumaterial.com/images/59ec3ae1285d4.png[/t]
[QUOTE=Invule;52807252]Yes, the sql queries are also queued :)[/QUOTE] I like it! What inspired you? Visually it looks a bit like Heroes of the Storm match history
I assume every time someone fires a bullet you're recording a shot found, right? Also safe to assume you're only saving the info to the database once the match is completed?
Exactly... So you take the time difference, and then adjust the timer length to what you need it to be.
Got'cha, just wanted to confirm a few things. Anyway look at what code_gs sent, if you can't figure it out from there (or he doesn't use DarkRP for it at all) then just be careful not to post any private code.
[QUOTE=zaint1311;52798531]Yes i have contacted the developer, and he says that most sellers dont help with custom stuff, and himself[/QUOTE] Link me to your ticket.
Have you contacted the developer?
Moved to developer discussion - you might get some more help here than in the previous section. Since this is related to Pointshop this should have gone in Developer Discussion to start with.
Moved to Developer Discussion, please keep anything related to coding/scripting here.
[QUOTE=Ubre;52797961]I'll be honest, that's a thing I would do. It's a great setup for an hilarious sitcom! [editline]19th October 2017[/editline] Also does this kind of stuff get you BANNED from the workshop? I don't even know if you can get banned. I didn't even k...
Blocked because it contains content from UMG?
Moved to the developer discussion, please post anything regarding scripts/addons there. Also please wrap your code in [lua] tags.
[QUOTE=ErrO;52779595]No time to do it :buckteeth: Professionals need to say, will it work or not.[/QUOTE] We're not here to spoon feed you. Test it out yourself.
Moved to the developer section. Please make sure anything related to coding/scripting goes in this subforum.
[QUOTE=Nykez;52778320]Saying sorry in advance for such a quick 2nd post. But completed a sem-tracking system. Still needs some polishing and lerping. But also reaching out to facepunch for a better tracking system. Tried looking into the combine cameras, but they're embedded i...
[QUOTE=Nykez;52776597]Working on a CCTV + Radar system. Will include player tracking, picture saving, manual controlling, and lights. (Video is be controlling with concommands) [video]https://i.gyazo.com/c8569ec01fecdc7b9ae2ed43ce4840b9.mp4[/video][/QUOTE] Do you p...
[QUOTE=MGFear;52776195]Can you suggest a better way to do this? I dont really want to buy or use pointshop addons[/QUOTE] Try drawing the model clientside on the client.
[QUOTE=gonzalolog;52776173]Yeah, but you're misunderstanding my post, i said we only help people with code they have problem with, not with crashes, server issues, addon issues or anything else they didn't build (And server management is not developing)[/QUOTE] To be fair ...
[QUOTE=D3M0NiiCx;52768496]I tried putting [CODE]hook.Add( "PlayerCanHearPlayersVoice", "Maximum Range", function( listener, talker ) if listener:GetPos():Distance( talker:GetPos() ) > 0 then return false end end )[/CODE] at the end of my code. Will that stop voice chat of ...
Please use [lua] tags. On another note why not just hook.Add? [lua]hook.Add('PlayerSpawn', 'darkrp_giveuserweapon', function(ply) if (ply:IsUserGroup('gameMaster')) then ply:Give('weapon_physgun') ply:Give('gmod_tool') end end)[/lua] Rough idea, but you get...
[QUOTE=JacobsReturn;52767555]I am using Sandbox as a base, would I have to use a hook to ovveride the base function it uses? [editline]11th October 2017[/editline] Ontop of that currently I have not added the derive gamemode function so its currently o base[/QUOTE] Y...
In plyMeta please keep ply local like I had it, don't make it global. Also you're doing a net.Receive inside a function, so naturally it can't do anything. It won't open the menu.
[QUOTE=LukeDell;52766218]Yeah, that is, but instead of LocalPlayer() having the menu pop up, the targeted player, which in this case is v:Name().[/QUOTE] I don't follow. So when you call ply:openTestMenu() on the serverside on the player you want, it will open the menu ...
Okay so let me try to understand. Is this essentially what you're trying to do? [lua]if (SERVER) then util.AddNetworkString('open_test_menu') local plyMeta = FindMetaTable('Player') function plyMeta:openTestMenu() local ply = self net.Start('open_te...
[QUOTE=monkeymacman;52766124]It seems like it is, as he says he's making his roleplay from scratch, unless he's completely misusing that term[/QUOTE] Nowadays it's pretty tough to say since when some people say that, they mean they're using DarkRP as the base.
v:Name() is not an entity, so you'd need to write a string. But I'm curious why you're doing this - if all you need is the name sent to the client why not just write the string instead of the entity?
Not certain I follow what you're trying to do. So you have your function TestTest and you're trying to send net.ReadEntity, but where are you receiving that entity? Also why are you trying to write a string as an entity on the clientside?
Is this your own gamemode? You should not be overwriting the Gamemode hook if not.
[QUOTE=Jompe;52764771]Kinda Off-Topic. But for everyone who is confused about the Google logo. [video=youtube;hV8hOLOC_Hk]https://www.youtube.com/watch?v=hV8hOLOC_Hk[/video][/QUOTE] I don't really think anyone's confused - it doesn't have to be perfectly symmetrical in or...
What have you tried so far with OnPlayerChat hook?
So far looks alright, what about the rest of the file?
We can't do anything with that. Show the whole GAMEMODE.Crime.
[QUOTE=angrytoiletry;52763639]Is there a way to send models / materials to players after they've already connected? I don't want to make them wait in a loading screen forever.[/QUOTE] One way people have sorta worked around this is by having a "You require these" upon j...
[QUOTE=smg13;52753425]I tried to edit the string names/values, make the arithmetic more simple, and changed the NextRound function multiple times ( along with the DrawText at the bottom ).[/QUOTE] Show us. Saying you tried to make the arithmetic more simple is a fluff phra...
What have you tried to fix it?
You really don't to be honest, you should focus on learning in this subforum. I'm not sure what's a good place to ask for "free" code.
[QUOTE=Santifocus;52753171]Well if I could try hours to maybe do it myself, but Im pretty sure the code is very short so I tried asking someone here ^^[/QUOTE] Got'cha, well it's simple but this subforum is mainly used to get coding help, not so much a request section. ...
[QUOTE=Santifocus;52753143]Half heartetdly cause I know that I wont be able to code it myself ^^[/QUOTE] So mainly it sounds like you're wanting someone to code it for you instead, correct?
No offense but that just looks like some rough psuedo code you threw up. Have you actually attempted to do this?
What have you tried so far?
[QUOTE=coderfather;52752654]It's like a drop system when a player dies. But the created entity always changes (like ak47, m4a1, food).[/QUOTE] Well if you're trying to alter their DRAW functions then you'll have to do so clientside, or edit the files themselves. But thi...
Better way to figure this out is what entity are you trying to create? Are you trying to create a SENT that you have access to the code for?