Hey guys, this forum is for the community to share and help solve each others problems. We keep an eye on this forum, but don't be surprised if we don't reply to every thread. If you want to get help directly from us, please use our support site. Don't forget to search the kno...
Getting Support From Facepunch
Can you email me any crash logs you're getting? [email]firstname.lastname@example.org[/email]
Just tested on my macbook - all working now here
I just put out an update - any change?
Has it still not showed up?
Oops - thanks, just added it
This is fixed in the next update.
Linking to it will help you
Hmm, those aren't addons - they're collections. I didn't know you could add collections to a collection. I'll have to do some magic to enable that.
This is fixed in the SVN version
Are you a Lua developer, want to learn how to code or are encountering Lua errors? Go to [url="https://facepunch.com/forumdisplay.php?f=65"]Developer Discussion[/url] for your Lua scripting help and for a basic guide on [url="https://facepunch.com/showthread.php?t=1541007"]GLu...
Yeah this sucks, I will try to add something for this
I play windowed, works for me :S
I found this bug. Should just be affecting windows DS. I'll release a patch tonight that will fix it.
ADD QUOTES, JESUS CHRIST
Post a screenshot of you doing it
Do you see how you can see the current value of it? "http:" That's what your sv_loadingurl is set to. You need to do what everyone has been telling you to do - and add quotes around the value you're setting.
Type it without anything after it.
No take a screenshot of the console after you typing it in.
Type sv_loadingurl without anything after it. Take a screenshot of you doing this.
Type sv_loadingurl without anything after it
usually 7-14 days
Sent the patch to Valve
anything in your console?
You haven't been banned for cheating in GMod 13, you were banned for cheating in GMod.
Yep, SDK does the trick. I updated the wiki: [url]http://wiki.garrysmod.com/page/Kinect/using[/url]
If you've never cheated then post your SteamID and I will show you proof that you have cheated.
Do you have addons that are creating errors?
Maybe you need the sdk too if you're using the Xbox kinect?
When you enable the video box does the red laser thing on the left eye on your kinect fire up? Does it freeze the game for a moment? If not - then it can't find a kinect for some reason. The SDK includes a sample browser. Just open that up and scroll down to the skeleton...
Mine is an xbox one, with the cable adaptor. So when you turn on the video link it's just black? It's very weird.. can you download the SDK and see if you can make any of the samples work?
I know it's weird, but try it in a different USB slot.
The joiners are using an out of date version. This should clear itself up - it sucks that it's crashing though - I should have changed the data tables so they couldn't join at all.
PlayScene creates these - but it they shouldn't be sticking around after it's done. And you'd have to be doing something seriously wrong to end up with 8000 of them. Are you calling PlayScene every frame?
We have a support site now. It contains a few articles that might help you out - so you should give it a read. [URL]http://support.facepunchstudios.com/[/URL] If you have a problem, make sure it hasn't already been addressed in the next version by looking at this page: [URL="...
Try doing some of these: [url]https://facepunch.zendesk.com/forums/21362822-general[/url]
This is an issue with wiremod, not with GMod. They haven't made their entities compatible with the duplicator. You can save normally, like in GMod 12, using the save commands in the console. But generally if you're having problems with wiremod, that's wiremods issue - no...
When you say average - what do you mean? What map? Because flatgrass and construct have both been updated to use HDR - are you using exactly the same map on each platform? And same resolution, same windowed mode, same graphic settings? Because really - there should be no FP...
Right click on the button to set it to none
I have found the problem, will be resolved in the next update
How long have you waited when it's frozen?
Try cleaning your GMod? [url]https://facepunch.zendesk.com/entries/22230702-how-do-i-clean-my-game[/url]
If only someone had warned us! [url]http://garrysmod.com/post/33717988521/one-week-remaining[/url] [url]http://garrysmod.com/13[/url] Didn't you notice the warning on the main menu for the past 2 months?
Has it just started happening tonight?
If you're really a good admin the acceptable level of errors should be none. You shouldn't be causing your clients to have errors.
Then someone has hacked your steam account and used it to cheat. You should look into that.
Maybe you should post it now so I know what you're talking about
You used Sethhack on Zombie Survival Green Apocalypse 2 on the 23rd July 2012
Try running with "-profile" and looking for "timestamped.log" - and paste the contents here. Maybe one of you will let me remote desktop onto your PC and diagnose it?
Is it making crashlogs? If so email them over to [email]email@example.com[/email]. Try running with -condebug and see if it makes a console.log - and paste the contents here or email it to me.
Try uploading the file here: [url]http://virscan.org/[/url] I don't ship that dll :/
Click Start New Game, then on Toybox - does that show?
Ok I looked into this, it has nothing to do with derma - it's when calling Material( blah ) (which DImagePanel does on loading). I have fixed it in the next update - out Monday.
VFS is the pack file you download from a server when you join it. If a file isn't in there Script Enforcer doesn't let it run. This stops your addons running when you join a SE server.
Will be fixed later :):)
Can you run with -condebug and then paste the last few lines of the created console.log? Does it create a dmp file?
What addons do you have installed? Does it work without them? Can you connect to any servers?
Does the libvstdlib.so from tf2 crash too?
You can find out by removing your addons until it starts working again.
It seems to be a problem with Steam. Can someone experiment with replacing the libsteam/crashhandler .so's with older versions? Python tells me its exactly the same crashlog as in GM13 - and the only things that have changed since the last version is an engine update and the ...
If we could find out which addons are broken too - and why - that would be cool
Valve found out why this is happening - it's my mistake! Will update as soon as possible to fix it.
Valve are telling me someone dropped the ball between version 18 and 22 - and they're working on a fix.
Can you guys take a screenshot of your `about` box in Steam? Showing version info?
Looking into this right now.. not getting very far I'm afraid :(
I didn't release an update.
Is anyone elses mac version kind of working now? At the moment mine gets to the progress bar and I get a "Error initializing Steam API" error. Anyone else get that? Or are you still just straight crashing without an error message?
Does this webpage work for you? [url]http://toybox.garrysmod.com/ingame/[/url]
Can you connect to it out of game? [url]http://toybox.garrysmod.com/ingame/[/url]