21 Results
These are emergency patches due to critical bugs being discovered post release.
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Yes. A friend is seeing 50% at idle.
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Figured out the issue. The batch script for whatever reason isn't respecting the argument "+force_install_dir", there's another directory that the rust server is being downloaded to inside of the steamcmd folder. Also, apparently branch always reads as "main" regardless of ...
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I'm seeing this as well. The server returns the following for me right now after running "version" command: Protocol: 2012.150.1 Build Date: 9/7/2017 10:42:37 AM Unity Version: 2017.1.1f1 Changeset: 22710 Branch: main That's after running the following line in the batch sta...
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There's all sorts of questions around the server's hardware comparison, network availability, up times, other applications running, operating systems, allocations, settings, configurations, optimizations etc. Lots of buzz words, but there's many things that can come into play....
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If you are inside of the game, with admin or moderator auth level, simply press F1 and type those variables into the console with the desired value. The web page linked above has copy-paste examples and instructions.
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Apparently they ninja updated the AI console variables for scientist. Check out https://corrosionhour.com/rust-scientist-command/ I've updated it to have the latest. Seems they organized it all under the ai namespace. BTW if a dev sees this post, thank you for changing the va...
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I'm not sure there is a typical number as there are many variables in this equation, many of which I don't know and would require input from the dev side as well. I often run 3.5k with no decay/upkeep and run around 1-1.5k. Not very helpful I know, but there's a lot of factors...
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Can you paste exactly what is in your startup config?
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I've updated an article around RUST Updates that answers all your questions. If there's a question not answered, ask and we'll add it.
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Dude this is gold. Have some coin.
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I can't help but laugh at these :-P
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Showing attitude?Y You're off your rocker mate. I only know the high level myself, not the details, hence the comment I'm "currently working" ..did you miss that part? It's quite difficult to instruct someone on something you don't know yourself. I caught wind of the fact log...
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Back in October 2017, I believe, the log files were removed. I hadn't seen (nor searched) for a reason why. In order to get these logs back you will need to pass a start up command that can enable unity logs. I'm currently working on doing this myself and will be writing up a ...
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Decay alone does not solve this issue, but yes, I understand why the game designers are going the route they're going. Much more guided, if I'm truly understanding, by these concepts: The future of the game engine
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Hi there, My servers popularity jumped over night and now I'm running into a technical conundrum that a week of research hasn't helped much. What I am looking for are ways to manage the entity & collider limits, that inevitably build up over the time the server is running. In ...
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Looking for help managing entity/collider counts on Vanilla
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@Psystec I thought the same exact thing. We have to remember the game is global
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This was a RUST legacy command. 99.9% sure they never ported this over to RUST Experimental. Pretty sure there was an oxide plugin that was created for doing this if I remember correctly, but it's not supported in vanilla.
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I'm pretty sure this was intentionally removed. Was curious about this, some folks on oxide were also asking.
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@garry I believe you're mid-development of the forums, probably on your list of to-dos, but I'll throw it out there anyways -- was able to respond with an empty post. Might want a validation of presence on post's content.
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