51 Results
https://files.facepunch.com/forum/upload/1/39e75c29-13aa-4ee5-9d76-d28b71b5d129/standards.png
garry Unity3D Reply
Something about he lego look is so appealing. Also impressed you managed to make cars that don't slide around and flip over when you go over 3mph, something I couldn't manage after 2 days of trying.
garry Unity3D Reply
Looks like they cleaned the menus up too https://files.facepunch.com/garry/19524e96-fbe7-45b7-bbc0-9e9633ff398d.png
garry Unity3D Reply
https://files.facepunch.com/garry/fd36db3c-e9b2-40de-81d2-d0bebc66fb5a.png RIP RUST
garry Unity3D Reply
I just had a day full of fucking with asset bundles. So here's some text that will hopefully prevent anyone else going through it. Situation I want users to be able to download a Unity project and export asset bundles of a scene they make, which would load into my game. C...
garry Unity3D Reply
Asset Bundle Tests
garry Unity3D Thread
You could try to use beat detection or use https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html But for the easy life, so you're not constantly fighting the algorithm into doing what you want it to do, I'd probably do it manually for each song.
garry Unity3D Reply
https://files.facepunch.com/forum/upload/1/cbae587a-bb54-4299-b92a-8baca7d27c2a/Uniformity.jpg Yikes, no thanks
garry Unity3D Reply
Not many entries then I guess?
garry Unity3D Reply
I dunno why they still lock it to pro.
garry Unity3D Reply
I don't know why anyone would use this. Is it instead of using the actual git client?
garry Unity3D Reply
https://files.facepunch.com/garry/ca2fb1b4-6250-498f-a873-9673f8eec2d6.png https://files.facepunch.com/garry/17ca1803-e648-4a9f-acce-157fdaa34d55.png Link to video: https://youtu.be/BW9qSy6ZB0A?t=15047
garry Unity3D Reply
New Editor UI
garry Unity3D Thread
"It's happening" is probably misleading. That's like saying the sun dying "is happening".
garry Unity3D Reply
Prefab mode makes so much sense, hard to believe it's taken this long to get in.
garry Unity3D Reply
I wouldn't describe it as a mess, but I wouldn't look at it for best practices either
garry Unity3D Reply
I'm taking a look into the 3D Game Kit that Unity Just Posted, while posting anything interesting I find in this post. Christ this is taking a long time to import. 25 minutes. Assets folder is 4.5gb. Not a good start, fresh install. https://files.facepunch.com/garry/a0a0...
garry Unity3D Reply
3D Game Kit Teardown
garry Unity3D Thread
Well, it's peer to peer, but there's a server in the middle where everything is bounced off. So you get consistency there. It's probably less laggy feeling than having a dedicated server really, because everything you touch is clientside authoritative.
garry Unity3D Reply
In what way?
garry Unity3D Reply
I'm enjoying using PUN. It's pretty cheap really, and has worked well for what I'm doing. It's peer to peer, so you have to kind of design around that, but it's also quite freeing.
garry Unity3D Reply
Ideally you'll have everything on SSD's
garry Unity3D Reply
You can get the latest beta (3.0.2) of ProBuilder via package manager by adding "registry": "https://staging-packages.unity.com" to your Package/manifest.json
garry Unity3D Reply
Whenever I code I bind P to the cheats, so it's always worth pressing
garry Unity3D Reply
I always found the lightmapper to take forever
garry Unity3D Reply
Those improved compile times are going to be awesome. It took a couple of years, but Unity seems to have gone from huge and immobile to being really agile thanks to things like these open betas, hub, and the package manager.
garry Unity3D Reply
I can definitely look at that. I didn't implement it at the moment because I've never made a UE4 embed and know nothing about it.
garry Unity3D Reply
Oh. You could pass it in as a string and parse it, but that might be a bit shitty for you I guess.
garry Unity3D Reply
If you just use a UnityEvent with no arguments, and choose that function - I think you're able to pass in arguments manually?
garry Unity3D Reply
Did they actually show the nested prefabs being used, I didn't watch it all
garry Unity3D Reply
I actually tried RealtimeCSG the other day, and it spit a lot of errors out at me. I think I'd be more productive using it for prototyping levels.. but part of me thinks I should be spending time learning ProBuilder instead. https://www.youtube.com/watch?v=BmmhmE2czCA
garry Unity3D Reply
I like the idea of this more too. More Hammer like I think. ProBuilder has the ability to remove all the probuilder components and shit when you build the game. Wonder if this is the same?
garry Unity3D Reply
I always wondered.. was the HTML panel shit in Steamworks meant to provide this kind of stuff? I've never known anyone use it.. maybe they use it for their motd's?
garry Unity3D Reply
Fun
garry Unity3D Reply
The scoreboard isn't secure on purpose. I could obfuscate it, but it'd eventually get cracked. The only way to "secure" it is to bind to accounts, then ban accounts that are putting in fake scores.
garry Unity3D Reply
Survived 4 waves.. then it really ramped up. Pretty smooth though, no issues found (apart from the upside down arms )
garry Unity3D Reply
Yeah the aimer uses a ray trace, should be using a sphere trace. I wasn’t sure whether the aimer should be 100% accurate.
garry Unity3D Reply
What version of Unity did you build it with?
garry Unity3D Reply
Updated it again with some graphical tweaks, but i'm done with this now. Gonna pivot it into something else.
garry Unity3D Reply
Added leaderboards
garry Unity3D Reply
Here's a video I made for twitter
garry Unity3D Reply
Description Top down golf game, need to collect the YELLOW to unlock the next room. Need to collect the PINK to add new moves. Controls Grab and pull with left mouse button to launch ball. Right mouse to move camera.
garry Unity3D Reply
Room Golf
garry Unity3D Thread
Surprised it even runs on mobile
garry Unity3D Reply
- I hadn't pushed it, was still working on it - but seems to work now
garry Unity3D Reply
This works by building a webgl build in Unity, then zipping up the "build" folder, and uploading the zip.
garry Unity3D Reply
Unity Embed Test
garry Unity3D Thread
Google Material GoogleMaterial.colors
garry Unity3D Reply
Colour Palettes
garry Unity3D Thread