830 Results
No Yeah - we do want to improve modding, but that's further down the time I'd love to say no, but the pragmatic answer is yes
garry Rust General Reply
Running staging servers hasn't changed, just keep doing whatever you're doing - no need for command line stuff yet.
garry Rust General Reply
I agree, we haven’t been great at managing the servers while we’ve been in Early Access. It’s something we want to get much better at going forward.
garry Rust General Reply
Some good idea - thanks guys
garry Rust General Reply
Hell yes
garry Rust General Reply
We're working on a list of hints and popups to make the game more user friendly. https://files.facepunch.com/garry/2018/01/10/72d96c97.png Is there anything you found confusing when you first played Rust? Anything we can add some help for?
garry Rust General Reply
Hints and Popups
garry Rust General Thread
What new sections would you like?
garry Rust General Reply
Having a damaged block doesn't deplete the resources faster than having all healthy blocks. The upkeep is based on the number of blocks, not on the health of those blocks.
garry Rust General Reply
Wouldn't it be faster to satchel the foundation to 0 health
garry Rust General Reply
What does that mean? Emotes per section, or per word?
garry Rust General Reply
You can host your css somewhere else and do @import
garry Rust Reply
Looks like you found a bug - should be fixed now
garry Rust Reply
Have considered it, but we don't really want to look like we're milking the skins while we're in early access.
garry Rust Reply
So close https://files.facepunch.com/garry/2017/11/16/762319ca.png
garry Rust Reply
It's something we wanted to do. The issue is that because the texture is flipped, any skins with text on them show reversed.
garry Rust Reply
The way I envisioned it was that we'd create a procedural map, then bake it, then work on it by hand. Every month (or wipe) we'd ship a new iteration of that map. It always seemed to me that people preferred legacy's map because they had learned it. It wasn't a better map tech...
garry Rust Reply
What do you guys think of getting not using procedural maps? Pros: Loading (much) Faster Less memory Perform Better (occlusion) Smarter AI Map can be improved incrementally Map layout doesn't change so players can learn it We don't spend more time making a procedural map gener...
garry Rust Reply
Get Rid: Procedural Maps
garry Rust Thread
It's how big your post can be. If you go over 100% it won't let you post. I'll add a tooltip for it.
garry Rust Reply
Hey @foxKSA - this is useful to know. Unfortunately, we rely on Unity supporting this stuff and right now I don't think they do. Not properly anyway - as you're finding out. I've put it on my list anyway - and will check in with Unity about it asap.
garry Rust Reply
We don't really ever force blueprint wipes unless we have to.
garry Rust Reply
You can reward people that help you on the forums by giving them coins. They have no value right now, the only thing you can do is send them to each other.
garry Rust Reply
https://forum.facepunch.com/f/general/cwim/
garry Rust Reply
It's coming
garry Rust Reply
I know it feels like nothing gets done, but it really does - and the reports really do help. We're going to look at ways to notify you when a cheat report is successful. I think that way it will feel like you're helping at least.
garry Rust Reply
Submit a cheat report: https://rust.facepunch.com/feedback
garry Rust Reply
They’re not marketable for a week or so after you buy them
garry Rust Reply
Hey Max - looks like you were banned for using UberHatchet. I'm sure that wasn't you - but someone using your account did. If you want to appeal your ban you need to contact EAC.
garry Rust Reply
How did you contact them?
garry Rust Reply
We've talked about stuff like this. I think our time is better spent trying to reduce loading times, it's pretty insane right now.
garry Rust Reply
Helk said "Yeah"
garry Rust Reply
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garry Rust Reply
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garry Rust Reply
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garry Rust Reply
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garry Rust Reply
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garry Rust Reply
Do you know the Ip of your server? Try replacing the Ip in this link with your server Ip. http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001/?format=json&addr=109.95.212.35 This will tell you if any servers are registered with Steam using that Ip address. If your...
garry Rust Reply
https://rust.facepunch.com/blog/community-update-157/
garry Rust Reply
Community Update 157
garry Rust Thread
Yeah the new forums are a work in progress. If you see anything wrong or want to request a new feature, please let me know.
garry Rust Reply
https://www.kidorable.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/0/1/01_boot_frog_2.jpg
garry Rust Reply
https://rust.facepunch.com/blog/devblog-182
garry Rust Reply
Devblog 182
garry Rust Thread
aaaaaaaaaaa aaaaaaaaaaa aaaaaaaaaaa aaaaaaaaaaa aaaaaaaaaaa https://files.facepunch.com/garry/2017/10/19/f18d7a55.png
garry Rust Reply
r egreg r egrge rge reg gre AAAABBBBBBBBBBBBBBBBBBBBBCCCCCCCCCCCCCCA
garry Rust Reply
this isn't code this is code this is code this is code this is code this isn't code this isn't code this isn't code
garry Rust Reply
This Isn't Code This Is Code This Is Code This Is Code This ISn't Code
garry Rust Reply
NotCode This Is Code Not Code
garry Rust Reply
Normal Underline Bold Italic Strikethrough Link Code
garry Rust Reply
LINE ONE LINE TWO LINE THREE
garry Rust Reply
Test
garry Rust Reply
regrereg rgerg Then even more!
garry Rust Reply
rgergerge
garry Rust Reply
Thread Thread Threadddd
garry Rust Reply
Ball Bag
garry Rust Thread
LONDON 1 was retired, we put other london servers up
garry Rust General Reply
Check this out [url]http://store.steampowered.com/itemstore/252490/detail/10136/[/url] [url]http://store.steampowered.com/itemstore/252490/[/url]
garry Rust Reply
[img]http://files.facepunch.com/garry/b8ce84469/friday_gifdump_556_19.gif[/img] this is now an image macro allowed thread
garry Rust Reply
They warned me about the hackers, but I never suspected that I WOULD BE ONE TOO
garry Rust Reply
It shouldn't require a graphics card
garry Rust Reply
But server owners will still be able to spawn in a million wood/rock/hqm and do whatever they want. Seems like this way works without any drawbacks. If you want to test set the max player count to 1 and join.
garry Rust Reply
The poll is balanced. We're asking players - not server owners. The feature was added for the benefit of the players - not for the benefit of the server owners.
garry Rust Reply
The whole point is that vanilla servers are the "honest mature" servers. Admins can turn it off using a mod, that will put them in the modded tab. So seems like it works how you want it?
garry Rust Reply
Put decay.scale in the config file yourself
garry Rust Reply
The linux server is being built and uploaded as far as I know
garry Rust Reply
Rust is a DayZ rip off, who cares
garry Rust General Reply
There's lots of ways to make an end-game after levelling up to the maximum level, so I wouldn't worry too much about that.
garry Rust General Reply
Large groups should always be more powerful than a single person. That's how it works.
garry Rust General Reply
Good news guys, I think I fixed it. Patch will be out really soon. .. and now it's out.
garry Rust General Reply
Just to be sure that it's not something else.. if you run the game via RustClient.exe - does it work?
garry Rust General Reply
There's a wipe at the start of every month at the moment
garry Rust General Reply
If you're on the devbranch - yeah - that's normal. It's an EAC problem - we need to wait for them to fix it.
garry Rust General Reply
We post updates every week to our website. Why would I need to come to the forums and explain what we're doing? We haven't updated you on our long term plans for a while. This is coming next month. By the way - if the game isn't fun for you any more maybe you played it too ...
garry Rust General Reply
It's in 4 different parts, one for the body, stock, mag and barrel - so importing from is going to be pretty tricky if not impossible. I added the wooden storage box too :) [editline]27th November 2015[/editline] Also added bucket helmet, burlap pants, gloves and shirt
garry Rust Reply
SDK updated with new AK47 skin
garry Rust Reply
Can you run dependency walker on the new dlls plz
garry Rust General Reply
Looks like you're missing opengl32.dll - for some reason - this is usually installed with your graphics card drivers, but I'll have a look around for if we need to install something to enable it.
garry Rust General Reply
Can you do me a favour, download and install this [url]http://www.dependencywalker.com/[/url] And run it, open up RustNative.dll or RustNative64.dll - and then take a screenshot of the result or save a DWI file and upload it somewhere.
garry Rust General Reply
Just pushed an update that might fix this - should be on the dev branch quite soon
garry Rust General Reply
[QUOTE=KAOS Arioch;48905750]Hey Facepunch: The Snow Jacket skins are a little messy. The Unity mesh is only "Snow Jacket", but there are actually three versions: Snow Jacket -- Black, Snow Jacket -- Red and Snow Jacket -- Camo. If you make a snow jacket skin, I believe i...
garry Rust Reply
Kind of. You're gonna lose some buildings, but then the next save will work. Sadface.
garry Rust Reply
All cheats get detected eventually, the more widespread it goes the better. It makes it more likely to be detected and it means we'll ban more cheaters.
garry Rust Reply
[img]http://media3.onsugar.com/files/2013/12/06/952/n/1922398/d416223ca138cccc_Loki2_copy.gif[/img]
garry Rust Reply
I banned him manually. He was spamming a server full of 100 people for 3 hours.
garry Rust Reply
Polls aren't to choose what we do, they're to gauge popular opinion. It's not the UN.
garry Rust Reply
I'll add better stuff in for admining - but for now this made more sense.
garry Rust Reply
Yeah a lot changed. The skipping to players thing is gone. Space slows you down now, and you can add smoothing with camlerp 0.01 in the console
garry Rust Reply
demolish immediate is an admin action
garry Rust Reply
[QUOTE=MMM;48568747]While i'm also concerned about the direction the game is taking it is for a different reason than the OP. As development moves on the gameplay looks, from my point of view, less like a survival game and more like a first person RTS. Currently the gameplay...
garry Rust Reply
Yeah, one thing we should do really is make it so you can't place a cupboard inside the active cupboard radius
garry Rust Reply
If people want to quit Rust because the gameplay changes over time, that's fine. That's what they signed up for. Come back when the game is finished and we're not updating anymore. These changes might seem extreme. The thing you have to realise it's 1 second to change it ba...
garry Rust Reply
None of them are drops at the moment. The ones you're seeing on the market place are just a result of people finding the buy link. Content creators don't get a cut of marketplace transactions yet - that's something Valve are in the process of developing right now.
garry Rust Reply
No it was always the intention to do it CS:GO style
garry Rust Reply
The rules aren't set in stone, they're more advice/guidelines.
garry Rust Reply
Ok guys your problems should now be fixed on the dev branch
garry Rust General Reply