44 Results
Haha why did you need to use the shoe on your other hand?
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[QUOTE=sarge997;38650841]That video from JetBoom gave me an idea. Trying making a video where you try your hardest to pick up small things with two hands. And maybe trying to walk with it.[/QUOTE] You can defo grab stuff from either side and pick it up - but you have t...
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It's all the dancing from developing the kinect stuff
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I agree, a pre-processor would be ideal.
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[QUOTE=FPtje;38626012]Surely Lua does not iterate through every entry in a table to find a key? That would be ridiculous.[/QUOTE] OF course not, but obviously searching through a table with 1000 keys is slower than searching through a table with 7 keys.. right? Also.. g...
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Entity properties are useful :) [img]http://puu.sh/1vdmL[/img] [vid]http://puu.sh/1vdnG[/vid]
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Got TF2 spy and soldier working. Which is turning out to be a total pain in the ass.. because the bone directions on the pelvis and torso are all sidewards. I think we're probably msising some angle rotating functions. [vid]http://puu.sh/1uZvM[/vid]
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[QUOTE=JetBoom;38611054]Would be great.[/QUOTE] Email me your address and I'll get on it :)
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[QUOTE=JetBoom;38610572]Just gotta get someone with a kinect and I can get motion captured animations in to my lua animations API.[/QUOTE] I'll send you one if you want?
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[QUOTE=meazum;38607780]I am assuming the kinect thing performs frighteningly bad online?[/QUOTE] It's just a ragdoll moving around. [editline]27th November 2012[/editline] [QUOTE=Banana Lord.;38607795]I doubt it's even networked tbh, that seems like a horrible idea from ...
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Because tables is the way it should be. I wish I'd started using tables for enums earlier. I wish I'd used them like ENUM.KINECT.HEAD too - with a global ENUM table. But it's too late to change everything now. I could do both - and go back through all the enums changing the...
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Nope
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I would love to - but I'm not gonna break compatibility. So not any time soon. [hd]http://www.youtube.com/watch?v=avgqr75MVcg[/hd] [editline]26th November 2012[/editline] It's on the SVN now.
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I wouldn't document the API yet. I'm mulling over renaming the library from kinect to something more generic, like motionsensor or something.
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1:1 bone size :v: [vid]http://puu.sh/1uF8h[/vid]
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[QUOTE=Mega1mpact;38600237]Garry is there any way I can get the source code for that kinect project? I would love to tinker around with it and maybe make it so that it just doesn't stretch the limbs.[/QUOTE] It'll be on SVN by the end of today.. just cleaning up some code.
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Check out this demo: [url]http://puu.sh/1uw6k[/url] It works in the current `live` gmod :)
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Can we wait until it's finished before you start moaning about how it works
garry Developing Reply
[QUOTE=ralle105;38592294]You could calculate the direction of the bones from the kinect input and use fixed offsets to make it work properly for a person of any size.[/QUOTE] Yeah you can totally do that, it's all easy enough to do. The only way it is like it is.. is becau...
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[QUOTE=Remscar;38591288]How are you adjusting the ragdoll bones to yours? It seems a bit off, like its stretching the ragdoll. My friend in calculus would love this[/QUOTE] It is stretching it.. if someone half my height goes on it the ragdoll will be half the he...
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Ok, I think I nailed it. [hd]http://www.youtube.com/watch?v=NEZYyr7e_YQ[/hd]
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I am totally lost without puush now. It's just so incredibly easy once you know the shortcuts.
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This is the most excercise I've had in years :x [vid]http://puu.sh/1tMlf[/vid] Having trouble with bone 0 and 1.. they're seemingly on a completely different axis to everything else. Blagh.
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This is better. Kinda. It's still using the ragdoll - but I'm directly setting the positions that are usually set by the physics objects. [hd]http://www.youtube.com/watch?v=aTtcXPwJuqs[/hd] Just got to get it to work out the bone angles, then I'll see what I can do about...
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Controlling a ragdoll is giving really lousy results, so I think I'm gonna take over the bones completely instead of trying to position the physics objects at strategic points. [vid]http://puu.sh/1tvZe[/vid]
garry Developing Reply
[QUOTE=Feihc;38565374]I'm just picturing you actually dancing like this in my head and I'm getting a good chuckle out of it. Hehehe. Either way this is pretty cool. Nice job.[/QUOTE] Just for you [vid]http://puu.sh/1tt3p[/vid]
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Tested it with Sarah, 2 people works.. technically there's a 6 person limit... :0 [vid]http://puu.sh/1tqDM[/vid] [editline]23rd November 2012[/editline] It's on SVN now if you wanna give it a try. Here's my test code. Don't count on anything staying like this right now...
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Yeah it's incredibly easy to use.. [img]http://puu.sh/1tq2S[/img] I'm adding enums for each bone description.
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Well.. that was easier than I thought it would be.. [vid]http://puu.sh/1tpWE[/vid] It supports multiple people - but I'm gonna tweak it to support multiple sensors. Then the ragdoll dance contests can begin.
garry Developing Reply
Got entity properties all working :v: [hd]http://www.youtube.com/watch?v=NSze_WjPnIk[/hd] [url]http://garry.tv/post/36303576850/entity-editor[/url]
garry Developing Reply
What I meant is this: [img]http://puu.sh/1sItt[/img] A tabbed box - enabling multiple styles of control for the user to select from.. [img]http://puu.sh/1sIu6[/img]
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Got some more basics done on the property sheet.. Vector colour and boolean. [img]http://puu.sh/1sEk1[/img] With the colour selector, I plan to make it so that when you click on the colour a pallete pops up. Not in a modal window - but in a kind of a menu popup - that yo...
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Working on the entity editor system. The idea is like in Hammer. You edit an entity - the values are updated in real time.. both ways. I'm aiming to make it a no fuss setup. So everyone can easily make their entities editable using it. It's part of the datatables system rig...
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[QUOTE=Ghor;38479603]I was wondering what kind of difference in performance existed between Vector operations and Lua table operations. I wrote up a Lua implementation of the Vector class to benchmark with, and was very surprised by the results: [/QUOTE] That's pretty int...
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No-one's holding a gun to your head. If you don't understand the strenths of HTML/CSS/JS then don't use it.
garry Developing Reply
Obviously doing something simple like drawing a red square is going to be easier in Lua. I'm sure you were truing to make a point but.. [lua]local html = CreateHTML() html:SetHTML[[ <div style="background-color: red; width: 80px; height: 80px;"> ]][/lua] Showing a red...
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Updated the error site so you can see all the errors your addon is creating.. [url]http://errors.garrysmod.com/addon/104804213/?minutes=1440[/url] You can either replace the workshop id there, or find your addon on the main list and click on the blue name.. [url]http:...
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You should be able to change the clothes colours, take a look at how I do it in the player options window?
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If you can make it, make it.
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"Here's an optimization you haven't asked for, don't need, and I haven't tested"
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Added graphs to the error pages. Now you can see the exact date and time when one of my shitty updates breaks all of your mods. [url]http://errors.garrysmod.com/error/1229027229/[/url] [url]http://errors.garrysmod.com/[/url] (Seriously though, that error is my fault, ...
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Yeah - kind of.
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Something for the addon/gamemode makers.. [url]http://errors.garrysmod.com/top/hour/[/url] It's kind of useless right now because you can't focus in on particular addons/gamemodes.. but I can use it to spot the bad addons and remove them from workshop before too many peo...
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New thread woop
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