233 Results
[B]Revision 638[/B] [INDENT]Fixed prop possession movement issue. Added text indicator of your health as seen by others (will add a toggle in settings later). Moved listing of convars out of readme onto site. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch....
garry Garry's Mod General Reply
gmod_game: Fixed prop possession movement issue.
garry Garry's Mod General Thread
gmod_game: Fixed bug in spectator parenting.
garry Garry's Mod General Thread
[B]Revision 637[/B] [INDENT]Fixed bug in spectator parenting. DNA Scanner auto-repeat setting is now enabled by default. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/entities/weapons/weapon_ttt_wte...
garry Garry's Mod General Reply
gmod_game: Warn C4 owner when his bomb gets disarmed.
garry Garry's Mod General Thread
[B]Revision 636[/B] [INDENT]Warn C4 owner when his bomb gets disarmed. Spectators now parented to the player they spectate, should fix visleaf/areaportal issues when spectating, probably maybe. Fixed bug where exploding barrel propkill was still counted as suicide. [/INDENT] ...
garry Garry's Mod General Reply
[B]Revision 952[/B] [INDENT]added LoadPeekEntityMap function which passes the map container holding the original map id's for each pointer. Does nothing by default, but allows inheriting classes to access/copy off this data. input/output loading implemented. [/INDENT] [B]Cha...
garry Garry's Mod General Reply
botch: added LoadPeekEntityMap function which passes the ..
garry Garry's Mod General Thread
botch: added readonly accessors for inputs and outputs. a..
garry Garry's Mod General Thread
[B]Revision 951[/B] [INDENT]added readonly accessors for inputs and outputs. and dll export flagged their related structs OutputDefinition OutputEntry InputDefinition. ( editor related )[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Bootil/Bootil/SuperObject/SuperObject...
garry Garry's Mod General Reply
[B]Revision 635[/B] [INDENT]Upped TTT version number. Added Glock to default weapon list, so that it doesn't cause a custom content flag. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/gamemode/shared.l...
garry Garry's Mod General Reply
gmod_game: Upped TTT version number.
garry Garry's Mod General Thread
[B]Revision 634[/B] [INDENT]Added cvar for enabling ragdoll pinning for innocents (ttt_ragdoll_pinning_innocents). Fixed exploit involving death confirmation concommand. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gam...
garry Garry's Mod General Reply
gmod_game: Added cvar for enabling ragdoll pinning for innoce..
garry Garry's Mod General Thread
[B]Revision 633[/B] [INDENT]Fixed errors if C4 planting player disconnected before its explosion. Tweaked some things to help prevent exploits. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/entities...
garry Garry's Mod General Reply
gmod_game: Fixed errors if C4 planting player disconnected be..
garry Garry's Mod General Thread
[B]Revision 950[/B] [INDENT]renderer Removed a assert in materials regarding no texture being set for materials. Theres some materials that do not use textures and the material browser asserts on them.[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/render/CMaterial.cpp [...
garry Garry's Mod General Reply
botch: renderer
garry Garry's Mod General Thread
botch: BotchEd changes
garry Garry's Mod General Thread
[B]Revision 949[/B] [INDENT]BotchEd changes fixed the grid/ angle snap control to toggle correctly. Currently the slider does not initialize to the right spot. I'm fairly confident that this is a bug with slider and its width/height affecting the value. Renamed undo related ...
garry Garry's Mod General Reply
[B]Revision 948[/B] [INDENT]BotchProj update, for environment var setting. -- added a HWND_BROADCAST message send with WM_SETTINGCHANGE lparam = "Environment" to have windows notice the environment variable change similarly in the way advanced settings in system properties wou...
garry Garry's Mod General Reply
botch: BotchProj update, for environment var setting. -- ..
garry Garry's Mod General Thread
gmod_game: Updated binaries, version, changelog
garry Garry's Mod General Thread
[B]Revision 630[/B] [INDENT]Updated binaries, version, changelog [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame...
garry Garry's Mod General Reply
[B]Revision 738[/B] [INDENT]Updated version[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/gmod_version.h [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: Updated version
garry Garry's Mod General Thread
We used to light fires when I was a kid. When I was about 11 it was a really dry summer, and as we rode out bikes we'd light fires then ride off. On the news that night I saw that the embankment of the M6 was on fire - and it was a really big fire. They had to close the motorw...
garry General Discussion Reply
[B]Revision 947[/B] [INDENT]Fix to motion blur. now scales correctly with framerate[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/deferredpipeline/CDeferredPipeline.cpp [/LIST] Committed By [B]Pat Glynn[/B]
garry Garry's Mod General Reply
botch: Fix to motion blur. now scales correctly with fram..
garry Garry's Mod General Thread
gmod_src: Fixed a couple of potential crashes (reported by J..
garry Garry's Mod General Thread
[B]Revision 737[/B] [INDENT]Fixed a couple of potential crashes (reported by JetBoom)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/physics.cpp [*]trunk/src_garrysmod/garrysmod/Objects/lua_entity.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
Looks fun, but art looks awful.
garry Polidicks Reply
No Updates
garry Polidicks Thread
[url]http://www.garrysmod.com/2010/11/16/no-updates/[/url]
garry Polidicks Reply
My intention is to have it so toybox entities can 'include' other toybox entities. So if you have a weapon you can make another toybox entity, mark it as unlisted, and will be able to make your weapon shoot it. That's what I'm aiming at doing in the future. I think this shoul...
garry Garry's Mod General Reply
gmod_src: Removed Entity:GetMaxHealth() from client
garry Garry's Mod General Thread
[B]Revision 736[/B] [INDENT]Removed Entity:GetMaxHealth() from client[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Objects/lua_entity.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[QUOTE=HTF;26081473]I would be interested, been coding in PHP for over 10 years, had a six month break though so I don't have anything up at the moment, I can always knock something up to prove I have what it takes though.[/QUOTE] Do you have google talk? If so add me and ...
garry Programming Reply
gmod_game: Glock balance tweaks.
garry Garry's Mod General Thread
[B]Revision 625[/B] [INDENT]Glock balance tweaks. Fixed players in spectator mode getting on ladders. prop_physics and func_physbox variations are now whitelisted for spectator possession, instead of a blacklisting method. Better for custom entities/weapons. Shortened duration...
garry Garry's Mod General Reply
We've got another project in the works, looking for an experienced PHP developer. Involves a lot of database work, and a lot of PHP. Will be about 6 months worth of contract. Really looking for experience here - anyone interested?
garry Programming Reply
garry General Games Discussion Reply
garry General Games Discussion Reply
Gotta be GMod right? I haven't heard of any other mods.
garry Polidicks Reply
[B]Revision 624[/B] [INDENT]Added Glock. Changed ironsights to have the gun model out of the way, can be set back to old positions in settings. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/changelog.txt"]trunk/changelog.t...
garry Garry's Mod General Reply
gmod_game: Added Glock.
garry Garry's Mod General Thread
gmod_game: Changelog for iRzilla, a man who loves both change..
garry Garry's Mod General Thread
[B]Revision 623[/B] [INDENT]Changelog for iRzilla, a man who loves both changes and logs. Fixed error when player killed by non-player, non-world attacker. Fixed ragdoll pinning hud hint showing for non-traitors. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepu...
garry Garry's Mod General Reply
It is already on gmodgame.
garry Garry's Mod General Reply
botch: debug now uses minimal rebuild, clr topfix disable..
garry Garry's Mod General Thread
[B]Revision 946[/B] [INDENT]debug now uses minimal rebuild, clr topfix disables that, release does not set a value for it.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/botch_clr_topfix.vsprops [*]trunk/Source/botch_debug.vsprops [*]trunk/Source/botch_release.vspro...
garry Garry's Mod General Reply
botch: Deferred Pipeline - Changed GBuffer targets and ge..
garry Garry's Mod General Thread
[B]Revision 945[/B] [INDENT]Deferred Pipeline - Changed GBuffer targets and general optimization. reworked shaders and renamed constants[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/deferredpipeline/CDeferredPipeline.cpp [*]trunk/Source/deferredpipeline/CDeferredPipeli...
garry Garry's Mod General Reply
botch: Changed string for material variable "g_Skin" to "..
garry Garry's Mod General Thread
[B]Revision 943[/B] [INDENT]Added source for constants and includes. ( local to render ) provides string lookup and parsing for pooled constants. CShaderIncludes implements ID3DXInclude and makes a more reliable include directive for effects. in shaders when < > is used with i...
garry Garry's Mod General Reply
botch: Updated functions which only read memory that took..
garry Garry's Mod General Thread
[B]Revision 942[/B] [INDENT]Updated functions which only read memory that took a void * to now take a const void * ( less casting required, and standard for readonly ) Added functions for materials SetValueArray which takes a T[] and optional count SetValueElements which tak...
garry Garry's Mod General Reply
[B]Revision 944[/B] [INDENT]Changed string for material variable "g_Skin" to "cSkin" ( one line )[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/model/CModel.cpp [/LIST] Committed By [B]Pat Glynn[/B]
garry Garry's Mod General Reply
botch: Added source for constants and includes. ( local t..
garry Garry's Mod General Thread
[B]Revision 941[/B] [INDENT]added two new structs one that holds a matrix value and the inverse of it. and the other holding world view proj and combinations of those along with the inverse of each using the prior struct mentioned. All inline. no changes matrix type.[/INDENT]...
garry Garry's Mod General Reply
botch: added two new structs one that holds a matrix valu..
garry Garry's Mod General Thread
Probably an error model. If you tried to spawn one using GMod's spawn menu it would just silently fail.
garry Garry's Mod General Reply
[B]Revision 622[/B] [INDENT]Added "call detective" button to body search window. Added ttt_no_prop_throwing, preventing all prop throwing with the magneto. Defaults off. Fixed ttt_fretta_votegracerounds not having effect. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://...
garry Garry's Mod General Reply
gmod_game: Added "call detective" button to body search windo..
garry Garry's Mod General Thread
I don't know
garry Garry's Mod General Reply
No new models can be loaded
garry Garry's Mod General Reply
gmod_src: will no longer try to cache more models than model..
garry Garry's Mod General Thread
[B]Revision 735[/B] [INDENT]will no longer try to cache more models than modelprecache will hold Added sv_maxprecachedmodels to control the number of precachable models - which may help some servers that get overflow errors on join if they set it low like 512 etc.. Cleaned up ...
garry Garry's Mod General Reply
gmod_game: Latest Binaries
garry Garry's Mod General Thread
[B]Revision 619[/B] [INDENT]Latest Binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/SceneCacheP...
garry Garry's Mod General Reply
gmod_src: Added Entity:StopParticleEmission()
garry Garry's Mod General Thread
[B]Revision 734[/B] [INDENT]Added Entity:StopParticleEmission() Added Entity::CreateParticleEffect( strName, iAttachmentType, tabControlPoints ) tabControlPoints { 1 { entity : entity ( can be nil ) attachtype : int ( can be nil ) position : vector ( can be nil ) } ...
garry Garry's Mod General Reply
gmod_src: Fixed bug in render.RenderView which meant that af..
garry Garry's Mod General Thread
gmod_game: Latest Binaries
garry Garry's Mod General Thread
[B]Revision 733[/B] [INDENT]Fixed bug in render.RenderView which meant that after enabling ortho mode you couldn't turn it off again.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/cl_gl_render.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[B]Revision 616[/B] [INDENT]Latest Binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/client.dll"...
garry Garry's Mod General Reply
[B]Revision 615[/B] [INDENT]Improved damage attribution for physics-based traps. Fixed case where fretta map-only vote could start while one was running. Ragdoll pinning HUD indicator and different rope texture. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch....
garry Garry's Mod General Reply
gmod_game: Improved damage attribution for physics-based trap..
garry Garry's Mod General Thread
gmod_game: PlayerCanPickupItem hook in base gamemode
garry Garry's Mod General Thread
[B]Revision 612[/B] [INDENT]PlayerCanPickupItem hook in base gamemode[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/base/gamemode/player.lua"]trunk/gamemodes/base/gamemode/player.lua[/URL] [/LIST] Committed B...
garry Garry's Mod General Reply
[B]Revision 732[/B] [INDENT]Added PlayerCanPickupItem hook[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/garrysmod/gmod_gamerules.cpp [*]trunk/src_garrysmod/game/shared/garrysmod/gmod_gamerules.h [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: Added PlayerCanPickupItem hook
garry Garry's Mod General Thread
gmod_src: No scriptenforcer when playing back demo
garry Garry's Mod General Thread
[B]Revision 731[/B] [INDENT]No scriptenforcer when playing back demo[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/garrysmod/ScriptEnforcer.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[QUOTE=maurits150;25962845]Does this mean we can have over 2k entities? =O[/QUOTE] No, it means that it won't create any more than this, so we won't get the out of edict's engine crash.
garry Garry's Mod General Reply
[QUOTE=acds;25953810]Well server browsers are a good thing though. Buggy server/server browsers and shitty admins aren't. Sadly it's either that or the console system (in which 120ms of latency is considered excellent).[/QUOTE] I don't think those are the only options. We...
garry General Games Discussion Reply
[QUOTE=eXperion;25953712]You can't cancel refreshing servers, what the fuck man. Every game should have that, I hate almost hitting join just to see another 20 servers in my list, shoving the one I wanted to join down. Singleplay won't launch for me at all, just had it running...
garry General Games Discussion Reply
Fuck it. Gonna buy it on the 360 to play MP with friends. This dedicated server business, and lack of party support is crap. Fuck the PC
garry General Games Discussion Reply
Can't even join a server. Just constantly 'connecting'.
garry General Games Discussion Reply
God. Dedicated servers. This is awful. It was so much easier in MW2. Playing with friends now is harder than it should be.
garry General Games Discussion Reply
gmod_game:
garry Garry's Mod General Thread
[B]Revision 601[/B] [B]Added Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/materials/PHXtended/metal.vmt"]trunk/materials/PHXtended/metal.vmt[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/materials/PHXtended/metal.vtf"]...
garry Garry's Mod General Reply
[QUOTE=JgcxCub;25950894]All PHX does for me is slow up my loading time. I swear I chopped a minute off loading by removing PHX. Good times. Until this... :sigh:[/QUOTE] It won't affect load times at all.
garry Polidicks Reply
Mousemats were the ringtones of the 90s
garry Polidicks Reply
Technically it's GMod 119 right now..
garry Polidicks Reply
[url]http://stats.garrysmod.com/SiNgLePlAyEr/[/url] about 35,000 people played GMod over the weekend. I wouldn't call that 'dying'.
garry Garry's Mod General Reply
Oh no! Something I'm not even going to notice is being included with GMod! What shall I do! Get over it, some of Valve's maps are 200mb. It's nothing.
garry Garry's Mod General Reply
Weird, because it's selling more copies now than it ever has.. Maybe it's moving regions? Sales are really high in Korea right now..
garry Garry's Mod General Reply
gmod_game:
garry Garry's Mod General Thread