188 Results
[B]Revision 638[/B] [INDENT]Fixed prop possession movement issue. Added text indicator of your health as seen by others (will add a toggle in settings later). Moved listing of convars out of readme onto site. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch....
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gmod_game: Fixed prop possession movement issue.
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gmod_game: Fixed bug in spectator parenting.
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[B]Revision 637[/B] [INDENT]Fixed bug in spectator parenting. DNA Scanner auto-repeat setting is now enabled by default. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/entities/weapons/weapon_ttt_wte...
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gmod_game: Warn C4 owner when his bomb gets disarmed.
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[B]Revision 636[/B] [INDENT]Warn C4 owner when his bomb gets disarmed. Spectators now parented to the player they spectate, should fix visleaf/areaportal issues when spectating, probably maybe. Fixed bug where exploding barrel propkill was still counted as suicide. [/INDENT] ...
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[B]Revision 952[/B] [INDENT]added LoadPeekEntityMap function which passes the map container holding the original map id's for each pointer. Does nothing by default, but allows inheriting classes to access/copy off this data. input/output loading implemented. [/INDENT] [B]Cha...
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botch: added LoadPeekEntityMap function which passes the ..
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botch: added readonly accessors for inputs and outputs. a..
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[B]Revision 951[/B] [INDENT]added readonly accessors for inputs and outputs. and dll export flagged their related structs OutputDefinition OutputEntry InputDefinition. ( editor related )[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Bootil/Bootil/SuperObject/SuperObject...
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[B]Revision 635[/B] [INDENT]Upped TTT version number. Added Glock to default weapon list, so that it doesn't cause a custom content flag. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/gamemode/shared.l...
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gmod_game: Upped TTT version number.
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[B]Revision 634[/B] [INDENT]Added cvar for enabling ragdoll pinning for innocents (ttt_ragdoll_pinning_innocents). Fixed exploit involving death confirmation concommand. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gam...
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gmod_game: Added cvar for enabling ragdoll pinning for innoce..
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[B]Revision 633[/B] [INDENT]Fixed errors if C4 planting player disconnected before its explosion. Tweaked some things to help prevent exploits. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/entities...
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gmod_game: Fixed errors if C4 planting player disconnected be..
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[B]Revision 950[/B] [INDENT]renderer Removed a assert in materials regarding no texture being set for materials. Theres some materials that do not use textures and the material browser asserts on them.[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/render/CMaterial.cpp [...
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botch: renderer
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botch: BotchEd changes
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[B]Revision 949[/B] [INDENT]BotchEd changes fixed the grid/ angle snap control to toggle correctly. Currently the slider does not initialize to the right spot. I'm fairly confident that this is a bug with slider and its width/height affecting the value. Renamed undo related ...
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[B]Revision 948[/B] [INDENT]BotchProj update, for environment var setting. -- added a HWND_BROADCAST message send with WM_SETTINGCHANGE lparam = "Environment" to have windows notice the environment variable change similarly in the way advanced settings in system properties wou...
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botch: BotchProj update, for environment var setting. -- ..
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gmod_game: Updated binaries, version, changelog
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[B]Revision 630[/B] [INDENT]Updated binaries, version, changelog [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame...
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[B]Revision 738[/B] [INDENT]Updated version[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/gmod_version.h [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Updated version
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[B]Revision 947[/B] [INDENT]Fix to motion blur. now scales correctly with framerate[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/deferredpipeline/CDeferredPipeline.cpp [/LIST] Committed By [B]Pat Glynn[/B]
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botch: Fix to motion blur. now scales correctly with fram..
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gmod_src: Fixed a couple of potential crashes (reported by J..
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[B]Revision 737[/B] [INDENT]Fixed a couple of potential crashes (reported by JetBoom)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/physics.cpp [*]trunk/src_garrysmod/garrysmod/Objects/lua_entity.cpp [/LIST] Committed By [B]Garry Newman[/B]
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My intention is to have it so toybox entities can 'include' other toybox entities. So if you have a weapon you can make another toybox entity, mark it as unlisted, and will be able to make your weapon shoot it. That's what I'm aiming at doing in the future. I think this shoul...
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gmod_src: Removed Entity:GetMaxHealth() from client
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[B]Revision 736[/B] [INDENT]Removed Entity:GetMaxHealth() from client[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Objects/lua_entity.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_game: Glock balance tweaks.
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[B]Revision 625[/B] [INDENT]Glock balance tweaks. Fixed players in spectator mode getting on ladders. prop_physics and func_physbox variations are now whitelisted for spectator possession, instead of a blacklisting method. Better for custom entities/weapons. Shortened duration...
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[B]Revision 624[/B] [INDENT]Added Glock. Changed ironsights to have the gun model out of the way, can be set back to old positions in settings. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/changelog.txt"]trunk/changelog.t...
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gmod_game: Added Glock.
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gmod_game: Changelog for iRzilla, a man who loves both change..
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[B]Revision 623[/B] [INDENT]Changelog for iRzilla, a man who loves both changes and logs. Fixed error when player killed by non-player, non-world attacker. Fixed ragdoll pinning hud hint showing for non-traitors. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepu...
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It is already on gmodgame.
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botch: debug now uses minimal rebuild, clr topfix disable..
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[B]Revision 946[/B] [INDENT]debug now uses minimal rebuild, clr topfix disables that, release does not set a value for it.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/botch_clr_topfix.vsprops [*]trunk/Source/botch_debug.vsprops [*]trunk/Source/botch_release.vspro...
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botch: Deferred Pipeline - Changed GBuffer targets and ge..
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[B]Revision 945[/B] [INDENT]Deferred Pipeline - Changed GBuffer targets and general optimization. reworked shaders and renamed constants[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/deferredpipeline/CDeferredPipeline.cpp [*]trunk/Source/deferredpipeline/CDeferredPipeli...
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botch: Changed string for material variable "g_Skin" to "..
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botch: Updated functions which only read memory that took..
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[B]Revision 943[/B] [INDENT]Added source for constants and includes. ( local to render ) provides string lookup and parsing for pooled constants. CShaderIncludes implements ID3DXInclude and makes a more reliable include directive for effects. in shaders when < > is used with i...
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[B]Revision 942[/B] [INDENT]Updated functions which only read memory that took a void * to now take a const void * ( less casting required, and standard for readonly ) Added functions for materials SetValueArray which takes a T[] and optional count SetValueElements which tak...
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[B]Revision 944[/B] [INDENT]Changed string for material variable "g_Skin" to "cSkin" ( one line )[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/model/CModel.cpp [/LIST] Committed By [B]Pat Glynn[/B]
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botch: Added source for constants and includes. ( local t..
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[B]Revision 941[/B] [INDENT]added two new structs one that holds a matrix value and the inverse of it. and the other holding world view proj and combinations of those along with the inverse of each using the prior struct mentioned. All inline. no changes matrix type.[/INDENT]...
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botch: added two new structs one that holds a matrix valu..
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Probably an error model. If you tried to spawn one using GMod's spawn menu it would just silently fail.
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[B]Revision 622[/B] [INDENT]Added "call detective" button to body search window. Added ttt_no_prop_throwing, preventing all prop throwing with the magneto. Defaults off. Fixed ttt_fretta_votegracerounds not having effect. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://...
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gmod_game: Added "call detective" button to body search windo..
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I don't know
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No new models can be loaded
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gmod_src: will no longer try to cache more models than model..
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[B]Revision 735[/B] [INDENT]will no longer try to cache more models than modelprecache will hold Added sv_maxprecachedmodels to control the number of precachable models - which may help some servers that get overflow errors on join if they set it low like 512 etc.. Cleaned up ...
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gmod_game: Latest Binaries
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[B]Revision 619[/B] [INDENT]Latest Binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/SceneCacheP...
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gmod_src: Added Entity:StopParticleEmission()
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[B]Revision 734[/B] [INDENT]Added Entity:StopParticleEmission() Added Entity::CreateParticleEffect( strName, iAttachmentType, tabControlPoints ) tabControlPoints { 1 { entity : entity ( can be nil ) attachtype : int ( can be nil ) position : vector ( can be nil ) } ...
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gmod_src: Fixed bug in render.RenderView which meant that af..
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gmod_game: Latest Binaries
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[B]Revision 733[/B] [INDENT]Fixed bug in render.RenderView which meant that after enabling ortho mode you couldn't turn it off again.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/cl_gl_render.cpp [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 616[/B] [INDENT]Latest Binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/client.dll"...
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[B]Revision 615[/B] [INDENT]Improved damage attribution for physics-based traps. Fixed case where fretta map-only vote could start while one was running. Ragdoll pinning HUD indicator and different rope texture. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch....
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gmod_game: Improved damage attribution for physics-based trap..
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gmod_game: PlayerCanPickupItem hook in base gamemode
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[B]Revision 612[/B] [INDENT]PlayerCanPickupItem hook in base gamemode[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/base/gamemode/player.lua"]trunk/gamemodes/base/gamemode/player.lua[/URL] [/LIST] Committed B...
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[B]Revision 732[/B] [INDENT]Added PlayerCanPickupItem hook[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/garrysmod/gmod_gamerules.cpp [*]trunk/src_garrysmod/game/shared/garrysmod/gmod_gamerules.h [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Added PlayerCanPickupItem hook
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gmod_src: No scriptenforcer when playing back demo
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[B]Revision 731[/B] [INDENT]No scriptenforcer when playing back demo[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/garrysmod/ScriptEnforcer.cpp [/LIST] Committed By [B]Garry Newman[/B]
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[QUOTE=maurits150;25962845]Does this mean we can have over 2k entities? =O[/QUOTE] No, it means that it won't create any more than this, so we won't get the out of edict's engine crash.
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gmod_game:
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[B]Revision 601[/B] [B]Added Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/materials/PHXtended/metal.vmt"]trunk/materials/PHXtended/metal.vmt[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/materials/PHXtended/metal.vtf"]...
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[url]http://stats.garrysmod.com/SiNgLePlAyEr/[/url] about 35,000 people played GMod over the weekend. I wouldn't call that 'dying'.
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Oh no! Something I'm not even going to notice is being included with GMod! What shall I do! Get over it, some of Valve's maps are 200mb. It's nothing.
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Weird, because it's selling more copies now than it ever has.. Maybe it's moving regions? Sales are really high in Korea right now..
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gmod_game:
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[B]Revision 610[/B] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/settings/spawnlist/miscellaneous props.txt"]trunk/settings/spawnlist/miscellaneous props.txt[/URL] [/LIST] [B]Added Files:[/B] [LIST] [*][URL="https://facepun...
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gmod_src: Should fix the edict errors
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[B]Revision 730[/B] [INDENT]Should fix the edict errors Fixed weird error when creating entities[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/mapentities.cpp [*]trunk/src_garrysmod/game/shared/movevars_shared.cpp [*]trunk/src_garrysmod/garrysmod/Libr...
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Added
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[B]Revision 605[/B] [INDENT]New bins/changelog [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/client.dll"]trunk/bin/client.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/server.dll"]tru...
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gmod_game: New bins/changelog
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gmod_src: Ragdoll blood should be the same colour as player ..
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[B]Revision 729[/B] [INDENT]Ragdoll blood should be the same colour as player blood[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/hl2mp/c_hl2mp_player.cpp [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 728[/B] [INDENT]Lua entities now have creation priority - meaning you can make Lua ents named the same as a traditional entity and it will spawn the Lua one instead of the traditional one ![/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/uti...
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gmod_src: Lua entities now have creation priority - meaning ..
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gmod_game: Updated changelog
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[B]Revision 604[/B] [INDENT]Updated changelog[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/changelog.txt"]trunk/changelog.txt[/URL] [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 603[/B] [INDENT]PHX Spawnicons Part 2[/INDENT][B]Added Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/spawnicons/hunter/tubes/tubebend2x2x90outer.si0"]trunk/spawnicons/hunter/tubes/tubebend2x2x90outer.si0[/URL] [*][URL="https://fac...
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gmod_game: PHX Spawnicons Part 2
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[B]Revision 603[/B] [INDENT]PHX Spawnicons Part 2[/INDENT] [B]Added Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/spawnicons/hunter/tubes/tubebend2x2x90outer.si0"]trunk/spawnicons/hunter/tubes/tubebend2x2x90outer.si0[/URL] [*][URL="https:/...
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gmod_game: PHX Spawnicons Part 2
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[B]Revision 603[/B] [INDENT]PHX Spawnicons Part 2[/INDENT][B]Added Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/spawnicons/hunter/tubes/tubebend2x2x90outer.si0"]trunk/spawnicons/hunter/tubes/tubebend2x2x90outer.si0[/URL] [*][URL="https://fac...
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