177 Results
[B]Revision 752[/B] [INDENT]Quickchat sent by others is now shown in your language instead of the sender's. Decals (blood) now cleared when preparation phase ends. Added option to disable the Fretta splash screen. Detectives now use the admin values configured for voice drain ...
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gmod_game: Quickchat sent by others is now shown in your lang..
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[QUOTE=DarthTealc;26991176]Garry, I've been working on a radio entity that looks in your Toybox downloads folder, and displays a list of any music you have downloaded from the Toybox. You can then click the filename to play it, or "use" it to bring up the list again and choose...
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[B]Revision 750[/B] [INDENT]Changed Health Station mechanics, no longer insta-heals but works more like HL2's heal stations. Added gm_* maps to list of excluded maps for fretta votes. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmod...
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gmod_game: Changed Health Station mechanics, no longer insta-..
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botch: Added ClickQuery tools/framework ( namespace Click..
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[B]Revision 988[/B] [INDENT]Added ClickQuery tools/framework ( namespace ClickQuery ) - used this in IOPanel for click selecting input entities. - removed / commented out ViewPicker - EntitySelector now utilizes ClickQuery. - ViewPanel does not do ViewPicker checks any longer ...
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gwen: Fixed crash due to calling DelayedDelete on a cont..
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[B]Revision 126[/B] [INDENT]Fixed crash due to calling DelayedDelete on a control more than once. Fixed crash due to manually deleting a control after calling DelayedDelete. Fix crash due to calling DelayedDelete inside a deconstructor for a parenting control but still you sho...
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[B]Revision 722[/B] [INDENT]Added effects when C4 is destroyed, to distinguish that from getting picked up. Fixed some cases where a language string meant for trap kills was also used for weapon kills (and some related issues). Fixed "goomba kills" attribution when a player fa...
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gmod_game: Added effects when C4 is destroyed, to distinguish..
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Because they're shit. Any that are on there now were uploaded a long time ago. We won't need any more entities that just play sounds.
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[QUOTE=Pantho;26798276]So, the model crash everyone was begging to be fixed. Your solution is to make it no longer crash, but "break" so server owners have to manually restart there servers? By break, I mean disabled spawning models, tools, everything really...[/QUOTE] I gu...
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Try now. Setting it higher than the engine maximum will just revert to the old behaviour though. It doesn't resize the string table in any way. It just refuses to try to load more models than its able to.
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gmod_src: 111 depots
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[B]Revision 752[/B] [INDENT]111 depots[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/deploy/ContentDescriptionDB.xml [*]trunk/deploy/garrysmod.depot [*]trunk/deploy/garrysmod.spj [*]trunk/deploy/report.txt [/LIST] [B]Added Files:[/B] [LIST] [*]trunk/deploy/4001_111.b...
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[B]Revision 666[/B] [INDENT]Fixed TTT translations not loading properly from lua cache. Added check for ent.AllowPropspec, custom ents can set this to true to be spectator-possessable. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodga...
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gmod_game: Fixed TTT translations not loading properly from l..
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gmod_src: 111 symbols
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[B]Revision 751[/B] [INDENT]111 symbols[/INDENT][B]Added Files:[/B] [LIST] [*]trunk/symbols/000Admin/0000000085 [*]trunk/symbols/000Admin/0000000086 [*]trunk/symbols/000Admin/0000000087 [*]trunk/symbols/000Admin/0000000088 [*]trunk/symbols/MenuSystem.dll/4D0C9AA4171000/MenuSys...
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[B]Revision 750[/B] [INDENT]Try this on for size, OSX![/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/client_gmod.vpc [/LIST] Committed By [B]Garry Newman[/B]
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gmod_game: Updated server version
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gmod_game: DLLs, should fix crashing on startup.
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[B]Revision 665[/B] [INDENT]Updated server version[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/steam.inf"]trunk/steam.inf[/URL] [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 664[/B] [INDENT]DLLs, should fix crashing on startup.[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/tru...
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gmod_src: Try this on for size, OSX!
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gmod_src: Updated version
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[B]Revision 749[/B] [INDENT]Updated version OSX fixes[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/client_gmod.vpc [*]trunk/src_garrysmod/game/server/server_gmod.vpc [*]trunk/src_garrysmod/garrysmod/MenuSystem/MenuSystem.vpc [*]trunk/src_garrys...
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gmod_src: !Merged with Valve latest
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[B]Revision 748[/B] [INDENT]updated tier0.dll[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/devtools/bin/tier0.dll [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: updated tier0.dll
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[B]Revision 747[/B] [INDENT]!Merged with Valve latest[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: !Valve latest
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[B]Revision 746[/B] [INDENT]!Valve latest[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Fixed sv_maxprecachedmodels
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[B]Revision 745[/B] [INDENT]Fixed sv_maxprecachedmodels Fixed lowercase entity name creation errors[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/baseentity.cpp [*]trunk/src_garrysmod/game/server/util.cpp [/LIST] Committed By [B]Garry Newman[/B]
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botch: Added IRTSUnit
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[B]Revision 987[/B] [INDENT]Added IRTSUnit Added Base RTS building ( to test orders ) Added RTSCommand panel populated with orders of selected units Added RTSBaseOrder and RTSAction Order Added Functionality for orders, passing along a Trace so the order can do what it needs w...
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[B]Revision 660[/B] [INDENT]Changed a few pistols to glocks in every included rearm script. Fixed errors when trying to use a language that does not exist (eg. by joining a server that does not have it) by making it fall back to English. Spectators now always stay in ragdoll-s...
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gmod_game: Changed a few pistols to glocks in every included ..
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botch: Tester
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[B]Revision 986[/B] [INDENT]Tester[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Tools/BenchTest/Tests/Squirrel.cpp [/LIST] Committed By [B]Garry Newman[/B]
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botch: Added a macro to fold up var arg building (Bootil_..
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[B]Revision 985[/B] [INDENT]Added a macro to fold up var arg building (Bootil_FormatString) Squirrel string running Squirrel error outputting[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Bootil/Bootil/Debug/Debug.cpp [*]trunk/Source/Bootil/Bootil/Types/String.cpp [*]tr...
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[B]Revision 984[/B] [INDENT]Squirrel objects cleaned properly Added Squirrel to GET interface Set proper runtime library on debug builds Added squirrel test to benchtest[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Bootil/Bootil/Interface/Get.cpp [*]trunk/Source/Bootil...
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botch: Squirrel objects cleaned properly
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[B]Revision 983[/B] [INDENT]Fixed benchtest, colladaprocess, modelviewer, scoop crashes (runtime library was multi-threaded, not mt-dll)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/Tools/BenchTest/BenchTest.vcproj [*]trunk/Source/Tools/ColladaProcess/ColladaProces...
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botch: Fixed benchtest, colladaprocess, modelviewer, scoo..
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[B]Revision 125[/B] [INDENT]Updated Build.bat[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/gwen/Build.bat [/LIST] Committed By [B]Garry Newman[/B]
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gwen: Updated Build.bat
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[B]Revision 982[/B] [INDENT]Cleaned up arg calling[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/public/ISquirrel.h [*]trunk/Source/squirrel/CSquirrelObject.cpp [/LIST] Committed By [B]Garry Newman[/B]
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botch: Cleaned up arg calling
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Everyone is unbanned
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Everyone is unbanned from toybox
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4 weeks ago, ya'll probably should have complained back then. That's why this SVN exists.
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[B]Revision 981[/B] [INDENT]Squirrel: Function calling - is this a stupid way to do it? I hate call, push push push, call.[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/public/ISquirrel.h [*]trunk/Source/squirrel/CSquirrel.cpp [*]trunk/Source/squirrel/CSquirrel.h [*]tru...
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botch: Squirrel: Function calling - is this a stupid way ..
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[quote=cloudhunter;26720375]the worst thing is this has been available to test on the svn for just under a month. Why didn't you server owners test then rather than bitching that it isn't working?[/quote] thank you.
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botch: Squirrel Object references
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[B]Revision 980[/B] [INDENT]Squirrel Object references[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/squirrel/CSquirrel.cpp [*]trunk/Source/squirrel/CSquirrel.h [*]trunk/Source/squirrel/CSquirrelObject.cpp [*]trunk/Source/squirrel/CSquirrelObject.h [/LIST] Commi...
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botch: Squirrel: interface, object
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[B]Revision 979[/B] [INDENT]Squirrel: interface, object[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/public/ISquirrel.h [*]trunk/Source/squirrel/SquirrelDLL.cpp [*]trunk/Source/squirrel/SquirrelDLL.h [*]trunk/Source/squirrel/squirrel.vcproj [/LIST][B]Added Files:[/B] [...
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[B]Revision 978[/B] [INDENT]Deferred Pipeline Reduced old repetative copy and paste code. Removed code using strings to set ShaderConstant values. added Console::Variable motionblur_samples -- defaults to 2 which is like before. when set to 1 it will do a single sample and ...
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botch: Deferred Pipeline
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[B]Revision 977[/B] [INDENT]Fix to Trait_Type( Align, n ) was marked incorrectly before. [/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/Bootil/Bootil/MacrosEx.h [/LIST] Committed By [B]Pat Glynn[/B]
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[B]Revision 975[/B] [INDENT]fix to launcher.vcproj manifest settings. ( SxS error )[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/launcher/launcher.vcproj [/LIST] Committed By [B]Pat Glynn[/B]
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botch: fix to launcher.vcproj manifest settings. ( SxS er..
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botch: render changes
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botch: Fix to Trait_Type( Align, n ) was marked incorrect..
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[B]Revision 976[/B] [INDENT]render changes IMaterial/CMaterial can now use ShaderConstant values to set variables. IRender now maintains DesiredTechnique and is exposed publicly through IRender ( prior static use CShader::PushDesiredTechnique / Pop ). Similarly to before if ...
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botch: added $(BotchLauncher) and $(BotchDLauncher) for u..
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botch: BotchEd
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[B]Revision 974[/B] [INDENT]added $(BotchLauncher) and $(BotchDLauncher) for use in Configuration Properties Debugging Command with dll projects when debugging through visual studio.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/botch_debug.vsprops [*]trunk/Sou...
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[B]Revision 973[/B] [INDENT]BotchEd Typo fix, entity windows will now save what entity they are using.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/Worlds/EditorWorlds/UI/Panels/EntityProperties.cpp [/LIST] Committed By [B]Pat Glynn[/B]
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botch: Automatic Build
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[B]Revision 972[/B] [INDENT]Automatic Build[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/libd/Galaxy.lib [*]trunk/Source/libd/Networking.lib [*]trunk/Source/libd/WorldCommon.lib [*]trunk/Source/libd/bootil.lib [*]trunk/Source/libd/entity.lib [*]trunk/Source/libd/lingo....
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gmod_src: Deploy 110
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[B]Revision 744[/B] [INDENT]Deploy 110[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/deploy/ContentDescriptionDB.xml [*]trunk/deploy/garrysmod.depot [*]trunk/deploy/garrysmod.spj [*]trunk/deploy/report.txt [/LIST] [B]Added Files:[/B] [LIST] [*]trunk/deploy/4001_110.b...
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[B]Revision 743[/B] [INDENT]110 Symbols[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/symbols/000Admin/history.txt [*]trunk/symbols/000Admin/lastid.txt [*]trunk/symbols/000Admin/server.txt [/LIST] [B]Added Files:[/B] [LIST] [*]trunk/symbols/000Admin/0000000083 [*]tru...
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gmod_src: 110 Symbols
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[B]Revision 659[/B] [INDENT]Updated version Updated dlls[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/cl...
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gmod_game: Updated version
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gmod_game: Removed some ugly, shitty PHX props from the spawn..
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[B]Revision 658[/B] [INDENT]Removed some ugly, shitty PHX props from the spawnlists[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/settings/spawnlist/miscellaneous props.txt"]trunk/settings/spawnlist/miscellaneous props.txt[...
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gmod_game: Added system for easier translation of TTT, and mo..
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[B]Revision 657[/B] [INDENT]Added system for easier translation of TTT, and moved all text into it (= huge commit). Fixed a bug where afk players moved to spectator were unable to spectate players. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beansta...
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botch: Added entity selection
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[B]Revision 971[/B] [INDENT]Added entity selection Added new menu art [/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Worlds/Shooter/RTSCanvas.cpp [*]trunk/Source/Worlds/Shooter/RTSMainPanel.cpp [*]trunk/Source/Worlds/Shooter/RTSMainPanel.h [*]trunk/Source/Worlds/Shooter...
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botch: Added minimap "teleporting" (Jump commander to are..
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[B]Revision 970[/B] [INDENT]Added minimap "teleporting" (Jump commander to area of map) Added map clamping, cannot scroll beyond minimap defined bounds [/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Source/Worlds/Shooter/RTSCanvas.cpp [*]trunk/Source/Worlds/Shooter/RTSCommand...
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[B]Revision 969[/B] [INDENT]Added RTS MainPanel - Draws selection box when clicking and dragging - Screen edges pan view - Clicking while moving screen edges increases movement speed - Works with asdw as well Minor code cleanup [/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk...
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botch: Added RTS MainPanel
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