297 Results
[B]Revision 830[/B] [INDENT]Silenced Pistol clip now holds 20 bullets, bringing it in line with other pistol ammo weapons. Moved Radio back to not having DNA. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrort...
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gmod_game: Silenced Pistol clip now holds 20 bullets, bringin..
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That's a VERY good idea, I'll look into that next week.
garry Developing Reply
We're already using recaptcha. What do you want me to do?
garry Developing Reply
[B]Revision 1034[/B] [INDENT]small cleanup and removal of unused functions. [/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/Source/Bootil/Bootil/SuperObject/TVariable.h [/LIST] Committed By [B]Pat Glynn[/B]
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botch: small cleanup and removal of unused functions.
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gmod_game: Added nick indicators above players for spectators..
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[B]Revision 829[/B] [INDENT]Added nick indicators above players for spectators. Damage log now shows time since start of round instead of map start. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/changelog.txt"]trunk/change...
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Just is
garry Garry's Mod General Reply
[B]Revision 1033[/B] [INDENT]new interpolation code. now keeps timestamped states interpolates smoothly between them and prediction uses the interpolated value to compare instead of the tick value. Since most of this is inline you'll need do a build solution on Everything.sln...
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botch: new interpolation code. now keeps timestamped stat..
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[B]Revision 826[/B] [INDENT]Latest binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/client.dll"]trunk/bin/client.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/server.dll"]trunk/b...
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gmod_game: Latest binaries
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gmod_src: [Lua] RenderView now accepts a drawmonitors parame..
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[B]Revision 781[/B] [INDENT][Lua] RenderView now accepts a drawmonitors parameter[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/cl_gl_render.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_game: Rebuilt animation files
garry Garry's Mod General Thread
[B]Revision 825[/B] [INDENT]Rebuilt animation files[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/models/player/female_anims.mdl"]trunk/models/player/female_anims.mdl[/URL] [*][URL="https://facepunch.svn.beanstalkapp.co...
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gmod_src: Added missing gestures
garry Garry's Mod General Thread
[B]Revision 780[/B] [INDENT]Added missing gestures[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/garrysmod/c_gmod_player.cpp [*]trunk/src_garrysmod/game/client/garrysmod/c_gmod_player.h [*]trunk/src_garrysmod/game/server/ai_activity.cpp [*]trunk...
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gmod_src: Added breathing animation
garry Garry's Mod General Thread
[B]Revision 779[/B] [INDENT]!Tools[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 778[/B] [INDENT]Added breathing animation [Lua] Fixed Player:IsSpeaking not always returning properly for local player [Lua] Added Player:AnimSetGestureWeight( channel, weight ) [/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/garrysmod/c...
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gmod_src: !Tools
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[B]Revision 823[/B] [INDENT]Players hold their ear while talking[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/...
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gmod_game: Players hold their ear while talking
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gmod_src: Models Compiling properly!
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gmod_src: !Clean up
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gmod_src: !Clean up
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[B]Revision 777[/B] [INDENT]!Clean up[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 775[/B] [INDENT]Models Compiling properly![/INDENT] [B]Added Files:[/B] [LIST] [*]trunk/game_src/Models/Player/GMod/Breath.smd [*]trunk/game_src/Models/Player/GMod/FightPose.smd [*]trunk/game_src/Models/Player/GMod/FightPose_Crouch_aim.smd [*]trunk/game_src/Mo...
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[B]Revision 776[/B] [INDENT]!Clean up[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[B]Revision 774[/B] [INDENT]!Clean branch[/INDENT][B]Changed Files:[/B] [LIST]private [/LIST][B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: !Clean branch
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gmod_src: !Model source
garry Garry's Mod General Thread
[B]Revision 773[/B] [INDENT]!Model source[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
True, thanks
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gmod_src: NPC can fire crossbow
garry Garry's Mod General Thread
[B]Revision 772[/B] [INDENT]NPC can fire crossbow - not perfect, but it works if you're not nitpicking![/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/ai_basehumanoid.cpp [*]trunk/src_garrysmod/game/server/ai_basenpc.cpp [*]trunk/src_garrysmod/ga...
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[B]Revision 820[/B] [INDENT]Fixed NPC's not duplicating with the right weapons Also fixes NPC's not toybox saving with their weapons Fixed paint issues with NPC[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/sandb...
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gmod_game: Fixed NPC's not duplicating with the right weapons
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[B]Revision 819[/B] [INDENT]'Paint' duplicates properly ( will work in toybox saves )[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/sandbox/entities/weapons/gmod_tool/stools/paint.lua"]trunk/gamemodes/sandbox/enti...
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gmod_game: 'Paint' duplicates properly ( will work in toybox ..
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[B]Revision 771[/B] [INDENT][Lua] Include error shows where it was called from[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/g_lua/CLuaInterface.cpp [*]trunk/src_garrysmod/garrysmod/g_lua/CLuaObject.cpp [*]trunk/src_garrysmod/garrysmod/g_lua/LuaOve...
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gmod_src: [Lua] Include error shows where it was called from
garry Garry's Mod General Thread
[B]Revision 770[/B] [INDENT]Fixed weapons disappearing when looking at hated NPC[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/server/player.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Fixed weapons disappearing when looking at hated N..
garry Garry's Mod General Thread
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[B]Revision 769[/B] [INDENT]!Merge[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: !Merge
garry Garry's Mod General Thread
You know, there are gradient textures for this. It's a lot faster than drawing 500 lines.
garry Developing Reply
gmod_src: !Latest Code
garry Garry's Mod General Thread
[B]Revision 768[/B] [INDENT]!Latest Code[/INDENT][B]Changed Files:[/B] [LIST]private [/LIST][B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 813[/B] [INDENT]Updated changelog[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/changelog.txt"]trunk/changelog.txt[/URL] [/LIST] Committed By [B]Garry Newman[/B]
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gmod_game: Updated changelog
garry Garry's Mod General Thread
[B]Revision 812[/B] [INDENT]Latest binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/client.dll"]trunk/bin/client.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/server.dll"]trunk/b...
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gmod_game: Latest binaries
garry Garry's Mod General Thread
Both
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[B]Revision 767[/B] [INDENT]Downloaded fonts should load when joining the server (rather than needing gmod to restart)[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/garrysmod.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Fixed datapack crash on corrupt/bad cache download
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[B]Revision 766[/B] [INDENT]Fixed datapack crash on corrupt/bad cache download Delete bad cache download Fixed memory leak in datapack loading[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/GModDataPack.cpp [*]trunk/src_garrysmod/garrysmod/GModDataPack.h...
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gmod_src: Downloaded fonts should load when joining the serv..
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gmod_src: Added CompileFile( filename ) (returns function)
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[B]Revision 810[/B] [INDENT]Latest Binaries Added new viewmodel drawing hooks[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp....
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[B]Revision 765[/B] [INDENT]Added CompileFile( filename ) (returns function)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/gl_globals.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_game: Latest Binaries
garry Garry's Mod General Thread
gmod_src: Added PreDrawViewModel, PostDrawViewModel hooks
garry Garry's Mod General Thread
[B]Revision 763[/B] [INDENT]Added PreDrawViewModel, PostDrawViewModel hooks[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/c_baseviewmodel.cpp [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 764[/B] [INDENT]Fixed player moving when ducking with custom hull sizes[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/gamemovement.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Fixed player moving when ducking with custom hull ..
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[B]Revision 808[/B] [INDENT]Reverted string.Trim* behaviour back because it broke compatibility with some stuff.[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/lua/includes/extensions/string.lua"]trunk/lua/includes/extens...
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gmod_game: Reverted string.Trim* behaviour back because it br..
garry Garry's Mod General Thread
[B]Revision 805[/B] [INDENT]Latest binaries[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/MenuSystem.dll"]trunk/bin/MenuSystem.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/bin/SceneCacheP...
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gmod_game: Latest binaries
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gmod_src: Fixed local player model NEVER drawing
garry Garry's Mod General Thread
[B]Revision 762[/B] [INDENT]Fixed local player model NEVER drawing[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/c_basecombatweapon.cpp [*]trunk/src_garrysmod/game/client/c_baseplayer.cpp [*]trunk/src_garrysmod/game/client/garrysmod/garrysmod_render_t...
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[QUOTE=Spy Crab Q;27547164]Then it would make sense to ban him for the reason of uploading copyrighted mp3s instead of pirating GMod, would it not? Don't you have a custom reason choice in that ban console of yours, bro?[/QUOTE] His ban reason was "pirate".
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[B]Revision 804[/B] [INDENT]Fixed material tool changing the material clientside even it was disallowed. Removed useless GamemodeVoteDebug console command from Fretta. Added __index meta method to index individual characters of strings. Replaced calls to both Panel.GetWide and...
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gmod_game: Fixed material tool changing the material clientsi..
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gmod_game: Undoing these render targets
garry Garry's Mod General Thread
[B]Revision 802[/B] [INDENT]Undoing these render targets[/INDENT] [B]Added Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/settings/render_targets/RenderTarget1024.txt"]trunk/settings/render_targets/RenderTarget1024.txt[/URL] [*][URL="https:...
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[B]Revision 761[/B] [INDENT]GetRenderTarget can be used to CREATE render targets - Draws 'creating' screen when it creates the RT - which can take up to 10 seconds (this is a Source engine thing) Added GetRenderTargetEx( name, width, height, sizemode, depthmode, textureflags,...
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gmod_src: GetRenderTarget can be used to CREATE render targe..
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gmod_src: Changed Error to Warning in data pack decompress -..
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[B]Revision 760[/B] [INDENT]Changed Error to Warning in data pack decompress - means you won't exit the game if the downloaded datapack is corrupt somehow.[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/GModDataPack.cpp [/LIST] Committed By [B]Garry...
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gmod_src: Added requests to ILuaInterface
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[B]Revision 759[/B] [INDENT]Added requests to ILuaInterface virtual int GetStack( int i, void* lua_Debug ) = 0; virtual int GetInfo( const char* strWhat, void* lua_Debug ) = 0; virtual const char* GetLocal( void* lua_Debug, int n ) = 0; virtual const char* GetUpvalue( int fu...
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[B]Revision 800[/B] [INDENT]DNA Scanner auto-repeat setting is now saved. Fixed sound cues setting not saving either. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/trunk/gamemodes/terrortown/entities/weapons/weapon_ttt_wteste...
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gmod_game: DNA Scanner auto-repeat setting is now saved.
garry Garry's Mod General Thread
[B]Revision 758[/B] [INDENT]Updated year in headers[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/garrysmod/gmod_screenspace.cpp [*]trunk/src_garrysmod/game/client/garrysmod/spawn_icon_creator.cpp [*]trunk/src_garrysmod/game/client/garrysmod/vgui...
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gmod_src: Updated year in headers
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gmod_src: Added SERVER:PrecacheSentenceFile( string )
garry Garry's Mod General Thread
gmod_src: Fixed IsValidModel sometimes returning true when t..
garry Garry's Mod General Thread
[B]Revision 757[/B] [INDENT]Added SERVER:PrecacheSentenceFile( string ) Added SERVER:PrecacheSentenceGroup( string )[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/gl_globals.cpp [/LIST] Committed By [B]Garry Newman[/B]
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[B]Revision 756[/B] [INDENT]Fixed IsValidModel sometimes returning true when the model was loaded as an error.mdl[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/gmod_util.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Removed file.Rename (was just an empty unused func..
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[B]Revision 755[/B] [INDENT]Removed file.Rename (was just an empty unused function)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/gl_file.cpp [/LIST] Committed By [B]Garry Newman[/B]
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gmod_src: Fixed ent:StopSound sometimes not working
garry Garry's Mod General Thread