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In my experience SSD's aren't worth it, you're better off getting a 3TB drive than a 256GB SSD.
garry Programming Reply
Google talk, using Google Talk from Google. Logs all your messages to Google Mail. Rocks.
garry Programming Reply
[QUOTE=Robber;29492790]Isn't Botch monitoring directories for hot-loading resources too? I think you posted a video about that a few months ago.[/QUOTE] Yeah [editline]28th April 2011[/editline] [QUOTE=Dr Magnusson;29493124]The[B] [URL="http://www.nsftools.com/tips/RawFTP....
garry Programming Reply
[QUOTE=esalaka;29491910]Monitor, not transfer.[/QUOTE] Yeah you can monitor directories in Windows too. It's the other end that's the concern, the FTP side. [editline]28th April 2011[/editline] I have a good wrapper class for that stuff. I really should release my utilit...
garry Programming Reply
Yeah, but it isn't really time critical, you don't need to know the second a file has changed.. you'd just have it check periodically, slowly exploring all the contents.
garry Programming Reply
I want a Dropbox type application that will take an FTP and a folder on your hard drive and sync between them. I haven't found anything decent so I might take a day out to code myself one unless someone else is up to the task?
garry Programming Reply
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Pretty interesting stuff. This might be a stupid question but in C++ why didn't they ever implement something to easily have fixed point variables?
garry Programming Reply
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[QUOTE=Jallen;29465135]Yes but every point on that graph represents a smaller amount of time, otherwise there would be straight lines between the years.[/QUOTE] I dunno
garry Programming Reply
its got years on it
garry Programming Reply
Big ones are sales, smaller are xmas, one is mac release. Dunno what the latest build up is. I'm guessing a combination of the school holidays, portal 2's advertising campaign, and the anti piracy stuff.
garry Programming Reply
While I'm posting pics, here's GMod's sales graph [img]http://dl.dropbox.com/u/3590255/Bits/story_so_far.png[/img]
garry Programming Reply
Snabbo is 99% ready for the app store submission now. I just did the new store icon.. [img]http://dl.dropbox.com/u/3590255/Bits/Test1.png[/img] Decided that there's not enough icons with pink on them. Pretty excited, submitting tomorrow :)
garry Programming Reply
[QUOTE=r4nk_;29444741]wow just get out What are you making Snabbo with? I heard someone ask why it isn't going to be released on android if unity can export to both, so I presume you are using unity? If you are how do you find unity to use, and how is it for 2D games?[/Q...
garry Programming Reply
r4nk_ is right, unless you're actually working on minecraft can you shut up about it. Or make a minecraft source thread and post in there. [editline]26th April 2011[/editline] Today I finished updating the art for Snabbo, we're aiming to submit on Thursday.
garry Programming Reply
No, they love updating. They don't feel like they've been fucked up the ass. When I download new code from Valve I don't think "FUCKING CUNTS". I think "WOW WHAT'S CHANGED THAT'S COOL". Unless you're actually planning to mod I think it's stupid to be moaning about this. You ...
garry Programming Reply
[QUOTE=blankthemuffin;29443625]The issue here is that you don't want to be out of date, and with a larger exposure to change keeping up to date is harder. In my opinion it would quickly snowball to the extent that hardly any mods are up to date as the maintenance cost would be...
garry Programming Reply
Maybe I'm thinking about this wrong, are you guys talking about making little fucking about mods, or total conversions with it? Because I can't really see how you can possibly hope to make simple little mods that will integrate with the `live` version of the game.. but it rea...
garry Programming Reply
[QUOTE=Jookia;29443531]Well the problem with SVN is simple: You can't have local SVN commits, you have to commit to the main repo. Which sucks if you're offline. So it's fine for single person projects, but uh.. Yeah..[/QUOTE] What's stopping you from using GIT?
garry Programming Reply
Kind of seems like you're inventing problems that don't exist. If you want to be up to date then you just merge with the latest code. If you don't then don't bother but you will be out of date.
garry Programming Reply
[QUOTE=blankthemuffin;29443457]Yes but valve are presumably relatively good at maintaining a public API which you use. You don't go prodding internal parts of the engine at random and hoping they don't change. Which is basically what notch is encouraging.[/QUOTE] Makes no di...
garry Programming Reply
[QUOTE=blankthemuffin;29443397]Well they're using svn so they obviously don't. [editline]27th April 2011[/editline] Not to mention it means that modders will (we all know by now that modders write weird horrible rubbish), be relying on all sorts of internal rubbish which mea...
garry Programming Reply
Nothing wrong with SVN IMO. I know you're gonna spurt out a million ways GIT is better - but I use SVN and it works for what I want to do... I do this regularly.. merging Valve's code into GMod's and it's really no big issue. At all. But hey don't listen to me, I only actuall...
garry Programming Reply
[QUOTE=blankthemuffin;29442269] 1) Source access as an API means modders are targeting a massive moving target. Any non-trivial mod is going to be impossible to keep up to date.[/QUOTE] Not really if you know how to use Source control properly
garry Programming Reply
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[B]Revision 1052[/B] [INDENT]Fixed sensitivity not adjusting to FOV since update, which made Rifle and Binoculars hard to use. Upped version number to 26. [/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/gamemodes/terrort...
garry Garry's Mod General Reply
gmod_game: Fixed sensitivity not adjusting to FOV since updat..
garry Garry's Mod General Thread
gmod_game: Fixed preparation phase timer on the HUD increasin..
garry Garry's Mod General Thread
[B]Revision 1051[/B] [INDENT]Fixed preparation phase timer on the HUD increasing when a player dies if Haste Mode is on (purely cosmetic). Tweaked damagelog formatting. [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/...
garry Garry's Mod General Reply
Everyone that releases something could be accused of being a bad coder. Because they were too busy actually releasing stuff to obsess over the state of their code. It doesn't matter that your 50 line program is awesomely coded because you're never gonna release it - you're go...
garry Programming Reply
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Try now, should work fine.
garry Garry's Mod General Reply
put the sound scripts in scripts/sound/ and they will magically appear in game_sounds_manifest
garry Garry's Mod General Reply
Because he made an alt to troll
garry Programming Reply
No, I already said. The pure amount of sound files were getting out of control, especially if you have all the content mounted. Take a look in settings/content_accum/ - that's how many files were in the old version. Now take a look in settings/sound - that's how many there are...
garry Garry's Mod General Reply
[B]Revision 951[/B] [INDENT]!depot[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: !depot
garry Garry's Mod General Thread
[B]Revision 950[/B] [INDENT]!120 symbols[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: !120 symbols
garry Garry's Mod General Thread
gmod_game: v120
garry Garry's Mod General Thread
[B]Revision 949[/B] [INDENT]Preparing for update[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/garrysmod/c_gmod_player.cpp [*]trunk/src_garrysmod/game/server/garrysmod/gmod_player.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: Preparing for update
garry Garry's Mod General Thread
[B]Revision 1048[/B] [INDENT]v120[/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/bin/filesystem_steam.dll"]bin/filesystem_steam.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/bin/MenuSystem.dll"]g...
garry Garry's Mod General Reply
gmod_src: Fixed not being able to shoot ragdolls clientside ..
garry Garry's Mod General Thread
[B]Revision 948[/B] [INDENT]Fixed not being able to shoot ragdolls clientside (GetCollideType)[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/c_baseanimating.cpp [*]trunk/src_garrysmod/game/client/ragdoll.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: !Valve OSX 10.5 fix
garry Garry's Mod General Thread
[B]Revision 947[/B] [INDENT]!Valve OSX 10.5 fix[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: Increased debug bullet trace time
garry Garry's Mod General Thread
[B]Revision 946[/B] [INDENT]Increased debug bullet trace time[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/baseentity_shared.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[B]Revision 1045[/B] [INDENT]Fixed crowbar sound being overridden by HL1 [/INDENT] [B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/scripts/sounds/hl1_game_sounds.txt"]garrysmod/scripts/sounds/hl1_game_sounds.txt[/URL] [/LIST] ...
garry Garry's Mod General Reply
gmod_game: Fixed crowbar sound being overridden by HL1
garry Garry's Mod General Thread
gmod_src: !Symboller
garry Garry's Mod General Thread
[B]Revision 945[/B] [INDENT]!Symboller[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[B]Revision 944[/B] [INDENT]!Merged Valve Latest[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: !Merged Valve Latest
garry Garry's Mod General Thread
gmod_src: Updated version 120
garry Garry's Mod General Thread
[B]Revision 943[/B] [INDENT]Updated version 120 Particle loading status Translate vxt names for VPK's[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/filesystem/basefilesystem.cpp [*]trunk/src_garrysmod/filesystem/filesystem_steam.cpp [*]trunk/src_garrysmod/game/cl...
garry Garry's Mod General Reply
gmod_src: !Valve latest
garry Garry's Mod General Thread
[B]Revision 942[/B] [INDENT]!Valve latest[/INDENT] [B]Changed Files:[/B] [LIST]private [/LIST] [B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[QUOTE=Robber;29322833]Why is it iOS exclusive? Unity works on Android too :raise:[/QUOTE] We'll be looking at android once it's out
garry Programming Reply
Crazy how much Valve can do with the engine without updating it.
garry Level Design Reply
Not totally programming, but just polishing the graphics for Snabbo. Hopefully don't have to tell you which are the new ones. [img]http://dl.dropbox.com/u/3590255/Bits/IMG_0780.PNG[/img][img]http://dl.dropbox.com/u/3590255/Bits/IMG_0802.PNG[/img] [img]http://dl.dropbox.com/u...
garry Programming Reply
Try now?
garry Garry's Mod General Reply
gmod_src: Fixed sbox_ commands not registering
garry Garry's Mod General Thread
[B]Revision 941[/B] [INDENT]Fixed sbox_ commands not registering Fixed render targets not being created Fixed game_sounds_manifest not writing Fixed some l4d2/l4d content not spawning[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/garrysmod.cpp [*]tr...
garry Garry's Mod General Reply
Never heard of Desura
garry Programming Reply
[QUOTE=NovembrDobby;29303560]well, that's that. At least I only had to wait a couple of weeks: :eng99:[/QUOTE] Sucks, just try selling it on your website :(
garry Programming Reply
gmod_src: !Secrets
garry Garry's Mod General Thread
[B]Revision 940[/B] [INDENT]!Secrets[/INDENT][B]Changed Files:[/B] [LIST]private [/LIST][B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
Leave it loading for 10 minutes
garry Garry's Mod General Reply
Can you upload your crash dumps here [url]http://dumps.garrysmod.com[/url] And link me to the page
garry Garry's Mod General Reply
gmod_src: 119 symbols/depots
garry Garry's Mod General Thread
[B]Revision 939[/B] [INDENT]119 symbols/depots[/INDENT] [B]Added Files:[/B] [LIST] [*]trunk/deploy/4001_119.blob [*]trunk/deploy/4001_119.dat [*]trunk/deploy/garrysmod/119_Manifest.txt [*]trunk/symbols/000Admin/0000000043 [*]trunk/symbols/000Admin/0000000044 [*]trunk/sy...
garry Garry's Mod General Reply
[B]Revision 1041[/B] [INDENT]119 dlls[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/bin/filesystem_steam.dll"]bin/filesystem_steam.dll[/URL] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/bin/MenuSystem.dll"]g...
garry Garry's Mod General Reply
gmod_game: 119 dlls
garry Garry's Mod General Thread
gmod_game: Fixed Pixel Render
garry Garry's Mod General Thread
[B]Revision 1042[/B] [INDENT]Fixed Pixel Render Fixed Hl1 weapon sounds overriding hl2 (shotgun, 357, rpg)[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/lua/vgui/DLuaEditor.lua"]garrysmod/lua/vgui/DLuaEditor.lua[/URL] [...
garry Garry's Mod General Reply
[B]Revision 938[/B] [INDENT]Fixed ImpactTrace not being called for SENTs[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/shared/garrysmod/scripted_entities/sent_anim.cpp [*]trunk/src_garrysmod/game/shared/garrysmod/scripted_entities/sent_anim.h [/LIST] C...
garry Garry's Mod General Reply
gmod_src: Fixed ImpactTrace not being called for SENTs
garry Garry's Mod General Thread
[QUOTE=Helk;29257603]Game we're working on. Should be on the app store soon! [media]http://www.youtube.com/watch?v=fWy3fKX65J0[/media][/QUOTE] It started out based on an old game I made for windows mobile.. Blurgh, I will upload to youtube.. [editline]18th April 2011[/edit...
garry Programming Reply
[B]Revision 937[/B] [INDENT]!Updated Version[/INDENT][B]Changed Files:[/B] [LIST]private [/LIST][B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: !Updated Version
garry Garry's Mod General Thread
[B]Revision 936[/B] [INDENT]!secret[/INDENT][B]Changed Files:[/B] [LIST]private [/LIST][B]Added Files:[/B] [LIST]private [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: !secret
garry Garry's Mod General Thread
gmod_game: Update game_sounds_manifest.txt
garry Garry's Mod General Thread
gmod_src: Progress when mounting content
garry Garry's Mod General Thread
[B]Revision 1036[/B] [INDENT]Update game_sounds_manifest.txt[/INDENT][B]Changed Files:[/B] [LIST] [*][URL="https://facepunch.svn.beanstalkapp.com/gmodgame/garrysmod/scripts/game_sounds_manifest.txt"]garrysmod/scripts/game_sounds_manifest.txt[/URL] [/LIST] Committed By [B]Garry...
garry Garry's Mod General Reply
[B]Revision 935[/B] [INDENT]Progress when mounting content Won't mount content unless it's fully downloaded[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/ILuaShared.h [*]trunk/src_garrysmod/garrysmod/garrysmod.cpp [*]trunk/src_garrysmod/garrysmod/lua_s...
garry Garry's Mod General Reply