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I'm hoping for a spotify type service for music. And making it so your appletv movies and tv shows are all saved on their servers and you stream them when you want to watch them. That will make me happy. I'm guessing they're just going to let you upload music you bought from...
garry News Node Reply
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/SFML/SFML.cpp Fixed SFML handle missing font gracefully by falling back to defaultfont [url=http://code.google.com/p/gwen/source/detail?r=45]More Infomation...[/url]
garry Garry's Mod General Reply
[GWEN] Revision 45: Fixed SFML handle missing font gracefully by falling back to defaultfo
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN DLL.cbp ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN Static.cbp ****Modify****/trunk/trunk/gwen/Projects/codelite/GWEN DLL.project ****Modify****/trunk/trunk/gwen/Projects/codel...
garry Garry's Mod General Reply
[GWEN] Revision 44: Linux compatibilities from j.nick.terry Cleaned up platform Fixed that
garry Garry's Mod General Thread
[GWEN] Revision 43: Added uuid parameter to projects (less noise when generating)
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Projects/premake4.lua ****Modify****/trunk/trunk/gwen/Projects/vs2002/GWEN DLL.vcproj ****Modify****/trunk/trunk/gwen/Projects/vs2002/GWEN Static.vcproj ****Modify****/trunk/trunk/gwen/Projects/vs2002/GWEN.sln ...
garry Garry's Mod General Reply
[B]Revision 990[/B] [INDENT]Fixed weapon selection with number keys not working properly[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/game/client/hl2/hud_weaponselection.cpp [*]trunk/src_garrysmod/game/shared/basecombatweapon_shared.cpp [*]trunk/src_garrysm...
garry Garry's Mod General Reply
gmod_src: Fixed weapon selection with number keys not workin..
garry Garry's Mod General Thread
gmod_src: Fixed a problem with that panel update
garry Garry's Mod General Thread
[B]Revision 989[/B] [INDENT]Fixed a problem with that panel update[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/vgui2/vgui_controls/Panel.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: Fixed panels being FUCKED UP
garry Garry's Mod General Thread
[B]Revision 988[/B] [INDENT]Fixed panels being FUCKED UP[/INDENT] [B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/vgui2/vgui_controls/Panel.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
gmod_src: Updated Version
garry Garry's Mod General Thread
[B]Revision 987[/B] [INDENT]Updated Version[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/gmod_version.h [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
Can you give this another try please :)
garry Garry's Mod General Reply
It works but it's no good for chat/games is my point.
garry General Discussion Reply
I'm not ignoring any input. I already know that Ajax polling sucks, I already know there's chat lag. I don't need people to tell me how to fix it. It's all in my plan. No I didn't know of any exploit, please, tell me how?
garry General Discussion Reply
[QUOTE=StinkyJoe;30144496]Maybe you should actually have a look at the forum before talking out of your "totally awesome" ass. Same goes for acting high and mighty about something you clearly know nothing about. The correct answer for when people say "hey, this is wrong, here'...
garry General Discussion Reply
It's not a performance issue at all. Eval is fast. It's faster than fuck. Are you telling me that evaling JSON is SLOWER than parsing it? Really? I don't believe it. [quote]The eval function is very fast. However, it can compile and execute any JavaScript program, so there c...
garry General Discussion Reply
But I'm not evaling code that I don't trust. I'm not creating any functions, I'm filling an array. There's no negative. The point is invalid.
garry General Discussion Reply
I don't understand why javascript evals are bad. [editline]30th May 2011[/editline] I get your issue. You don't like that I send the HTML line instead of individual elements. I thought you were against JSON. But since you can't actually tell me why that eval is bad I guess y...
garry General Discussion Reply
Yeah. I think I already addressed that.
garry General Discussion Reply
I don't totally see what's wrong with that code though? [editline]30th May 2011[/editline] [QUOTE=compwhizii;30144038]Yeah. Instead of having the server parse the message and send it with all the HTML etc, do it properly and send the messages to the client to be parsed. Ther...
garry General Discussion Reply
Haha is that what he's talking about - that one line of code? Fuck me. I know you'd use XML compwhizii, but fuck XML.
garry General Discussion Reply
[QUOTE=TehWhale;30143946]Websockets, my friend[/QUOTE] Yeah it's a better solution for a chat room - there's no doubt about that. I wanted to get something in place and working so I could experiment with it. Although it wouldn't `fix` any lag. It might reduce it, but it wou...
garry General Discussion Reply
[QUOTE=StinkyJoe;30142851]The lag, the silly architecture choices, javascript evals, for some reason, no idea what you were thinking there. You should also be doing it on a web server with better performance handling concurrent requests.[/QUOTE] Sorry, how would you fix...
garry General Discussion Reply
[QUOTE=StinkyJoe;30142691]I'll fix it in exchange for currency $$$ [editline]30th May 2011[/editline] Seriously, garry, stay away from anything webdev related.[/QUOTE] Fix what? What's broke? What are you talking about?
garry General Discussion Reply
Try this [url]http://www.facepunch.com/chat/[/url]
garry General Discussion Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
[QUOTE=Tangara;30131262]That's not how databases work. Assuming garry has the thread_id column set as an index (which he should, everything should be indexed the fuck out of it), counting the number of posts where an indexed column equals a value should run pretty damn quickly...
garry General Discussion Reply
You don't have permission to view this result. It's probably in a forum that your account has no access to.
It's 3,000. Of course you can remake the thread. It'll just get closed when it hits the 3,000 limit.
garry General Discussion Reply
I wish
garry General Discussion Reply
It should be undeleted. I wanted to see whether it was that thread which was slowing the forums down. It was. VBulletin doesn't like big threads.
garry General Discussion Reply
Uploads should work again now - sorry!
garry Garry's Mod General Reply
[QUOTE=blankthemuffin;30090989]It's not a rule, nor am I blaming the pre-processor. Macros are still the only option for an awful lot of things, but that doesn't make them good. It just makes everything else more bad. For example, you need a macro for something like this... ...
garry Programming Reply
[GWEN] Revision 42: I don't think OpenGL needs the DirectX headers..
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Samples/OpenGL/OpenGLSample.cpp ****Modify****/trunk/trunk/gwen/Samples/WindowsGDI/WindowsGDI.cpp I don't think OpenGL needs the DirectX headers.. [url=http://code.google.com/p/gwen/source/detail?r=42]More Infomatio...
garry Garry's Mod General Reply
[QUOTE=ROBO_DONUT;30086774]Some platforms, frameworks, or toolkits might already provide their own font rasterizer. Another approach might be to provide a simple means of pointing GWEN to whichever rasterizer is available. Still, I think the SDL approach works best. Just le...
garry Programming Reply
That's something I'm going to look into next. My worry is that I'm going to end up bulking GWEN up too much with these 3rd party libraries and it's going to end up being the very thing that GWEN was made to avoid.
garry Programming Reply
Cleaned up the OpenGL renderer for GWEN. [url]http://code.google.com/p/gwen/source/diff?spec=svn2&old=2&r=41&format=side&path=%2Ftrunk%2Ftrunk%2Fgwen%2FRenderers%2FOpenGL%2FOpenGL.cpp[/url] And the OpenGL sample.. [url]http://code.google.com/p/gwen/source/diff?spec=svn2&old...
garry Programming Reply
[GWEN] Revision 40: OpenGL: Cleaned up clipping and texture
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/OpenGL/OpenGL.cpp ****Modify****/trunk/trunk/gwen/Samples/OpenGL/OpenGLSample.cpp ****Modify****/trunk/trunk/gwen/Samples/WindowsGDI/WindowsGDI.cpp ****Modify****/trunk/trunk/gwen/include/Gwen/Controls/To...
garry Garry's Mod General Reply
[GWEN] Revision 41: Removed OpenGL Font rendering completely - pending a review Cleaned up
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/OpenGL/OpenGL.cpp OpenGL: Cleaned up clipping and texture [url=http://code.google.com/p/gwen/source/detail?r=40]More Infomation...[/url]
garry Garry's Mod General Reply
What for?
garry Garry's Mod General Reply
This should be fixed now, sorry :v:
garry Garry's Mod General Reply
[GWEN] Revision 39: Base renderer renders black rects instead of letters in RenderText.. b
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/OpenGL/OpenGL.cpp ****Modify****/trunk/trunk/gwen/UnitTest/Label.cpp ****Modify****/trunk/trunk/gwen/include/Gwen/BaseRender.h ****Modify****/trunk/trunk/gwen/include/Gwen/Renderers/OpenGL.h ****Modi...
garry Garry's Mod General Reply
[GWEN] Revision 38: Fixed BuildProjects.bat not building vs2005
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Projects/BuildProjects.bat ****Modify****/trunk/trunk/gwen/Projects/vs2002/GWEN DLL.vcproj ****Modify****/trunk/trunk/gwen/Projects/vs2002/GWEN Static.vcproj ****Modify****/trunk/trunk/gwen/Projects/vs2002/GWEN.sln **...
garry Garry's Mod General Reply
[GWEN] Revision 37: Simplified Vertices
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/OpenGL/OpenGL.cpp ****Modify****/trunk/trunk/gwen/include/Gwen/Renderers/OpenGL.h Simplified Vertices [url=http://code.google.com/p/gwen/source/detail?r=37]More Infomation...[/url]
garry Garry's Mod General Reply
[GWEN] Revision 36: Cleaning up OpenGL implementation - adding sample/renderer to project
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN DLL.cbp ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN Static.cbp ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN.workspace ****Modify****/trunk/trunk/gwen/Projects/codeb...
garry Garry's Mod General Reply
Changed Paths: ****Modify****/trunk/trunk/gwen/UnitTest/Button.cpp ****Modify****/trunk/trunk/gwen/UnitTest/Checkbox.cpp ****Modify****/trunk/trunk/gwen/UnitTest/ComboBox.cpp ****Modify****/trunk/trunk/gwen/UnitTest/CrossSplitter.cpp ****Modify****/trunk/trunk/gwe...
garry Garry's Mod General Reply
[GWEN] Revision 35: This should fix linux unicode compatibility (UTF-16 files etc)
garry Garry's Mod General Thread
[QUOTE=WeltEnSTurm;30078631]#define SPACE_SUBSPACE_MACRONAME *whatever*?[/QUOTE] That doesn't offer any of the benefits of namespacing. It just makes the macro less likely to slash with other macros.
garry Programming Reply
gmod_src: Fixed http.get returning invalid data
garry Garry's Mod General Thread
[B]Revision 986[/B] [INDENT]Fixed http.get returning invalid data[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/src_garrysmod/garrysmod/Library/gl_httpget.cpp [/LIST] Committed By [B]Garry Newman[/B]
garry Garry's Mod General Reply
[GWEN] Revision 34: Patch from ace@ adding compatibility with SFML 2.0 - Thanks!
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/SFML/SFML.cpp ****Modify****/trunk/trunk/gwen/Samples/SFML/SFML.cpp Patch from ace@ adding compatibility with SFML 2.0 - Thanks! [url=http://code.google.com/p/gwen/source/detail?r=34]More Infomation...[/url]
garry Garry's Mod General Reply
I'm not saying there's anything wrong for macros.. but beginners (like I was when I made FW) tend to use them to neaten their code up. Which ends up being a huge stupid cluster fucker. One thing I hate about macros is that you can't namespace them. Where as if you use templat...
garry Programming Reply
[QUOTE=TerabyteS;30062020]Garry I can't but admire your web design skills. [img]http://gabrielecirulli.com/p/20110527-172123.png[/img] [img]http://gabrielecirulli.com/p/20110527-172315.png[/img][/QUOTE] I'm not showing the design
garry Programming Reply
There's already a website like this but I wasn't happy with its refresh rate.. so I made my own. [url]http://appdog.facepunchstudios.com/?id=437269047[/url] Basically lets you see the position of your app in the top 200 in various categories in Apple's app store. It does al...
garry Programming Reply
Finished the SFML renderer. Blogged about it. [url]http://www.garry.tv/2011/05/26/sfml/[/url]
garry Programming Reply
Huh what's wrong with the code tag [cpp] while (fgets (string , 300 , f)!=NULL) { sscanf(string,"%s %[^\n]",&item, &value); if (strcmp(item, "name")==0) sprintf(m_GunAttributes[weapon_num].name, value); if (strcmp(item, "poshname")==0) sprintf(m_GunAttributes[w...
garry Programming Reply
botch: Loopback
garry Garry's Mod General Thread
[B]Revision 1049[/B] [INDENT]Loopback[/INDENT][B]Changed Files:[/B] [LIST] [*]trunk/Game/squirrel/SuperGlue/superglue_player.nut [*]trunk/Game/squirrel/SuperGlue/world.nut [*]trunk/Game/squirrel/inc/camera/FirstPerson.nut [*]trunk/Source/Tools/BenchTest/BenchTestWindow.cpp [*]...
garry Garry's Mod General Reply
[GWEN] Revision 33: Fixed leak in SFML:LoadFont
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/SFML/SFML.cpp Fixed leak in SFML:LoadFont [url=http://code.google.com/p/gwen/source/detail?r=33]More Infomation...[/url]
garry Garry's Mod General Reply
Fixed, thanks
garry Programming Reply
You only really want to use macros when you have to. If you can use a const variable or inline function instead - do it.
garry Programming Reply
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/SFML/SFML.cpp ****Modify****/trunk/trunk/gwen/Samples/SFML/SFML.cpp SFML renderer can now render textured skins properly! [url=http://code.google.com/p/gwen/source/detail?r=31]More Infomation...[/url]
garry Garry's Mod General Reply
[GWEN] Revision 31: SFML renderer can now render textured skins properly!
garry Garry's Mod General Thread
Changed Paths: ****Delete****/trunk/trunk/gwen/bin/FreeImage.dll ****Delete****/trunk/trunk/gwen/bin/FreeImage.txt Unused right now [url=http://code.google.com/p/gwen/source/detail?r=32]More Infomation...[/url]
garry Garry's Mod General Reply
[GWEN] Revision 32: Unused right now
garry Garry's Mod General Thread
Finished the SFML renderer for GWEN.. Was fun to make. Learnt some OpenGL. Found and fixed some GWEN bugs. [url]http://gwen.googlecode.com/files/GWEN-WinSamples-1.zip[/url] [cpp] #include "Gwen/Gwen.h" #include "Gwen/BaseRender.h" #include "Gwen/Utility.h" #include "Gwen/Fo...
garry Programming Reply
[QUOTE=Tangara;30041957]i hope you don't use maps as linked lists in gmod too![/QUOTE] I wasn't suggesting you use it as a linked list, I was suggesting you use it as a map indexed by filename (replacing the fn in the struct). That's what I meant by replacing the whole thing...
garry Programming Reply
Changed Paths: ****Modify****/trunk/trunk/gwen/include/Gwen/Skins/Simple.h ****Modify****/trunk/trunk/gwen/include/Gwen/Skins/TexturedBase.h Oops - there was still some marlett left. [url=http://code.google.com/p/gwen/source/detail?r=30]More Infomation...[/url]
garry Garry's Mod General Reply
[GWEN] Revision 30: Oops - there was still some marlett left.
garry Garry's Mod General Thread
No I meant std::map
garry Programming Reply
[GWEN] Revision 29: No longer dependant on marlett!
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN DLL.cbp ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN Static.cbp ****Modify****/trunk/trunk/gwen/Projects/codelite/GWEN DLL.project ****Modify****/trunk/trunk/gwen/Projects/codel...
garry Garry's Mod General Reply
[GWEN] Revision 28: SFML input, renderer unittest has FPS in title (FPS doesn't apply in G
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/SFML/SFML.cpp ****Modify****/trunk/trunk/gwen/Samples/SFML/SFML.cpp ****Modify****/trunk/trunk/gwen/UnitTest/UnitTest.cpp ****Add****/trunk/trunk/gwen/include/Gwen/Input/SFML.h ****Modify****/trunk/trunk/gwe...
garry Garry's Mod General Reply
We all know that the Facewound source code is horrible and incomplete. I wondererd whether we could learn any lessons from it by pointing out awful sections of code and telling each other the right way to do it. Code is here: [url]http://dl.dropbox.com/u/3590255/Downloads/F...
garry Programming Reply
Lessons from the Facewound Source
garry Programming Thread
Can you connect to it out of game? [url]http://toybox.garrysmod.com/ingame/[/url]
garry Help & Support Reply
Changed Paths: ****Modify****/trunk/trunk/gwen/Renderers/SFML/SFML.cpp SFML clipping (via OpenGL) [url=http://code.google.com/p/gwen/source/detail?r=27]More Infomation...[/url]
garry Garry's Mod General Reply
[GWEN] Revision 27: SFML clipping (via OpenGL)
garry Garry's Mod General Thread
Changed Paths: ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN DLL.cbp ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN Static.cbp ****Modify****/trunk/trunk/gwen/Projects/codeblocks/GWEN.workspace ****Add****/trunk/trunk/gwen/Projects/codebloc...
garry Garry's Mod General Reply
[GWEN] Revision 26: SFML renderer and sample. !!Incomplete!!
garry Garry's Mod General Thread
Making a SFML renderer for GWEN.. really quite impressed with SFML. Only done rect drawing and font drawing so far. Clipping next. [img]http://dl.dropbox.com/u/3590255/Bits/SFML-GWEN.png[/img]
garry Programming Reply
I only post the images to brighten the posts up. If you want me to go to the effort of finding out who made it and linking then it's too much work so fuck it. No more images.
garry News Node Reply
SFML - no system font loading - right?
garry Programming Reply
Yeah this is a quick patch to fix the files reading exploits going around the Lua forum
garry News Node Reply
Update 122 Incoming
garry News Node Thread
[url]http://www.garrysmod.com/2011/05/24/update-122-incoming/[/url]
garry News Node Reply