Been playing since friday. I have been useing that 2x1 design I wanted to test. haven't been raided. gathered some unwanted attention from a nearby clan so I moved to the T3 zone. which I'm suprised is VERY empty. My base won't decay for another 10 days. Maybe The Devs shoul...
Jesus man. what kind of base did you build?! my base has survived since friday, and only eats 700 stone a day.
was playing yesterday and this morning noticed A lot of bases were Decaying or decayed. The problem the player base is having with the system is a lack of a Task System. Not everyone reads the devblogs, so their angry because they had NO Idea how the system worked. there was a...
If your freinds knowingly worked with a cheater. That is their fault. You shouldn't associate yourself with a cheater.
Damn well at least you were able to save the base.
I only have One problem with the decay system. Raiders will destroy your TC, place their own while keeping it empty, then wall it of so you can't save your decaying base.
some people have already said they wanted a 'grace' period before decay, but I can't see how that would happen. It seems like people would just put the resources in for a single tick, and then take them out to reset the grace period. Problem Bases rely on the tool cabinet...
Idea: Grace Period Triggered by the Tool Cabinet's Destruction
Boo fucking hoo.
how.. how did you do this?
Rust has supposedly been dying Since Legacy. The Devs are working on it.
That looks like a bug, the devs will probably fix that. It's not the end of the world, so stop acting like it is.
The Road Generation got a HUGE Fix. so getting loot from roads might not be as difficult. We'll have to see what the next update's changes does.
Maybe grow up, and stop being a daft cunt?
was this a keylock or a code lock on the TC? If it's key, they can craft multiple keys to gain access to it.
The game changed quite alot. It's nothing like it was when you last played it.
The system is unbalanced as hell, but the concept is solid. The devs can tweek Scrap cost of items so that the grind isn't excessive. Air Drops need a buff, Loot needs to be spread out across the map, but there should be much higher concentrations near roads and monuments, wi...
not a fan of the outline. I Think it would be good for when Rad towns have items sitting on the shelves instead of boxes, but I think dropped items shouldn't be outlined.