13 Results
Because there are multiple ways to play the game. Having played with a large group and in small groups and even solo, I can say that the system does dramatically change the way the game is played in regard to group size. A large group is going to have to farm a lot more to k...
Sabre013 Rust General Reply
I have tried rigging doors, but there's only so much you can do due to group size and to the time you can invest with the new upkeep system. It's now much harder to do this and to keep the base supplied. We're all working out base defense with the loss of honeycombing, but t...
Sabre013 Rust General Reply
It does make perfect sense, but my point is that there is no purpose to upgrading past a certain point when HP is taken into account because the doors have so little health compared to walls. 2000 to 800 hp. While I agree that doors can easily be trapped and it can actually ...
Sabre013 Rust General Reply
Maybe, but then you still have the issue of a door being substantially weaker than the wall. The wall is 2.5x the health of the door when its all armored. Its ridiculous that we have issues like this. I feel like armored doors need to be buffed to have more health, but so do...
Sabre013 Rust General Reply
Its almost always been advantageous to go through doors, especially with the honeycombing. I will say that the wall change is redundant when a sheet metal door is still 1 c4. I used to avoid upgrading past stone because it made no sense to when an armored door and a stone wa...
Sabre013 Rust General Reply
Where did you see that it lowered costs? Added upkeep came from doors and deployables outside.
Sabre013 Rust General Reply
He actually has a point. Clans have a large player count, but they typically have multiple large bases in an area. This all requires upkeep, and with a large base, it will require a lot of resources. Eventually this count will require them to all gather more, spending less t...
Sabre013 Rust General Reply
There is a difference between voicing opinions and openly complaining about a subject that is created largely by players. I will admit that the decay needs to be changed, but complaining and being toxic about it instead of making a rational argument with the possibility of a...
Sabre013 Rust General Reply
The point is that players need to build smart. Honeycombing doesn't work anymore because of the decay, but if you build smaller and in a hidden place as opposed to building in the open, its much easier to survive. The point is that the system needs work, but until it is chan...
Sabre013 Rust General Reply
So, solo bases aren't going to be massive bases that cost a ton to maintain. If you're solo and building a massive base like that, you probably can maintain it anyway. It's not reasonable for a solo player to make a huge base that requires a ton to maintain then bitch about ...
Sabre013 Rust General Reply
Whats the new system like/what does it change? Havent had the chance to mess with it yet.
Sabre013 Rust General Reply
I did this solo in the desert on a server with 123 players online excluding myself. The weapon I had was a revolver that I silenced with some of the loot I found. As for the monuments, the drop rates are awful, with the guns being a 1% drop from military crates. If worse com...
Sabre013 Rust General Reply
Okay, having played multiple wipes in small groups and solos since the introduction of the new BP system, on both large and small servers, It's not that hard to get scrap. I rarely hit barrels because they don't drop anything good, and instead grab crates whenever possible a...
Sabre013 Rust General Reply