30 Results
If this was OP's stance, then I agree, it doesn't show anything. I took the statements: Plummeting player populations due to TC update and you guys really shot yourselves in the feet to imply he meant Rust player populations falling, when he just specified he wouldn't be pla...
Prost Rust General Reply
This must be possible, because some workshop users already do. I suspect they upload via the steam workshop, and not the in-game workshop? But, I agree; especially for highly specular objects, the auto-gen upload isn't ideal.
Prost Skins and Models Reply
Truly plummeting If you've stopped playing since the update, that means literally one other person has joined your exodus (using monthly average). You can say you don't like it, but honest discussion is always more useful than hyperbolic falsehoods. The dogpile on the TC upk...
Prost Rust General Reply
I agree, if what you are saying is true, I was under the impression that the cost of upkeep is exponential to size. For instance, if the X axis is size of base, and the Y axis is 1k of stone per day, this would be the graph of size/cost. Meaning a 2x2 is a manageable 2k, a...
Prost Rust General Reply
I understand you feel strongly about this, and I don't necessarily disagree with all your points. I responded the way I did, because you were being condescending in your responses You clearly dont get how little of a lag issue it would cause. on things I didn't feel you acc...
Prost Skins and Models Reply
that makes sense. I guess the caves are actually fairly insecure because the raiders essentially already know the internal structure.
Prost Rust General Reply
I get the suspicion that this could be a path of anti-zerging; preventing large bases from becoming "un-raidable". Does anyone know if the costs are linear or exponential? I agree that the upkeep costs suck hard; I only get a chance to play every other week, but I strongly enc...
Prost Rust General Reply
I've always been curious about this; why are the cave elevators one-way? Also, why the code text treatment? Harder to read.
Prost Rust General Reply
I've found this is really effective at resolving hair bugs
Prost Skins and Models Reply
I think this is just an advertisement, and you don't actually want input or opinions, but what the hell. I will not be voting for this item. I'll outline a few reasons why. What is it made out of? Is it just a block of ice? Why is a block of ice shooting bullets? Why is it sh...
Prost Skins and Models Reply
I don't think the true problem is lag, but instead, load time. Loading the game scene can be packaged together, for a very quick load. If you allow players to upload skins piecemeal; there's no (as far as I know) way to package them together. This means each skin is 3-5 me...
Prost Skins and Models Reply
I think I may have made assumptions about your post, but I don't have an independent way to correct them. The use or triple-walls to build some sort of specialized (RP?) structure on a modded server seems extremely niche. Is your argument that this niche usefulness justifies...
Prost Rust General Reply
Yes, I too would enjoy tiger night vision in order to grief nakeds and wood-house owners at night uh I mean make a more realistic immersive experience or whatever. I hope more of these apps are disabled in Rust. It's much better than it used to be, but graphics card control p...
Prost Rust General Reply
I have a feeling that "building creativity" is being used here to refer to system exploitation for base survivability. The methods of wall stacking used before were creative at some point, but after youtube and subreddit/forum discussion, they have become very well known, and ...
Prost Rust General Reply
This looks pretty slick! Biggest thing that stands out for me is that the body is made up of large boards; but they're not really laminated together. I wish the seams between the four vertical boards making up the body were less deep and strong. Otherwise, really awesome stu...
Prost Skins and Models Reply
I did a skin for the bolt action (definitely not neglected) more to test out a pipeline for working on stuff. Wanted to see if I could make it look like an antique Henry Rifle. Link here love to see bed skins and salvaged axe Thanks for the recommendation! I think I'll do ...
Prost Skins and Models Reply
I could be interested, but I'm not sure I'd be what you're looking for; I just started making skins for Rust. Below are a bone mask skin, a Work-In-Progress Bolt skin, and a Dota 2 mod I've created. Steam's here: Steam Community If I'm not what you're looking for, I hope...
Prost Skins and Models Reply
Agreed with . All systems had their upsides and downsides; this is the current best system they've implemented. Maybe it can be improved to a better, new system, but going back to BP frags is regressive.
Prost Skins and Models Reply
Yeah, it would be cool if instead of a gradual frequency shift, the guitar shifted pitch with look Y in strongly delineated steps, matching either the 12 half-steps of an octave, or the 8 steps of a key. The latter would require either a designer-set key for guitars to be in, ...
Prost Rust General Reply
Awesome! Thanks, I had no idea that was available. Really appreciate this response.
Prost Skins and Models Reply
I strongly suspect that they just decompiled/ripped the model. I doubt facepunch is playing favorites. You could grab a model ripper and do the same.
Prost Skins and Models Reply
How are you combining the files? Importing both Objs into something like Max or Maya and combining the meshes shouldn't blow away the UVs. Regardless, you shouldn't care about losing them in the first place. Keep the pristine objs separate in a folder. Combine them in a modeli...
Prost Skins and Models Reply
To clarify, I am looking to work on some skins, and am interested in ideas for what people want to see. Right now I'm just experimenting with a celtic 'barbarian' set, like Boudica (or Braveheart) if you've seen that. I'm thinking of making some Polish resistance fighter ski...
Prost Skins and Models Reply
What items have too few skins? What items have skins, but those available lack diversity? What sort of skins would you like to see for items that don't currently exist?
Prost Skins and Models Reply
What items don't have enough skins?
Prost Skins and Models Thread
Would be nice just to be able to flag a skin as "Double-Door-Able", skins without text or iconography.
Prost Skins and Models Reply
Oof, alright. Thanks for the response. That doesn't seem worth the trouble when the new textures won't even be available to upload to the in-game workshop. I guess this means that the in-game workshop is also just missing many assets; and this is intentional, and not a bug. Th...
Prost Skins and Models Reply
Skinnable objects missing from Rust SDK?
Prost Skins and Models Thread
Hello all. It looks like some skinnable meshes' .fbxs are not present in the Rust SDK. Looks like Guitar, Armored Door, others are missing. It also looks like some game objects may not be skinnable, like the wolf headdress. Is here any place where I can get more information o...
Prost Skins and Models Reply
The procedural map has some advantages as a more casual (~6 hours a week) player. When I settle an area, I am likely to know it better than someone who just travels to my location to raid or hunt me. I know where I can hide, or that there is a cave around the corner to hide in...
Prost General Discussion Reply