101 Results
It's totally doable. Pubg does that for their main menu, god knows why. When their UI webserver is offline you see a Yahoo search page or somehing lmao. But yea, the html/css/javascript is typically stored locally.
Crayz Sandbox Game General Reply
I think simple user blogs would solve some megathread issues. There can be some simple feed for new blogs to gain exposure, maybe tagged/categorized by forum, then after that people who want to follow your would-be WAYWO shit will instead follow your blog. I guess this is pr...
Crayz {{Meta}} Reply
Selfless: You built a company that employs/feeds/houses/allows many developers to fulfill their dream and live happily. Selfish: You own a Tesla and if you're ever down in the dumps you could buy the best drugs and hookers money can buy.
Crayz {{Meta}} Reply
That's cool
Crayz Unity3D Reply
I really enjoyed vid.me as a lightweight platform to simply upload and share videos. I guess they tried to build a complex platform to compete with the likes of YouTube and it failed?
Crayz Meta Reply
I followed this game for a little while, they changed their name from Ruin to Blast Out.
Crayz Ruin General Reply
Dug up some of my old playlists: edit: Here's my chill ambient/electronic playlist from 2015/2016 Chill Ambient & Electronic on Spotify
Crayz Film, Television and Music Reply
I'm liking it, nice share
Crayz Film, Television and Music Reply
Got some shit done today. edit: Should there be a new thread for this shit under the new Unity forum?
Crayz Programming Reply
Crayz Sandbox Game General Reply
Unity is a piss poor level design tool. There are some assets that add some level creation functionality, i.e. ProBuilder. Some people just create their levels in a 3d modelling software then import it
Crayz Unity3D Reply
Showoff your Unity dev tools
Crayz Unity3D Thread
Show us your home-brewed tools and editor extensions that assist you in the various aspects of game design & development. Imgur Library & program for creating, saving, loading vertex graphs Imgur In-game tool to create a navigation grid, place entities, and test out level gene...
Crayz Unity3D Reply
Good shit, thanks for sharing
Crayz Film, Television and Music Reply
I would feel totally fucked up if I ever used a grocery store simulator to buy my groceries, but still a cool idea lol.
Crayz Programming Reply
Care to explain what's going on there?
Crayz Programming Reply
I'm having trouble wrapping my peanut brain around how keybinds are implemented. Do you implement ButtonInfo for each command, i.e. +flashlight, then map it to the key it is bound to?
Crayz Sandbox Game General Reply
Thanks for your feedback. I listened to your track, I'm not too familiar with the genre but I can comment on some things. About the music, the drumloop is interesting enough to listen to for a while, and the synth/vocals set a nice tone. Some variation would indeed be nic...
Crayz Creationism Corner Reply
Show your support for Ajit Pai by calling today
Crayz Polidicks Reply
SOON Trump Will Take All Of Your Internet! Click Here To Learn How To Stop Him
Crayz Polidicks Thread
I 2nd Reaper, I don't use it myself but I have a friend who does. It's great for playing instruments/recording, but maybe falls short in places like drawing in notes via a piano roll or whatever. I know Tycho uses (or used) it as well I just published a track, taking in a...
Crayz Creationism Corner Reply
Do you have a link to any of these recreations by chance? And you're right, bhop/surf can be loosely re-created but getting gravity, jump height, crouch jumps, player/map scale, and all that shit done properly, it could be a little difficult.
Crayz Sandbox Game General Reply
CPU: i7 7700 Cooler: Stock MOBO: Asus z170-P RAM: G.SKILL Ripjaws V ddr4 2400, 16gb GPU: Zotac 1070 AMP Edition CASE: IN WIN 503 PSU: ThermalTake SMART 600w HDD: 1tb mechanical SSD: Some shitty 128gb Fans: Stock Monitors: Asus VG248QE and some shitty 1080p from Best Buy Keyboa...
Crayz Hardware & Software Reply
The grid determines line of sight as well, it's super fast to sample a line between 2 points and iterate through the line to check if they are all walkable. This can be done in any shape also, just sample additional lines that make up w/e the shape is and whenever you hit an ...
Crayz Programming Reply
Since it's an ARPG I don't have to find complete (or long) paths because movement and direction is mostly controlled by the player, so the A* search can be limited to within an ellipse to simply get around nearby walls and obstacles, and hugely save on performance allowing f...
Crayz Programming Reply
Not everybody reads every blog. A lot of people at facepunch forums work on interesting projects that people like to follow, but it's stupid trying to follow them in a single thread where hundreds of other people are posting their stuff too
Crayz General Discussion Reply
Are there plans for user blogs? I thought I saw something about it, but not sure. User blogs would be cool so we don't have to conglomerate a bunch of shit into a single thread like "post your project and status updates here!"
Crayz General Discussion Reply
Trolling aside, bhop gamemode would be fun in s&box, I can't wait.
Crayz Sandbox Game General Reply
If you dump procedural maps you should come up with a map editor.
Crayz General Discussion Reply
Opinions?
Crayz General Games Discussion Reply
Battlerite
Crayz General Games Discussion Thread
Always a fun time implementing A* pathfinding. This is on a procedural map, the grid is also generated on a per-room basis
Crayz Programming Reply
Squad
Crayz Fast Threads Reply
I like this, thanks for sharing
Crayz Film, Television and Music Reply
I made it a little prettier
Crayz General Discussion Reply
The CSS input has a 500 character limit edit: It seems to be working now though
Crayz General Discussion Reply
https://vocaroo.com/i/s0xAB7dV7hPS
Crayz Fast Threads Reply
Post Your Vocaroo
Crayz Fast Threads Thread
Crayz General Discussion Reply
Here's snippets to test. The user style is missing completely from the source using the snippets that don't work. Tested on Firefox & Chrome Works (2 empty lines at end) .navbar.navbar-loggedin, .test { background-color: #FF0000; } .navbar.is-primary .navbar-brand > a.na...
Crayz General Discussion Reply
I think the problem isn't a comma, it breaks when there's extra space at the end of the css: edit: it breaks when there's only 1 empty line at the end edit2: naw, it breaks under other circumstances too. I'm not sure what's causing it now
Crayz General Discussion Reply
Nope, looks like it doesn't generate at all when I use that css snippet.
Crayz General Discussion Reply
Commas in the custom css seem to break something, this doesn't work: .navbar.navbar-loggedin, .navbar.navbar-under {     background-color: #FF0000; }
Crayz General Discussion Reply
I think clicking one of these from the index should bring you straight to the last page/post
Crayz General Discussion Reply
Private messaging and maybe a comment thread on user profiles would be cool. edit: How will you merge duplicate usernames?
Crayz General Discussion Reply
Just found this on mau5trap, it's super good
Crayz Film, Television and Music Reply
74 Is the New 24 & Creep are pretty sick. I'll check out Feint tomorrow, getting a bit late here.
Crayz Film, Television and Music Reply
Anybody want to coin 4 coin? I just want to see the alert
Crayz General Discussion Reply
Ott: Crayz: I'll go ahead and kick this off. Music production is a recurring hobby for me, I'll get active with it for a few months then drop it for a few months. Just depends on how things are going for me irl. It'd be cool to be a full-time musician, but I'm a much bette...
Crayz Creationism Corner Reply
Sounds like some rave shit. No way I could chill to that, but could probably party to it.
Crayz Film, Television and Music Reply
so we have to implement our own bhop? do you know how impossible that is? it would be easier if the devs just ported gmod to source 2, also fuck c#
Crayz Sandbox Game General Reply
L4D3 is actually coming though
Crayz Valve Games Reply
I'm learning Chinese, thanks for sharing the resources
Crayz General Discussion Reply
I'll go ahead and kick this off. Music production is a recurring hobby for me, I'll get active with it for a few months then drop it for a few months. Just depends on how things are going for me irl. It'd be cool to be a full-time musician, but I'm a much better programmer...
Crayz Creationism Corner Reply
Most recent thread can be closed and deleted/MIA in the actual forum, but still visible on the home page
Crayz General Discussion Reply
I fapped Tuesday, now I have to wait until next Tuesday to fap again, but most likely I'll only make it to Monday...
Crayz Fast Threads Reply
Maybe limit the max size of embedded videos and large images. YouTube vids take up a shit ton of space
Crayz General Discussion Reply
Deadmau5 has a few gems out there:
Crayz Film, Television and Music Reply
Share some sick electronic, no dubstep
Crayz Film, Television and Music Thread
These are all so dank.
Crayz Sandbox Game General Reply
What are you working on?
Crayz Programming Thread
I'm working on a single player ARPG in Unity3d, currently implementing some features for procedural level generation and dev tools to help with it:
Crayz Programming Reply
why the fuck would they use unreal engine if you can't even bhop
Crayz Sandbox Game General Reply
<div class='200iq"> I'm a web developer <div/> <!-- opens a function --> private void SomeFunc() { <!-- prints a message to the console --> Console->WriteLine("hello, I"m a web developer"); <!-- closes a function }--> class myClass derives from YourClass ...
Crayz Programming Reply
Is there bhop in send box?
Crayz Sandbox Game General Reply
Can we bhop?
Crayz Sandbox Game General Thread
The holiday spirit brings a lot of life to the game/devs, I like it
Crayz General Discussion Reply
You're better off posting in the Help Me section. I don't know how FP/EAC handle confessions/appeals, but don't get your hopes up. Every cheater would apologize nicely if it was that easy.
Crayz Help Me Reply
Came to this thread looking for report button which has gone MIA [highlight](User was banned for this post ("Please report spam bots, don't reply!" - NiandraLades))[/highlight]
Crayz Developing Reply
[QUOTE=ejcole7;47889835]Thank you so much! This will help me out a bunch![/QUOTE] You're welcome :)
Crayz Developing Reply
[url]http://wiki.garrysmod.com/page/NextBot_NPC_Creation[/url] NextBot example code has a simple AI pretty similar to what you're asking for. If it has a target it'll chase it, if it doesn't it'll wander around aimlessly.
Crayz Developing Reply
[QUOTE=baldursgate3;47886540]That's not going to make an entity move to other entity. ent1 = projectile ent2 = target [code] ent1:GetPhysicsObject():SetVelocity( (ent1:GetPos()-ent2:GetPos()):GetNormal() * 500 ) -- change 500 to increase / decrease the force of attract...
Crayz Developing Reply
Another one of these sites?
Crayz Developing Reply
Not sure if you're trying to accomplish anything specific with your vectors, but you could simply just subtract entity's position from the target position to get your direction, multiply the direction by desired move speed, then plug it into ApplyForceCenter [code] local e...
Crayz Developing Reply
[QUOTE=insanezanes;46616691]Thank you for the advice, I really appreciate it! :) Also I was wondering how I could make the HUD to resize it self to fit other players screens?[/QUOTE] You can develop and size your HUD to your preference on your resolution, then scale the...
Crayz Developing Reply
Is there a way to run gmod on my laptop & desktop at the same time with only one purchased copy? If I connect to my local server on the laptop in Offline mode I'll eventually get kicked for unable to connect to VAC servers. If I'm not on offline mode the game eventually clos...
Crayz Developing Reply
edit: got it
Crayz Developing Reply
[QUOTE=kjh0105;46583039]how to delete player smooth (velocity) movement? i want no smooth player movement. i use move function but has no ideas... help me![/QUOTE] sv_stopspeed and sv_accelerate? Setting these to your player's max ground speed should disable movement...
Crayz Developing Reply
Your code is only defining values. You need to plug them into these functions when the player spawns: [url]http://wiki.garrysmod.com/page/Player/SetHull[/url] [url]http://wiki.garrysmod.com/page/Player/SetHullDuck[/url] [url]http://wiki.garrysmod.com/page/Player/SetVie...
Crayz Developing Reply
[QUOTE=FiBzY;46573320]I fixed that now I get this..... [ERROR] lua/jumpfix.lua:6: attempt to index global 'BHOP' (a nil value) 1. unknown - lua/jumpfix.lua:6[/QUOTE] Not sure if I missed something, but you should post your code along with any errors you are gettin...
Crayz Developing Reply
[QUOTE=NiandraLades;46521356]- snip -[/QUOTE] - double snip -
Crayz Developing Reply
I have a vgui setup with draggable children, but after I drop something my cursor disables itself. I've tried setting gui.EnableScreenClicker(true) in my PANEL:Receiver function but doesn't seem to work. Is there something I could do to stop the cursor from disabling itsel...
Crayz Developing Reply
You could do something like this, not sure if my code is entirely accurate [code] function GM:ScalePlayerDamage( ply, hitgroup, dmginfo ) local _attacker = dmginfo:GetAttacker() if(_attacker:IsPlayer() && _attacker:HasGodMode()) then dmginfo:SetDamage(0) ...
Crayz Developing Reply
[QUOTE=Acecool;46506981]PreDrawHalos, simply add the entity in that hook during the trace. if the trace doesn't hit, don't add the entity...[/QUOTE] Thx edit: Ah, I think was doing it completely wrong. I was playing around with displaying entity names in the HUDPaint h...
Crayz Developing Reply
Is it possible to render a halo around an entity hit by trace, then remove the halo when it no longer hits?
Crayz Developing Reply
Hey, thanks for the reply. I began using your base gamemode the other day as well, which is also helping to clear things up a bit as far as realms and networking goes. I tried adding you on Steam but it's giving me an "Error adding friend. Please try again." I'm not sure ...
Crayz Developing Reply
Best practice in Server/Shared/Client scripting?
Crayz Developing Thread
This is the first language where I've had to work with client & server sided operations. I'm still trying to figure out how I should script for the client, server, and shared properly. Yesterday I finished up a custom chatbox but didn't touch anything in the shared files. B...
Crayz Developing Reply
Ah, the solution is a bit less complex then I thought. I tend to overthink sometimes =\ Here's what I have [url]http://cloud-4.steampowered.com/ugc/50991810509921290/3976310FC43688F66A890E72437378D107AAAFCF/[/url] [code] local _p = vgui.Create("DPanel", g_DialogBox) ...
Crayz Developing Reply
[QUOTE=_FR_Starfox64;46487730]Replace your DPanel with a DScrollPanel then register a VGUI that is basically going to be a panel displaying the chat text, add these VGUIs to the DScrollPanel.[/QUOTE] Do I need to iterate through my messages table and create a separate pane...
Crayz Developing Reply
I put together a variety of DPanel's parented to a DFrame, with a DEntryText to draw a chat window with an input box. When a player (the author) types a message and presses enter I send a network message to the server which then scans for all player entities in a radius of 35...
Crayz Developing Reply
Using a table to display messages in custom chat box
Crayz Developing Thread
Could anybody give me a quick snippet for tabbed and styled menus as seen here (James0roll posted in the What you're working on thread) [url]http://i.imgur.com/ubQZ4Ok.jpg[/url] I've been trying to figure out how to customize GUI menus without much luck =\ I'm also curiou...
Crayz Developing Reply
[QUOTE=Baby Weiner;46474505]Anywhere I can go to learn how to use them properly?[/QUOTE] [url]http://wiki.garrysmod.com/page/Category:math[/url] - look up various math functions here Here's something I whipped up quick using a modifier to size a vertical health bar, unt...
Crayz Developing Reply
You can use Blender source tools to export your models into .smd format [url]https://developer.valvesoftware.com/wiki/Blender_Source_Tools[/url] From there you need to create a .qc file including your exported .smd files & run it through StudioMDL to compile your model for...
Crayz Developing Reply
I'm still trying to wrap my head around glua client & server sided operations. Inside my init.lua I have included "items/items.lua", and inside my cl_init.lua I have included "items/cl_init.lua" The purposes of items.lua is to handle when a player uses any item, function G...
Crayz Developing Reply
[url]http://www.blendswap.com/[/url] has a pretty good selection of stuff. Don't forget to credit the original authors if required
Crayz Developing Reply
Maybe change the Y axis on its parent frame (menurtv) ?
Crayz Developing Reply
I think what you mean is decompiling an already made model and replacing the mesh with my model's mesh so it has the same skeleton and is able to run the same animations, though I'm trying to build a new model with new animations from the ground up. I'm no modeler/animator ei...
Crayz Developing Reply
Hello folks, I've been trying to figure this out for a few hours but nothing seems to give. I've created a custom model with a walk animation in Blender then compiled it to source engine. The model appears correct, I have 2 animations titled ACT_IDLE and ACT_WALK, and when i...
Crayz Developing Reply