21 Results
It rewards the creative. Yes, raiding will always be easier for bigger groups, so will maintaining a base. The design is solely on your skill to create something worthwhile. It's quite easy to make a good design right now. If you're talking about defending in terms of shooti...
Hydra Rust General Reply
I mostly just see hatred everywhere, for an update or change they dislike. However I must give credit where credit is due, this update is amazing in my eyes, and here's why: Makes raiding simpler, allows for everyone to join the fun without having to go through layers upon lay...
Hydra Rust General Reply
Appreciation of Devblog 189 - Building 3.0
Hydra Rust General Thread
I suggest you try and make steam, or Rust at the very least run in Administrator, then it will take priority over anything forcing it to a close. I would also suggest surfing the web for some launch commands to allocate more ram to your game, perhaps that could fix what the e...
Hydra Help Me Reply
I am going to include everything I think should be changed. Not a toxicity post, just spilling my thoughts onto a page to receive feedback. Loot tables are way too random, hold too much irrelevant stuff that should probably be default, and usually leads to high risk low rewar...
Hydra Rust General Reply
Suggestion list.
Hydra Rust General Thread
I mean if you like it cool. But in any way do you feel it's a bit too lenient? Like come on, a headshot to a naked with a crossbow should be death. Regarding my post. It doesn't include 90% of things I'd like changed. I will probably make a short, but lengthier list of shoul...
Hydra Rust General Reply
Yes, I'm glad you stated your opinion, but you didn't elaborate. You simply said you feel like it's right as of now, any reasons to why?
Hydra Rust General Reply
The other crates are okay, but they seem to be messed up, they don't seem to have particular roles, apart from some give you guns and some don't. They should be sorted so when you find a crate you know exactly what you're going to get. Metal and Roadsign are pretty much the ...
Hydra Rust General Reply
This has been floating in the infamous "concept limbo" for a while now. This would be a fun little implementation with a lot of practical use which is needed right now as a stabilisation in the balancing of raid tools, apart from Satchel Charges, people pretty much have no ...
Hydra Rust General Reply
Not trying to be bitter. But let me get this straight; you prefer people taking more than they should in terms of damage? It's unrewarding. As I said before it's advertised as a devastating game, damage doesn't feel right.
Hydra Rust General Reply
Just a general Overview of where the game is now, and how it could be improved. And yes, I understand it is early access. And yes, I understand they're prioritising the roadmap. And yes, I understand they push out amazing updates every week. However the game doesn't seem like...
Hydra Rust General Reply
An overview of Rust.
Hydra Rust General Thread
That'd actually be hilarious. Something that would fit in Rust aswell. Nice suggestion.
Hydra Rust General Reply
Most of the time, I'm solo on a well populated server, groups everywhere and you've gotta lay low. Fair deal, I can live with it. But when I create a base which doesn't yet have roof access, I have to live with door campers. With the new system I can't place any traps to defen...
Hydra Rust General Reply
Primitive Diversity
Hydra Rust General Thread
In the roadmap it also states there should be other main islands within the map itself, which probably means a bigger map yet again, something around 4.5k. So a highway could also work there, and even a subway such as the Eurotunnel. And no, by a railroad I do not mean some...
Hydra General Discussion Reply
I think you forget that what a solo player can obtain, a group can obtain faster. They can also make better use of this trap, they can craft it quicker, they can do an array of stuff with it that will prove a challenge for yourself. There will be balancing to make the cost ...
Hydra General Discussion Reply
True, it would take time. But so far they're making good progress on their Roadmap. However on it they have no alternatives to roads, meaning servers subject to massive groups camping roads would feel like they're at a massive progression disadvantage. Adding some alternativ...
Hydra General Discussion Reply
Other than default roads, which eventually will probably be changed anyway. Another idea could be the introduction of a vast rail system that would connect every radtown that includes rails (trainyard, powerplant, military tunnel and harbors). This may not seem important, but ...
Hydra General Discussion Reply
An alternatative road system.
Hydra General Discussion Thread