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Features

  • Upgraded to Harmony 2
  • Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
  • External Structures now take 1.5 seconds to deploy
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Improvements

  • Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
  • Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
  • Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
  • Large, Small and Fish hunting trophies now have gibs when destroyed
  • Added debris to foundations
  • Added debris to floors
  • Thinner holosight attachment edges
  • Reduced SAP aimcone
  • Reduce hv ammo gp cost
  • Slightly increased torpedo surface accuracy
  • Torpedo craft yield increased to 5 from 3
  • Decreased metal plate craft cost from 25 to 18 hqm
  • Increased roadsign armor condition
  • Removed tech trash from drone crafting cost
  • Reduced gear cost in HMLMG
  • Submarine duo fires torpedos slightly faster than solo
  • Decreased LR300 damage falloff (more damage at longer range)
  • Increased LR300 bullet velocity
  • Decreased LR300 horizontal recoil
  • Reduced refire delay for burst module from 3x refire to 2x refire rate
  • Reduced cost of incendiary rockets and slightly increased damage
  • Added ability to drag items directly into backpack without opening it
  • Can demolish external walls & external gates for 10 minutes after placement
  • Can rotate vending machine 90 degrees
  • Can authorize other users on the tool cupboard
  • Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
  • Barricade always deploys horizontal rather than aligning to terrain
  • Relaxed Barricade deployment
  • Custom smg now has a 30 round magazine
  • Custom smg has slightly higher chance for more center-fire hits
  • Barricade always deploys horizontal rather than aligning to terrain
  • Compress server tags to avoid servers going above 128 tag character limit
  • NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
  • Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
  • Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
  • Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
  • Can now close conversations with the Escape key
  • Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
  • Improved server performance of Industrial Conveyors when sending the screen info to clients
  • Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
  • Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
  • Minigun now shows the movement speed reduction in it’s information panel
  • Containers spawned for Cargo/Harbor event should now all be climbable
  • Cargo Ship now will dock at both Harbors
  • The Cargo Ship icon on the map now communicates whether the ship has already docked
  • The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
  • Updated Cargo Ship sounds
  • Can no longer soft lock the tutorial by attacking the killed bear with your spear
  • Getting crushed by a Container in the Harbor will now show an appropriate death icon
  • Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
  • Updated remaining viewmodels to use new renderer (for list see above)
  • Further Bradley gameplay changes. Heavy scientists and stage based spawning.
  • Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
  • Wires and hoses can now be attached to doors and will move accordingly
  • Reduced Electrical Branch minimum branch out power from 2 to 1
  • Reduced electrical button press time from 5s to 1s
  • Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
  • Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
  • Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
  • Added 'pipette' command: gives you the item you're looking at and places it in your hands
  • Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
  • IO entities configuration screen now supports numpad enter key to confirm
  • Updated RF items crafting costs, removing tech trash and HQM
  • Increased RF frequency range from 4 to 6 digits
  • Improved client performance of bullet impact effects causing stuttering during gunfights
  • Increased default MLRS 'broken' time after use from 10 to 20 minutes
  • Reworked bandit camp's roulette randomness
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Fixed

  • Fixed erroneous black line on Hobo barrel icon
  • Fixed ping estimation causing large lag spikes on linux servers
  • Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
  • Fixed photos & headbags not working when inside a backpack
  • Fixed several movement issues with ridable horses
  • Fixed head trophies not returning headbags to players when destroyed or picked up
  • Fixed heavy scientists not dropping minigun & flamethrower as much as intended
  • Fixed player health sometimes flickering when spectating
  • Fixed stashes sometimes being inconsistantly revealed
  • Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
  • Fixed oil rig radiation not working after server restart
  • Fixed "Assign Friend" menu having dark names
  • Fixed steam nicknames sometimes being very slow to refresh
  • Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
  • Fixed horses sometimes taking 1.5x by bullets ricocheting
  • Fixed sleeping bags being difficult to place against walls in base
  • Fixed external wall snapping not being disabled when holding shift
  • Fixed storage adapter blocking looting chest
  • Fixed backpack being dropped in safezone when dying
  • Fixed hover looting clothing out of a full backpack not working
  • Fixed using doors & external gates to block up TCs behind walls
  • Fixed ability to rotate walls when an explosive is attached to it
  • Fixed holosight reticle being affected by motion blur
  • Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
  • Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
  • Fixed error when starting some the lumberjack mission
  • Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
  • Fixed lumberjack harvest wood mission step listing the incorrect amount
  • Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
  • Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
  • Fixed some text not fitting in the help box in the tutorial
  • Fixed a case where holes in the terrain would appear in the tutorial island
  • Fixed a case where some environment props in the tutorial island would appear covered in snow
  • The hidden achievement in the tutorial should now be more reliable
  • Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
  • Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
  • Fixed the reload button for the minigun not getting localised
  • Fixed a case where a specific configuration of hoses would cause massive server lag
  • Fixed several guns inventory panels showing too many attachment slots
  • Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
  • Fixed Minigun having the same description as the HMLMG
  • Minigun reload help prompt now mentions Workbench T2/3
  • Fixed an NRE when rapidly switching between some weapons
  • Fixed not being able to open some storage containers with the chicken suit equipped
  • Fixed water wake components getting run on the server
  • Fixed several AI performance issues
  • Fixed animals sometimes floating above the ground until in range
  • Weapon rack collision area/bounds fixes
  • Military flamethrower scale fixed for weapon racks
  • Minigun can no longer be reloaded at weapon racks
  • Fixed buildable areas at harbor being inside the docking path of cargoship
  • Fixed NRE caused by the rangefinder in the binoculars
  • Fixed cargoship not destroying floatsams it passes over
  • Fixed cargoship stopping leaving if the server was saved mid-leave
  • Fixed NRE caused by our version of LeanTween
  • Fixed Splitter power distribution issue when not all outputs are used
  • Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
  • Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
  • Fixed Smart Switch referred as Switch when looking at IO connection handles
  • Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
  • Fixed AND, OR and XOR switches emitting light when unpowered
  • Fixed Memory Cell side inputs triggerable by 0 power circuits
  • Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
  • Fixed Storage Adaptor not working after reskinning a tool cupboard
  • Fixed Caboose light switches
  • Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
  • Fixed gun audio issues from the previous update
  • Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
  • Fixed Sprinkler incorrect water drain
  • Fixed patrol helicopter orbiting random zones far away on the map
  • Fixed patrol helicopter targeting players with strafes inside no go zones
  • Fixed patrol helicopter not exploding when hitting the ground at weird angles
  • Fixed an exploit allowing players to get inside the walls on the small oil rig
  • Fixed a flyhack violation when using one of the crane ladders in one of the harbors

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