161 May 23 2017
  • updated Added Updated Roadsign Armor
  • updated Shotgun Trap requires +1 Gear
  • updated Shotgun Trap now has arrow in placement guide
  • updated Shotgun Trap loses 50% health on pickup
  • new Added scrap worldmodel
  • new Can change skins at Repair Bench
  • new New skin shader
  • new New water jug sounds
160 May 18 2017
  • new Added Shotgun Trap
  • fixed Fixed distant see-through walls when using TSSAA or MB
  • fixed Fixed AI “look rotation viewing vector is zero” error
  • fixed Fixed Planner leak (50k entities saved on large servers)
  • fixed Fixed some older item skins not working
  • updated Optimized building decay processing on the server
  • updated Decay now applies to all twig building blocks
  • updated Moved most remaining invokes to the optimized invoke handler
  • updated Can place floor grills and floor frames above large furnace
  • updated Floor spikes block foundation placement similar to barricades
  • updated Window bars and embrasures now store item condition
  • updated Window bars and embrasures lose half their health when picked up
  • updated Flame turrets can be placed closer to walls (viability in airlocks)
159 May 11 2017
  • new Added “skipqueue” admin console command
  • new Added last violation type to anti hack kick messages and server log
  • new Added Water Jug - large capacity container with lid found in food crates/boxes
  • removed Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
  • removed Removed “antihack.enabled” convar (toggle protections individually instead)
  • fixed Fixed lighting issues inside some monument sewers
  • fixed Fixed lighting issues near some trees and rocks
  • fixed Fixed bucket lift issues in caves
  • fixed Fixed door animation issues in monuments
  • fixed Fixed research tables in some monuments
  • fixed Fixed some cave culling issues
  • fixed Fixed occasional rubber banding when jumping up things
  • fixed Fixed blurred tunnel mud texture
  • fixed Fixed Crossbow Viewmodel scope being parented to the arrow
  • fixed Fixed riot helmet using bucket helmet protection
  • updated Dangerous NPC footsteps audible from a bit farther away
  • updated Optimized environment volume lighting updates
  • updated Disabled fog inside underground systems (proper darkness)
  • updated Can pick up ladders inside building privilege with hammer
  • updated Can pick up window bars inside building privilege with hammer
  • updated Can pick up shutters inside building privilege with hammer
  • updated Can pick up embrasures inside building privilege with hammer
  • updated Upgrade, rotate and demolish building privilege checks work similar to placement
  • updated Adjusted locker deploy / prevent building volumes (exploit fix)
  • updated Can put code lock on tool cupboard
  • updated Tool cupboard has same protection properties as wooden door
  • updated Can only place tool cupboard on player constructions
  • updated Semi Auto weapons properly detect all mouse presses
  • updated Semi Auto Weapons refire rate adjusted to compensate
  • updated Spear attack rate very slightly increased
  • updated Spear duration between click and attack significantly reduced
  • updated Spear melee attack range increased
  • updated Crossbow reload time reduced by 0.8s
  • updated HV arrows show up as having a metal tip (temp)
  • updated Lowered cost of metal hanging signs by 90%
  • updated Wooden sign costs reduced
  • updated Flamethrower can now damage AI
  • updated Mailbox implemented
  • updated Rifle Body takes 250 Scrap to craft
  • updated Map crafts in 5 seconds
  • updated Note crafts in 5 seconds
  • updated Drinking from the world is slightly less glitchy
  • updated Auto Turrets have less of a server performance impact
  • updated Ceiling lights can be deployed on angled surfaces
  • updated Food crates spawn 3x as much food
  • updated Ration boxes no longer spawn scrap
  • updated Heavy Plate Helmet now has slightly higher protection than facemask
158 May 04 2017
  • new Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
  • new Added wall socket to top and bottom end of foundation steps
  • new Added high performance cache to workshop skins
  • new Added “find_radius” admin console command
  • new Added “find_self” admin console command
  • new Added additional info to “find” admin console commands
  • new Added recycler to both harbors
  • new Added research table to satellite dish
  • fixed Fixed animals sometimes being invisible
  • fixed Fixed culled ragdolls remaining invisible on culling disabled
  • fixed Fixed research table lens refraction
  • updated Can use scrap to create components with research table
  • updated Can recycle components into scrap (10% yield)
  • updated Twig building tier can be placed inside the cupboard radius (raid towers)
  • updated Wooden ladders can be placed inside the cupboard radius (raiding)
  • updated Turrets can see through twig building blocks
  • updated Auto turret projectiles penetrate twig building blocks
  • updated Reduced twig decay time to one hour delay plus one hour duration
  • updated Tweaked ladder placement rules so they can be attached to the end of floors
  • updated Tweaked ladder triggers thickness so they can be climbed from both sides
  • updated Tweaked ladder trigger width so they can be traversed around
  • updated Reduced health of low walls by 50%
  • updated Tweaked barricade building prevention volumes
  • updated Miner hat model becomes emissive when switched on
  • updated Animals will no longer randomly get stuck when fleeing
  • updated Animals have more interesting flee behaviour
  • updated Lowered cost of bandana
  • updated Lowered cost of cap
  • updated Lowered cost of balaclava
  • updated Lowered cost of boonie hat
  • updated Lowered cost of burlap headwrap
  • updated Increased snow jacket protection
  • updated Reduced snow jacket cost
157 April 27 2017
  • new Added entity pooling to various client side entities for less stuttering
  • new Added the last killer to the top of the cheat reporting player selection
  • fixed Fixed cascade shadow blending
  • fixed Fixed workshop full-screen blur when using low settings
  • fixed Fixed camera clipping on vm crossbow anims
  • updated Sound mix tweaks
  • updated Made server side hack prevention a lot stricter by default
  • updated Reduced false positive rate of server side hack prevention
  • updated Uncluttered cheat reporting player selection
  • updated Eoka Aimcone reduced
  • updated Muzzle brake reduces projectile velocity
  • updated Muzzle brake reduces projectile max effective range
  • updated Muzzle brake Aimcone increased
  • updated Vending Machines can be named and show a tooltip when hovered over on map
  • updated Navmesh generates 4x faster
  • updated Wolves/Bears are more aggressive
  • updated Animal health increased
  • updated Animals flee when out of stamina from attacking
  • updated Animals have sight cone - can sneak up behind most
156 April 20 2017
  • fixed Fixed players culling over low wall
  • fixed Fixed foliage shadows not animating
  • fixed Fixed stuttery player movement in the distance
  • fixed Fixed large furnace exploits
  • fixed Fixed water catcher exploits
  • updated Improved shadow stability
  • updated Improved ambient lighting
  • updated Improved movement verification performance
  • updated Reduced movement verification false positives
  • updated Made movement verification a lot stricter
  • updated Chain link gate can now be picked up
  • updated Reduced garbage collection frequency by optimizing memory allocations
  • updated Optimized viewmodel transform updates by a factor of two
  • updated Footstep polish
  • updated Animal sound polish
  • updated Sound mix improvements
  • updated All Ores properly carve navmesh (prevents some AI getting stuck)
  • updated Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
  • updated Bear animation speed matches walk speed
  • updated Heavy Plate Helmet obstructs view significantly
  • updated Any piece of heavy plate armor restricts movement by 40%
  • updated Heavy Plate Jacket prevents ADS
April 14 2017
  • new Added server convar nav_wait (set to false to run server while the navmesh is generating)
  • new Added server convar nav_disable (ai won't be able to move!)
  • fixed Fixed Community UI not working
  • fixed Fixed "GameObject is not root" clientside error/kick
  • fixed Fixed dropping items between icons in inventory menu
  • updated Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
  • updated Don't show Physx Cooking error/warning
155 April 13 2017
  • new Added footwear specific footstep sounds
  • new Added entity.spawn [name]
  • new Added entity.spawnitem [name]
  • new Added server tag when server restarting
  • new Added server tag indicating last wipe time
  • new Added Wooden Helmet
  • new Added efficient update handler
  • new Added ladder movement verification to server
  • fixed Fixed spinner wheel skinnability
  • fixed Fixed Websocket Rcon ignoring rcon.ip
  • fixed Fixed "Your Friends" allocating memory and causing hitches
  • fixed Fixed bear meat cooked using burnt description
  • fixed Fixed revolver describing itself as a 6 shooter
  • updated Updated to Unity 5.6
  • updated Updated EAC
  • updated Polished water lapping sound
  • updated Polished distant gunshots
  • updated Improved localized voice limiting
  • updated New sounds for the spinner wheel
  • updated AI doesn't walk through walls
  • updated AI sleeps
  • updated Updated flesh bullet impact effects
  • updated AI populations are controlled by console variables
  • updated AI eats corpses
  • updated AI eats dropped items
  • updated AI reacts to gun shots
  • updated AI corpses drop gibs when destroyed (temporary effect)
  • updated Updated damage effects hud
  • updated Options screen dropdowns are now side selectors
  • updated Normalized tree sizes
  • updated Websocket Rcon is default mode
  • updated Optimized steam avatar cache lookup
  • updated Deers give deer meat (instead of chicken)
  • updated Optimized transform updates when recycling sounds and effects
  • updated Optimized light intensity and color flickering effects
  • updated Optimized invoke handler (list overhead, cache hits, hashing)
  • updated Optimized position lerp and player model lists
  • updated Eliminated input lag (especially for firearms)
  • updated Large Furnace has bigger foundation, stays upright & can be placed on slopes
154 March 30 2017
  • updated CancelInvoke(DoSomething);
  • updated Invoke(DoSomething, delay);
154 March 30 2017
  • new Added custom invoke handler (server performance)
  • new Added pooling support to collectable entities
  • new Added pooling support to loot barrels
  • new Added Searchlight
  • new Added Simple Sight
  • fixed Optimized mesh building and fixed rare invisible grass issue on DX9
  • fixed Fixed random ceiling lights being stuck around the world
  • updated holosight world model lod updates
  • updated lasersight world model lod updates
  • updated Muzzleboost world model lod updates
  • updated Muzzlebrake world model lod updates
  • updated Silencer world model lod updates
  • updated Viewmodel FOV changes reverted
  • updated Updated wooden armor
  • updated Improved bloom effect quality
  • updated Improved vegetation rendering
  • updated Reenabled MaterialColorLerp script
154 March 30 2017
  • updated CancelInvoke(“DoSomething”);
  • updated Invoke(“DoSomething”, delay);
153 March 23 2017
  • new Added batching support to foliage wind animation
  • new Added player and animal ragdoll culling
  • new Added client side entity pooling to a large number of common entities (performance)
  • new Added instance position encoding to batched meshes (future optimizations)
  • new Added Binoculars - right click to look, left click to cycle zoom levels
  • removed Removed gear cost from crossbow - but costs more wood/frags
  • removed Removed green t-shirt spawn from purple box
  • fixed Fixed global anisotropic not forced with default config
  • fixed Fixed campfires sometimes hurting people even though they were not burning
  • fixed Fixed climbing exploits that were using jump right after waking up
  • fixed Fixed viewmodel bobbing looking weird since last week’s optimizations
  • fixed Fixed plant skins sometimes being incorrect until the first network update was received
  • updated Bolt rifle world model re-created
  • updated Double barrel shotgun world model re-created
  • updated Revolver world model re-created
  • updated Improved sleeper player culling
  • updated Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
  • updated Optimized server side player loot refresh
  • updated Spinner wheel sound no longer occludes
  • updated Fix for drawn maps not loading properly for other players
  • updated Lowered cost of Netting
  • updated Stuck objects/decals on spinner actually spin
  • updated Furnaces and Campfires will turn off if they overflow once (server perf)
  • updated Lanterns/Candle Hats/ Miner hats now have a fuel inventory
  • updated Can extract fuel from Miner/Candle hats
  • updated Can pick up tuna lights
  • updated Can pick up lanterns
  • updated Can pick up ceiling lights
  • updated Can pick up flame turrets
  • updated Can pick up autoturrets
  • updated Holosight tech trash reduced to 1
  • updated C4 tech trash reduced to 2
  • updated Muzzlebrake has higher durability
  • updated Muzzlebrake further reduces recoil
  • updated Silencer cost reduced to 5 HQM
  • updated Cooked pork icon is darker
152 March 16 2017
  • new Added culling to foliage displacement
  • new Added grass displacement to foundations
  • new Added Spinner Wheel
  • new Added Refineries to Harbors
  • new Added Supply Signals to Green Military Crates (2%)
  • removed Removed obsolete scripts (memory usage)
  • removed Removed unused animators (memory usage)
  • fixed Fixed some exceptions when playing demos
  • fixed Fixed map cache getting cleared when joining custom maps
  • fixed Fixed footsteps SFX not audible till near player
  • fixed Fixed vending machines in doorways sometimes breaking
  • fixed Fixed NRE when sign you are editing is destroyed
  • fixed Fixed Heavy Plate Armor Rad protection (now 7, was 50)
  • updated Updated console UI with autocomplete
  • updated Demo playback has grass
  • updated Voice data is recorded to demos
  • updated Demos record initial camera position
  • updated Improved M249 gunshot
  • updated Caves death pit accessible to recover loot
  • updated Wall frame netting block
  • updated Spinner wheel item
  • updated Replaced deployable bed model
  • updated Entity skin changes trigger batching refresh
  • updated Optimized frame rate under sustained gunfire
  • updated Optimized effect recycling
  • updated Optimized viewmodel transform updates
  • updated Pumpkins only have 1 season (instead of 7)
151 March 09 2017
  • new Added multithreaded mesh batching
  • new Added better profiling
  • new Added “itemskins” convar to disable workshop skins
  • fixed Fixed invisible LR-300 worldmodel bug
  • fixed Fixed workshop skin memory leak
  • fixed Fixed plant material memory leak
  • fixed Fixed craft canceling sometimes losing resources when inventory is full
  • fixed Fixed being unable to place walls next to a metal shopfront on a triangle foundation
  • fixed Fixed SAR buff/SAP nerf reversion
  • fixed Fixed Harbor 2 not showing up on map
  • updated Flashlight lod updates
  • updated Crossbow world model uv fixes
  • updated Reduced mesh compression on weapon world models
  • updated Rocket launcher world model uv fixes
  • updated Sound creation optimization
  • updated Physics sounds are quieter unless the impact is pretty hard
  • updated Lower vertex counts on Stone & Sheet Metal tiers
  • updated Optimized workshop skin loading
  • updated Made network cells more granular
  • updated Optimized client side plant entities
  • updated Dense bushes have an extra LOD
  • updated Heli always strafes with napalm if target has no TC access
  • updated Lowered cost of AutoTurret
  • updated Autoturret parts found in purple crates + towns
  • updated Lowered cost of flame turret
  • updated C4 won’t stick to Decor Deployables
  • updated Decor Deployables can only be picked up with TC access + hammer equipped
  • updated Out of Stock Vending machines show up as red on the map
  • updated Fish provides animal fat
150 March 02 2017
  • new Added new bushes and flowers
  • new Added overgrowth to monuments
  • new Added Visible items on player bodies
  • removed Removed prefab mountains from maps smaller than 3000x3000
  • fixed Fixed placement issues of warehouse monument
  • fixed Fixed rare terrain collision issues around military tunnels
  • fixed Fixed terrain adjustment of power substations
  • fixed Fixed overgrown terrain hole around large cave
  • fixed Fixed rock formation placement sometimes colliding with roads or buildings
  • fixed Fixed light emission from gunfire
  • fixed Fixed “local player set up multiple times” exploit
  • fixed Fixed culling ignoring terrain carving
  • fixed Fixed culling ignoring high external wall cracks
  • fixed Fixed culling lag when players turn visible
  • fixed Fixed culling related error in spectate mode
  • updated New vending machine sounds
  • updated Bunker rooms art
  • updated Finished art for several greybox assets
  • updated Increased nobuild zone around trainyard monument
  • updated Increased the size of the snow biome
  • updated Decreased the size of the tundra biome
  • updated Increased min distance between caves
  • updated Improved terrain adjustment on small caves
  • updated Peacekeeper Mode has green laser instead of red
  • updated Pump shotgun cost reduction
  • updated Bucket Helmet cost reduction
  • updated Pickaxe cost reduction
  • updated Spears are smaller when held
  • updated AutoTurret scans slowly instead of snapping to new areas
149 February 23 2017
  • new Added new physics sounds to a bunch of items
  • new Heavy Plate Armor added - slows movement
  • new Added laser sight to sentry turret
  • new Added Caveman sash to any player who touches any hostile item (until death)
  • fixed Fixed damage on Jack O Lanterns
  • fixed Fixed performance regression related to anisotropic filtering
  • fixed Fixed flamethrower going through shopfront
  • fixed Fixed shopfront being able to be double stacked
  • fixed Fixed ceiling light moving the wrong way when shot
  • updated Improved playback of item physics sounds
  • updated New Bear skin rug deployable
  • updated New common rug deployable
  • updated New chair deployable
  • updated New table deployable
  • updated Fridge is easier to place, lock position correct, destroy on ground missing
  • updated Twig and stone floors are flat (no more intersecting with deployables)
  • updated Optimized impact particle effect and decal render distances
  • updated Increased size of some world models
  • updated New gunpowder world model
  • updated Codelock world model
  • updated Wooden spear optimisation & prefab cleanup
  • updated Fix for offset ak world model
  • updated Shopfront has small delay before trade is confirmed (less jarring)
  • updated Shopfront has same health as sheet metal wall
  • updated Can right-click to move items into shopfront inventory (both parties)
  • updated Player Hostile status no longer persists between deaths (peacekeeper)
  • updated No longer show crosshair when aiming at the non-usable part of an entity
  • updated Water bottle no longer hostile to peacekeepers
  • updated Bota bag no longer hostile to peackeepers
  • updated Bucket no longer hostile to peacekeepers
  • updated Rock no longer hostile to peacekeepers
  • updated Any damage dealt to anything marks players hostile to peacekeepers
  • updated Vending machine screen icon no longer clips text
  • updated Vending machine screen displays stacksize of item for sale
  • updated Vending machine has same health as armored wall
  • updated Monuments are labeled on the map
  • updated Vending machines have broadcast option to display on everyones map
  • updated Vending machine has small light animation on keypad
  • updated Codelocks can have Guest codes - no unlocking only opening
  • updated Beds can be made public - anyone can then take it over
148 February 16 2017
  • new Added advanced sound occlusion (disabled by default for testing)
  • new Added fridge item
  • new Added potato quality mode when Shader Level is set to 100
  • new Added Fridge (only accepts food items)
  • new Added Metal Shopfront - safe trading
  • fixed Fixed music clips occasionally overlapping
  • fixed Fixed being unable to place ceiling lights inside caves
  • fixed Fixed explosives that destroy a wall dealing damage to objects behind it
  • fixed Fixed anti hack fly hack exploit used by a small number of private hacks
  • fixed Fixed some graphics effects not actually toggling
  • fixed Fixed bullet impact decals on glass
  • fixed Fixed freelook vending machine exploit
  • fixed Fixed right click inserting items into vending machine as customer
  • updated Hammer world model & prefab optimisation
  • updated Stone pickaxe world model & prefab optimisation
  • updated Bone knife world model & prefab optimisation
  • updated Bone club world model & prefab optimisation
  • updated F1 grenade world model & prefab optimisation
  • updated Machete world model & prefab optimisation
  • updated Bleach world model
  • updated Ducttape world model
  • updated Gears world model
  • updated Metal blade world model
  • updated Metal pipe world model
  • updated Rope world model
  • updated Sewing kit world model
  • updated Spring world model
  • updated Tarp world model
  • updated Techparts world model
  • updated Animal fat world model
  • updated Cctv world model
  • updated Charcoal world model
  • updated Cloth world model
  • updated Explosives world model
  • updated Gunpowder world model
  • updated Hq metal world model
  • updated Hq metal ore world model
  • updated Leather world model
  • updated Low grade fuel world model
  • updated Metal fragments world model
  • updated Paper world model
  • updated Sulfur world model
  • updated Targeting computer world model
  • updated Metal ore world model
  • updated Sulphur ore world model
  • updated Can no longer lock vending machines
  • updated Q button no longer closes vending machine panel
  • updated Can rotate empty vending machines
  • updated Vending machine sounds are serverside
  • updated Can only access vending machine inventory from rear
  • updated Vending machine screen cycles available items
  • updated Vending machine screen displays vending progress
  • updated Vending machine panel shows skin of item for sale
  • updated Vending machine purchase resets decay in a radius
  • updated Can pickup and repair bear trap
  • updated SAR does 15% more damage
  • updated Python much cheaper
  • updated Python does +18% damage
  • updated Python fires slightly faster
  • updated SAP has slight recoil penalty while moving
  • updated SAP has slightly higher aimcone to make it less effective at range
147 February 09 2017
  • new Added new flame turret sounds
  • new Added placement sounds to more deployables
  • new Added entity.deleteby( steamid ) to delete all player's entities
  • new Added Vending Machine
  • removed All player's entities are removed when they're EAC banned
  • fixed Fixed UV errors on the metal chest plate
  • fixed Fixed skinning errors on the female torso
  • fixed Fixed random physics crash on server startup when loading big saves
  • fixed Fixed exploit to craft uncraftable items via console
  • fixed Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
  • fixed Fixed wooden door skin not working
  • fixed Fixed error when opening steam inventory screen
  • fixed Fixed workshop being broken (tag case sensitivity)
  • fixed Fixed Chocolate bar missing eat sound
  • fixed Fixed Granola bar missing eat sound
  • updated Polished a bunch of existing deployable placement sounds
  • updated Pause server manager (AI, stability, networking) while initializing the world
  • updated Refresh collider grid after initializing conditional models (server)
  • updated Refresh renderer grid in loading screen (client)
  • updated Improved anti hack system (mostly fly hack detection)
  • updated Made debug draw console commands admin only
  • updated Improved lowest shader level
  • updated Deployed dynamic occlusion culling
  • updated Bolt rifle world model & prefab optimisation
  • updated Longsword world model & prefab optimisation
  • updated Waterpipe shotgunworld model & prefab optimisation
  • updated Ak47 world model & prefab optimisation
  • updated Salvaged cleaver world model & prefab optimisation
  • updated Beancan world model & prefab optimisation
  • updated Stone spear world model & prefab optimisation
  • updated Water bucket world model & prefab optimisation
  • updated Bow world model & prefab optimisation
  • updated Hatchet world model & prefab optimisation
  • updated Bandage world model & prefab optimisation
  • updated Pickaxe world model & prefab optimisation
  • updated No fall damage when falling into shoulder height water
  • updated Flame Turret network optimization
  • updated Flame turret fireballs slow damage even more
  • updated Large Furnace has on/off controls on its loot panel
  • updated Large Furnace can only be accessed from its alcoves
  • updated Paper cost reduced to 5
  • updated Armored doors have functioning hatches
  • updated Codelock light color fixes
  • updated In-Home streaming now functional ( mouse clicks )
  • updated Steam Controller now functional ( mouse clicks )
146 February 02 2017
  • new Added player ladder animations
  • new Added Cave ambience
  • new Added a way to store reverb settings in a central place
  • new Added timescale and gravity server convars
  • new Added corpses, events and dropitems server convars
  • new Added respawn_groups and respawn_populations server convars
  • new Added missing physic materials to various junkpile assets
  • new Added unique ID of attacker and target to combat log
  • new Added world caching (vastly reduced loading times)
  • new Added world.cache convar (toggles caching)
  • new Added collider state to dump files
  • new Added Wall Lamps
  • new Added Flame Turret
  • removed Removed redundant ownership system
  • removed Removed ceiling light rigidbodies from the server
  • removed Removed 60 second suicide time limitation for admins/developers
  • removed Minor constant Radiation Damage even though fully protected removed
  • fixed Fixed player model angles not always being broadcast properly
  • fixed Fixed player model feet slipping on jog/run animations
  • fixed Fixed player model hitching when changing between looking up and down
  • fixed Fixed steam startup errors on Win32
  • fixed Fixed pumpkin helmet getting culled too early
  • fixed Fixed orientation on several 3rd person animations
  • fixed Fixed weapons culling too early when thrown
  • fixed Fixed duplicate community and resource deposit entities in saves
  • fixed Fixed building block downgrade exploit when inside building privilege
  • updated Player models standing rotation have a 80 degree dead zone
  • updated Player models look less hunched
  • updated Optimized console system
  • updated Quickcraft uses last chosen skin
  • updated Double Barrel Shotgun is skinnable
  • updated Satchel Charge is skinnable
  • updated Spawn with rock skinned to previously chosen skin
  • updated Icons in craft queue use skin icon
  • updated Steam inventory resources (like cloth) are stacked
  • updated Hammer guide is blue instead of red
  • updated Eoka is skinnable
  • updated Player skulls are named after the player they're from
  • updated Ambience system distinguishes between environment types (underground)
  • updated Polished reverb in natural caves
  • updated Minor mix tweaks
  • updated Torch world model & prefab optimisation
  • updated Salvaged sword world model & prefab optimisation
  • updated Mace world model & prefab optimisation
  • updated Salvaged icepick world model & prefab optimisation
  • updated Thompson world model & prefab optimisation
  • updated Double barrel shotgun world model & prefab optimisation
  • updated Satchel charge world model & prefab optimisation
  • updated Salvaged axe world model & prefab optimisation
  • updated Semi-auto pistol world model & prefab optimisation
  • updated Metal chestplate skinning updates
  • updated Optimized client side rigidbody distance culling of ceiling lights
  • updated Reduced serialization overhead from harbors prefabs
  • updated Disabled shell protection for ladder hatch
  • updated Ladder hatch now identical to Sheet Metal Door
  • updated Ladder hatch/sheet metal doors no longer vulnerable to rock spam
  • updated Thrown water now equally distributed payload between objects
  • updated Water Planters require less trips to saturate their soil
  • updated Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
  • updated Cleaver does slightly more damage and has a higher attack radius
  • updated Light Sources can only be looted/turned on/off if the player can build in that area
  • updated Most Ammo stacks to 128
  • updated Bone armor cost reduction
  • updated Can now place lanterns on small boxes
  • updated Dead plants stay around longer
  • updated Can chop down plants
  • updated Drastically reduced cost of exotic signage
145 January 26 2017
  • new Added “free” console command (frees all possible memory)
  • removed Removed gear cost from landmine
  • fixed Fixed item ownership memory pooling
  • fixed Fixed minor memory leak on server join
  • fixed Fixed garbage collections from cave triggers
  • fixed Fixed exception when removing locks with thrown items stuck in them
  • fixed Fixed entity bounds issues on collectables
  • fixed Fixed server entity leak when dropped item falls out of world bounds
  • fixed Fixed thrown items sometimes appearing at wrong position when parent is destroyed
  • fixed Fixed floating attachments when picking up weapons
  • fixed Fixed rare exception when writing empty streams to network
  • fixed Fixed error when clearing the memory pool
  • fixed Fixed some unused components not being stripped from client / server builds
  • fixed Fixed skins not working
  • fixed Fixed bow/crossbow double shot sound
  • fixed Fixed rare sound NRE
  • updated Downgraded to Unity 5.4.2f2
  • updated New Recycler sounds
  • updated Distant gunshot polish
  • updated Explosion polish
  • updated Misc minor sound fixes and mix tweaks
  • updated Stone hatchet world model optimisation
  • updated Salvaged hammer world model optimisation
  • updated Rocket launcher world model optimisation
  • updated Pump shotgun world model optimisation
  • updated Revolver world model optimisation
  • updated Slightly reduced cost of waterpipe
  • updated Reduced cost of double barrel
  • updated Reduced blade cost of metal barricade
  • updated Reduced stone cost of stone/concrete barricades
  • updated Oil barrels also produce a small amount of low grade fuel
  • updated Reduced recycler volume slightly but increased radius
  • updated Slightly nerfed meat food items
  • updated Buffed corn/pumpkin food yield
  • updated Visual plant hydration via tinting
  • updated Reworked plant water yield - x water over y time = z yield
  • updated Minimum 2 clones from plants
  • updated Quartered arrow crafting time
  • updated Halved bolt/ak/sar/smg/sap/thompson crafting time
  • updated Lowered beartrap crafting time
  • updated Lowered autoturret crafting time
  • updated F1 grenade is mainly antipersonnel now, barely any construction damage
  • updated F1 grenade much cheaper and doesn't require a spring
  • updated F1 grenade quicker throw time/snappier feeling