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Changes

What’s changed on Rust in each patch.

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Features

  • Upgraded to Harmony 2
  • Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
  • External Structures now take 1.5 seconds to deploy
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Improvements

  • Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
  • Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
  • Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
  • Large, Small and Fish hunting trophies now have gibs when destroyed
  • Added debris to foundations
  • Added debris to floors
  • Thinner holosight attachment edges
  • Reduced SAP aimcone
  • Reduce hv ammo gp cost
  • Slightly increased torpedo surface accuracy
  • Torpedo craft yield increased to 5 from 3
  • Decreased metal plate craft cost from 25 to 18 hqm
  • Increased roadsign armor condition
  • Removed tech trash from drone crafting cost
  • Reduced gear cost in HMLMG
  • Submarine duo fires torpedos slightly faster than solo
  • Decreased LR300 damage falloff (more damage at longer range)
  • Increased LR300 bullet velocity
  • Decreased LR300 horizontal recoil
  • Reduced refire delay for burst module from 3x refire to 2x refire rate
  • Reduced cost of incendiary rockets and slightly increased damage
  • Added ability to drag items directly into backpack without opening it
  • Can demolish external walls & external gates for 10 minutes after placement
  • Can rotate vending machine 90 degrees
  • Can authorize other users on the tool cupboard
  • Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
  • Barricade always deploys horizontal rather than aligning to terrain
  • Relaxed Barricade deployment
  • Custom smg now has a 30 round magazine
  • Custom smg has slightly higher chance for more center-fire hits
  • Barricade always deploys horizontal rather than aligning to terrain
  • Compress server tags to avoid servers going above 128 tag character limit
  • NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
  • Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
  • Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
  • Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
  • Can now close conversations with the Escape key
  • Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
  • Improved server performance of Industrial Conveyors when sending the screen info to clients
  • Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
  • Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
  • Minigun now shows the movement speed reduction in it’s information panel
  • Containers spawned for Cargo/Harbor event should now all be climbable
  • Cargo Ship now will dock at both Harbors
  • The Cargo Ship icon on the map now communicates whether the ship has already docked
  • The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
  • Updated Cargo Ship sounds
  • Can no longer soft lock the tutorial by attacking the killed bear with your spear
  • Getting crushed by a Container in the Harbor will now show an appropriate death icon
  • Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
  • Updated remaining viewmodels to use new renderer (for list see above)
  • Further Bradley gameplay changes. Heavy scientists and stage based spawning.
  • Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
  • Wires and hoses can now be attached to doors and will move accordingly
  • Reduced Electrical Branch minimum branch out power from 2 to 1
  • Reduced electrical button press time from 5s to 1s
  • Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
  • Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
  • Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
  • Added 'pipette' command: gives you the item you're looking at and places it in your hands
  • Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
  • IO entities configuration screen now supports numpad enter key to confirm
  • Updated RF items crafting costs, removing tech trash and HQM
  • Increased RF frequency range from 4 to 6 digits
  • Improved client performance of bullet impact effects causing stuttering during gunfights
  • Increased default MLRS 'broken' time after use from 10 to 20 minutes
  • Reworked bandit camp's roulette randomness
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Fixed

  • Fixed erroneous black line on Hobo barrel icon
  • Fixed ping estimation causing large lag spikes on linux servers
  • Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
  • Fixed photos & headbags not working when inside a backpack
  • Fixed several movement issues with ridable horses
  • Fixed head trophies not returning headbags to players when destroyed or picked up
  • Fixed heavy scientists not dropping minigun & flamethrower as much as intended
  • Fixed player health sometimes flickering when spectating
  • Fixed stashes sometimes being inconsistantly revealed
  • Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
  • Fixed oil rig radiation not working after server restart
  • Fixed "Assign Friend" menu having dark names
  • Fixed steam nicknames sometimes being very slow to refresh
  • Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
  • Fixed horses sometimes taking 1.5x by bullets ricocheting
  • Fixed sleeping bags being difficult to place against walls in base
  • Fixed external wall snapping not being disabled when holding shift
  • Fixed storage adapter blocking looting chest
  • Fixed backpack being dropped in safezone when dying
  • Fixed hover looting clothing out of a full backpack not working
  • Fixed using doors & external gates to block up TCs behind walls
  • Fixed ability to rotate walls when an explosive is attached to it
  • Fixed holosight reticle being affected by motion blur
  • Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
  • Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
  • Fixed error when starting some the lumberjack mission
  • Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
  • Fixed lumberjack harvest wood mission step listing the incorrect amount
  • Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
  • Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
  • Fixed some text not fitting in the help box in the tutorial
  • Fixed a case where holes in the terrain would appear in the tutorial island
  • Fixed a case where some environment props in the tutorial island would appear covered in snow
  • The hidden achievement in the tutorial should now be more reliable
  • Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
  • Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
  • Fixed the reload button for the minigun not getting localised
  • Fixed a case where a specific configuration of hoses would cause massive server lag
  • Fixed several guns inventory panels showing too many attachment slots
  • Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
  • Fixed Minigun having the same description as the HMLMG
  • Minigun reload help prompt now mentions Workbench T2/3
  • Fixed an NRE when rapidly switching between some weapons
  • Fixed not being able to open some storage containers with the chicken suit equipped
  • Fixed water wake components getting run on the server
  • Fixed several AI performance issues
  • Fixed animals sometimes floating above the ground until in range
  • Weapon rack collision area/bounds fixes
  • Military flamethrower scale fixed for weapon racks
  • Minigun can no longer be reloaded at weapon racks
  • Fixed buildable areas at harbor being inside the docking path of cargoship
  • Fixed NRE caused by the rangefinder in the binoculars
  • Fixed cargoship not destroying floatsams it passes over
  • Fixed cargoship stopping leaving if the server was saved mid-leave
  • Fixed NRE caused by our version of LeanTween
  • Fixed Splitter power distribution issue when not all outputs are used
  • Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
  • Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
  • Fixed Smart Switch referred as Switch when looking at IO connection handles
  • Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
  • Fixed AND, OR and XOR switches emitting light when unpowered
  • Fixed Memory Cell side inputs triggerable by 0 power circuits
  • Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
  • Fixed Storage Adaptor not working after reskinning a tool cupboard
  • Fixed Caboose light switches
  • Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
  • Fixed gun audio issues from the previous update
  • Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
  • Fixed Sprinkler incorrect water drain
  • Fixed patrol helicopter orbiting random zones far away on the map
  • Fixed patrol helicopter targeting players with strafes inside no go zones
  • Fixed patrol helicopter not exploding when hitting the ground at weird angles
  • Fixed an exploit allowing players to get inside the walls on the small oil rig
  • Fixed a flyhack violation when using one of the crane ladders in one of the harbors
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Features

  • Harbor monument reworks
  • Cargo Ship docking
  • Bradley Scientists will now help defend it
  • Patrol Helicopter reworks and improvements
  • IO entities snapping
  • Saturation Tube for Large and Small oilrigs, including new CCTV station.
  • New Seed and Mushroom World Models
  • Ping estimation in server browser
  • Added minigun
  • Added military flame thrower
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Improvements

  • Tool cupboard upkeep timer now in realtime
  • Increased counter max target number from 100 to 999
  • Reversed RAND switch behavior, passes power when on and resets to off
  • Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
  • Updated smart switch guide mesh
  • Vendor UI now closes automatically when map is closed
  • Vendor name is now shown again on hover of single vendors
  • Updated patrol helicopter map tooltip name
  • Improved overgowth foliage at monuments
  • More props and structures react to the snow biome in monuments and will display a snow variant
  • Updated Head Bag World Model to use a Bloody Texture
  • Prevent stashes from networking while underground
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Fixed

  • Fixed being able to build close to Oil Rig/out in deep ocean
  • Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
  • Fixed missing colliders on tutorial island
  • Fixed incorrect information on Tutorial tag tooltip in server browser
  • Fixed tutorial tag appearing incorrectly aligned in loading screen
  • Fixed some tutorial Island text not localizing correctly
  • Fixed tutorial achievements not unlocking correctly
  • Fixed some tutorial popup videos not appearing after the player dies during the tutorial
  • Tutorial island server performance improvements
  • Fixed opening inventory causing large lag spikes after opening large amount of vending machines
  • Fixed attachments being right clicked onto weapon instead of into backpack
  • Fixed clothing being worn instead of right clicked into backpack
  • Fixed items not being right clicked from backpack -> vending machine
  • Fixed full server demo error when running with `-nonetworkthread`
  • Fixed backpack UI being stuck on screen after opening & closing backpack
  • Fixed a particular water pump IO configuration that could degrade server performance
  • Fixed electrical deployables being offset when placed
  • Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed electrical branch draining power when nothing is connected to its branch out side
  • Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
  • Fixed auxiliary inputs/outputs draining power unnecessarily
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed memory cell power passthrough being shown on both outputs instead of on the active one
  • Fixed counter power passing power through when under their target value
  • Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
  • Fixed wire tool not clearing active wire when right clicking
  • Reduced the slight delay in showing UI passthrough value when looking at an IO entity
  • Fixed timer time not editable until powered
  • Fixed pressure pads blocking power passthrough for a bit when triggered
  • Fixed industrial combiner deployable on self
  • Fixed button deployable on the side of other components
  • Fixed electrical flasher light and siren light having no emission when on
  • Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
  • Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
  • Fixed switch and smart switch green/red lights feedbacks
  • Fixed ceiling lights being powerable using only 1 power instead of 2
  • Fixed storage monitor missing deploy guide
  • Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
  • Fixed stacking small sign exploit
  • Fixed microphone stand typo
  • Fixed weapon racks being able to be deployed underwater
  • Fixed patrol helicopter not exploding when hitting the water
  • Fixed patrol helicopter getting locked in an orbit around a non existent target
  • Fixed patrol helicopter staying on the map when it's being told to retire
  • Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
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Removed

  • Disabled Easter Event
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Features

  • New Tutorial Island
  • Night Light
  • Item Store skins now show a 3D preview of the item
  • Checking vendor stock is now done in a dedicated window
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Improvements

  • Attack Helicopter driver's seat now has small LED lights indicating rocket and flare readiness
  • Attack Helicopter flares are now limited to one use every 30 seconds
  • Improved colors when assigning a player bag or turret auth to better reflect if they are teammate, friend or player on server
  • Workshop editor now has a toggleable light
  • Loot barrels visual improvement with corresponding decals (fuel, goods, etc.)
  • Added ESPCanvas.DisplayDistanceMultiplier, to modify the distance at which nameplates become visible
  • Improved nameplates client performance
  • Clothing slots now show what clothing will be replaced when equipping something
  • Binoculars now have an included rangefinder
  • Sled no longer requires high quality metal to craft or repair
  • Backpack UI now fades in and out when opening
  • Shader memory footprint reduced by an additional ~30%
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Fixed

  • Fixed hp flickering when spectating players
  • Fixed pipe tool resetting industrial pipe when unequipping & re-equipping the pipe tool
  • Fixed turrets shooting through frontier foundations
  • Fixed weapons very rarely becoming unequippable after looting it from a backpack
  • Fixed case where Auto Turret interference limits weren’t being processed correctly and causing a memory leak on the server
  • Fixed Large Backpack missing from Industrial Conveyor filters
  • Metal detector can no longer be used in safe zones
  • Fixed CNY spear weapon rack alignment
  • Fixed keycards held by other players always appearing green
  • Fixed microphone stand incorrect power usage display in the UI
  • Fixed upkeep resources cost texts being too large
  • Fixed map markers flashing when player is downed
  • Fixed map not opening when downed if using the new toggle map option
  • Fixed roof clipping exploits when seating in sofas and chairs
  • Fixed items being able to be crafted with a broken ingredient (eg stone spears being made with a broken wooden spear)
  • Fixed an NRE caused by vending machine screen fade out
  • Fixed transparent/glass modding cubes not visible
  • Fixed firefly artifacts blowing up bloom on glass modding cubes
  • Fixed player preview being affected by sun/moon directional light
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Removed

  • Default nudity changed from uncensored to pixelated
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Features

  • Added Metal detector item
  • Added Small Backpack
  • Added Large Backpack
  • Added Shovel (Currently not useable, for future implementation)
  • Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
  • Added option to show death marker on compass (can be disabled in UI settings)
  • Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
  • Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
  • Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
  • Added option to have map button as toggle instead of hold
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Improvements

  • Reduce server side entity counts by selectively spawning Planner entities
  • Add a tooltip on the hostile indicator in the inventory
  • Improved behaviour of doors and gates when hitting vehicles while animating
  • Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
  • Improved client performance when excessive amounts of Laser Lights are deployed
  • Improved client performance when the player is getting shot
  • Improved client performance in the Main Menu
  • Improved server Industrial performance on some complex Conveyor setups
  • Refreshed visuals on loot barrels and some background props
  • Ladder hatches can be repaired without ladders
  • Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
  • Legacy Shelters are now easier to place
  • Doors, hatches and embrasures can now be rotated while being deployed using R
  • Warning popup when logging out in a safe zone
  • Increased all plants ripe stage duration from 4h to 14h
  • Launch site monument static SAM sites will no longer shoot down MLRS rockets
  • Eoka more likely to shoot after every failed strike
  • Reduced memory footprint for textures, shaders and meshes
  • Improved texture quality
  • Weapon Racks can now hold Instruments
  • Updated rocket launcher handling sounds
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Fixed

  • Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
  • Fixed incorrect repair costs for Auto Turrets
  • Fixed team markers being mis-aligned while using Night-Vision Goggles.
  • Fixed player clothing sometimes not updating properly when scrubbing in a demo file
  • Fixed Bar Doors sometimes loading in the incorrect orientation
  • Fixed being able to deploy other entities onto a specific Rustige egg
  • Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
  • Fixed ‘teleport2marker’ command not working when assigned to a key
  • Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
  • Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
  • Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
  • Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
  • Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
  • Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
  • Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
  • Fixed player being incorrectly dismounted from rowboat
  • Fixed animals camping the Legacy Shelter
  • Fixed NRE whilst reloading and swapping weapons
  • Ensured all neon signs now stack to 5
  • Fixed unpowered turrets turning on their attachments
  • Fixed Legacy Shelter grass displacement not working properly on certain terrains
  • Fixed third person speargun being offset when held, and when holstered
  • Fixed missing bottom on the Storage monitor
  • Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
  • Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
  • Fixed Scientists sometimes dying to Cacti
  • Fixed EAC backend auth issue kicks
  • Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
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Known Issues

  • Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.
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Improvements

  • Various behaviour and performance improvements to the new server-side ragdolls
  • Items with long descriptions will now be scrollable so the whole description can be seen
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Fixed

  • Fixed dropped items occasionally falling through Cargo Ship
  • Fixed glitchy corpses when players are killed while in the back of a scrap heli and the corpse falls out
  • Fixed submarines being able to fire torpedos through very thin walls if right up against them

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