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Changes

What’s changed on Rust in each patch.

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Features

  • Powerline ziplines
  • 18 new achievements
  • Server analytics on official servers
  • Added dog tags (for event use only)
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Improvements

  • Generic snowmobile model updated to include visible lights
  • Updated landmine model
  • Magnet crane pedals now animate and have IK for the driver's feet
  • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
  • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
  • Debug camera controls while spectating or in demos now uses the players movement bindings instead of WASD
  • Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse and Stables monuments
  • Loading screen now alternates between a selection of images
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Fixed

  • Hopeful fix to prevent certain crashes when switching servers
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed camper module rear lights not working correctly
  • Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
  • Magnet crane is now much less prone to 'digging in' its magnet arm, getting it stuck in the ground without being able to easily back out
  • Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
  • Fixed not being able to kick passengers from the taxi module
  • Fixed not being able to hear notes played from deployed instruments while mounted to something
  • Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
  • Fixed the autoturret idle animation moving more slowly at higher server framerates
  • Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good")
  • Fixed loading screen text overflow
  • Fixed Ice AK showing an extra particle effect in first person
  • Fixed snowmobile losing fuel after reskinning
  • Fixed unable to mount vehicles after a server crash
  • Fixed a number of harsh road intersections
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Features

  • Added support for tag filtering to the server browser
  • Added new in game music
  • Added 14 new world models
  • Updated loading screen
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Improvements

  • Improved arm and body visuals on some vehicles
  • Improved 3rd person keycard animation
  • Can no longer reskin doors that are open
  • Can now switch to and from Ice Rifle skin regardless of ammo or attachments
  • Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
  • Restricted how far a player can alt look up when looking down
  • IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
  • Removed slot 8 input bind
  • Renamed slot 7 input bind to "Holster Item"
  • When opening the inventory the currently equipped belt item will automatically be selected
  • Modular cars take 4x longer to decay
  • Increased local player voice volume when recording a cassette
  • Junkyard magnet crane is more stable to drive
  • Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
  • Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
  • Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
  • Large furnace now provides a small amount of heat and comfort
  • Added BuildingDark and BuildingVeryDark volumes for map makers
  • Polar bear should no longer migrate to warmer climates
  • Horses now trigger pressure pads
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Fixed

  • Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
  • Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
  • Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
  • Fixed some out of date radio stations
  • Fixed phantom footsteps continuously playing
  • Fixed incorrect sfx footsteps playing
  • Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
  • Fixed magnet crane arm movement speed slowing down at low server framerates
  • Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
  • Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
  • Fixed magnet crane treads sometimes animating in the wrong direction when turning
  • Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
  • Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
  • Fixed a sleeper loot exploit
  • Fixed CCTV clipping exploit
  • Fixed BBQ looting exploit
  • Fixed pickle jar desc typo
  • Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed oil hunt mission reward only being 50 scrap
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Removed

  • Arctic base snowmobile no longer comes with 20 low grade fuel
  • Arctic base snowmobile garage no longer spawns puzzle loot
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Features

  • Added Snowmobile
  • Added Arctic bases
  • Added Spraycan tool
  • Added Polar bear
  • Added fire damage volumes for map makers
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Improvements

  • Native auto walk and toggle crouch options
  • Mute menu for managing muted players (next to chat input box)
  • Added slots for tools in the Tool Cupboard
  • Show total cost to reach items in Tech Tree
  • Show how much Scrap you are holding on the Tech Tree
  • Hide the Cancel button on the respawn screen to prevent accidental disconnects
  • No longer get kicked out of looting if a player suicides while downed
  • Show Patrol Helicopter on map
  • Add option to require holding Jump to dismount vehicles
  • Added popup to show repair costs when a repair fails
  • Show downed teammates in orange in Team UI
  • Added IO outputs to SAM site (similar to Auto Turrets)
  • Added Defender mode to SAM site to defend against MLRS rockets only
  • Can now sort Contacts by last seen
  • Community UI is now scaled by client UI scale setting
  • Add teleport2autheditem command (similar to teleport2owneditem)
  • Using "ent who" on a sleeping bag will now show who the bag is assigned to
  • Added a keybind to focus the player on the map screen
  • Research bench will now warn you if researching an item that you already know
  • Pattern boomers will now be censored by the censor signs setting
  • Can no longer report the same player more than once every three minutes
  • Physicssteps now admin-only command
  • Hobo barrel can now be picked up
  • Hobo barrel can now be repaired
  • Reduced inventory size for crate_fuel
  • Bears no longer spawn in the arctic
  • Bears have less HP
  • Bears are less hostile
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Fixed

  • Fixed some map icons flickering when opening the map
  • Fixed XOR switches sending a small burst of power during server restarts
  • Fixed offset powerplant tire_stack mesh
  • Fixed elevator exploits
  • Fixed MipMap exploit
  • Fixed Phone VM's clipping into the camera at wide aspect ratios
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Removed

  • Disabled Lunar new year fire crackers
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Features

  • Enhanced First Person spectate
  • Excavator supply drops
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Improvements

  • Excavator 2.5x more yield
  • Failed code lock entry for after 8 failed attempts now locks out user for 15mins
  • Exposed bear, boar and chicken populations in Server Admin UI
  • Increased human AI line-of-sight responsiveness.
  • Compound Bow moved to T1 Techtree
  • Compound Bow loses condition while drawn back
  • Reduced NVG grain and overlay intensity
  • Fish can now be sold for more scrap at fishing village exchange
  • MP5 NPC drop chance lowered
  • Watch tower decay, health and craft time higher
  • Table item craft no longer need metal fragments
  • Higher forest density
  • TechTree T2 electricity and car parts now on a separate branch
  • [MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
  • [MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
  • [MLRS] The MLRS UI now supports characters from other languages.
  • [MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
  • [MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.
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Fixed

  • Fixed skull rock skin missing sound effects
  • Fixed case where ammo would be lost when an auto turret reloads a weapon
  • Animals no longer continue to attack player corpses.
  • Animals will no longer attack players inside modular vehicles.
  • Fixed desync exploit abused by some private hack providers
  • Fixed gap exploit abused by a large number of hacks
  • Fixed missions UI enabled on first open and requiring double click to close
  • Fixed some mission typos, incorrect text and wrong reward amounts
  • [MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
  • [MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
  • Fixed SAM sites not shooting hot air balloons anymore
  • The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.
  • Fixed LOD issues on the excavator
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Features

  • Added MLRS
  • Adding 4 desert military base monuments
  • Added MLRS Ammo
  • Added MLRS Targeting module item
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Improvements

  • Undo Redo support for painting
  • Search option when browsing shops at marketplace
  • Can now loot items in campervan storage while it's on a lift
  • Can now use hand gestures while crouching (doesn't apply to dances)
  • New entity.downloadsign convar downloads sign data to the game folder in png form (admin only)
  • Reduced horse dung
  • Added "hits" to combat log (how many previous objects a projectile has hit)
  • Added "integrity" to combat log (how much of its maximum damage % a projectile did)
  • Added "travel" to combat log (the time a projectile has traveled for)
  • Added "mismatch" to combat log (how much the client trajectory differs from the server trajectory)
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Fixed

  • Fixed "Too close to monument" errors appearing when other placement problems were to blame
  • Diving mask UI is now lit better while underwater in daytime
  • Fixed screen overlays (Diving goggles, heavy plate helmet) being affected by UI scale
  • Player inventory doesn't open up for a frame when a player is looted in a demo
  • Fixed tool cupboard stacking using table deployable
  • Fixed multiple rock terrain gaps
  • Fixed various TC stacking methods
  • Fixed a small gap in armored door double's hatch
  • Fixed armored door inconsistent hatch LODs behaviour
  • Fixed bonkers AO map on wooden doors gibs
  • Fixed foundation.steps.stone wrong gibs assigned
  • Blocked double jump through gas station extension ceiling
  • Fixed Player IO ent button LODs kicking in way too soon
  • Fixed floating decor in water_well_a
  • Fixed grass missing in front of supermarket
  • Fixed floating electric wire at stables_a
  • Fixed missing keypad on compound farming vending machine
  • Fixed a hole by Military tunnels mine entrance rocks
  • Fixed inaccurate shadow proxies of lighthouse
  • Fixed multiple deployment issues with beachchair
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Removed

  • Removed Halloween

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