New arrows, base damage visuals, trees, pants and more.
Also I've increased the number of key combinations from 100 to 1,000,000, so key lock raiding is no longer a thing. I'm sorry, but this really only made victims of players who had just joined the game, and screwed with the server when 300 blank key items that didn't stack were rolling down hills as players spammed to generate a random key that would work.
I'm hoping these changes make something as basic as locking a door to your base more of a right and not a privilege.
Junk piles are now much more connected to the terrain beneath them. They also avoid spawning partially on roads, which eliminates those weird terrain bulges.
During clear weather conditions I completely removed the atmospheric haze that made the sky look washed out. This gives a nice contrast between foggy weather and clear weather, instead of having everything look washed out at all times.
The fog algorithm also received some improvements to eliminate all unfair advantages from being in a different biome or at a different altitude than another player. Fog is now guaranteed to have the same density from A to B and from B to A. A side effect of this is that the plane and helicopter are once again properly fogged when looking up at them.
This has been on my to-do list for a while, and it seemed like a good low hanging fruit I could cross off while I'm recovering from the flu I had over the holidays! Although we can't guarantee content creators won't have their videos flagged in the future, hopefully it'll help.