Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • New player model
  • New player animations
  • Upgrade to Unity 6
  • New Navmesh (default disabled)
  • New Attire: BDU Shirt
  • New Attire: BDU Pants
  • New Attire: Ballistic Helmet Armour
  • New Attire: Ballistic Vest Armour
  • New Attire: Ballistic Leg Armour
  • New Weapon: M16A2
arrow_circle_up

Improvements

  • Re-skinning electric components and storage boxes will now nicely adjust connected wires / storage adaptors
  • Optimised the HUD UI
  • The item and vehicle F1 tabs last open category now persists across sessions
  • Improved the skin viewer, added a button to preview tools/weapon in hands
  • Added a button to teleport to the associated entity on UGC entries in the admin panel
  • Added global.teleport2entityid command
  • Added confirmation popups when deleting loadouts and copypastes files
  • Added a warning popup when you're about to override a bind from the keybind menu
  • Better support for non QWERTY keyboard layouts
  • Can now refine the position and rotation separately in the Demo shot editor
  • Workbench range upgrade now also boosts comfort range
  • Added Weather.rain_grace_period convar to control how many hours after a wipe before it can rain
  • Optimisations for mission objectives which have dynamic objective markers for moving target entities - now runs faster and clientside rather than serverside
  • Must now use the spraycan to change deployable button colour, making it consistent with other colour changing entities
  • Last applied button colour is now remembered for when deploying the next button
  • Button colour change menu now shows the currently applied colour
  • Rewrote Facepunch.Pool to be more efficient in high-contention scenarios. Can spill objects when almost full during high contention. To revert back to original pool use pool.usemutexpool 1.
  • UsePlayerUpdateJobs 3 - skip NetWrite preallocation, can save 0.6ms on busy frames
  • Added PlayerModelBenchmark scene - spawns 100 naked player models and tracks various rendering stats
  • Removed or amortised about 20 different sources of allocations on the server
  • Improved scaling of the new F1 menu on smaller resolutions
  • Improved the debug.drawcolliders command to support all colliders and have different colors for different layers
  • Added a spawn.reset_groups debug command
handyman

Fixed

  • Fixed not being able to connect electrical wires from the surface to caves
  • Fixed lunar wall dividers all named Wall Divider Pack
  • Fixed the ice throne showing as Ice King Pack
  • Fixed BBQ skins having different icon
  • Fixed diving hazmats named Abyss Pack
  • Fixed DigitalClockAlarm pooling issue
  • Fixed wire isolation not working on player boats
  • Fixed auto turret not targeting players mounted to chippy machine, at some angles
  • Fixed chippy arcade sprites looking all blurry
  • Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
  • Fixed copypaste names not being truncated in list view
  • Fixed not being able to connect a wire to a door controller when the door is open
  • Suppressed all the shader error/warning logs on server startup
  • Fixed wiretool connection rejected by the server in some cases after clearing previous connection
  • Fixed wallpaper skin picker not showing the default skins
  • Fixed BatteringRam.DamageEntities NRE
  • Fixed torch fire effect texture compression artifacts
  • Fixed console input field being confused when navigating through the command history
  • Fixed binds being overriden on game startup for non QWERTY users
  • Fixed binds menu showing the wrong keys for some actions (Mouse0 and Mouse1 showing from Primary Attack)
  • Restored "Get Premium" button on the connect modal when looking at a premium server when not having premium
  • Update our text package, fixing a bunch of errors caused by TextMeshPro
  • Fixed the Refine Shot option in the demo editor not applying DoF
  • Fixed not being able to access workbench inventory with ‘server.useLegacyWorkbenchInteraction’ enabled
  • Fixed bandage and medical syringe viewmodel animations persisting after being holstered
  • Fixed bandage and medical syringe sounds still being audible after being holstered
  • Fixed grenade throws sometimes not animating properly if a player clicked the throw button
  • Fixed emission levels for the furnace in workshop skins
  • Fixed placement issues with the "simple" deployable snapping mode
  • Fixed the "shipshape" achievement triggering under incorrect conditions
  • Fixed broken materials and colliders on a few lights in monuments
  • Fixed the Nvidia Reflex option missing from the settings menu
  • Fixed map downloads failing sometimes writing an incomplete file to disk
  • Fixed "<br>" not creating a newline in custom server loading messages
  • Fixed an issue with autoturrets still hitting a players shield after it broke
  • Fixed a modding issue with the chat.add2 command causing wrong player names to be cached
  • Fixed it always raining right after a server wipe when using a custom map
  • Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
  • Fixed not being able to pick up wall shelves when another deployable was placed nearby
  • Fixed a demo issues with globally networked entities (cargo ship, supply drops, etc.)
  • Fixed being able to place mortars on weapon racks
  • Fixed a mortar error kicking players nearby
  • Fixed crate icons sometimes appearing beneath the cargo ship on the map
  • Fixed not being able to re-skin a tomaha snowmobile back to default
  • Fixed not being able to re-skin ceiling lights
  • Fixed re-skinning computer stations removing the connected wire and all saved CCTV codes
  • Fixed being able to shoot mortars through walls and deployables
  • Fixed "Banned" UI showing up incorrectly in certain cases when getting kicked from servers
  • Fixed an issue causing server descriptions to often fail to load in the server browser - thanks to server hosts for their cooperation
error

Known Issues

  • High polling rate mice can cause some performance issues. Make sure to lower your mouse polling rate to <1000hz
add_circle

Features

  • Workbench Upgrades
  • New Mortar deployable
  • Vending machine UI refresh
  • Binoculars refresh
  • New Server Browser region system
  • Tin Can Alarm can be rigged with explosives
  • Computer Station now needs power
arrow_circle_up

Improvements

  • Improved consistency of player boat drag-by-angle system - boat shaped boats are faster than box shaped boats
  • Many light fixtures in monuments have been remodeled and updated
  • Can now use spraycan to reskin barrels
  • Improved 3p animation when throwing grenades by left clicking (rather than holding)
  • Reduced range of Armored Ladder Hatches SFX
  • Added split-out "dump" convar commands for each category of information
  • Improved Network Grid memory usage by reintroducing lazy-initialization
  • Internal constant GamePhysics.DefaultMaxResultsPerQuery is now a ServerVar
  • Improved UniTask pooling to consistently pool internals
  • Replaced StableObjectCache with StableObjectArray which can be more cache efficient
  • The boat vendor in the Floating City now sells boat building items and a cheaper DPV (and no longer sells kayaks or torpedos)
  • ownerid and moderatorid commands now set the connection authlevel, was only done after relogging in, removeowner and removemoderator remove it
  • Optimised the deep sea island navmesh generation
  • Horse network optimisations
  • Improved search in item list, typing 'wood' will show the wood item first
  • Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
  • Scaled up the progress image on weapon attachment item icons
  • Buying items on the Steam web store will now show a notification in-game
  • Animations on grenades, syringes, and bandages now play out correctly when using the last in a stack
  • Smoothed out admin 3rd person camera mouse scroll zoom
  • Pressing F3 to change admin camera viewmodes will now only toggle between standard 1st/3rd person. Must now press Shift+F3 to cycle through the additional available viewmodes
  • Connecting to a server via the console will now correctly add it to the Quickjoin menu history
handyman

Fixed

  • Fixed some interactions breaking when hanging up a phone mid-call by changing weapon
  • Fixed players not always transferring between mainland and deep sea with their boats
  • Fixed dropped items often clipping through player boats and cargo ship
  • Fixed deploy guide on flame turret being too bright
  • Fixed contacts (and images) being added for players that are not actually visible
  • Fixed player elevator cables sometimes appearing in the wrong location
  • Fixed players getting killed when jumping underneath the elevators at Launch Site
  • Fixed players being killed by elevators even if there is a surface between them and the elevator
  • Fixed being able to deploy parachutes when standing on top of other players
  • Fixed an exploit allowing players to pass explosives through walls
  • Fixed players taking damage if they are crouched under a surface and there is an explosion on the other side of the surface
  • Fixed an exploit in Softcore allowing players to override auth of destroyed TC's
  • Fixed food cache not spawning at Water Well B
  • Fixed Armored Ladder Hatches getting culled at some view angles on low quality settings
  • Fixed recycler not stopping and unloading a loaded weapon if the weapon was inserted while recycler is active
  • Fixed code locks on cars disappearing after a player enters the wrong code too many times
  • Fixed exception when renaming a shot and the shot name already exists (Demos)
  • Fixed not being able to descend on Vines
  • Fixed terrain rendering issues on some older hardware
  • Fixed bug when trying to auth a friend at a TC/Turret with blocked visibility
  • Fixed HasCloseConnections not seeing connections in a >128m range
  • Fixed being able to jump on the side of the train and stick to it as it moves
  • Fixed cases of noclipping through walls using helicopters
  • Fixed cases of falling through helicopter floor
  • Fixed a rare bug that could cause NREs when corpses appeared in trigger volumes
  • Fixed the Fire Rate tooltip on guns referencing attachments
  • Fixed deep sea marker masking issues on the MLRS map
  • Fixed server admin ui player panel health rounding issues, it matches the health vital now
  • Fixed wallpaper planner errors
  • Fixed performance issues caused by the friends menu for player with a large friend list
  • Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
  • Fixed console auto complete preventing you to go through the history when open
  • Fixed console autocomplete not scrolling when using the arrow keys
  • Fixed client convars with an empty default value showing as [?] in the console
  • Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
  • Fixed salvaged axe not showing skins in third person
  • Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
  • Fixed deep sea loot spawning on top of each other after a server restart
  • Fixed F1 menu tools tab not showing in demos
  • Fixed cannonball using seimic sensor level 3 instead of 1
  • Fixed battering ram head not showing its health
  • Fixed HBHF sensor retaining its detection state if powered off while detecting someone
  • Fixed HBHFSensor detecting player through doors and thin wall in some cases
  • NPC’s now temporarily hide their held item whilst performing a gesture, like players do
  • Fixed various spectating functionality only working in 1st person view
  • Metabolism values now update immediately upon spectating a player
  • Metabolism values now get recorded for all players in demo recordings
  • Fixed player name of the currently spectated player being invisible in 3rd person
  • Fixed 3rd person camera mouse scroll zoom being inverted. Old behaviour can be restored with ‘client.invertthirdpersoncamzoom'
  • Whilst spectating in 1st person the camera viewmode should now update to the same viewmode of the spectated player if they interact with something which sets a new camera viewmode
  • Fixed not being able to change viewmode if the spectated player is using something which overrides their current viewmode
  • Fixed not being able to use additional viewmodes during demo playback
  • Fixed breasts becoming uncensored if mounting a ballista in 3rd person if nudity setting was set to pixelated
  • Fixed fog density decreasing if spectating a player who is using a computer station
  • Fixed chainsaw viewmodel VFX visibility issues
  • Fixed hover looting weapon attachments inside the gun inventory being inconsistent
  • Fixed an issue with invisible players appearing in some monuments with great height differences
  • Fixed legacy shelter door and cooking workbench bbq not having an owner id assigned when placed
  • Fixed some parenting volume issues with trains
  • Fixed items with custom names / icons stacking together
  • Fixed custom item names / icons not being preserved when splitting a stack
  • Fixed a community UI error with closable layers
  • Fixed elevators being able to kill players through ceilings
  • Fixed planters not being filled with water after reskinning via spray can
  • Fixed launch site elevator killing players jumping underneath
  • Fixed not being able to harvest planters on boats in the deep sea
  • Fixed road signs no longer spawning inside some monuments
  • Fixed health bar showing up for unbreakable softcore containers
  • Fixed only 4 servers showing up in the server browser until scrolling for the first time
  • Fixed being able to plant multiple seeds in the same planter slot
  • Fixed building blocked preview not working well for monuments with multiple zones (harbor, abandoned cabins)
remove_circle

Removed

  • Removed UsePlayerUpdateJobs 0 and 1 code
error

Known Issues

  • Deployable snapping currently has issues, will be addressed in a hotfix
add_circle

Features

  • Armored Ladder Hatches
  • New Water Wheel Deployable
  • Tech tree multi-unlocking
  • Overfishing
  • Demo dubbing system
  • New F1 menu
  • Coloured buttons
  • Light toggle radial menu
  • Hot air balloon altimeter
arrow_circle_up

Improvements

  • Removed mesh assets from server that aren’t used, saves memory and disk space
  • Adjusted hitbox of shields while they are idle
  • Improved performance of player animation updates over the network (bandwidth reduction)
  • Can now mouse over empty slots on the engine UI to see the names of missing car parts
  • Reduced physics overhead of checking for player distances to AI zones
  • Salvaged Axe Remake including new textures, new model and new animations
  • Medical syringe remake including new textures, new model and new animations
  • Skin viewer resolution is now matching the resolution set in the graphics settings
  • Can now set the reset value of the IO counter
  • Chat channel tag colours can now be set in the accessibility settings
  • Watchtowers can no longer be spam placed next to each other
  • Added teleportboat2marker, teleportboatpos and teleportboat2grid commands
  • Chainsaw now always hits the X when farming trees
  • Added convars for server owners to configure RCON / Rust+ connection limits
  • Improved network groups to support increased/decreased network ranges for certain entities
  • Entities are now networked in a circle around players instead of a square
  • Improved underground tunnels network culling
  • Improved compression on .map files
  • Trying to loot other players in safe zones now shows a popup
  • Added a button to mute players in the admin server tab
  • Added AI generated descriptions for missing console command descriptions
  • Improved tech tree animations and sounds
  • Console autocomplete now shows server commands, to admins
  • Improved dropped item clipping behaviour on boats
  • Increased plant ripeness from 14h to 24h
  • Further server optimisations for WorldPositionGenerator, in turn speeding up some slow occurrences of the UpdateMissionValidStateWorkQueue
  • Added 'ESPCanvas.ShowVoip' convar to display an icon on players who are using in-game voice chat whilst the ESPCanvas is active
  • Added 'global.spectatebots' convar to be able to spectate bots spawned via the 'spawn player' command
  • Upon spectating a player their SteamID will now be displayed alongside their display name in the chat window
  • Added new game setting under UI→Misc to modify preferences for monument/world notification messages and sounds. Convar is 'ui.worldnotifications'
  • Added a visual indicator to distinguish between sleeping bags in the deep sea / mainland when on the death screen
  • [Optim] UsePlayerUpdateJobs ServerVar now recognized level 3 - use of UniTask and parallization of AntiHack + Network Streaming update
  • [Optim] We no longer flush network queue per player when streaming out the network grid
  • [Optim] InvokeHandler preserves scattering of invokes after a lag spike, which maintains it's load balancing state
  • [Optim] Object Work Queues now dynamically increase their minimum capacity to reduce average allocation count (can use debug.printqueues to monitor capacity)
  • [Optim] Building and shooting should have less allocations
  • [Optim] Lazy Network.Group internals are lazy allocated, reducing memory consumption
handyman

Fixed

  • Fixed Combat Knife and Sunken Combat Knife orientation on single weapon racks as well as their projectile rotation axis
  • Fixed Storage Box DLC Food Box missing softcore mode corpse prefab
  • Fixed Door Knocker deploy guides having incorrect rotations
  • Fixed a case where opening doors with explosives attached would allow explosives to travel through walls
  • Fixed easter eggs in demos not bouncing up and down
  • Fixed slight extra recoil when shooting a shield (still applies for melee weapons)
  • Square ladder hatches are now flush with the floor
  • Fixed some visual props disappearing when on a moving Train Caboose (also Nexus ferry)
  • Fixed a rare error when wiping the deep sea due to the planters on the Floating City
  • Fixed a case where Industrial Conveyors with a minimum filter would still transfer items if other items were passing their filter
  • Fixed MIDI compatibility with latest Windows update
  • Possible fix for delayed voice chat during long play sessions or large player numbers
  • Fixed igniter working with 1 power instead of the required 2
  • Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
  • Fixed compression artifacts on item icons
  • Fixed battering ram being deployable onto boat building station netting
  • Fixed water junk piles spawning too close to water monuments
  • Fixed junkpiles spawning on sleeping bags
  • Clan map name tags now respect clannametagcolour
  • Fixed boat deployable sound loops getting cleared
  • Fixed freshly wiped servers always starting out raining
  • Fixed a travelling vendor server error
  • Fixed fog being too intense when viewing cctv cameras
  • Fixed a cassette error when spectating
  • Fixed shutter frames making sound when painting on them
  • Fixed not being able to loot bags of destroyed containers in safe zones
  • Fixed an exploit allowing players to teleport into boats
  • Fixed deep pits in monuments causing a black screen effect on some maps
  • Fixed bunny ears and bunny onesie not showing up in conveyor filters
  • Fixed an exploit allowing researching of blueprints in the tutorial
  • Fixed shotgun traps and flame turrets working underwater on sunk boats
  • Fixed an issue with fog of war maps uncovering small strips at the map edges
  • Fixed the flame on oil rigs having its smoke offset
  • Fixed only a single row of items loading in the main menu inventory until scrolling
  • Fixed rubberbanding after respawning in a camper van
  • Fixed getting kicked for RPC flooding when looking at IO handles in certain situations
  • Fixed the first sleeping bag placed by a player not having a cooldown
  • Fixed a pooling issue causing windows to sometimes have random textures or icons painted on them
  • Fixed being unable to purchase items from boat shopkeepers on floating cities via their vending machine style interface
  • Fixed paintball pellets fired from turrets sometimes being the wrong colour
  • Players inside the deep sea will no longer be notified of world events happening outside the deep sea
  • Fixed not being able to open chat whilst spectating in 3rd person
  • Fixed vitals UI not updating whilst spectating in 3rd person
  • Spectating a player that disconnects now always keeps camera in their location
  • Fixed ServerProfiler getting stuck in a loop on Linux servers (March hotfix)
  • Fix NRE in Server Occlusion logic when player enters a null network group (March hotfix)
  • Fix players not moving in demos on servers running UsePlayerUpdateJobs 2 or higher
  • Fix for 3p camera not working in demos
remove_circle

Removed

  • Server convar 'global.legacymonumentnotifications' and client convar 'ui.monumentnotificationtoasts'
add_circle

Features

  • Increased day time
  • Electricity, industrial and water IO items deployable on boats
  • Wallpaper on player boats
  • Added boat building stations to Deep Sea Islands
  • Added some aim sway when aiming weapons on moving boats
  • Painting Line Tool
arrow_circle_up

Improvements

  • Improve deep sea spawning performance
  • Improved water junkpile spawning performance
  • Increased network range in the deep sea (300m to 640m)
  • Deep sea is now closed when the server just wiped
  • Improved wanted posters performance
  • Improved toast messages performance
  • Improved wallpaper performance
  • Improved player boat drag-by-angle calculations
  • Improved visuals when shooting cannons
  • Cannons now provide some protection to the player
  • If a player cannot spawn on the default spawn beach they will now spawn at a Fishing Village or Harbor
  • Planter interact options are now always visible but disabled
  • Improves sail placement guide, now goes yellow if the sail being placed will block another
  • Improved performance of UsePlayerUpdateJobs 2 by fixing duplication of entity snapshots
  • Improved performance of GamePhysics.TraceSpheres, GamePhysics.TraceSpheresUnordered, GamePhysics.VerifySpheres (scales better than serial counterparts around 32 queries)
  • Sunken player boats are now destructible
  • Cannon hits will now slow down boats
  • Player boat decay delay increased. Decay duration decreased
  • Player boat blocks can be rotated or demolished at any time in edit mode. Removed the timer
  • Unified health display for player boats so the behaviour is more consistent across all the parts
  • More feedback for "Deploy & Edit" option when it is unavailable due to location
  • Improved clarity for icons of AND, OR and XOR IO switches
  • Added particle controls to skin workshop, only BBQ currently supported
  • Added animator controls to skin workshop, only BBQ currently supported
  • Added painting menu rotation visualizer tool, with toggle to disable
  • Reworked redundant painting reset rotation button to "flatten" rotation, preserving roll and panning only.
  • Saving signs with "Hide Signs" option enabled will pop up a confirmation warning that you might be overwriting existing artwork
  • Added ConVar for painting autosave timer configuration “client.autosavepaintinginterval <timer>”
  • Added ConVar to support brush sizes greater than 100 “paint.maxbrushsize <number>”
  • Optimised mission WorldPositionGenerator, in turn improving performance of UpdateMissionValidStateWorkQueue and talking to mission provider NPC's
  • UpdateMissionValidStateWorkQueue now keeps a record of the last time it validated each mission to avoid revalidating missions if still in cooldown
  • Exposed ServerVar's for 'missionValidStateWorkQueueCooldown' and 'missionPerValidStateCooldown' to customise how often the UpdateMissionValidStateWorkQueue should run tasks, tradeoff with accuracy of available mission map markers on clients
  • Added ServerVar's 'resetmissions' and 'resetmissions_all' to reset missions progress for a target player or all players, leaving rest of playerstate intact
  • Updated deploy animations for building planner and wallpaper tool
  • Paintball overalls item icon now updates with the currently applied colour
  • Server runtime_profiling gathers more stats from various job queues
handyman

Fixed

  • Fixed UIDeepSeaPortalMarker NRE
  • Fixed demo.browser command not working since the new main menu
  • Fixed Swedish language not selectable in the option menu
  • Restored the warning popup when logging off from a safe zone
  • Fixed being able to deploy signs on door placed on boats
  • Fixed demo recorder menu missing texts
  • Fixed rugs and bear rugs placeable on cargo and harbour bridge
  • Fixed game tip never showing
  • Fixed bulb string light rotation issue when deployed on ceilings and floors
  • Fixed deploy interaction not showing up on string lights sometimes
  • Fixed auto turrets not targeting players when close to doors sometimes
  • Fixed some performance issues when playing the video in the settings menu
  • Fixed gibs missing textures for some skinned deployables
  • Fixed boats becoming bricked when sleeping in storm conditions
  • Fixed some player clipping issues with water junkpiles
  • Fixed aim jitter when reloading and firing cannons at high ping
  • Improved memory usage of tropical and tutorial islands, saves 130mb on client and server
  • Fixed an edge case that would prevent sleeping players from getting killed in safe zones after a server restart
  • Fixed UI spacing issue when snapshotting a container with less than 5 items for sorting
  • Skinned entities will now always despawn after the same amount of time as their base item when dropped
  • Fixed not being able to mount the new AI on Oil Rigs to Trophies
  • Fixed an entity leak when saving server state - persistent items are no longer saved if part of transient item container
  • Fixed ~40 cases of server pool leaks
  • Fixed bot IDs being incorrectly reused when loading a save
  • Fixed TriggerParent volumes sometimes sleeping when it shouldn't
  • Fixed a thread race condition in GamePhysics.SortDeferred
  • Fixed perfsnapshot/_stream crashing if ran again while snapshot is being exported (now warns that it's busy)
  • Worked around perfsnapshot/_stream failing to export due to system memory stats being corrupted (disabled mem stats gathering)
  • Fixed C4 issues with Boat Building Stations
  • Fixed getting stuck in the Boat Building Station umbrella
  • Fixed player boats getting stuck on dive site buoys
  • Fixed boat stairs having the incorrect protection properties
  • Fixed deployables on upside down boats
  • Fixed an issue where boat building stations could get locked in cooldown mode during a save
  • Fixed Boat Building Station and player boats not having ownerid set correctly
  • Fixed sails that have been rotated after placement sometimes getting destroyed
  • Fixed the incorrect icon being shown for the "Rotate" sail option
  • Fixed being able to briefly edit a sinking boat
  • Fixed immortal entities showing health information
  • Fixed Large Oil Rig vent openings causing projectile invalids
  • Fixed Large Oil Rig confusing black barrel props to instead be yellow/red
  • Fixed mannequins displaying the wrong paintball overalls colour
  • Fixed a null reference exception which could occur when quickly swapping between paintball guns
  • Paintball guns in turrets now deal extra damage to players wearing paintball overalls
  • Paintball guns in turrets now retain their last applied colour
  • Paintball impact effects now ignore max spawn distance if instigated by the local player (same as other impact effects)
  • Server memory optimisations relating to projectiles
  • UpdateMissionValidStateWorkQueue no longer validates tutorial missions
  • Fixed mission map markers initially not being visible when first opening the map
  • Fixed wolves not incrementing towards the Wildlife Cull mission
  • Gone Killing mission now fails if the deep sea closes
  • Fixed Beep in the Deep mission progress becoming stuck if player disconnects after finding but not opening the treasure chest
  • Fixed Storage Monitor and Hopper draw distances being too far
  • Fixed a multitude of items partially deployable in walls
  • Fixed some missing currency symbol in the store
  • Fixed owned items still showing up at the top of the limited and featured store when featured
  • Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
  • Fixed "Placing through walls" error popping up when you're placing doors sometimes, when you're clearly not placing them through walls
  • Fixed BBQ and garage door gibs not being skinned
  • Fixed performance issues with the video tooltips in the settings menu
remove_circle

Removed

  • Removed obsolete Facepunch.Pool APIs (GetList, FreeList, FreeListAndItems, ClearList, FreeMemoryStream)
error

Known Issues

  • MIDI support appears to be broken on Windows 11 24h2 and 25h2
add_circle

Features

  • Deep Sea explorable area
  • Floating Cities
  • Tropical Islands
  • Ghost Ships
  • Modular Boats
  • New Oil Rig Scientist AI
  • New Naval Themed missions
  • Scientist Boat AI
  • PT Boat
  • Refreshed RHIB Art
  • Planner Viewmodel
  • Experimental ServerProfiler Immediate Capture API
  • New server convars 'paintballstandarddamage' and 'paintballoverallsdamage' to configure paintball damage amounts
arrow_circle_up

Improvements

  • Tech tree will now always open the right-most tree
  • Improved the tooltip when a consumable is disabled due to being mounted
  • ‘deleteentitiesbyshortname’ now responds correctly
  • Incendiary rockets are now inserted into attack helicopters when using the ‘fixcars’ command
  • Deploy guides that are tinted orange (sleeping bags) aren’t as bright
  • Clicking a vending machine icon on the map again will now close its menu
  • Favorites in the server browser are now based on DNS record
  • The `puzzlereset` command can now be passed a radius
  • Health info display UI now pops up for 1s after damaging objects
  • Added ammo indicators on guns with loaded non-standard ammo
  • Added ‘teleport2nearest’ console command to teleport to nearest target entity
  • Missions can now have optional objectives, giving additional bonus rewards if they are completed
  • Missions can now contextually hide and show map and compass markers for current objectives
  • Missions can now show more than one objective marker on the map and compass at once
  • Various different mission provider NPC’s will now display mission icons next to dialogue options that would take you to preview a mission
  • Mission provider NPC’s can now have dialogue when you go to talk to them to complete missions. Currently only configured for the new naval missions
  • Client no longer does any mission point generation work
  • Improved server performance of Relationship system (Contacts)
  • Improved server performance of Industrial system
  • Improved server performance of player collider system
  • Improved server performance of cooking system (Furnaces, Campfires, BBQs, etc)
  • Server Performance improvements for processing inventories
  • Server Performance improvements for TriggerVolume processing
  • Server Performance improvements for procedural scattering of entities (Population system)
  • Shields display their information panel when viewed on the tech tree
  • Pressing Escape now closes the painting UI
  • The travelling vendor will no longer attempt to spawn on maps that are too small
  • The Quick Craft menu is now more responsive and will display skins
  • Improved the consistency of 'authradius', 'authcount', 'ent auth' and similar commands
  • Renamed the "Rug Bear Skin" to "Bear Skin Rug"
  • Chat message which appears when failing missions is now localised and also now displays the failure reason
handyman

Fixed

  • Fixed an issue resulting in ghost items / bodies / players on cargo ship
  • Fixed gaps in various monuments at lower quality settings
  • Fixed powerlines distant LODs not hiding players when they should
  • Better traversal on stairs in excavator and water treatment plant
  • Fixed fog being too strong in sewer branch and launch site
  • Fixed some holes in monument terrain allowing peek
  • Fixed falling weapons becoming unaccessible in large oilrig in several spots
  • Fixed snow and tundra overgrowth wind intensity being out of whack
  • Fixed case where running DLSS and volumetric clouds would corrupt visuals
  • Fixed nametags visible through walls if two layers of glass are in the way
  • Fixed missing popup in store when adding wallpapers to cart
  • Fixed server error when a spectator disconnects
  • Fixed not being able to switch to third person while spectating
  • Fixed cargo ship causing players to receive global network traffic
  • Fixed chat messages not appearing in server console
  • Fixed a case where drones could clip into floors
  • Fixed game crashing when attempting to spectate yourself
  • Fixed a gap in some rocks in Military Tunnels
  • Fixed some inaccurate colliders on the chains at the top of Cargo Ship
  • Fixed confetti cannon not rendering its particles
  • Fixed UI error when using the server browser
  • Fixed incorrect textures on M15 in third person
  • Fixed a case where a HBHF sensor could be deployed inside walls
  • ‘connecthidden’ command no longer prints into the players log
  • Fixed Storage Adaptors able to sort if not connected to power
  • Fixed Storage Adaptors calculating passthrough incorrectly when connected via pipes
  • Fixed items dropped near abyss barrels affecting their foliage
  • Fixed sun sometimes leaking through into train tunnels
  • Improved a staircase at Water Treatment that stops players at the top
  • Fixed some z fighting manhole covers at Ferry Terminal
  • Fixed some cliffs rendering incorrect shadows
  • Fixed some barricades at Train Yard culling too early
  • Fixed Adobe wall frame displaying wood impact decals
  • Fixed some AC tubes in sewer caves that were in the wrong spot
  • Fixed not being able to see into the captains deck on Cargo Ship with low quality
  • Fixed a bin clipping through the ground on Small Oil Rig
  • Fixed incorrect visibility on some windows at Airfield
  • Fixed a searchlight at the Large Barn not glowing properly
  • Fixed unpowered fridges in the arctic biome not cooling food
  • Fixed food in backpacks and fishing rods dropped in the arctic biome spoiling
  • Fixed being able to deploy rugs on some movable entities (cargo ship, excavator)
  • Fixed swamp environment settings making base interiors too dark
  • Fixed not being able to complete Outpost spawn point quest if documents were lost
  • Fixed a rare error caused by Cargo Ship movement
  • Fixed TMPro.TMP_InputField.GenerateCaret error
  • Fixed lighting in bases inside swamps being too dark
  • Fixed broken lighting on various spinning lights, e.g. on supply drops
  • Fixed chinook crate dropping on top of a powerline in Power Plant
  • Fixed being able to clip inside a wall next to the harbor bridges
  • Fixed `spawn_all_deploybles` command not spawning the legacy shelter
  • Fixed players being able to drop loot inside control panels inside the Nuclear Missile Silo
  • Fixed shadow errors on coastal cliffs
  • Fixed graphical clipping issues on certain temperate, tundra and arctic trees
  • Various fixes for different NPC dialogue trees relating to speech node flow and English dialogue strings
  • Fixed NPC dialogue option numbers showing as the wrong number
  • Can now talk to NPC’s whilst noclip is on
  • NPC dialogue panel no longer appears clickable when clicking does nothing
  • Various different mission objective types should now reset their completion state if their completion criteria is no longer met whilst the mission is still active
  • Upon talking to a mission provider NPC to complete a mission a conversation will no longer automatically start upon pressing complete mission
  • Minor optimisations to missions todo list HUD
  • Optimised the generation of serialized network data for missions - should now be getting generated less often
  • Memory optimisations on the client and server for player mission progress data
  • Resolved issue where client could see missions as available when they were not
  • Boombox radial context menu no longer refers to a cassette tape if there is no valid tape inserted
  • Fixed an issue where most mesh-based particles would be invisible
  • Changed the texture streaming budget to dynamically adjust based on how much memory is needed to prevent low-res textures from appearing
  • Fixed the normal map and ambient occlusion not appearing correctly on the RHIB
  • Fixed the delay with texture streaming when placing deployables
  • Fixed spectators players leaving a ghost in other player's view
  • Fixed Server Occlusion group inconsistencies leading to potentially invisible players
  • Fixed invalid standard deviation calculation in performance analytics creating NaNs
  • Fixed child entities of moving entities becoming invisible
  • Optimisation for checking which environment volume something is contained in
  • Memory optimisation for finding currently worn clothing parts
  • Set various headgear items to be compatible with other clothing items which are configured to be under headgear
  • Memory optimisation for client launching projectiles
  • Memory optimisation for opening ammo swap radial menu
  • Fixed underground workcarts leaking their storage entities on server restart
  • Projectile impact decals should now always spawn for the local player irrespective of the impact distance if the local player instigated the shot
  • Fixed not being able to repair minicopters if the front wheel wasn't touching the ground
  • Fixed server lagspikes caused by junkpile spawning and despawn checks
  • Fixed several cheat related exploits
  • Fixed 'clearinventory' not updating the players clothing correctly
  • Fixed a floating slot machine in outpost
  • Fixed a floating trash pile in giant excavator
  • Fixed a rare bug that caused playermodels heads to be visually stuck looking down
  • Fixed flyhack false positives when jumping on the oil rig moonpool ladder
  • Fixed missile silo loot not respawning correctly on server restarts
  • Fixed puzzle reset radiation applying inside train tunnels at some monuments
  • Fixed jungle animals not counting for death screen "animals kiled" stats
  • Fixed sorting by "last played" not working correctly in the server browser
  • Fixed several issues related to building skins and improved consistency
  • Fixed an ambiguous path on the tier 2 tech tree
  • Fixed not being able to reskin the RPG Launcher back to default
  • Fixed some modding xmas prefabs spamming collision errors
  • Fixed a bug causing custom item images to randomly appear on newly created items
  • Fixed copypaste sometimes randomly missing entities when pasting
  • Fixed being able to stack half shelves infinitely
  • Fixed being able to clip drones trough ceilings
  • Fixed a number of small memory leaks on both client and server
  • Fixed mission rewards being able to exceed stack size
  • Fixed lots of bee grenades tanking server performance
  • Fixed getting stuck on the ladder volumes of water junkpiles
  • Fixed not being able to place rugs on windows
  • Fixed players rubberbanding for a few seconds after respawning in camper vans
remove_circle

Removed

  • Disabled Tugboat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
  • Removed the Shadow Mask setting from the Graphics Settings menu, as the Shadow Mask is only for baked lighting, which Rust doesn't use

Newsletter

Receive monthly updates straight to your inbox