Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added native ARM64 support on Mac for Apple Silicon
  • Modular Car Radios
  • Added 24x7 Bandit Town and Fishing Village radio stations
  • Added server.homingMissileTargetsHab convar to enable Homing Missiles to target Hot Air Balloons (off by default)
  • Added new IoEntity.infiniteIoPower convar to power everything on a server
  • Can now pick up and shred player purchasable helicopters in the Junkyard
  • Added Built-In Server Profiler
  • Added "invis" admin command that makes the admin invisible to players and NPCs
  • Added Vending Machine statistics
  • Added RCON IP ban system
arrow_circle_up

Improvements

  • Wolves have a better animation to jump up or down elevation
  • Wolves will give up on jumping at elevated players if a torch is swung at them
  • Wolves give up after following the player for a while, this happens a lot faster if the player is mounted or holding fire
  • Wolves speed is reduced and fluctuates more organically
  • Wolves are more likely to stop charging if one of their pack members gets hit near them
  • Wolves only respond to howls from their own pack, making it less common for packs of more that 4 wolves to form
  • Wolves won't see crouched players unless they are very close, allowing for melee attacks from the back
  • Wolves sight is reduced at night
  • Increased speed of player placed elevators by 50%
  • Added new express buttons to player placed elevators that go all the way up or down
  • Surgeon scrubs can now be crafted without a workbench
  • Added a passthrough slot to the Storage Monitor
  • Changed Tin Can Alarm recipe: 2 empty tuna cans -> 30 metal fragments
  • Ore nodes will no longer show the sparkle until they are hit for the first time
  • Slightly increased the depth in water players can sink to before the oxygen level starts to tick down
  • Wooden high external walls & gates can now be upgraded using the Hammer
  • A turret warning icon now appears next to the hostile warning indicator when you are hostile and near a peace keeper turret.
  • Scrap received when selling items to NPC vending machines is now dynamic
  • Updated Tutorial island with new cliffs
  • Dying to the junkyard shredder now shows an icon and proper name in the death screen
  • Added a "Fully Charged" output to all batteries which outputs 1 power when the battery is 100% charged.
  • Enabled rotation before deployment for the following items: Electrical Branch, Splitter, Button, Blocker, Root Combiner, Memory Cell, HBHF Sensor, Audio Alarm, RAND Switch, Simple Light, Siren Light, Flasher Light, Laser Detector, Pressure Pad, Tesla Coils, Sound light, Sprinklers, Igniter, Water pump, Debug power generator
  • Vendor listing now uses standard item icons
  • TriggerRadiation now supports BoxColliders
  • Added small box to Workcart
  • Legacy Shelter can now be revoked
  • Waterpumps can now be used in shallower water
  • Propane tanks now stack up to 20
  • Modded servers can no longer change the status messages in the loading screen, instead the tip line and icon can be changed
  • Better Azure analytics error messaging
  • Vending Machines now display if they are drone accessible or not
  • Improvement to Underwater Visibility
  • Disco floors can now be rotated and deployed while snapped to another disco floor piece
  • Homing missiles have been added to Bradley and Heli loot crate
  • Automatically set CPU affinity for AMD X3D CPUs
  • Anti-Radiation Pills buffed: Decreased hydration reduction from 10 → 5, Increased scrap per trade from 1 → 10 and Increased radiation reduction from 25 → 75
  • Fridge storage increased to 48 slots
handyman

Fixed

  • Wolves being able to jump on 2 storey bases or very tall cliffs
  • Wolves hovering above ground
  • Landmines now have a 15% chance to explode on being disarmed
  • Fixed tesla coils being deployable under the terrain
  • Fixed some deployables saying 'Not enough space' instead of 'Cannot build this close to X' when building in a monument no build zone
  • Fixed repair bench UI not displaying the required ingredient amount when the quantity is 1
  • Fixed research table UI showing the incorrect phrase when attempting to research broken items
  • Fixed a crash when adding and removing a lot of slacked points to a wire
  • Cutting the power of a broadcasting RF broadcaster will now stop its signal
  • Fixed oxygen remaining readout starting at 3s (there is actually 4s of oxygen when going underwater)
  • Fixed oxygen readout showing incorrect amounts if multiple diving tanks are in the inventory
  • Fixed case where a second reload could be triggered if a player hit the reload key near the end of the reload animation (affected many guns)
  • Fixed case where the crossbow reload would sometimes play an extra 0.25s animation when the reload finished if latency was high
  • Fixed some floating grass and foliage on Tutorial Island
  • Fixed fingers not rendering on some leather glove skins
  • Fixed weapon reloads not reliably working at very (<15fps) low frame rates
  • Fixed campfire water purifier not accepting freshwater in the propane tank section
  • Fixed Travelling Vendor sharp LOD changes
  • Fixed ocean water Z-fighting with terrain at the shore
error

Known Issues

  • Wolves can sometimes suddenly die even though they didn't take damage
  • Server Profiler can sometimes fail to generate a performance snapshot
  • Investigating an on-going Server memory leak, which can result in server crashes
  • Rich text end tags (e.g. </color>) used in the menu tip message are erroneously escaped
  • Custom modded server icons used in the menu tip don't correctly reset back to the default info icon
add_circle

Features

  • T1 Handmade SMG
  • T3 SKS
  • Gesture Pack
  • Added Gesture Wheel customisation
  • Replaced old cliffs and rocks in monuments with the new ones
  • Improved wolf AI
  • Copy Paste
arrow_circle_up

Improvements

  • Improved radio frequency IO items server performance
  • Vending machines with custom names now appear in the F1 UGC admin panel
  • Implemented PR #61 in CUI - Steam avatar support (thanks rostov114)
  • Added NPC vendors to all Water Well variants
  • Player in-game voice chat and music can now be heard over CCTV feeds
  • Player SteamId can now be copied in the F7 report menu
  • Changed outfit of military tunnel scientists to the NVG outfit
  • Monument cctv cameras will now be disabled for 5 minutes after taking damage
  • IO ports will now show arrows for the inputs & outputs
  • You can now surrender whilst ducking
  • Admins can now hold left Alt to use an orbit camera when in third persion view.
  • Teleportpos admin command now has more consistent behaviour.
  • Buoyant objects now properly follow the flow of water on rivers and near the shoreline.
  • Reworked Large Backpack model to allow for easier workshop skinning
  • Reworked Flashlights & Miner Hat, and fixed the inconsistent light output for wearer vs others.
  • Added small rock formations that spawn around hill cliffs.
handyman

Fixed

  • Fixed halloween candies spawning inside cliffs
  • Fixed halloween hunt chat score announcement typo
  • Fixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clipping
  • Fixed binoculars screen overlay being affected by the UI scale setting
  • Fixed an error when multiple people are talking to an NPC and one player accepts a mission
  • Fixed not being able to place elevators too close to rocks or ice
  • Ensured a player dies if they manage to clip into the bottom of Cargoship
  • 'npc_spawn_on_cargo_ship' command now works as it should
  • Fixed divesites despawning and taking loot with it even if a player was nearby
  • Fixed patrol helicopter crashing at bunker entrances
  • Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer
  • Fixed the Travelling Vendor spawning on top of stuff inside Radtown
  • Fixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one fail
  • Fixed the Travelling Vendor spawn location being guessable
  • Fixed divesite buoys being able to spawn on top of a player
  • Fixed issues with Bradley when moving through Radtown
  • Fixed server NRE occurring in patrol helicopters orbit strafe
  • Fixed quarry appearing to be turned off when 100m+ away
  • Fixed computer station input field losing focus after entering each camera
  • Fixed water jug dumping on ground if leaving water while filling
  • Fixed crafting queue showing '0s left' when re-ordering crafting queue
  • Fixed radiation protection showing at 10 when it was only 9 for certain clothing combinations
  • Fixed planters not receiving rain water between the hours of 8pm and 10am
  • Optimized HBHF sensor server performance
  • Fixed various conditions where players would get stuck inside of objects
  • Fixed various cloth-related issues with the Dracula Cape
  • Fixed hand model clipping through gloves on many of the glove types
  • Fixed holes behind coastal cliffs appearing on some seeds
  • Fixed incorrect Rad tea dropping in Water Well food caches
add_circle

Features

  • Added hand-held Diver Propulsion Vehicle (DPV)
  • New NPC’s, Planters and Food Caches at Water Wells
  • Refreshed Divesites with new art and buoys
  • Legacy Woodpiles
  • Radioactive Water
  • New Radtown monument
  • New rivers
  • Added a new Note world model
  • New cliffs added to procedural map
  • New coastal rocks added to the shore
  • Revamped rock formations
arrow_circle_up

Improvements

  • Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
  • Spray Can will now default to the last used Shipping Container colour when opening the radial menu
  • Improved server performance of Fog Machine
  • Minor memory usage improvement for most server side loot containers
  • Nametags are now reenabled when leaving a demo
  • Wallpapers can now be deployed on the hardside of building blocks, if inside your base
  • Repair bench UI now shows required ingredients as icons instead of texts
  • The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
  • Increased the wallpaper spray can use distance from 3 to 5 meters
  • Moved the language menu to the options menu
  • The game will now select your system's language when booted for the first time
  • Improved water system
  • Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
  • Improved visuals where the river exit meets the ocean, they now blend seamlessly
handyman

Fixed

  • Fixed concrete barricade not showing correct skin at a distance
  • Fixed small holes in the two armoured vehicle modules that could let bullets pass through
  • Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
  • Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
  • Fixed the F1 console allowing rich text to affect the printed response
  • Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
  • Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
  • Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
  • Fixed submarine able to kill players though a surface
  • Fixed Spray Can not appearing in craft menu when searching for “can”
  • Fixed some meshes in Outpost not lowering detail properly
  • Fixed a variety of locations in cave structures that would render incorrectly
  • Helicopters now play damaged FX alongside destroyed FX when crashing
  • Fixed snow effects not working on a bunch of entities
  • Fixed backpacks remaining locked when killed during surrendering
  • Fixed clearinventory command NREs
  • Fixed the recently added modded prevent building prefabs not working as intended
  • Fixed wallpaper store page wainscoting preview not cycling through variations
  • Fixed paddling and above ground pools showing power usage 0
  • Fixed truncated text in various UI screens for certain languages
  • Fixed a few English typos across the game
  • Fixed instant camera world model LODs
  • Fixed not being able to move after closing canvas drawing UI with chat open
  • Fixed placement of deployables on water from underwater
  • Fixed blueprints not being able to be learned from the player's backpack
  • Fixed admins in god mode taking 1 bleed damage on fall
  • Fixed lockers having no condition when picked up
add_circle

Features

  • Added Digital Clock
  • Added Wallpaper
  • New Colour Blind Accessibility Options
  • Re-enabled underground network layer
  • GCO Weapon attachment
arrow_circle_up

Improvements

  • Reworked all effects on the Patrol Helicopter and its weapons
  • Typing “quit grass” into the console will no longer quit the game, the command needs to be “quit” exactly
  • Implemented community UI PR #63 - Improved countdown formats (thanks DezLife)
  • Resized the Tutorial Button in the Main Menu
  • Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
  • Added input fields to the skin workshop item editor sliders, so you can type in values directly
  • A ton of localization improvements: right-to-left languages support, less truncated strings, and more screens translated
  • Improved building error messages clarity, added new detailed errors
  • Added error messages when failing to deploy the tin can alarm wire
  • Added a game tip explaining how to wire the tin can alarm
  • Dynamic vendor pricing now updates every 3 hours on monthly servers, 2 hours on biweekly and 1 hour on weekly
  • New convar for hiding clouds: 'global.disable_clouds'
  • 'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
  • Added 'refillvitalsall' command to refill the vitals of all players and bots active on the server
handyman

Fixed

  • Fixed a case where switching HLOD convars would result in monument geometry not rendering
  • Fixed horses and ladders not parenting to the swing bridge at Harbor monuments, allowing access to the Cargo Ship
  • Fixed car parts loot container sometimes spawning underground on junkpiles
  • Added “server.uselegacyworkbenchinteraction” that enables the old Workbench UI (for mod backwards compatibility)
  • Fixed case where Bradley’s name/image would appear incorrectly on the death screen
  • Fixed right clicking pings on the map would delete random map markers, now deletes the pings
  • Fixed being able to dance while mounted
  • Removed a large invisible collider behind the interior ladder at Dome
  • Fixed game tips and chat being obscured by binoculars
  • Fixed being able to reskin doors on armoured Hot Air Balloons, allowing locks to be placed
  • Picking up a door with a door controller attached now gives you back the door controller
  • Added two new prefabs for map makers to allow barricades in custom monuments
  • Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
  • Fixed stackable items with a different skin being merged together when dropped on the ground, losing their skin properties
  • Fixed player names being leaked in streamer mode by the message showing "You cannot assign (name) a bag, they have reached their bag limit!"
  • Fixed Tin Can Alarm wire being deployable on terrain holes
  • Fixed IO hose grey missing material
  • Fixed some issues with train wagon uncoupling, this should behave much more reliably now
  • Fixed loot train wagon coupling points not always visually pointing towards the other coupling
  • Fixed a minor lighting bug on procedural roads
  • Fixed Pedal Trike behaving strangely sometimes, tipping over easily
  • Fixed small dropped items like cassette tapes stalling the Hot Air Balloon
  • Fixed some problems with Motorbike Sidecar collisions
  • Fixed Helicopter gunner being able to shoot themselves if the helicopter gun was fired while the helicopter was flying backwards at high speed. This was caused by a delay between the vehilce's position and the player collider's position that's now fixed
  • Fixed cabin debris in the locomotive not using LODs correctly
  • Fixed Motorbike speedometer not showing speed when reversing
  • Fixed NPC vending machines not counting blueprint versions of objects correctly
  • Fixed Travelling Vendor killing sleepers at the side of the road
  • Patrol Helicopter now flies at 30m above whatever terrain height is below it (rather than fixed 30m)
  • Patrol Helicopter death state will no longer happily clip into ground
  • Nametags are now re-enabled when leaving a demo
  • Fixed refillvitals command showing a water damage indicator on screen when used
  • Fixed barricades deployable in Underwater Labs
add_circle

Features

  • Tin Can Alarm
  • Shockbyte Tool Cupboard skin
arrow_circle_up

Improvements

  • Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
  • 'refillvitals' now removes and prevents bleed
  • Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
  • Items will now sink slowly in water and emit bubbles
  • Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
  • Ziplines show now travel further and will terminate at higher destinations when possible
  • Can no longer be killed by colliding with a tree while ziplining
  • The number text on item pickups should be larger when when picking up items with short names
  • Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
  • Last code entered into code locks is now saved across restarts
  • Player movement is no longer blocked by Storage Adaptors
  • Trains can break through barricades that are deployed too close to the tracks
  • Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
  • Motorbikes can now perform a faster turn while holding the Crouch key
  • Motorbike sidecar feels less jittery
  • Improved the feel of reversing on a bike
  • Improved wire slack controls, reducing accidental unwanted wire slack changes
  • Optimized deployable flasher lights
  • Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
  • Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
handyman

Fixed

  • Travelling vendors lights now come on at night, and stay off during the day
  • Pagers in horses saddlebags no longer activate when you get on a horse
  • Getting on top of a junkpile doesn't kick you for flyhack anymore
  • Shelter/bag limit popup only shows after the building checks are done should they pass
  • Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
  • Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
  • Travelling vendor now plays the correct sound when you buy from it
  • Patched memory leak from occurring when vending machines tried to be refilled
  • Prevent console log spam when cargo ship is docking
  • Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
  • Fixed a pillar at power substations and trainyard using an incorrect shadow caster
  • Fixed not being able to use sprays from the Spray Can on Shipping Container walls
  • Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
  • Fixed “Tackle the Day” quest soft locking if player inventory was full
  • Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
  • Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
  • Fixed being able to mount Attack Helicopters through a solid surface via the rotors
  • Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
  • Fixed some search lights in monuments rotated around the wrong way
  • Fixed incorrect static barrel colours at Small Oil Rig
  • Fixed F1 UGC admin panel not working
  • Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
  • Fixed bikes slowly falling over when sleeping on a moving cargo ship
  • Fixed motorbike headlight icon z-fighting
  • Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
  • Fixed player being left holding cards if they get kicked from a card table in a certain situation
  • Fixed all helicopters playing the new rocks particle effect constantly
  • Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
  • Fixed seismic sensor vibration level not reset when unpowered
  • Fixed IO counter showing 1 by default instead of 0
  • Fixed NPC conversation staying open when leaving the area
  • Fixed an exploit allowing your dead body's head to clip through constructions
  • The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
  • Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
  • Fixed barricades not deployable around caves
remove_circle

Removed

  • Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
  • Light vehicles like bikes can no longer push trains

Newsletter

Recieve monthly updates straight to your inbox