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Changes

What’s changed on Rust in each patch.

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Features

  • Added Monument blockers
  • Group size TC upkeep increase
  • Drone Marketplace now requires power plant power
  • Added Paint Brush Visualizer Tool
  • Added new clan achievements
  • Added HQM node & collectable
  • Improved modular car handling and added handbrake
  • Salvaged Hammer art refresh
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Improvements

  • Added white boomer to Large Fireworks Pack
  • Updated all Fireworks icons to new artwork
  • Updated the Flashlight model and animations
  • Improved rock and cliff spawning on procedural maps
  • Rug and bear rug give 100% comfort from further away
  • Reduced memory usage on a lot of renderers, saved around 10mb of memory
  • Reduced memory usage of many low detail models throughout the game
  • Reduced VRAM usage by appropriately resizing many AO textures
  • Rentable shop now refrigerates food if the powerplant is active
  • Added deepsea.terrain_everywhere convar to enable deep sea terrain on main land
  • Fuel pumps at Dome can now store 1,000 crude (was 10,000)
  • Wearing a heavy plate helmet now muffles game audio
  • Improved the collision around the launch site silos
  • Improved the muzzle brake positions on all weapons in 3rd person
  • Improved the LOD transitions on weapon attachments
  • Cacti now have appropriate impact effects
  • Improved the appearance of satellite trail after impact.
  • Added random skin option when crafting.
  • Added a red siren light to the satellite control room. Activates and spins during descent.
  • Reworked Water Treatment Plant Maintainable features
  • Reduced the network range of hundreds of entities to keep network load down
  • Increased amount of water pipes on the map
  • Dartboard leaderboard and scorecards respect streamer mode
  • Decreased network range for various entities that aren't visible from far, optimizing network overhead
  • Moving around while wearing heavy armor now makes a distinct sound that can be heard by other players
  • Increased damage falloff on the Semi-Automatic Pistol, slightly increased crafting cost
  • Improved the composter UI to work similar to furnaces
  • Attack helicopter now loses armor plates with damage
  • Hot Air Balloon armor now falls off with damage
  • Equipping HAB armor now plays an effect and takes 3 seconds
  • Improved saveloading of server events (oil rigs, cargo, patrol heli, bradley, satellite)
  • Longsword now has slightly more accurate swings and less time between swings
  • Medkits now give some radiation reduction
  • Medkits now play a sound when used
  • Reduced Boat Planner research cost from 120 scrap
  • Increased Heavy Plate Helmet craft cost
  • Reduced homing launcher lock-in time
  • Reduced / standardized stack size for all grenades
  • Slightly increased loot spawn chances for SMG bodies, decreased rifle bodies
  • Increased wood yield when farming swamp trees
  • Added a red light / siren effect to the satellite launch room
  • Added pooling support to vehicles (memory optimization)
  • Added over 70+ new world models for various items
  • Picking up unlocked garage doors no longer requires building privilege, consistent with other doors
  • Chinese lanterns can now be picked up with fuel inside
  • Optimized boat sails, now switch to a static mesh at range
  • SAM Sites are now better at shooting down hostile drones
  • Increased buff duration and stats for some pies
  • Added admin status indicator for when infinite ammo is enabled
  • Changed the spray pie menu to sort items by DLC pack
  • Radwater now scales damage differently in sprinklers resulting in more damage
  • Boat fuel interaction now only shows up if you're the driver
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Fixed

  • The Krieg Chainsword now displays correctly on single weapon racks
  • Erroneous behaviour of comfort deployables giving more comfort from further away, you now correctly get comfort the closer you are
  • Fixed a case where sprinklers would stop hitting planters after a server restart
  • Fixed a case where sprinklers would stop hitting planters on moving boats
  • Fixed trees spawning around the fuel pumps at Dome
  • Fixed being able to delete crude from Dome pumps with a water jug
  • Fixed distant monuments flickering
  • Fixed being able to open a rentable shop while still having stored items at the shop
  • Fixed flipped normals on modular vehicle tyres
  • Fixed sugnlasses having the wrong materials applied to lenses
  • Fixed emission leak on the mini-fridge - especially evident on the gibs
  • Fixed flashlight and laser light placement on M4 shotgun
  • Fixed blueberry bush early LOD transition on medium settings
  • Fixed autoturrets parts LODs transitioning at different distances
  • Fixed sharp Toolgun LOD transition
  • Fixed Outpost chainlink fence disappearing on lowest object quality
  • Fixed Mini-crossbow cycle animation in ADS not firing
  • Fixed SPAS 3rd person not using the proper deploy SFX
  • Fixed being able to see through Supermarket ceiling on low object quality settings
  • Fixed torches not playing SFX in 3rd person
  • Fixed rugs culling at various distances - now unified
  • Fixed supply drop LODs at awkward angles
  • Fixed supply drop LOD changing colour at distance
  • Fixed flamethrower flame offset in 3rd person
  • Fixed long names leaking out of market terminal screens
  • Fixed foundations underneath a spiral staircase not having a softside for melee damage
  • Fixed typo in Smart Alarm description
  • Rugs no longer block placement of Workbench Upgrades
  • Player boat decay timer now correctly saves across restarts
  • Fixed incorrect "cannot be deployed on boats" error message when placement is just not suitable
  • Fixed gas station improved loot in cave not respawning after server restart
  • Fixed off-center and upside-down power grid indicators in airfield
  • Fixed paint colours transferring between painting different objects
  • Fixed dartboard leaderboard issues
  • Fixed CUI draggables using wrong anchor max value
  • Fixed an issue causing random skins to appear on deployables
  • Fixed various issues with boat building if the server uses a non-vanilla env.oceanlevel convar value
  • Fixed some small clipping when looking at bucket helmet skins in the skin viewer
  • Fixed various old twitch drops not being marked as drops in the inventory
  • Fixed admin creative mode indicator appearing in demos
  • Fixed not being able to enter hex codes in the painting color picker
  • Fixed oil rig scientist corpses colliding with player movement
  • Possibly fixed players in boats getting killed when bumping into land
  • Fixed being able to loot clipping bodies and bags from within a submarine
  • Fixed advanced vehicle parts not respawning in gas station cave, after a server restart
  • Fixed new shield button letting you ADS and shoot instantly while blocking with the shield
  • Fixed being able to boost on a siege tower to skip the launch site red card puzzle
  • Fixed no longer being able to deploy fireplace under a ceiling
  • Fixed being able to get inside high external stone walls by placing them on ice sheets
  • Fixed heavy scientists on small oil rig often getting stuck on the heli pad
  • Fixed sculpture radial menu texts referencing signs
  • Fixed a typo in the smart alarm description
  • Fixed "show use bind" and "show belt bar binds" settings not doing anything in the settings menu
  • Fixed boat fuel "open" interaction showing up when you are not in the driver seat
  • Fixed projectiles not dealing any damage when servers disable projectile protection
  • Fixed some convar values getting rounded in the F1 console, after opening the settings menu
  • Fixed netting impact sound being metal
  • Fixed jungle crate gibs not being green
  • Fixed not being able to mount the two chairs on gas station roof
  • Fixed long server descriptions pushing the disconnect button out of reach in the session menu
  • Fixed a clipping piece of paper on a ghostship
  • Fixed some clipping crate / barrel spawns in harbor and a junkpile
  • Fixed repair bench UI not updating when moving items from your backpack
  • Fixed targeting attachment not being compatible with the M15 pistol skin
  • Fixed a floating wire inside power plant
  • Fixed industrial torch swing being audible from too far away
  • Fixed some weapons not playing a pull-out sound to other players
  • Fixed a typo on cargo cobalt containers
  • Fixed large planter gibs spawning upside down
  • Fixed vending machine item searching including hidden items
  • Fixed players on Pooltables being able to rotate into walls (mostly happened on boats)
  • Fixed Pooltable balls moving without players hitting them
  • Stopped Wind Turbine SFX playing if the turbine isnt spinning
  • Fixed Pooltable being abel to clip into cliffs
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Removed

  • Removed duplicate lights in the military tunnels
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Features

  • Power Plant - New Heavy Fuses can be plugged into special fuseboxes to power up the island-wide power grid
  • Power Plant - Added new red recycler
  • Power Plant - Added another loot room, only accessible with sufficient power plant power
  • Powerline poles can now provide electricity, amount dependent on power plant power
  • Powerline poles which provide electricity can now be climbed
  • Launch Site - New terminal for triggering satellite crash event
  • Oil Rig - Dome Crude Oil pumping system
  • Abandoned Supermarket - Added freezer that provides chilled food loot whilst receiving power from the power plant
  • Water Treatment Plant - New mechanics for activating new water dispensers located around the map
  • Oxum’s Gas Station - Added functional car lift and powered garage door
  • Airfield - Updated control tower, added new terminals for triggering airdrop and cargo helicopter events
  • New demo UI
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Improvements

  • Green recyclers (outside safezones) now operate at 50% by default, restoring to 60% with sufficient power from the power plant. Receive a 0.5s duration buff to 4.5s at maximum power
  • Power Plant environment art updates for no power/powered on states
  • IO entities can now have custom minimum/maximum wire slack levels. Enforced minimum slack level for wires connected to powerline poles
  • Art updates for the powerline poles which now provide electricity
  • The Recycle Bin workbench upgrade now has its own storage and bonus items automatically go there.
  • NPC Vendors that sold the Kayak and Paddle blueprints now just sell a kayak and a paddle
  • The Snow Jacket has been given a sizable buff to Bite and Cold protection, making it more useful in the arctic.
  • The Wolf Headdress (And skin variants such as LNY masks) now require a Tier 1 workbench to craft, in line with other helmets.
  • Improved texture sharpness overall, but especially when using TSSAA or DLSS.
  • Slightly improved performance when switching between anti-aliasing modes.
  • Added ability to show a sleeping bag/bed on the compass
  • Added ability to mark a sleeping bag as a favourite and making it first in the list
  • Mildly improved performance of weather fx
  • Blowpipe now costs 10 cloth to craft, down from 25
  • Wooden Dart now does 50 damage, up from 40
  • Bucket Helmet now costs 20 frags, down from 35
  • Bucket Helmet has a small buff to projectile and bite protection
  • Collared Shirt has a small buff to radiation and projectile protection
  • UsePlayerUpdateJobs 4 enables parallel entity saving
  • Can now modify the volume of deployed boom boxes
  • Reordered the gameui navigation to fix muscle memory, crafting button is back on the right
  • Removed console's input field character limit
  • Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
  • Made siege weapon vulnerable to fire (as intended initially)
  • Added a new 'snapping' bind for all snapping actions
  • Improved startup loading times
  • Optimised the F1 console, no more stalls when showing long texts
  • Optimised the time taken to close and open the main menu
  • Terrain shader optimisations
  • Vagabond deep sea treasure mission no longer requires you to return to the Vagabond after finding the treasure
  • Hunter NPC treasure mission and Vagabond deep sea treasure mission now display mystery reward icons
  • Adjusted NPC dialogue readout times
  • Model for Master Key
  • Fixed battering ram not doing damage to constructions sometimes
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Fixed

  • Fixed typo on the inside of the bus in Apartments monument
  • Fixed Cacti having mismatched physical materials
  • Fixed decals not appearing at all on low settings
  • Fixed being able to continue stealing some items in apartment/shop after a break-in ends
  • Fixed being able to jump through the ceiling of the medium apartment
  • Fixed being unable to shoot other players inside apartments in hardcore mode
  • Fixed Hatchet not sitting in players' hands properly in Workshop scene
  • Fixed weapon attachment insert/remove sfx being audible for nearby players
  • Fixed cannons spawning in stacks higher than their max stack size
  • Made another attempt at fixing an OcclusionCulling error a very small number of players are experiencing (thank you for the reports!)
  • Fixed water containers continuing to drain into a connected water container if the connection was disconnected from the source container
  • Fixed not being able to use a CNY spear to craft a stone spear
  • (Hardcore) Fixed being unable to loot players in vanilla safe zones
  • (RustNav) Fixed animals walking through vine trees
  • (RustNav) Fixed RustNav.Draw sometimes killing a player's connection
  • (Softcore) Fixed workbench upgrades being lost inside T2 and T3 workbench corpses
  • Fixed Compass clipping into the shield when bracing
  • Fixed not being able to place wooden barricades or barbed wooden barricades
  • Fixed armoured hot air balloon health after server restart
  • Fixed being able to move safezone NPCs with a hot air balloon
  • Fixed a handful of 'melee_collider_entity' antihack invalid false-positive scenarios
  • Fixed multiple rock / cliff prefab's setup to resolve procedurally generated maps sometimes spawning with gaps between rocks and terrain
  • New Facepunch.Pool doesn't leak (and is faster)
  • Fixed health bars bluriness and artifacts at low ui scale
  • Fixed BBQ not opening its lid in the skin viewer
  • Fixed nameplates and pie menu not being cleared on disconnect
  • Fixed horse eating sound not playing
  • Fixed door controller triggering on server restart
  • Fixed wallpaper planner mismatch when switching construction type
  • Fixed +prevskin and +nextskin not being bound by default
  • Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
  • Fixed main menu errors when Steam is unreachable
  • Fixed terrain parallax effect
  • Fixed loot containers restarting rather than resuming their loot refresh cooldowns after a server restart
  • Fixed an exploit with the treasure hunt mission given by the Hunter NPC which enabled shorter repeat cooldowns
  • Renamed the Hunter NPC treasure mission from ‘Vagabond Treasure’ to ‘Treasure Hunter’. Vagabond is a different NPC with their own treasure hunt mission
  • Fixed viewmodels for guns with high firing rates having animation glitches at low fps
  • Fixed paintball overalls always appearing as white
  • Fixed paintball gun equipped world model not always appearing in the correct state (current pellet count/pellet colour)
  • Fixed NPC dialogue panel not correctly accounting for frame deltatime (was way too slow at low fps)
  • Fixed crashes/freezes/exceptions related to UniTask pool allowing 2 threads to get the same instance from the pool
  • Fixed Rust+ camera not updating when controlling a turret
  • Fixed workshop item list not scrolling all the way down
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Removed

  • Removed UsePlayerUpdateJobs 2 mode, Jobs 3 is now default
  • Stopped sending vending machine and event map markers (cargo, helis, travelling vendor) to Rust+
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Features

  • Apartment Complex Monument
  • Rentable Stores
  • Added an experimental shadow caching mode for improved shadow rendering performance
  • (Softcore) Added 2x gathering rate
  • (Softcore) Added raid windows
  • Added a demo compatibility layer
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Improvements

  • New sprinting animation system while holding rifles
  • Hunting Trophies can now show player skins
  • Demo cfg files will now be rerun whenever the demo is restarted
  • New animation controller for vanilla hatchet
  • Removed texture projectors that could be causing performance loss
  • Optimized weapon rack config scripts to use PrefabAttribute
  • Added a new way of setting entity flags within a disposable scope to discourage invoking multiple unnecessary entity snapshot sends
  • Replaced usages of deprecated ‘FindObjectsOfType’ with faster unsorted ‘FindObjectsByType’
  • Reduced persistent server heap memory usage of missions WorldPositionGenerator and sped up initial and subsequent execution time runs
  • Turrets attached with a gun that only uses burst-fire (M16A2) will now also use burst-fire
  • Added a screen explaining what's Softcore
  • Improved main menu notifications
  • Computer station UI is now scaled by the UI scale convar
  • Added a new setting to control the quality of the player preview in the inventory
  • Set UsePlayerUpdateJobs 3 as default
  • Removed allocations from PlayerVoice processing
  • Reduce how much player's server state we cache every frame
  • Cleaned up a bunch of allocations (~15 sources, mostly more invokes)
  • Reduce drawcalls by about 15-20% when rendering meshes with both occlusion and batching setups
  • Opening the demo browser will now automatically refresh the list
  • Vending machines, fridges, and wall cabinets now support storage adaptor sorting
  • Added a better error message when placement is blocked by industrial piping
  • Reskinning / crafting UI will now visually highlight the currently applied skin
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Fixed

  • Possibly fixed case where voice chat would get more delayed over long play sessions
  • Fixed some leg jittering when holding a torch on horseback
  • Fixed some issues with cinematic_play and cinematic_stop commands
  • Fixed Abyss torch not using new animation logic as other torches
  • Fixed Wanted Poster text disappearing when entering/leaving the deep sea
  • Fixed the player briefly standing when rapidly switching between items while sitting
  • Fixed some clipping issues with the new player models in some Modular Car seats
  • Fixed some body parts sometimes culling too early while they are still in view, particularly on ragdolls
  • Fixed phones not attaching to the hand properly while in use
  • Fixed Ladder Hatch unlocking after learning the Elevator blueprint
  • Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
  • Fixed case where sometimes reskinning the riot helmet would leave some parts on the prior skin
  • Fixed the shield power bar staying visible if disconnecting while the shield was held
  • Fixed motorbike player model hit reaction animations playing too often
  • Fixed case where the female breast censorship effect would sometimes appear even if clothing was worn
  • Possibly fixed a rare occlusion culling error
  • (Softcore) Fixed skins of torches and rocks being included in reclaim terminal
  • Fixed LR300 space skin ammo display count being initially invisible
  • Fixed held entities potentially being visible whilst performing gestures when they are supposed to be hidden
  • Fixed stale NPC conversations being active when disconnecting and reconnecting to another server
  • Fixed hatch on the ladder hatch not rendering shadows with ‘graphics.aggressiveShadowLod’ enabled
  • Fixed M16A2 viewmodel animation issues when firing at low FPS
  • Fixed incorrect move/drop sound effects for ballistic leg armour
  • Fixed store's cart button drawn on top of friend list
  • Fixed painting binds not working in the painting menu
  • Fixed F1 console input field losing focus when connecting/disconnecting
  • Fixed wires attached to doors not following the doors correctly when it opens
  • Fixed blurry wires on moving boats with motion blur enabled
  • Fixed console input field text vanishing after pasting a long string
  • Fixed console logs using UTC time instead of local time
  • Fixed contact menu default mugshot resolution
  • Fixed fuel tanks not being connectable together
  • Fixed not being able to place wallpaper on finished boats
  • Fixed escape not closing the console when mounted to a computer station
  • Fixed painting mode not switching back to brush after picking a color at low FPS
  • Fixed friend list missing context menu
  • Fixed IO entities getting free power after being reskinned
  • Fixed stacked steam items showing as one single item in the steam inv menu
  • Fixed building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
  • Fixed electric heater appearing ON after leaving and re entering network range
  • Fixed industrial lights not lighting the player boats
  • Fixed drone controls not being keyboard layout aware
  • Fixed workshop file dialog still using the old input system
  • Fixed player dying instantly when touching a cactus while mounting a horse
  • Fixed battering ram middle wheels rotating backwards
  • Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
  • Fixed an NRE when closing the checkout result page too quickly
  • Fixed DPV fuel bar text regression
  • Fuzzy Pool no longer gets stuck spilling objects after a heavy multithreading contention
  • Fixed some of player's server cached state being potentially out of sync for 1 frame after applying network positions from client(ex: IsSwimming)
  • Fixed deep sea potentially using overworld heightmap for swimming checks and ocean wave simulation
  • Fixed NRE when 2 player spectate a player being kicked/banned
  • Fixed bots/sleepers potentially being network streamed out when cargoship moves
  • Fixed ballistic armor and bowless crossbow drop/pickup sounds being audible from far away
  • Fixed admin-only mannequin suit being invisible
  • Fixed a server warning related to corpse buoyancy
  • Fixed the bowless crossbow animation looking odd when firing in quick succession
  • Fixed a case where streamer mode would not hide your own player name
  • Fixed the flash of the instant camera being offset
  • Fixed an issue with reskinning barrels giving you the wrong item
  • Fixed an issue where the Frontier Decor barrels were not deployable in to shelves and half-height shelves
  • Fixed the purchase amount not clamping correctly when buying from a vending machine
  • Fixed the vending machine stats page sometimes updating / closing when it wasn't supposed to
  • Fixed a random green light in the middle of radtown
  • Fixed some lights in ferry terminal having oversized collision
  • Fixed scientists chasing players into the water on the deep sea islands
  • Fixed abandoned military base sometimes having a building clipped inside a silo
  • Fixed some hair styles clipping with helmets
  • Fixed small gaps appearing in the deep sea island terrain on low object quality
  • Fixed the belt animation on quarries playing too fast
  • Fixed a texture issue on quarries, with low object quality
  • Fixed rich text rendering in various UI elements
  • Fixed text written on photographs not saving
  • Fixed streamer mode not applying to the chat messages when spawning items as an admin
  • Fixed vending machine IO slot displaying "short cicruit" warning when selling skins seperately was enabled
  • Fixed wanted posters deploy guide not matching their actual size when placed
  • Fixed the ingame video player not working since the Unity upgrade
  • Fixed certain characters creating new lines in chat to create spam
  • Fixed military silencer not spawning in loot
  • Fixed a case where unloadable traincars would stay locked when unloading
  • Fixed the splash sound when jumping into water not playing
  • Fixed the auto turret cover being invisible when viewing turret skins in the skin viewer
  • Fixed being unable to invite players to a party in the ingame friends list
  • Fixed the industrial garage door destroying vehicles when closing
  • Fixed radtown buildings turning invisible when viewed from very far away
  • Fixed industrial shelves missing from conveyor filters
  • Fixed certain lights killing fps near the world origin on custom maps
  • Fixed an issue with invalid projectiles when mounting to a boat
  • Fixed player voices glitching out when heard through a computer station / CCTV
  • Fixed an issue with shields when using an attack heli turret
  • Fixed deployable snapping being inconsistent and often not working
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Removed

  • Removed all obsolete and generic versions of BaseEntity.ClientRPC, ClientRPCEx, ClientRPCPlayer, ServerRPC and ServerRPCList calls - switch to existing methods or write your own via *RPCStart->*RPCWrite->*RPCSend
  • Removed Full Server Demo support (not related to recording normal player demos on the server)
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Features

  • New player model
  • New player animations
  • Upgrade to Unity 6
  • New Navmesh (default disabled)
  • New Attire: BDU Shirt
  • New Attire: BDU Pants
  • New Attire: Ballistic Helmet Armour
  • New Attire: Ballistic Vest Armour
  • New Attire: Ballistic Leg Armour
  • New Weapon: M16A2
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Improvements

  • Re-skinning electric components and storage boxes will now nicely adjust connected wires / storage adaptors
  • Optimised the HUD UI
  • The item and vehicle F1 tabs last open category now persists across sessions
  • Improved the skin viewer, added a button to preview tools/weapon in hands
  • Added a button to teleport to the associated entity on UGC entries in the admin panel
  • Added global.teleport2entityid command
  • Added confirmation popups when deleting loadouts and copypastes files
  • Added a warning popup when you're about to override a bind from the keybind menu
  • Better support for non QWERTY keyboard layouts
  • Can now refine the position and rotation separately in the Demo shot editor
  • Workbench range upgrade now also boosts comfort range
  • Added Weather.rain_grace_period convar to control how many hours after a wipe before it can rain
  • Optimisations for mission objectives which have dynamic objective markers for moving target entities - now runs faster and clientside rather than serverside
  • Must now use the spraycan to change deployable button colour, making it consistent with other colour changing entities
  • Last applied button colour is now remembered for when deploying the next button
  • Button colour change menu now shows the currently applied colour
  • Rewrote Facepunch.Pool to be more efficient in high-contention scenarios. Can spill objects when almost full during high contention. To revert back to original pool use pool.usemutexpool 1.
  • UsePlayerUpdateJobs 3 - skip NetWrite preallocation, can save 0.6ms on busy frames
  • Added PlayerModelBenchmark scene - spawns 100 naked player models and tracks various rendering stats
  • Removed or amortised about 20 different sources of allocations on the server
  • Improved scaling of the new F1 menu on smaller resolutions
  • Improved the debug.drawcolliders command to support all colliders and have different colors for different layers
  • Added a spawn.reset_groups debug command
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Fixed

  • Fixed not being able to connect electrical wires from the surface to caves
  • Fixed lunar wall dividers all named Wall Divider Pack
  • Fixed the ice throne showing as Ice King Pack
  • Fixed BBQ skins having different icon
  • Fixed diving hazmats named Abyss Pack
  • Fixed DigitalClockAlarm pooling issue
  • Fixed wire isolation not working on player boats
  • Fixed auto turret not targeting players mounted to chippy machine, at some angles
  • Fixed chippy arcade sprites looking all blurry
  • Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
  • Fixed copypaste names not being truncated in list view
  • Fixed not being able to connect a wire to a door controller when the door is open
  • Suppressed all the shader error/warning logs on server startup
  • Fixed wiretool connection rejected by the server in some cases after clearing previous connection
  • Fixed wallpaper skin picker not showing the default skins
  • Fixed BatteringRam.DamageEntities NRE
  • Fixed torch fire effect texture compression artifacts
  • Fixed console input field being confused when navigating through the command history
  • Fixed binds being overriden on game startup for non QWERTY users
  • Fixed binds menu showing the wrong keys for some actions (Mouse0 and Mouse1 showing from Primary Attack)
  • Restored "Get Premium" button on the connect modal when looking at a premium server when not having premium
  • Update our text package, fixing a bunch of errors caused by TextMeshPro
  • Fixed the Refine Shot option in the demo editor not applying DoF
  • Fixed not being able to access workbench inventory with ‘server.useLegacyWorkbenchInteraction’ enabled
  • Fixed bandage and medical syringe viewmodel animations persisting after being holstered
  • Fixed bandage and medical syringe sounds still being audible after being holstered
  • Fixed grenade throws sometimes not animating properly if a player clicked the throw button
  • Fixed emission levels for the furnace in workshop skins
  • Fixed placement issues with the "simple" deployable snapping mode
  • Fixed the "shipshape" achievement triggering under incorrect conditions
  • Fixed broken materials and colliders on a few lights in monuments
  • Fixed the Nvidia Reflex option missing from the settings menu
  • Fixed map downloads failing sometimes writing an incomplete file to disk
  • Fixed "<br>" not creating a newline in custom server loading messages
  • Fixed an issue with autoturrets still hitting a players shield after it broke
  • Fixed a modding issue with the chat.add2 command causing wrong player names to be cached
  • Fixed it always raining right after a server wipe when using a custom map
  • Fixed heli crates becoming unlootable if heli crashed near an unloadable train wagon
  • Fixed not being able to pick up wall shelves when another deployable was placed nearby
  • Fixed a demo issues with globally networked entities (cargo ship, supply drops, etc.)
  • Fixed being able to place mortars on weapon racks
  • Fixed a mortar error kicking players nearby
  • Fixed crate icons sometimes appearing beneath the cargo ship on the map
  • Fixed not being able to re-skin a tomaha snowmobile back to default
  • Fixed not being able to re-skin ceiling lights
  • Fixed re-skinning computer stations removing the connected wire and all saved CCTV codes
  • Fixed being able to shoot mortars through walls and deployables
  • Fixed "Banned" UI showing up incorrectly in certain cases when getting kicked from servers
  • Fixed an issue causing server descriptions to often fail to load in the server browser - thanks to server hosts for their cooperation
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Known Issues

  • High polling rate mice can cause some performance issues. Make sure to lower your mouse polling rate to <1000hz
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Features

  • Workbench Upgrades
  • New Mortar deployable
  • Vending machine UI refresh
  • Binoculars refresh
  • New Server Browser region system
  • Tin Can Alarm can be rigged with explosives
  • Computer Station now needs power
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Improvements

  • Improved consistency of player boat drag-by-angle system - boat shaped boats are faster than box shaped boats
  • Many light fixtures in monuments have been remodeled and updated
  • Can now use spraycan to reskin barrels
  • Improved 3p animation when throwing grenades by left clicking (rather than holding)
  • Reduced range of Armored Ladder Hatches SFX
  • Added split-out "dump" convar commands for each category of information
  • Improved Network Grid memory usage by reintroducing lazy-initialization
  • Internal constant GamePhysics.DefaultMaxResultsPerQuery is now a ServerVar
  • Improved UniTask pooling to consistently pool internals
  • Replaced StableObjectCache with StableObjectArray which can be more cache efficient
  • The boat vendor in the Floating City now sells boat building items and a cheaper DPV (and no longer sells kayaks or torpedos)
  • ownerid and moderatorid commands now set the connection authlevel, was only done after relogging in, removeowner and removemoderator remove it
  • Optimised the deep sea island navmesh generation
  • Horse network optimisations
  • Improved search in item list, typing 'wood' will show the wood item first
  • Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
  • Scaled up the progress image on weapon attachment item icons
  • Buying items on the Steam web store will now show a notification in-game
  • Animations on grenades, syringes, and bandages now play out correctly when using the last in a stack
  • Smoothed out admin 3rd person camera mouse scroll zoom
  • Pressing F3 to change admin camera viewmodes will now only toggle between standard 1st/3rd person. Must now press Shift+F3 to cycle through the additional available viewmodes
  • Connecting to a server via the console will now correctly add it to the Quickjoin menu history
handyman

Fixed

  • Fixed some interactions breaking when hanging up a phone mid-call by changing weapon
  • Fixed players not always transferring between mainland and deep sea with their boats
  • Fixed dropped items often clipping through player boats and cargo ship
  • Fixed deploy guide on flame turret being too bright
  • Fixed contacts (and images) being added for players that are not actually visible
  • Fixed player elevator cables sometimes appearing in the wrong location
  • Fixed players getting killed when jumping underneath the elevators at Launch Site
  • Fixed players being killed by elevators even if there is a surface between them and the elevator
  • Fixed being able to deploy parachutes when standing on top of other players
  • Fixed an exploit allowing players to pass explosives through walls
  • Fixed players taking damage if they are crouched under a surface and there is an explosion on the other side of the surface
  • Fixed an exploit in Softcore allowing players to override auth of destroyed TC's
  • Fixed food cache not spawning at Water Well B
  • Fixed Armored Ladder Hatches getting culled at some view angles on low quality settings
  • Fixed recycler not stopping and unloading a loaded weapon if the weapon was inserted while recycler is active
  • Fixed code locks on cars disappearing after a player enters the wrong code too many times
  • Fixed exception when renaming a shot and the shot name already exists (Demos)
  • Fixed not being able to descend on Vines
  • Fixed terrain rendering issues on some older hardware
  • Fixed bug when trying to auth a friend at a TC/Turret with blocked visibility
  • Fixed HasCloseConnections not seeing connections in a >128m range
  • Fixed being able to jump on the side of the train and stick to it as it moves
  • Fixed cases of noclipping through walls using helicopters
  • Fixed cases of falling through helicopter floor
  • Fixed a rare bug that could cause NREs when corpses appeared in trigger volumes
  • Fixed the Fire Rate tooltip on guns referencing attachments
  • Fixed deep sea marker masking issues on the MLRS map
  • Fixed server admin ui player panel health rounding issues, it matches the health vital now
  • Fixed wallpaper planner errors
  • Fixed performance issues caused by the friends menu for player with a large friend list
  • Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
  • Fixed console auto complete preventing you to go through the history when open
  • Fixed console autocomplete not scrolling when using the arrow keys
  • Fixed client convars with an empty default value showing as [?] in the console
  • Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
  • Fixed salvaged axe not showing skins in third person
  • Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
  • Fixed deep sea loot spawning on top of each other after a server restart
  • Fixed F1 menu tools tab not showing in demos
  • Fixed cannonball using seimic sensor level 3 instead of 1
  • Fixed battering ram head not showing its health
  • Fixed HBHF sensor retaining its detection state if powered off while detecting someone
  • Fixed HBHFSensor detecting player through doors and thin wall in some cases
  • NPC’s now temporarily hide their held item whilst performing a gesture, like players do
  • Fixed various spectating functionality only working in 1st person view
  • Metabolism values now update immediately upon spectating a player
  • Metabolism values now get recorded for all players in demo recordings
  • Fixed player name of the currently spectated player being invisible in 3rd person
  • Fixed 3rd person camera mouse scroll zoom being inverted. Old behaviour can be restored with ‘client.invertthirdpersoncamzoom'
  • Whilst spectating in 1st person the camera viewmode should now update to the same viewmode of the spectated player if they interact with something which sets a new camera viewmode
  • Fixed not being able to change viewmode if the spectated player is using something which overrides their current viewmode
  • Fixed not being able to use additional viewmodes during demo playback
  • Fixed breasts becoming uncensored if mounting a ballista in 3rd person if nudity setting was set to pixelated
  • Fixed fog density decreasing if spectating a player who is using a computer station
  • Fixed chainsaw viewmodel VFX visibility issues
  • Fixed hover looting weapon attachments inside the gun inventory being inconsistent
  • Fixed an issue with invisible players appearing in some monuments with great height differences
  • Fixed legacy shelter door and cooking workbench bbq not having an owner id assigned when placed
  • Fixed some parenting volume issues with trains
  • Fixed items with custom names / icons stacking together
  • Fixed custom item names / icons not being preserved when splitting a stack
  • Fixed a community UI error with closable layers
  • Fixed elevators being able to kill players through ceilings
  • Fixed planters not being filled with water after reskinning via spray can
  • Fixed launch site elevator killing players jumping underneath
  • Fixed not being able to harvest planters on boats in the deep sea
  • Fixed road signs no longer spawning inside some monuments
  • Fixed health bar showing up for unbreakable softcore containers
  • Fixed only 4 servers showing up in the server browser until scrolling for the first time
  • Fixed being able to plant multiple seeds in the same planter slot
  • Fixed building blocked preview not working well for monuments with multiple zones (harbor, abandoned cabins)
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Removed

  • Removed UsePlayerUpdateJobs 0 and 1 code
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Known Issues

  • Deployable snapping currently has issues, will be addressed in a hotfix

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