There's still work to be done, so consider this just the boilerplate of an idea for now. It's quite pleasing to see different races working together in game, and makes you realise how arbitrary race is.
            <img src='http://files.facepunch.com/garry/2015/March/13/2015-03-13_15-02-30.jpg'> <h2>Performance</h2> We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we're using a different rendering mesh for models that are far away, which is lower resolution - which obviously doesn't take so much power to render. Because obviously it's a waste of time rendering a highish poly model for something that will only be about 6 pixels tall on the screen. We've also done a lot of work on serverside performance. The AI now thinks at a fixed rate. Previously it tried to think every frame.
There's still work to be done, so consider this just the boilerplate of an idea for now. It's quite pleasing to see different races working together in game, and makes you realise how arbitrary race is.