But hey, if you happened to be in the middle of the map then build yourself a home there. You were not gonna go hungry.
Now they work properly. And they're hungry. For sausage.
<a href='http://playrust.com/friday-devblog-25/'><img src='http://files.facepunch.com/garry/2014/September/12/2014-09-12_20-44-11.png'></a> Animal Piles, Triangles and Reflections..
But hey, if you happened to be in the middle of the map then build yourself a home there. You were not gonna go hungry.
Now they work properly. And they're hungry. For sausage.
The elegance of this solution is stunning. We get curved buildings and wall lengths all stay 3 meters - the only new required parts are the foundations. This is a perfect example of the huge impact a concept artist can have on the game, and Howie deserves a square shit ton of praise for this.
So I made a quick prototype and it does indeed work just as perfectly as you'd imagine.
This implementation is still in very early stages but I wanted to give it people to test as soon as possible. It'll get better over the next couple of weeks or so, I really can't wait to see the buildings that people come up with.
So with a few tweaks it was made to parse the error logs for a stack trace and report the crashes..
A lot of the time if the game is hard crashing it's either the fault of one of our native plugins, Unity's fault or a driver error. This allows us to at least stand a chance of determining that without having to ask people who are crashing to send in their logs. It also helps everyone because with Unity5 in beta we can report any crashes back to them - and they get fixed for everyone using Unity.
Howie got in on the action too
Meg has been drawing a lot of needles. We were looking at medkits and we don't really like how they work. Right now they're like in TFC where the medit just hits you with a white case and you get health back. We want things a bit more realistic than that. So meg has been drawing needles. Like, a hundred million needles. I think she was waiting for someone to tell her to stop. Here's a selection of them.