
<a href='http://playrust.com/friday-devblog-27/'><img src='http://files.facepunch.com/garry/2014/September/26/2014-09-26_19-51-33.png'></a> Building upgrades, T-Shirts and Bug Reporting

We have made a few changes though. The colour of the nametag changes depending on the ambient light. At night it's darker and harder to see.
It's not drawn as far away as on legacy either. We wanted to avoid the situation where you spot people because of their nametag floating over their head. We only really want the nametag to show when it's really obvious that the player is there - when you can see their face clearly. In the future we will likely make this a feature of some clothes. For example, a balaclava might remove the nametag.
But our intention is that each level will have a different mesh and texture. So upgraded buildings will be made out of stone a metal. I made a slideshow illustrating how we're probably going to do transitions here.
I'm hoping that over the next couple of weeks we'll start to finalize our ideas for building levels - and start to get some of this stuff in game.
Next week I want to look more into the survival aspect. I feel that's something we're missing right now in the reboot.. there's not really much fear of dying of hunger, or being killed by an animal, or being too cold. We need to make it more obvious that these things are happening. I also want to make it more obvious how to build (how to press right click while holding the foundation).