The biggest most obvious change in this update is the new sky. We're still tweaking to get it looking how we want it to look.
![](https://files.facepunch.com/s/d6bced0204d2.jpg)
So why bother? There's hundreds of other things you want - why bother changing the stupid sky? Well I'm glad you asked. The old sky was a slow horrible FPS killer. It rendered using two cameras.. which induces a bug in Unity that meant we couldn't (without a bit of hacking around) have refraction effects in game. Everyone should see a nice framerate boost thanks to the sky being replaced. And it renders in a single camera - which means we're free to use the refraction effects again (so expect to see pixelated penises again).
![](https://files.facepunch.com/s/0f8bde506d26.jpg)
One gameplay change the new sky might have is the with mr moon. Depending on the moon cycle night is no longer pitch black. We think this is a good thing.
![](https://files.facepunch.com/s/081517160489.jpg)
There's a few rendering issues that we hope to fix as we go on. One is the tree lighting. Distance trees appear too bright. This is something we've battled with before - and as far as I'm aware it's a Unity3D bug because I've seen it happen before. I'm sure we'll be able to solve it though - so please excuse any issues like this for now. We're working towards making it as perfect as we can.