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Community Update 116

Ending the year with some great art and videos.

13 December 2016
This is the final Community Update of the year, but given that 2016 started with the death of Bowie and Snape--and somehow managed to go downhill from there--let's not bother with looking back at the year wistfully. Let's just check the code locks are engaged, the turrets have ammo, and there's plenty of bear meat on the fire. Now we can all tuck ourselves into our sleeping bags and hope that 2017 shows the previous year how it's done. The header, by M.B.M Industries, is one of many bits of art from the Steam Community this week, and one that perfectly reflects 2016. Let's take a look at some more, shall we?
The DuctTapeBanditen had a real busy week sketching out Rust scenes. Every time I checked, another would pop up, covering everything from the quiet moments in caves to concept art of a robot turret. Also, I'm throwing this out there as 'Art', by Torbina.exe. You need to update your drivers, mate.
Over on reddit, FlumTV has spent the past week pitching concepts for additional building parts. Three posts and counting, all adding or remixing some building parts. It's a fun way to present a bunch of ideas. I like the bunker window a lot, but I'm not so sure about the concrete rooms. Speaking of concepts, Shadowfrax envisioned fishing in-game. Think of how far away from people you'd have to be to do this. Finally, Mikillding came up with a new Carbine Rifle Concept that has some nice details. Thanks for concepting.
You should know by now that, at least in the Community blogs, making the game look amazing is secondary to the community's greatness. At some point last week, into a deep dive of Youtube, I discovered Spoonkid. Handicapped by playing the game with low settings, editing using Windows Movie Maker of all things, he still manages to produce great little montages of his time on a server. They're quite odd, idiosyncratic slices of the game, and barely the length of a song. Subbed!
Sometimes there's a show called Narcos. And sometimes dearsomeone remakes that show's title sequence in Rust. This is great. Here's what both look like side-by-side... and that's us for 2016!
Think you're working on something awesome? Tell me all about it. Share your base designs, show off a game-mode from your server, or if your server has an interesting theme. There's a dedicated forum post, or you can fish for upvotes in the Subreddit. I also shuffle around the the Steam Community, so feel free to show me to things from there. You can follow and respond to Rust on Twitter, and I'm on there as well. I can't respond to everything, but I read every comment and take it all in.


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