This week: maps, torches and INVESTIGATIVE JOURNALISM.
... if you open the map you will just see the areas you already have discovered (after the crafting of the map), but you just see the explored terrain, NOT your location. Once a compass is done, then, every time you open the map you should see on the map: "fog of war" (places not discovered), explored areas and your location.It's a neat idea, but this is Rust. Why should things be neat? A counterpoint to this comes from the gloriously named grizzlyhuggs: his thread about maps really delves into the sort of detail we like. Going from this: To this: His method requires the player to get outside, but it takes skill and time, and that's the point.
Firstly no games have done creating your own map that I’m aware of. I also think it would feel like such a personal touch. What if you only had one copy of your map and someone stole it how much would you need to track them down if not to kill them then to ask them to make you a copy.I'm a fan of player made artefacts like this. Something unique to the maker. Particularly with maps, because when that knowledge is so valuable then it can be fought for and lied about.