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Community Update 227

New merch launch, demons, puppets, and insanity!

25 September 2020
Community
We launched a new merch campaign through FOR FANS BY FANS where the community entered submissions and got selected to be part of the initial launch. There's some really amazing designs here with a ton of merch options. Now through October 1st use code RUST20 for 20% off your entire order. Keep an eye out for future announcements as most of the merch on this store will be fan-designed!
Gamology frequently has experts from [insert relevant field] review and react to games that fall into their [insert relevant field]. They recently had Kinga Philipps, a survival expert, react to some Rust gameplay. It's a shame they didn't experience any door campers screeching down their mics.
If you frequent these blogs you may have seen me mention The Gordon Project. MikeTheVike did a video showcase a few months back on the almost-done map used for this epic adventure. Curse Island. This map took him roughly a year to finish. It's all part of a huge story involving "gordon" who's life is in chaos because he has a demon in his head. You just have to watch :) Server is playable if you want to check it out yourself! Fantastic edit on the trailermoviepromo. :)
The elusive Kimchi. The man with no socials and somewhat underrated. From MMO roleplayer to AK sprays in the blink of an eye. "I started playing Rust with an old guild member that I met while playing World of Warcaft. They had a small group that would play during their downtime on a low pop server. I had never played an open world online survival game and I hadn't the faintest clue what I was doing. My friends taught me to gather resources, to scale monuments, to craft and to build and progress in what was possibly the most sophisticated and unique gameplay experience that I'd ever had. I continued playing with a goal to improve. In other games, I would look to high ranked content creators for guides on strategy and mechanics, tips and tricks - analysing their gameplay in hopes to mimic their success. To my surprise Rust simply did not have a rigid content creation "meta" that applies to so many other games. The Rust YouTube scene was entirely unique. I saw raid cams and PvP snowballs, I saw stories of befriending and betrayal. I watched Bchillz going deep and I watched Surge defend his base against the zerg. At the time, I didn't even know how to record gameplay. It wasn't until I watched hJune's YouTube tutorial that I began editing gameplay. From that point onward every time I edited footage, I would try to improve the video in one way. One step at a time I was learning to edit. Frost's cinematics tutorial was probably the most helpful resource for improving video quality. After a number of uploads to YouTube I'm still working out my own creation style. I love to use music in my videos as I find the rhthym super satisfying to edit to. The mood can either compliment or contrast for dramatic effect. The content itself is a mixture of all the previously mentioned attractions. I want my videos to be full of action. I want my viewers to enjoy the PvP. The raids. The playmaking and the storytelling. I want people to enjoy my attempts to capture everything that Rust has to offer and to pique their interest in Rust itself. Because I've never played a game so damn good." Here's Part 1 to this segment but part 2 (below) is better!
Settle in & grab some popcorn. We've got some old trusties. VERTiiGO tries to turn Enardo into his puppet. Frost coming in hot with another off-the-charts story. Frost's thumb and blog cover image by llennoco22!
If you made something cool or saw something cool, reach out! Tag me on the Twitterverse or u/ErrnieGerrn Reddit

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