I thought I'd highlight a build at the top of the post. Partly because there's
another Frank Walls piece of art in the body of the post, partly because it's
a beautiful and precise piece of architecture, and partly because the builder identifies herself as 'catwoman'.
This is more than the typical
Rust trap house, but a place where the screams of those that came before will still be echoing off the walls when others join them.
It's a labyrinth, I - for one - would like to see more of those. People get in through the entrance and then have to find their way to the exit. It's proving to be more difficult than I imagined, but it's come off quite alright. It's a nice way to get really creative and offer other players in the game a lot of fun.
I've always loved things like this existing in the world, bringing interesting experiences that you can stumble upon. The building is pretty innocuous: just a square plopped on the beach, but inside you're lost in a Kubrickian labyrinth.
I wonder how many Newmans have starved to death in there? Anyway, if you take anything from today's blog, please have an urge to make more features on the landscape. They really tie the world together.