As I'd hoped, there's more to talk about in Experimental than in previous weeks. I've popped into the servers a bunch of times now, and though they're mostly long, gorgeous vistas dotted with broken builds and half-nude psychopaths, there's a few dedicated people trying to put down roots in the lawless lands. Is this a tipping point?
Johnathan Bringmann's maze skills--probably the most terminal of the dying arts--has resulted in a multi-levelled labyrinth that unsurprisingly turned into a deathmatch arena.
Take note of the way it steps down, following the flow of the land. His first build wasn't quite as in-tune with Mother Nature.
Whenever I try to build, I always try to make it part of the landscape, particularly if doing so hides me from view. Redditor
InTheOldWest shares that sentiment. He came across an overhanging rock and, using Experimental's system of creating a frame before filling it out, made a small house. An unfilled frame acts as a window, while the roof is made up of the natural rock. It has been valued at two stacks of metal and a IOU of not being killed and eaten.
Sevigor's story of
climbing a mountain in Experimental is pretty atypical: you see the landmark, you cagily climb, and you take out other players as you take in the view. There are a few details that make it worth sharing: I particularly enjoyed the transition from the green field at the bottom to the snowy peaks on the mountain. Seeing that being experienced by a player as I watched it come together at Facepunch is lovely.