A few interesting ideas popped up on Reddit this week. Let's take a look.
Playing Dead
This is from
FilthyBandits, who wrote: 'Thought it could be cool to have a hotkey or a console command for your character to ragdoll as if dead until you press another key to get up again. I've been in countless situations where this could come in handy. Could even have a slight breathing animation so you can tell upon closer inspection.'
I like any idea that introduces uncertainty into the game, especially if it involves self-ragdolling. That is the best thing games can do. As you can see from the thread, some people liked the idea, whereas others could see a flaw: 'No need playing dead once I ram my spear through your cranium,' added Kiffi.
Fun with Corpses!
The other dead
body post came from rstallard91, who suggested: 'Let's say you come across a dead body of a Newman. You can loot him, but also have the choice to "examine body". You could determine how he died.'
CSI Rust. It's probably tough to pull off cleanly, though knowing what sort of immediate danger you could be in by examining a body does sound like important knowledge in a game with as many corpses as Rust. rstallard91 thought it could be done with text, but ConstantPanic suggested: 'It would also be cool if you cool see it visually on the ragdoll, like if the ragdoll literally had a wound or blisters. Or like if it burned to death (which will soon be a thing) it would be black from scorch marks.'
Megathread
The subreddit also hosts Megathreads, where the posters will discuss one thing about Rust in great detail, sharing tips and suggestions. This week's was
Base Design.