This week we've added atmospheric new lights, rebooted melee, polished up armor, squashed bugs, optimised, crafted more new arrow heads, touched up Hapis, and more.
As you can see cases that would previously be exploitable like the foundation or wall sides are now protected by the outer building shell and only hits that are clearly on the weak side are counted as such. Let’s see how it works out.
Over the next few weeks, I'll be looking to fix issues related lighting. Billboards first, then across the board.
This one isn't quite ready to go in engine yet, but I'll be merging into pre-release this week to get some testing on the new player model.