So, not much proof that we've actually been turning up to work this week, but we have been battling with stuff behind the scenes
. Since going live with the new version last week we've been paying attention to the servers, the bug report site and other community run sites to see what people think, what problems they're having. We have been trying to fix most of the issues that people are having. The gameplay/balance issues people are experiencing are valid for the most part. We're giving them thought - we don't want to give a kneejerk reaction to these things.
I would expect next week to be quite similar. Expect only bug fixes, performance fixes and light balancing. It's important for us to get to a stable position until we start pushing shit further forward and adding more bugs. One of the biggest things we're missing right now is blueprints.. how they're acquired, how they're used, how they're lost. At the moment you can craft everything from the moment you get the game. That's not exactly what we want to happen.. but there's quite a bit of work under the hood to get it to work how we want it to. Hopefully next week's work will go a long way towards that.