Garry Newman
Vince has really worked his bollocks off on the buildings skins this week. He's set up a system, where the ground accumulates dirt around the edges. This really helps to break up the tiling, to make it all feel less block based and ground joined components.

He's also LOD'd everything, so we should get some performance increased. We might not see these performance benefits just yet though. I've made a few changes on my own branch to handle the increased skin component count better, and that isn't on the main branch yet. So reserve judgement until next week.