Farming
I started work on farming this week. There's two plants you can place right now: pumpkins and corn.
These plants need water, heat, and sun to live. The more of these they get the faster they'll grow. They hate being planted on rocks and snow.
This is all really boilerplate right now. All the art is placeholder stuff from the asset store. I've been spending a lot of time on the workflow to make sure we can add new plants really easily, and this has translated to pretty much every other asset in the game (clothes, weapons, etc).
So yeah, this is working right now - it's four days work. It works, but it ain't pretty. I wish I had three months to work just on farming, but we'll iterate on it over the coming weeks.
Wolf Headdress
Xavier's wolf headress model is in! You need a wolf skull and some cloth to craft it.
Bota Bag
The Bota Bag is in. It's a default craft. You can take water from your water catcher to fill it. No filling from rivers just yet though - sorry. It's boilerplate.
Model Rebuild Performance
I've been looking into why people are lagging so hard during firefights. One thing I came across was that the player models were being rebuilt more often than they needed to be. This is done usually when a player changes clothes, and is kind of an intensive process.
So now it only does it when there's definite changes, which I'm hoping is going to help out with performance here.
The Rest
- Dedicated Server text is yellow if running in debug mode.
- Dedicated Server console shows map name.
- Added Depth Of Field option.
- Terrain Parallax works.
- Added SQLite.
- Change mouse input to use GetAxisRaw.
- Fixed floating buildings.
- Increase decay rate.
- Fixed Hemp Bush blocking bullets.
- Added entity.debug_lookat (for admins).
- Menu music obeys volume control.
- Spear hold positions.
- Fixed C4 directional damage bug.
Next Week
I had a bunch of other stuff I wanted to do next week, but I think I'm going to take a week to polish, bug fix and optimize. We've been on a feature push over the last few weeks and none of the features we've added are particularly polished, so it's probably time to do that.